Merge branch 'feat/flag-grab-and-carry-score' into 'develop'

 Add flag grabbing/carrying scoring logic

See merge request open-fpsz/open-fpsz!61
This commit is contained in:
Squinty 2024-04-24 07:45:04 +00:00
commit d1bebdac0b
8 changed files with 65 additions and 30 deletions

View file

@ -21,6 +21,7 @@ class_name FlagCarryComponent extends Node
@export var max_throw_speed : float = 10.0 @export var max_throw_speed : float = 10.0
@export var attachment : Node3D @export var attachment : Node3D
@export var sensor : Area3D @export var sensor : Area3D
@export var carrier : Player
var _carried_flag : Flag var _carried_flag : Flag
@ -34,7 +35,7 @@ func _process(_delta : float) -> void:
func _grab(flag : Flag) -> void: func _grab(flag : Flag) -> void:
if not _is_carrying(): if not _is_carrying():
flag.grab() flag.grab(carrier)
_carried_flag = flag _carried_flag = flag
func _release(inherited_velocity : Vector3, throw_speed : float) -> void: func _release(inherited_velocity : Vector3, throw_speed : float) -> void:

View file

@ -4,14 +4,26 @@ enum FlagState { FLAG_STATE_ON_STAND, FLAG_STATE_DROPPED, FLAG_STATE_TAKEN }
@export var flag_state : FlagState = FlagState.FLAG_STATE_ON_STAND @export var flag_state : FlagState = FlagState.FLAG_STATE_ON_STAND
signal grabbed(grabber : Player)
signal regrabbed
signal dropped
var last_carrier : Player = null
func can_be_grabbed() -> bool: func can_be_grabbed() -> bool:
return flag_state != FlagState.FLAG_STATE_TAKEN return flag_state != FlagState.FLAG_STATE_TAKEN
func grab() -> void: func grab(grabber : Player) -> void:
if flag_state != FlagState.FLAG_STATE_TAKEN: if flag_state != FlagState.FLAG_STATE_TAKEN:
flag_state = FlagState.FLAG_STATE_TAKEN flag_state = FlagState.FLAG_STATE_TAKEN
if (last_carrier == null) or (grabber != last_carrier):
grabbed.emit(grabber)
last_carrier = grabber
else:
regrabbed.emit()
func drop() -> void: func drop() -> void:
if flag_state == FlagState.FLAG_STATE_TAKEN: if flag_state == FlagState.FLAG_STATE_TAKEN:
flag_state = FlagState.FLAG_STATE_DROPPED flag_state = FlagState.FLAG_STATE_DROPPED
dropped.emit()

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://c88l3h0ph00c7"] [gd_scene load_steps=7 format=3 uid="uid://c88l3h0ph00c7"]
[ext_resource type="Script" path="res://entities/flag/flag.gd" id="1_y7d3d"] [ext_resource type="Script" path="res://entities/flag/flag.gd" id="1_y7d3d"]
[ext_resource type="PackedScene" path="res://entities/flag/assets/flag.glb" id="2_i78em"] [ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="2_i78em"]
[ext_resource type="PackedScene" uid="uid://bcgkc5fhhyauv" path="res://entities/flag/waypoint.tscn" id="3_tu6jg"] [ext_resource type="PackedScene" uid="uid://bcgkc5fhhyauv" path="res://entities/flag/waypoint.tscn" id="3_tu6jg"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_4ymrw"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_4ymrw"]

View file

@ -130,9 +130,10 @@ shape = ExtResource("2_vjqny")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"] [node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"]
shape = ExtResource("2_vjqny") shape = ExtResource("2_vjqny")
[node name="FlagCarryComponent" parent="." node_paths=PackedStringArray("attachment", "sensor") instance=ExtResource("7_e7s1a")] [node name="FlagCarryComponent" parent="." node_paths=PackedStringArray("attachment", "sensor", "carrier") instance=ExtResource("7_e7s1a")]
attachment = NodePath("../Smoothing/SpringArm3D/FlagCarryAttachment") attachment = NodePath("../Smoothing/SpringArm3D/FlagCarryAttachment")
sensor = NodePath("../Sensor") sensor = NodePath("../Sensor")
carrier = NodePath("..")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = { libraries = {

