diff --git a/components/explosive_damage_component.gd b/components/explosive_damage_component.gd index 4bcdfc1..31b2a0e 100644 --- a/components/explosive_damage_component.gd +++ b/components/explosive_damage_component.gd @@ -1,15 +1,15 @@ # This file is part of open-fpsz. -# +# # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. -# +# # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. -# +# # You should have received a copy of the GNU General Public License # along with this program. If not, see . class_name ExplosiveDamageComponent extends Area3D diff --git a/components/flag_carry_component.gd b/components/flag_carry_component.gd index 5b0980e..3d6eac4 100644 --- a/components/flag_carry_component.gd +++ b/components/flag_carry_component.gd @@ -32,18 +32,16 @@ func _process(_delta): _carried_flag.global_position = attachment.global_position _carried_flag.global_rotation = attachment.global_rotation -@rpc("call_local") func _grab(flag : Flag): if not _is_carrying(): flag.grab() _carried_flag = flag -@rpc("call_local") -func _drop(throw_speed : float): +func _release(inherited_velocity : Vector3, throw_speed : float): if _is_carrying(): _carried_flag.drop() _carried_flag.rotation_degrees.x = 0.0 - _carried_flag.linear_velocity = attachment.global_basis.z * throw_speed + _carried_flag.linear_velocity = inherited_velocity + (attachment.global_basis.z * throw_speed) _carried_flag = null func _is_carrying() -> bool: @@ -51,10 +49,10 @@ func _is_carrying() -> bool: func _sensor_on_body_entered(collider): if collider is Flag: - _grab.rpc(collider) + _grab(collider) func drop(): - _drop.rpc(0.0) + _release(Vector3.ZERO, 0.0) -func throw(): - _drop.rpc(max_throw_speed) +func throw(inherited_velocity : Vector3): + _release(inherited_velocity, max_throw_speed) diff --git a/entities/flag/flag.tscn b/entities/flag/flag.tscn index a0dba63..c6ee466 100644 --- a/entities/flag/flag.tscn +++ b/entities/flag/flag.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=6 format=3 uid="uid://c88l3h0ph00c7"] [ext_resource type="Script" path="res://entities/flag/flag.gd" id="1_y7d3d"] -[ext_resource type="PackedScene" uid="uid://bftyiy6r0xaa3" path="res://entities/flag/assets/flag.glb" id="2_i78em"] +[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="2_i78em"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_4ymrw"] bounce = 0.5 diff --git a/entities/player/player.gd b/entities/player/player.gd index 29ebb6d..a42a30c 100644 --- a/entities/player/player.gd +++ b/entities/player/player.gd @@ -19,6 +19,7 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD } @export_category("Parameters") @export var ground_speed : float = 48 / 3.6 # m/s @export var aerial_control_force : int = 400 +@export var jump_height : float = 2.0 @export var max_floor_angle : float = 60 @export_group("Jetpack") @@ -32,7 +33,7 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD } @export_group("State") @export var player_state = PlayerState.PLAYER_ALIVE -@export var player_id = 1: +@export var player_id : int = 1: set(id): player_id = id $PlayerInput.set_multiplayer_authority(id) @@ -60,16 +61,16 @@ var _jumping = false func _ready(): energy_changed.connect(hud._on_energy_changed) - health_component.health_changed.connect(hud._on_health_changed) - health_component.health_changed.connect(iff._on_health_changed) - health_component.health_changed.emit(health_component.health) - health_component.health_zeroed.connect(_die) if _is_first_person(): + health_component.health_changed.connect(hud._on_health_changed) camera.current = true remove_child($ThirdPerson) else: - remove_child($HUD) + health_component.health_changed.connect(iff._on_health_changed) + remove_child(hud) weapon.hide() + health_component.health_changed.emit(health_component.health) + health_component.health_zeroed.connect(die) input.fired_primary.connect(_fire_primary) input.jumped.connect(_jump) input.throwed_flag.connect(_throw_flag) @@ -96,7 +97,7 @@ func _jump(): _jumping = true func _throw_flag(): - flag_carry_component.throw() + flag_carry_component.throw(linear_velocity) func is_on_floor() -> bool: if shape_cast.is_colliding(): @@ -176,8 +177,10 @@ func _physics_process(delta): linear_velocity = lerp(linear_velocity, _direction * ground_speed, .1) - if _jumping: - linear_velocity.y = sqrt(2 * abs((mass * gravity * delta).y) * 1) +func _integrate_forces(_state): + if is_on_floor() and _jumping: + var v = sqrt(2 * g * jump_height) + apply_central_impulse(Vector3(0, mass * v, 0)) _jumping = false @@ -202,7 +205,7 @@ func _update_third_person_animations(): func _is_player_dead(): return player_state == PlayerState.PLAYER_DEAD -func _die(): +func die(): player_state = PlayerState.PLAYER_DEAD if _is_first_person(): animation_player.stop() diff --git a/entities/player/player.tscn b/entities/player/player.tscn index d17c267..e9ea190 100644 --- a/entities/player/player.tscn +++ b/entities/player/player.tscn @@ -207,6 +207,7 @@ mass = 75.0 physics_material_override = SubResource("PhysicsMaterial_clur0") continuous_cd = true script = ExtResource("1_mk68k") +jump_height = 1.5 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] visible = false diff --git a/entities/player/player_input.gd b/entities/player/player_input.gd index 5e2d581..7780a4e 100644 --- a/entities/player/player_input.gd +++ b/entities/player/player_input.gd @@ -41,7 +41,7 @@ func _unhandled_input(event: InputEvent) -> void: # retrieve mouse position relative to last frame _mouse_position = event.relative * MOUSE_SENSITIVITY -func _process(_delta): +func _process(delta): direction = Input.get_vector("left", "right", "forward", "backward") if Input.is_action_just_pressed("jump_and_jet"): _jump.rpc() @@ -51,8 +51,6 @@ func _process(_delta): _throw_flag.rpc() jetting = Input.is_action_pressed("jump_and_jet") skiing = Input.is_action_pressed("ski") - -func _physics_process(delta): _update_camera(delta) @rpc("call_local") diff --git a/entities/target_dummy/target_dummy.gd b/entities/target_dummy/target_dummy.gd index 87cf9f6..60b22ee 100644 --- a/entities/target_dummy/target_dummy.gd +++ b/entities/target_dummy/target_dummy.gd @@ -1,15 +1,15 @@ # This file is part of open-fpsz. -# +# # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. -# +# # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. -# +# # You should have received a copy of the GNU General Public License # along with this program. If not, see . class_name DummyTarget extends RigidBody3D diff --git a/modes/multiplayer.tscn b/modes/multiplayer.tscn index 8d9f249..e17e2c7 100644 --- a/modes/multiplayer.tscn +++ b/modes/multiplayer.tscn @@ -31,7 +31,6 @@ func start_server(port, nickname): load_map.call_deferred(MAP) - multiplayer.peer_connected.connect(add_player) multiplayer.peer_disconnected.connect(remove_player) if DisplayServer.get_name() != \"headless\": @@ -69,7 +68,9 @@ func add_player(peer_id : int, nickname : String): func remove_player(peer_id : int): var node_name = str(peer_id) if players.has_node(node_name): - players.get_node(node_name).queue_free() + var player : Player = players.get_node(node_name) + player.die() + player.queue_free() print(\"Peer `%s` disconnected\" % node_name) @rpc(\"any_peer\") diff --git a/weapons/space_gun/space_gun.gd b/weapons/space_gun/space_gun.gd index 432d0cf..03e7766 100644 --- a/weapons/space_gun/space_gun.gd +++ b/weapons/space_gun/space_gun.gd @@ -1,15 +1,15 @@ # This file is part of open-fpsz. -# +# # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. -# +# # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. -# +# # You should have received a copy of the GNU General Public License # along with this program. If not, see . extends Node3D