🎉 initial commit

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anyreso 2024-04-07 14:25:59 -04:00
commit d02447c7e6
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@tool
extends ConfirmationDialog
var lod: int = 0
var description: String = ""
func _ready() -> void:
set_unparent_when_invisible(true)
about_to_popup.connect(_on_about_to_popup)
visibility_changed.connect(_on_visibility_changed)
%LodBox.value_changed.connect(_on_lod_box_value_changed)
func _on_about_to_popup() -> void:
lod = %LodBox.value
func _on_visibility_changed() -> void:
# Change text on the autowrap label only when the popup is visible.
# Works around Godot issue #47005:
# https://github.com/godotengine/godot/issues/47005
if visible:
%DescriptionLabel.text = description
func _on_lod_box_value_changed(p_value: float) -> void:
lod = %LodBox.value

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[gd_scene load_steps=2 format=3 uid="uid://bhvrrmb8bk1bt"]
[ext_resource type="Script" path="res://addons/terrain_3d/editor/components/bake_lod_dialog.gd" id="1_57670"]
[node name="bake_lod_dialog" type="ConfirmationDialog"]
title = "Bake Terrain3D Mesh"
position = Vector2i(0, 36)
size = Vector2i(400, 115)
visible = true
script = ExtResource("1_57670")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_top = 8.0
offset_right = -8.0
offset_bottom = -49.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 20
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "LOD:"
[node name="LodBox" type="SpinBox" parent="VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
max_value = 8.0
value = 4.0
[node name="DescriptionLabel" type="Label" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
autowrap_mode = 2