View file

@ -54,7 +54,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.42967, 0)
height = 5.0 height = 5.0
[node name="FlagStand" type="Marker3D" parent="Terrain3D/FlagPillar/CSGCylinder3D"] [node name="FlagStand" type="Marker3D" parent="Terrain3D/FlagPillar/CSGCylinder3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.42315, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.53822, 0)
[node name="Sunlight" type="DirectionalLight3D" parent="."] [node name="Sunlight" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.25, 0, 0.499998, 0.866027, -0.500003, 0.75, -0.43301, 0, 100, 0) transform = Transform3D(-0.866024, -0.433016, 0.25, 0, 0.499998, 0.866027, -0.500003, 0.75, -0.43301, 0, 100, 0)

View file

@ -28,10 +28,17 @@ class_name Multiplayer extends Node
@onready var scoreboard_ui : Node = $ScoreboardUI @onready var scoreboard_ui : Node = $ScoreboardUI
var _map_manager : Map var _map_manager : Map
var _flag : Flag
var _flag_carrier_scoring_timer : Timer = Timer.new()
signal connected_to_server signal connected_to_server
signal connection_failed signal connection_failed
func _ready() -> void:
_flag_carrier_scoring_timer.wait_time = 10.0
_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout)
add_child(_flag_carrier_scoring_timer)
func start_server(port : int, nickname : String) -> void: func start_server(port : int, nickname : String) -> void:
var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new() var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
peer.create_server(port, MAX_CLIENTS) peer.create_server(port, MAX_CLIENTS)
@ -101,9 +108,11 @@ func _load_map(scene : PackedScene, nickname : String) -> void:
map.add_child(map_scene) map.add_child(map_scene)
func _add_flag() -> void: func _add_flag() -> void:
var flag : Flag = FLAG.instantiate() _flag = FLAG.instantiate()
flag.global_position = _map_manager.get_flagstand().global_position _flag.grabbed.connect(_on_flag_grabbed)
objectives.add_child(flag) _flag.dropped.connect(_on_flag_dropped)
_flag.global_position = _map_manager.get_flagstand().global_position
objectives.add_child(_flag)
func _unhandled_input(event : InputEvent) -> void: func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("scoreboard"): if event.is_action_pressed("scoreboard"):
@ -123,6 +132,18 @@ func _join_match(nickname : String) -> void:
if is_multiplayer_authority(): if is_multiplayer_authority():
add_player(multiplayer.get_remote_sender_id(), nickname) add_player(multiplayer.get_remote_sender_id(), nickname)
func _on_flag_grabbed(grabber : Player) -> void:
scoreboard.add_score_to_player(grabber, 10)
scoreboard.broadcast_player_score_update(grabber)
_flag_carrier_scoring_timer.start()
func _on_flag_dropped() -> void:
_flag_carrier_scoring_timer.stop()
func _on_flag_carrier_scoring_timer_timeout() -> void:
scoreboard.add_score_to_player(_flag.last_carrier, 10)
scoreboard.broadcast_player_score_update(_flag.last_carrier)
func _exit_tree() -> void: func _exit_tree() -> void:
if is_multiplayer_authority(): if is_multiplayer_authority():
multiplayer.peer_disconnected.disconnect(remove_player) multiplayer.peer_disconnected.disconnect(remove_player)

View file

@ -1,13 +1,13 @@
[gd_scene load_steps=6 format=3 uid="uid://bvwxfgygm2xb8"] [gd_scene load_steps=6 format=3 uid="uid://bvwxfgygm2xb8"]
[ext_resource type="Script" path="res://modes/multiplayer.gd" id="1_4t1ad"]
[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"] [ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"]
[ext_resource type="Script" path="res://modes/multiplayer.gd" id="1_r1kd6"]
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"] [ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"] [ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
[ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"] [ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"]
[node name="Multiplayer" type="Node"] [node name="Multiplayer" type="Node"]
script = ExtResource("1_4t1ad") script = ExtResource("1_r1kd6")
MAP = ExtResource("1_nulvv") MAP = ExtResource("1_nulvv")
PLAYER = ExtResource("2_og1vb") PLAYER = ExtResource("2_og1vb")
FLAG = ExtResource("3_h0rie") FLAG = ExtResource("3_h0rie")