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🍱 update ambiance sounds
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e398af7bed
commit
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16 changed files with 24 additions and 21 deletions
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@ -5,7 +5,7 @@
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[ext_resource type="Terrain3DStorage" uid="uid://dyon4xda4k40d" path="res://maps/genesis/resources/storage.res" id="1_a88qe"]
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[ext_resource type="Terrain3DMaterial" uid="uid://bd4lr5sxu8xu" path="res://maps/genesis/resources/material.res" id="2_o2y3d"]
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[ext_resource type="Terrain3DTextureList" uid="uid://dnqa8kxgm3xuw" path="res://maps/genesis/resources/textures.res" id="3_1cww7"]
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[ext_resource type="AudioStream" uid="uid://cbqb633wh0lyp" path="res://sounds/ambiance/Sonik Sound Library - Spatial Countryside/grassland.tres" id="6_ik5rm"]
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[ext_resource type="AudioStream" uid="uid://bfve0qppqo17j" path="res://sounds/ambiance/Systematic Sound - General Ambience Series - Rural Countryside 01/AMBRurl_Meadow Open Plane Windy Deep Rumble_SYSO_SYSO011-1.tres" id="6_xrtaj"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_k2vhq"]
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@ -65,5 +65,6 @@ shadow_enabled = true
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environment = ExtResource("1_3nr12")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("6_ik5rm")
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stream = ExtResource("6_xrtaj")
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volume_db = -12.0
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autoplay = true
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@ -13,4 +13,3 @@ func get_player_spawn() -> Node3D:
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var spawn_index : int = _rng.randi_range(0, spawn_count - 1)
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var spawn_selected : Node3D = _player_spawns_root.get_child(spawn_index)
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return spawn_selected
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