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extends Node
const BakeLodDialog: PackedScene = preload("res://addons/terrain_3d/editor/components/bake_lod_dialog.tscn")
const BAKE_MESH_DESCRIPTION: String = "This will create a child MeshInstance3D. LOD4+ is recommended. LOD0 is slow and dense with vertices every 1 unit. It is not an optimal mesh."
const BAKE_OCCLUDER_DESCRIPTION: String = "This will create a child OccluderInstance3D. LOD4+ is recommended and will take 5+ seconds per region to generate. LOD0 is unnecessarily dense and slow."
const SET_UP_NAVIGATION_DESCRIPTION: String = "This operation will:
- Create a NavigationRegion3D node,
- Assign it a blank NavigationMesh resource,
- Move the Terrain3D node to be a child of the new node,
- And bake the nav mesh.
Once setup is complete, you can modify the settings on your nav mesh, and rebake
without having to run through the setup again.
If preferred, this setup can be canceled and the steps performed manually. For
the best results, adjust the settings on the NavigationMesh resource to match
the settings of your navigation agents and collisions."
var plugin: EditorPlugin
var bake_method: Callable
var bake_lod_dialog: ConfirmationDialog
var confirm_dialog: ConfirmationDialog
func _enter_tree() -> void:
bake_lod_dialog = BakeLodDialog.instantiate()
bake_lod_dialog.hide()
bake_lod_dialog.confirmed.connect(func(): bake_method.call())
bake_lod_dialog.set_unparent_when_invisible(true)
confirm_dialog = ConfirmationDialog.new()
confirm_dialog.hide()
confirm_dialog.confirmed.connect(func(): bake_method.call())
confirm_dialog.set_unparent_when_invisible(true)
func _exit_tree() -> void:
bake_lod_dialog.queue_free()
confirm_dialog.queue_free()
func bake_mesh_popup() -> void:
if plugin.terrain:
bake_method = _bake_mesh
bake_lod_dialog.description = BAKE_MESH_DESCRIPTION
plugin.get_editor_interface().popup_dialog_centered(bake_lod_dialog)
func _bake_mesh() -> void:
var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DStorage.HEIGHT_FILTER_NEAREST)
if !mesh:
push_error("Failed to bake mesh from Terrain3D")
return
var undo: EditorUndoRedoManager = plugin.get_undo_redo()
undo.create_action("Terrain3D Bake ArrayMesh")
var mesh_instance := plugin.terrain.get_node_or_null(^"MeshInstance3D") as MeshInstance3D
if !mesh_instance:
mesh_instance = MeshInstance3D.new()
mesh_instance.name = &"MeshInstance3D"
mesh_instance.set_skeleton_path(NodePath())
mesh_instance.mesh = mesh
undo.add_do_method(plugin.terrain, &"add_child", mesh_instance, true)
undo.add_undo_method(plugin.terrain, &"remove_child", mesh_instance)
undo.add_do_property(mesh_instance, &"owner", plugin.terrain.owner)
undo.add_do_reference(mesh_instance)
else:
undo.add_do_property(mesh_instance, &"mesh", mesh)
undo.add_undo_property(mesh_instance, &"mesh", mesh_instance.mesh)
if mesh_instance.mesh.resource_path:
var path := mesh_instance.mesh.resource_path
undo.add_do_method(mesh, &"take_over_path", path)
undo.add_undo_method(mesh_instance.mesh, &"take_over_path", path)
undo.add_do_method(ResourceSaver, &"save", mesh)
undo.add_undo_method(ResourceSaver, &"save", mesh_instance.mesh)
undo.commit_action()
func bake_occluder_popup() -> void:
if plugin.terrain:
bake_method = _bake_occluder
bake_lod_dialog.description = BAKE_OCCLUDER_DESCRIPTION
plugin.get_editor_interface().popup_dialog_centered(bake_lod_dialog)
func _bake_occluder() -> void:
var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DStorage.HEIGHT_FILTER_MINIMUM)
if !mesh:
push_error("Failed to bake mesh from Terrain3D")
return
assert(mesh.get_surface_count() == 1)
var undo: EditorUndoRedoManager = plugin.get_undo_redo()
undo.create_action("Terrain3D Bake Occluder3D")
var occluder := ArrayOccluder3D.new()
var arrays: Array = mesh.surface_get_arrays(0)
assert(arrays.size() > Mesh.ARRAY_INDEX)
assert(arrays[Mesh.ARRAY_INDEX] != null)
occluder.set_arrays(arrays[Mesh.ARRAY_VERTEX], arrays[Mesh.ARRAY_INDEX])
var occluder_instance := plugin.terrain.get_node_or_null(^"OccluderInstance3D") as OccluderInstance3D
if !occluder_instance:
occluder_instance = OccluderInstance3D.new()
occluder_instance.name = &"OccluderInstance3D"
occluder_instance.occluder = occluder
undo.add_do_method(plugin.terrain, &"add_child", occluder_instance, true)
undo.add_undo_method(plugin.terrain, &"remove_child", occluder_instance)
undo.add_do_property(occluder_instance, &"owner", plugin.terrain.owner)
undo.add_do_reference(occluder_instance)
else:
undo.add_do_property(occluder_instance, &"occluder", occluder)
undo.add_undo_property(occluder_instance, &"occluder", occluder_instance.occluder)
if occluder_instance.occluder.resource_path:
var path := occluder_instance.occluder.resource_path
undo.add_do_method(occluder, &"take_over_path", path)
undo.add_undo_method(occluder_instance.occluder, &"take_over_path", path)
undo.add_do_method(ResourceSaver, &"save", occluder)
