🍱 update ambiance sounds

This commit is contained in:
anyreso 2024-04-25 08:55:56 -04:00
parent e398af7bed
commit f6ab763d5e
16 changed files with 24 additions and 21 deletions

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@ -5,7 +5,7 @@
[ext_resource type="Terrain3DStorage" uid="uid://dyon4xda4k40d" path="res://maps/genesis/resources/storage.res" id="1_a88qe"]
[ext_resource type="Terrain3DMaterial" uid="uid://bd4lr5sxu8xu" path="res://maps/genesis/resources/material.res" id="2_o2y3d"]
[ext_resource type="Terrain3DTextureList" uid="uid://dnqa8kxgm3xuw" path="res://maps/genesis/resources/textures.res" id="3_1cww7"]
[ext_resource type="AudioStream" uid="uid://cbqb633wh0lyp" path="res://sounds/ambiance/Sonik Sound Library - Spatial Countryside/grassland.tres" id="6_ik5rm"]
[ext_resource type="AudioStream" uid="uid://bfve0qppqo17j" path="res://sounds/ambiance/Systematic Sound - General Ambience Series - Rural Countryside 01/AMBRurl_Meadow Open Plane Windy Deep Rumble_SYSO_SYSO011-1.tres" id="6_xrtaj"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_k2vhq"]
@ -65,5 +65,6 @@ shadow_enabled = true
environment = ExtResource("1_3nr12")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("6_ik5rm")
stream = ExtResource("6_xrtaj")
volume_db = -12.0
autoplay = true

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@ -13,4 +13,3 @@ func get_player_spawn() -> Node3D:
var spawn_index : int = _rng.randi_range(0, spawn_count - 1)
var spawn_selected : Node3D = _player_spawns_root.get_child(spawn_index)
return spawn_selected

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