diff --git a/systems/settings.gd b/systems/settings.gd index c7c9db6..65d8c9e 100644 --- a/systems/settings.gd +++ b/systems/settings.gd @@ -2,24 +2,25 @@ class_name Settings extends Node var _config_file : ConfigFile = ConfigFile.new() -var fov : int -var mouse_sensitivity : float -var inverted_y_axis : bool -var fullscreen : bool +var fov : int = 90 +var mouse_sensitivity : float = 0.6 +var inverted_y_axis : bool = false +var fullscreen : bool = false const SETTINGS_FILE_PATH : String = "user://settings.cfg" func _ready() -> void: var error : Error = _config_file.load(SETTINGS_FILE_PATH) + + fov = _config_file.get_value("gameplay", "fov", fov) + mouse_sensitivity = _config_file.get_value("gameplay", "mouse_sensitivity", mouse_sensitivity) + inverted_y_axis = _config_file.get_value("gameplay", "inverted_y_axis", inverted_y_axis) + fullscreen = _config_file.get_value("graphics", "fullscreen", fullscreen) + _update_screen() + if error != OK: print("Settings not found, using defaults") - return - - fov = _config_file.get_value("gameplay", "fov", 90) - mouse_sensitivity = _config_file.get_value("gameplay", "mouse_sensitivity", 0.6) - inverted_y_axis = _config_file.get_value("gameplay", "inverted_y_axis", false) - fullscreen = _config_file.get_value("graphics", "fullscreen", false) - _update_screen() + save_to_file() func save_to_file() -> void: _config_file.set_value("gameplay", "fov", fov)