undo.add_undo_method(ResourceSaver, &"save", occluder_instance.occluder)
undo.commit_action()
func find_nav_region_terrains(p_nav_region: NavigationRegion3D) -> Array[Terrain3D]:
var result: Array[Terrain3D] = []
if not p_nav_region.navigation_mesh:
return result
var source_mode: NavigationMesh.SourceGeometryMode
source_mode = p_nav_region.navigation_mesh.geometry_source_geometry_mode
if source_mode == NavigationMesh.SOURCE_GEOMETRY_ROOT_NODE_CHILDREN:
result.append_array(p_nav_region.find_children("", "Terrain3D", true, true))
return result
var group_nodes: Array = p_nav_region.get_tree().get_nodes_in_group(p_nav_region.navigation_mesh.geometry_source_group_name)
for node in group_nodes:
if node is Terrain3D:
result.push_back(node)
if source_mode == NavigationMesh.SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
result.append_array(node.find_children("", "Terrain3D", true, true))
return result
func find_terrain_nav_regions(p_terrain: Terrain3D) -> Array[NavigationRegion3D]:
var result: Array[NavigationRegion3D] = []
var root: Node = plugin.get_editor_interface().get_edited_scene_root()
if not root:
return result
for nav_region in root.find_children("", "NavigationRegion3D", true, true):
if find_nav_region_terrains(nav_region).has(p_terrain):
result.push_back(nav_region)
return result
func bake_nav_mesh() -> void:
if plugin.nav_region:
# A NavigationRegion3D is selected. We only need to bake that one navmesh.
_bake_nav_region_nav_mesh(plugin.nav_region)
print("Terrain3DNavigation: Finished baking 1 NavigationMesh.")
elif plugin.terrain:
# A Terrain3D is selected. There are potentially multiple navmeshes to bake and we need to
# find them all. (The multiple navmesh use-case is likely on very large scenes with lots of
# geometry. Each navmesh in this case would define its own, non-overlapping, baking AABB, to
# cut down on the amount of geometry to bake. In a large open-world RPG, for instance, there
# could be a navmesh for each town.)
var nav_regions: Array[NavigationRegion3D] = find_terrain_nav_regions(plugin.terrain)
for nav_region in nav_regions:
_bake_nav_region_nav_mesh(nav_region)
print("Terrain3DNavigation: Finished baking %d NavigationMesh(es)." % nav_regions.size())
func _bake_nav_region_nav_mesh(p_nav_region: NavigationRegion3D) -> void:
var nav_mesh: NavigationMesh = p_nav_region.navigation_mesh
assert(nav_mesh != null)
var source_geometry_data := NavigationMeshSourceGeometryData3D.new()
NavigationMeshGenerator.parse_source_geometry_data(nav_mesh, source_geometry_data, p_nav_region)
for terrain in find_nav_region_terrains(p_nav_region):
var aabb: AABB = nav_mesh.filter_baking_aabb
aabb.position += nav_mesh.filter_baking_aabb_offset
aabb = p_nav_region.global_transform * aabb
var faces: PackedVector3Array = terrain.generate_nav_mesh_source_geometry(aabb)
if not faces.is_empty():
source_geometry_data.add_faces(faces, p_nav_region.global_transform.inverse())
NavigationMeshGenerator.bake_from_source_geometry_data(nav_mesh, source_geometry_data)
_postprocess_nav_mesh(nav_mesh)
# Assign null first to force the debug display to actually update:
p_nav_region.set_navigation_mesh(null)
p_nav_region.set_navigation_mesh(nav_mesh)
# Trigger save to disk if it is saved as an external file
if not nav_mesh.get_path().is_empty():
ResourceSaver.save(nav_mesh, nav_mesh.get_path(), ResourceSaver.FLAG_COMPRESS)
# Let other editor plugins and tool scripts know the nav mesh was just baked:
p_nav_region.bake_finished.emit()
func _postprocess_nav_mesh(p_nav_mesh: NavigationMesh) -> void:
# Post-process the nav mesh to work around Godot issue #85548
# Round all the vertices in the nav_mesh to the nearest cell_size/cell_height so that it doesn't
# contain any edges shorter than cell_size/cell_height (one cause of #85548).
var vertices: PackedVector3Array = _postprocess_nav_mesh_round_vertices(p_nav_mesh)
# Rounding vertices can collapse some edges to 0 length. We remove these edges, and any polygons
# that have been reduced to 0 area.
var polygons: Array[PackedInt32Array] = _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh, vertices)
# Another cause of #85548 is baking producing overlapping polygons. We remove these.
_postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh, vertices, polygons)
p_nav_mesh.clear_polygons()
p_nav_mesh.set_vertices(vertices)
for polygon in polygons:
p_nav_mesh.add_polygon(polygon)
func _postprocess_nav_mesh_round_vertices(p_nav_mesh: NavigationMesh) -> PackedVector3Array:
assert(p_nav_mesh != null)
assert(p_nav_mesh.cell_size > 0.0)
assert(p_nav_mesh.cell_height > 0.0)
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
# Round a little harder to avoid rounding errors with non-power-of-two cell_size/cell_height
# causing the navigation map to put two non-matching edges in the same cell:
var round_factor := cell_size * 1.001
var vertices: PackedVector3Array = p_nav_mesh.get_vertices()
