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32
interfaces/menus/boot/settings/scripts/sdfgi.gd
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32
interfaces/menus/boot/settings/scripts/sdfgi.gd
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends OptionButton
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func _ready() -> void:
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select(Settings.get_value("environment", "sdfgi"))
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func _on_item_selected(index: int) -> void:
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Settings.set_value("environment", "sdfgi", index)
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# This is a setting that is attached to the environment.
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# If your game requires you to change the environment,
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# then be sure to run this function again to make the setting effective.
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if index == 0: # Disabled (default)
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Game.environment.sdfgi_enabled = false
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elif index == 1: # Low
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Game.environment.sdfgi_enabled = true
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RenderingServer.gi_set_use_half_resolution(true)
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elif index == 2: # High
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Game.environment.sdfgi_enabled = true
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RenderingServer.gi_set_use_half_resolution(false)
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