for i in range(vertices.size()):
vertices[i] = (vertices[i] / round_factor).floor() * round_factor
return vertices
func _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array) -> Array[PackedInt32Array]:
var polygons: Array[PackedInt32Array] = []
for i in range(p_nav_mesh.get_polygon_count()):
var old_polygon: PackedInt32Array = p_nav_mesh.get_polygon(i)
var new_polygon: PackedInt32Array = []
# Remove duplicate vertices (introduced by rounding) from the polygon:
var polygon_vertices: PackedVector3Array = []
for index in old_polygon:
var vertex: Vector3 = p_vertices[index]
if polygon_vertices.has(vertex):
continue
polygon_vertices.push_back(vertex)
new_polygon.push_back(index)
# If we removed some vertices, we might be able to remove the polygon too:
if new_polygon.size() <= 2:
continue
polygons.push_back(new_polygon)
return polygons
func _postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array, p_polygons: Array[PackedInt32Array]) -> void:
# Occasionally, a baked nav mesh comes out with overlapping polygons:
# https://github.com/godotengine/godot/issues/85548#issuecomment-1839341071
# Until the bug is fixed in the engine, this function attempts to detect and remove overlapping
# polygons.
# This function has to make a choice of which polygon to remove when an overlap is detected,
# because in this case the nav mesh is ambiguous. To do this it uses a heuristic:
# (1) an 'overlap' is defined as an edge that is shared by 3 or more polygons.
# (2) a 'bad polygon' is defined as a polygon that contains 2 or more 'overlaps'.
# The function removes the 'bad polygons', which in practice seems to be enough to remove all
# overlaps without creating holes in the nav mesh.
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
# `edges` is going to map edges (vertex pairs) to arrays of polygons that contain that edge.
var edges: Dictionary = {}
for polygon_index in range(p_polygons.size()):
var polygon: PackedInt32Array = p_polygons[polygon_index]
for j in range(polygon.size()):
var vertex: Vector3 = p_vertices[polygon[j]]
var next_vertex: Vector3 = p_vertices[polygon[(j + 1) % polygon.size()]]
# edge_key is a key we can use in the edges dictionary that uniquely identifies the
# edge. We use cell coordinates here (Vector3i) because with a non-power-of-two
# cell_size, rounding errors can cause Vector3 vertices to not be equal.
# Array.sort IS defined for vector types - see the Godot docs. It's necessary here
# because polygons that share an edge can have their vertices in a different order.
var edge_key: Array = [Vector3i(vertex / cell_size), Vector3i(next_vertex / cell_size)]
edge_key.sort()
if !edges.has(edge_key):
edges[edge_key] = []
edges[edge_key].push_back(polygon_index)
var overlap_count: Dictionary = {}
for connections in edges.values():
if connections.size() <= 2:
continue
for polygon_index in connections:
overlap_count[polygon_index] = overlap_count.get(polygon_index, 0) + 1
var bad_polygons: Array = []
for polygon_index in overlap_count.keys():
if overlap_count[polygon_index] >= 2:
bad_polygons.push_back(polygon_index)
bad_polygons.sort()
for i in range(bad_polygons.size() - 1, -1, -1):
p_polygons.remove_at(bad_polygons[i])
func set_up_navigation_popup() -> void:
if plugin.terrain:
bake_method = _set_up_navigation
confirm_dialog.dialog_text = SET_UP_NAVIGATION_DESCRIPTION
plugin.get_editor_interface().popup_dialog_centered(confirm_dialog)
func _set_up_navigation() -> void:
assert(plugin.terrain)
var terrain: Terrain3D = plugin.terrain
var nav_region := NavigationRegion3D.new()
nav_region.name = &"NavigationRegion3D"
nav_region.navigation_mesh = NavigationMesh.new()
var undo_redo: EditorUndoRedoManager = plugin.get_undo_redo()
undo_redo.create_action("Terrain3D Set up Navigation")
undo_redo.add_do_method(self, &"_do_set_up_navigation", nav_region, terrain)
undo_redo.add_undo_method(self, &"_undo_set_up_navigation", nav_region, terrain)
undo_redo.add_do_reference(nav_region)
undo_redo.commit_action()
plugin.get_editor_interface().inspect_object(nav_region)
assert(plugin.nav_region == nav_region)
bake_nav_mesh()
func _do_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
var parent: Node = p_terrain.get_parent()
var index: int = p_terrain.get_index()
var t_owner: Node = p_terrain.owner
parent.remove_child(p_terrain)
p_nav_region.add_child(p_terrain)
parent.add_child(p_nav_region, true)
parent.move_child(p_nav_region, index)
p_nav_region.owner = t_owner
p_terrain.owner = t_owner
func _undo_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
assert(p_terrain.get_parent() == p_nav_region)
var parent: Node = p_nav_region.get_parent()
var index: int = p_nav_region.get_index()
var t_owner: Node = p_nav_region.get_owner()
parent.remove_child(p_nav_region)
p_nav_region.remove_child(p_terrain)
parent.add_child(p_terrain, true)
parent.move_child(p_terrain, index)
p_terrain.owner = t_owner

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extends Object
const WINDOW_SCENE: String = "res://addons/terrain_3d/editor/components/channel_packer.tscn"
const TEMPLATE_PATH: String = "res://addons/terrain_3d/editor/components/channel_packer_import_template.txt"
enum {
IMAGE_ALBEDO,
IMAGE_HEIGHT,
IMAGE_NORMAL,
IMAGE_ROUGHNESS,
}
var plugin: EditorPlugin
var editor_interface: EditorInterface
var dialog: AcceptDialog
var save_file_dialog: FileDialog
var open_file_dialog: FileDialog
var invert_green_checkbox: CheckBox
var last_opened_directory: String
var last_saved_directory: String
var packing_albedo: bool = false
var queue_pack_normal_roughness: bool = false
var images: Array[Image] = [null, null, null, null]
var status_label: Label
var no_op: Callable = func(): pass
var last_file_selected_fn: Callable = no_op
func pack_textures_popup() -> void:
if dialog != null:
print("Terrain3DChannelPacker: Cannot open pack tool, dialog already open.")
return
dialog = (load(WINDOW_SCENE) as PackedScene).instantiate()
dialog.confirmed.connect(_on_close_requested)
dialog.canceled.connect(_on_close_requested)
status_label = dialog.find_child("StatusLabel")
invert_green_checkbox = dialog.find_child("InvertGreenChannelCheckBox")
editor_interface = plugin.get_editor_interface()
_init_file_dialogs()
editor_interface.popup_dialog_centered(dialog)
_init_texture_picker(dialog.find_child("AlbedoVBox"), IMAGE_ALBEDO)
_init_texture_picker(dialog.find_child("HeightVBox"), IMAGE_HEIGHT)
_init_texture_picker(dialog.find_child("NormalVBox"), IMAGE_NORMAL)
_init_texture_picker(dialog.find_child("RoughnessVBox"), IMAGE_ROUGHNESS)
var pack_button_path: String = "Panel/MarginContainer/VBoxContainer/PackButton"
(dialog.get_node(pack_button_path) as Button).pressed.connect(_on_pack_button_pressed)
func _on_close_requested() -> void:
last_file_selected_fn = no_op
images = [null, null, null, null]
dialog.queue_free()
dialog = null
func _init_file_dialogs() -> void:
save_file_dialog = FileDialog.new()
save_file_dialog.set_filters(PackedStringArray(["*.png"]))
save_file_dialog.set_file_mode(FileDialog.FILE_MODE_SAVE_FILE)
save_file_dialog.access = FileDialog.ACCESS_FILESYSTEM
save_file_dialog.file_selected.connect(_on_save_file_selected)
open_file_dialog = FileDialog.new()
open_file_dialog.set_filters(PackedStringArray(["*.png", "*.bmp", "*.exr", "*.hdr", "*.jpg", "*.jpeg", "*.tga", "*.svg", "*.webp", ".ktx"]))
open_file_dialog.set_file_mode(FileDialog.FILE_MODE_OPEN_FILE)
open_file_dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.add_child(save_file_dialog)
dialog.add_child(open_file_dialog)
func _init_texture_picker(p_parent: Node, p_image_index: int) -> void:
var line_edit: LineEdit = p_parent.find_child("LineEdit")
var file_pick_button: Button = p_parent.find_child("PickButton")
var clear_button: Button = p_parent.find_child("ClearButton")
var texture_rect: TextureRect = p_parent.find_child("TextureRect")
var texture_button: Button = p_parent.find_child("TextureButton")
var open_fn: Callable = func() -> void:
open_file_dialog.current_path = last_opened_directory
if last_file_selected_fn != no_op:
open_file_dialog.file_selected.disconnect(last_file_selected_fn)
last_file_selected_fn = func(path: String) -> void:
line_edit.text = path
line_edit.caret_column = path.length()
last_opened_directory = path.get_base_dir() + "/"
var image: Image = Image.new()
var code: int = image.load(path)
if code != OK:
_show_error("Failed to load texture '" + path + "'")
texture_rect.texture = null
images[p_image_index] = null
else:
_show_success("Loaded texture '" + path + "'")
texture_rect.texture = ImageTexture.create_from_image(image)
images[p_image_index] = image
open_file_dialog.file_selected.connect(last_file_selected_fn)
open_file_dialog.popup_centered_ratio()
var clear_fn: Callable = func() -> void:
line_edit.text = ""
texture_rect.texture = null
images[p_image_index] = null
# allow user to edit textbox and press enter because Godot's file picker doesn't work 100% of the time
var line_edit_submit_fn: Callable = func(path: String) -> void:
var image: Image = Image.new()
var code: int = image.load(path)
if code != OK:
_show_error("Failed to load texture '" + path + "'")
texture_rect.texture = null
images[p_image_index] = null
else:
texture_rect.texture = ImageTexture.create_from_image(image)
images[p_image_index] = image
line_edit.text_submitted.connect(line_edit_submit_fn)
file_pick_button.pressed.connect(open_fn)
texture_button.pressed.connect(open_fn)
clear_button.pressed.connect(clear_fn)
_set_button_icon(file_pick_button, "Folder")
_set_button_icon(clear_button, "Remove")
func _set_button_icon(p_button: Button, p_icon_name: String) -> void:
var editor_base: Control = editor_interface.get_base_control()
var icon: Texture2D = editor_base.get_theme_icon(p_icon_name, "EditorIcons")
p_button.icon = icon
func _show_error(p_text: String) -> void:
push_error("Terrain3DChannelPacker: " + p_text)
status_label.text = p_text
status_label.add_theme_color_override("font_color", Color(0.9, 0, 0))
func _show_success(p_text: String) -> void:
print("Terrain3DChannelPacker: " + p_text)
status_label.text = p_text
status_label.add_theme_color_override("font_color", Color(0, 0.82, 0.14))
func _create_import_file(png_path: String) -> void:
var dst_import_path: String = png_path + ".import"
var file: FileAccess = FileAccess.open(TEMPLATE_PATH, FileAccess.READ)
var template_content: String = file.get_as_text()
file.close()
var import_content: String = template_content.replace("$SOURCE_FILE", png_path)
file = FileAccess.open(dst_import_path, FileAccess.WRITE)
file.store_string(import_content)
file.close()
func _on_pack_button_pressed() -> void:
packing_albedo = images[IMAGE_ALBEDO] != null and images[IMAGE_HEIGHT] != null
var packing_normal_roughness: bool = images[IMAGE_NORMAL] != null and images[IMAGE_ROUGHNESS] != null
if not packing_albedo and not packing_normal_roughness:
_show_error("Please select an albedo and height texture or a normal and roughness texture.")
return
if packing_albedo:
save_file_dialog.current_path = last_saved_directory + "packed_albedo_height"
save_file_dialog.title = "Save Packed Albedo/Height Texture"
save_file_dialog.popup_centered_ratio()
if packing_normal_roughness:
queue_pack_normal_roughness = true
return
if packing_normal_roughness:
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
save_file_dialog.popup_centered_ratio()
func _on_save_file_selected(p_dst_path) -> void:
last_saved_directory = p_dst_path.get_base_dir() + "/"
if packing_albedo:
_pack_textures(images[IMAGE_ALBEDO], images[IMAGE_HEIGHT], p_dst_path, false)
else:
_pack_textures(images[IMAGE_NORMAL], images[IMAGE_ROUGHNESS], p_dst_path, invert_green_checkbox.button_pressed)
if queue_pack_normal_roughness:
queue_pack_normal_roughness = false
packing_albedo = false
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
save_file_dialog.call_deferred("popup_centered_ratio")
func _pack_textures(p_rgb_image: Image, p_a_image: Image, p_dst_path: String, p_invert_green: bool) -> void:
if p_rgb_image and p_a_image:
if p_rgb_image.get_size() != p_a_image.get_size():
_show_error("Textures must be the same size.")
return
var output_image: Image = Terrain3D.pack_image(p_rgb_image, p_a_image, p_invert_green)
if not output_image:
_show_error("Failed to pack textures.")
return
output_image.save_png(p_dst_path)
editor_interface.get_resource_filesystem().scan_sources()
_create_import_file(p_dst_path)
_show_success("Packed to " + p_dst_path + ".")
else:
_show_error("Failed to load one or more textures.")

View file

@ -0,0 +1,359 @@
[gd_scene load_steps=5 format=3 uid="uid://nud6dwjcnj5v"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ysabf"]
bg_color = Color(0.211765, 0.239216, 0.290196, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lcvna"]
bg_color = Color(0.168627, 0.211765, 0.266667, 1)
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(0.270588, 0.435294, 0.580392, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cb0xf"]
bg_color = Color(0.137255, 0.137255, 0.137255, 1)
draw_center = false
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(0.784314, 0.784314, 0.784314, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7qdas"]
[node name="AcceptDialog" type="AcceptDialog"]
title = "Terrain3D Channel Packer"
initial_position = 1
size = Vector2i(660, 900)
visible = true
ok_button_text = "Close"
[node name="Panel" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_top = 8.0
offset_right = -8.0
offset_bottom = -49.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_ysabf")
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 4.0
offset_top = 4.0
offset_right = -1.0
offset_bottom = -53.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
layout_mode = 2
size_flags_vertical = 0
theme_override_constants/separation = 10
[node name="AlbedoHeightPanel" type="Panel" parent="Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 250)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer"]
layout_mode = 2
[node name="AlbedoVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="AlbedoLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
layout_mode = 2
text = "Albedo texture"
[node name="AlbedoHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
layout_mode = 2
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_top = 10
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
[node name="HeightVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HeightLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
text = "Height texture"
[node name="HeightHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
layout_mode = 2
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_top = 10
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
[node name="NormalRoughnessPanel" type="Panel" parent="Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 280)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer"]
layout_mode = 2
[node name="NormalVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="NormalLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
text = "Normal texture"
[node name="NormalHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
layout_mode = 2
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_top = 10
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
[node name="InvertGreenChannelCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
text = "Convert DirectX to OpenGL"
[node name="RoughnessVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="RoughnessLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
text = "Roughness texture"
[node name="RoughnessHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
layout_mode = 2
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_top = 10
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
[node name="NormalRoughnessHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="PackButton" type="Button" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Pack textures as..."
[node name="StatusLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 10)
layout_mode = 2
theme_override_colors/font_color = Color(1, 1, 1, 1)
text = "Use this to create a packed Albedo + Height texture and/or a packed Normal + Roughness texture.
You can then use these textures with Terrain3D."
autowrap_mode = 2

View file

@ -0,0 +1,32 @@
[remap]
importer="texture"
type="CompressedTexture2D"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="$SOURCE_FILE"
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=2
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -0,0 +1,55 @@
extends "res://addons/terrain_3d/editor/components/operation_builder.gd"
const PointPicker: Script = preload("res://addons/terrain_3d/editor/components/point_picker.gd")
func _get_point_picker() -> PointPicker:
return tool_settings.settings["gradient_points"]
func _get_brush_size() -> float:
return tool_settings.get_setting("size")
func _is_drawable() -> bool:
return tool_settings.get_setting("drawable")
func is_picking() -> bool:
return not _get_point_picker().all_points_selected()
func pick(p_global_position: Vector3, p_terrain: Terrain3D) -> void:
if not _get_point_picker().all_points_selected():
_get_point_picker().add_point(p_global_position)
func is_ready() -> bool:
return _get_point_picker().all_points_selected() and not _is_drawable()
func apply_operation(p_editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float) -> void:
var points: PackedVector3Array = _get_point_picker().get_points()
assert(points.size() == 2)
assert(not _is_drawable())
var brush_size: float = _get_brush_size()
assert(brush_size > 0.0)
var start: Vector3 = points[0]
var end: Vector3 = points[1]
p_editor.start_operation(start)
var dir: Vector3 = (end - start).normalized()
var pos: Vector3 = start
while dir.dot(end - pos) > 0.0:
p_editor.operate(pos, p_camera_direction)
pos += dir * brush_size * 0.2
p_editor.stop_operation()
_get_point_picker().clear()

View file

@ -0,0 +1,23 @@
extends RefCounted
const ToolSettings: Script = preload("res://addons/terrain_3d/editor/components/tool_settings.gd")
var tool_settings: ToolSettings
func is_picking() -> bool:
return false
func pick(p_global_position: Vector3, p_terrain: Terrain3D) -> void:
pass
func is_ready() -> bool:
return false
func apply_operation(editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float) -> void:
pass

View file

@ -0,0 +1,91 @@
extends HBoxContainer
signal pressed
signal value_changed
const ICON_PICKER: String = "res://addons/terrain_3d/icons/icon_picker.svg"
const ICON_PICKER_CHECKED: String = "res://addons/terrain_3d/icons/icon_picker_checked.svg"
const MAX_POINTS: int = 2
var icon_picker: Texture2D
var icon_picker_checked: Texture2D
var points: PackedVector3Array
var picking_index: int = -1
func _init() -> void:
icon_picker = load(ICON_PICKER)
icon_picker_checked = load(ICON_PICKER_CHECKED)
var label := Label.new()
label.text = "Points:"
add_child(label)
points.resize(MAX_POINTS)
for i in range(MAX_POINTS):
var button := Button.new()
button.icon = icon_picker
button.tooltip_text = "Pick point on the Terrain"
button.set_meta(&"point_index", i)
button.pressed.connect(_on_button_pressed.bind(i))
add_child(button)
_update_buttons()
func _on_button_pressed(button_index: int) -> void:
points[button_index] = Vector3.ZERO
picking_index = button_index
_update_buttons()
pressed.emit()
func _update_buttons() -> void:
for child in get_children():
if child is Button:
_update_button(child)
func _update_button(button: Button) -> void:
var index: int = button.get_meta(&"point_index")
if points[index] != Vector3.ZERO:
button.icon = icon_picker_checked
else:
button.icon = icon_picker
func clear() -> void:
points.fill(Vector3.ZERO)
_update_buttons()
value_changed.emit()
func all_points_selected() -> bool:
return points.count(Vector3.ZERO) == 0
func add_point(p_value: Vector3) -> void:
if points.has(p_value):
return
# If manually selecting a point individually
if picking_index != -1:
points[picking_index] = p_value
picking_index = -1
else:
# Else picking a sequence of points (non-drawable)
for i in range(MAX_POINTS):
if points[i] == Vector3.ZERO:
points[i] = p_value
break
_update_buttons()
value_changed.emit()
func get_points() -> PackedVector3Array:
return points

View file

@ -0,0 +1,66 @@
extends EditorNode3DGizmo
var material: StandardMaterial3D
var selection_material: StandardMaterial3D
var region_position: Vector2
var region_size: float
var grid: Array[Vector2i]
var use_secondary_color: bool = false
var show_rect: bool = true
var main_color: Color = Color.GREEN_YELLOW
var secondary_color: Color = Color.RED
var grid_color: Color = Color.WHITE
var border_color: Color = Color.BLUE
func _init() -> void:
material = StandardMaterial3D.new()
material.set_flag(BaseMaterial3D.FLAG_DISABLE_DEPTH_TEST, true)
material.set_flag(BaseMaterial3D.FLAG_ALBEDO_FROM_VERTEX_COLOR, true)
material.set_shading_mode(BaseMaterial3D.SHADING_MODE_UNSHADED)
material.set_albedo(Color.WHITE)
selection_material = material.duplicate()
selection_material.set_render_priority(0)
func _redraw() -> void:
clear()
var rect_position = region_position * region_size
if show_rect:
var modulate: Color = main_color if !use_secondary_color else secondary_color
if abs(region_position.x) > 8 or abs(region_position.y) > 8:
modulate = Color.GRAY
draw_rect(Vector2(region_size,region_size)*.5 + rect_position, region_size, selection_material, modulate)
for pos in grid:
var grid_tile_position = Vector2(pos) * region_size
if show_rect and grid_tile_position == rect_position:
# Skip this one, otherwise focused region borders are not always visible due to draw order
continue
draw_rect(Vector2(region_size,region_size)*.5 + grid_tile_position, region_size, material, grid_color)
draw_rect(Vector2.ZERO, region_size * 16.0, material, border_color)
func draw_rect(p_pos: Vector2, p_size: float, p_material: StandardMaterial3D, p_modulate: Color) -> void:
var lines: PackedVector3Array = [
Vector3(-1, 0, -1),
Vector3(-1, 0, 1),
Vector3(1, 0, 1),
Vector3(1, 0, -1),
Vector3(-1, 0, 1),
Vector3(1, 0, 1),
Vector3(1, 0, -1),
Vector3(-1, 0, -1),
]
for i in lines.size():
lines[i] = ((lines[i] / 2.0) * p_size) + Vector3(p_pos.x, 0, p_pos.y)
add_lines(lines, p_material, false, p_modulate)

View file

@ -0,0 +1,71 @@
extends HBoxContainer
const Baker: Script = preload("res://addons/terrain_3d/editor/components/baker.gd")
const Packer: Script = preload("res://addons/terrain_3d/editor/components/channel_packer.gd")
var plugin: EditorPlugin
var menu_button: MenuButton = MenuButton.new()
var baker: Baker = Baker.new()
var packer: Packer = Packer.new()
enum {
MENU_BAKE_ARRAY_MESH,
MENU_BAKE_OCCLUDER,
MENU_BAKE_NAV_MESH,
MENU_SEPARATOR,
MENU_SET_UP_NAVIGATION,
MENU_PACK_TEXTURES,
}
func _enter_tree() -> void:
baker.plugin = plugin
packer.plugin = plugin
add_child(baker)
menu_button.text = "Terrain3D Tools"
menu_button.get_popup().add_item("Bake ArrayMesh", MENU_BAKE_ARRAY_MESH)
menu_button.get_popup().add_item("Bake Occluder3D", MENU_BAKE_OCCLUDER)
menu_button.get_popup().add_item("Bake NavMesh", MENU_BAKE_NAV_MESH)
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
menu_button.get_popup().add_item("Set up Navigation", MENU_SET_UP_NAVIGATION)
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
menu_button.get_popup().add_item("Pack Textures", MENU_PACK_TEXTURES)
menu_button.get_popup().id_pressed.connect(_on_menu_pressed)
menu_button.about_to_popup.connect(_on_menu_about_to_popup)
add_child(menu_button)
func _on_menu_pressed(p_id: int) -> void:
match p_id:
MENU_BAKE_ARRAY_MESH:
baker.bake_mesh_popup()
MENU_BAKE_OCCLUDER:
baker.bake_occluder_popup()
MENU_BAKE_NAV_MESH:
baker.bake_nav_mesh()
MENU_SET_UP_NAVIGATION:
baker.set_up_navigation_popup()
MENU_PACK_TEXTURES:
packer.pack_textures_popup()
func _on_menu_about_to_popup() -> void:
menu_button.get_popup().set_item_disabled(MENU_BAKE_ARRAY_MESH, not plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_BAKE_OCCLUDER, not plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_PACK_TEXTURES, not plugin.terrain)
if plugin.terrain:
var nav_regions: Array[NavigationRegion3D] = baker.find_terrain_nav_regions(plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, nav_regions.size() == 0)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, nav_regions.size() != 0)
elif plugin.nav_region:
var terrains: Array[Terrain3D] = baker.find_nav_region_terrains(plugin.nav_region)
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, terrains.size() == 0)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)
else:
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, true)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)

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extends PanelContainer
signal resource_changed(resource: Resource, index: int)
signal resource_inspected(resource: Resource)
signal resource_selected
var list: ListContainer
var entries: Array[ListEntry]
var selected_index: int = 0
func _init() -> void:
list = ListContainer.new()
var root: VBoxContainer = VBoxContainer.new()
var scroll: ScrollContainer = ScrollContainer.new()
var label: Label = Label.new()
label.set_text("Textures")
label.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
label.set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER)
scroll.set_v_size_flags(SIZE_EXPAND_FILL)
scroll.set_h_size_flags(SIZE_EXPAND_FILL)
list.set_v_size_flags(SIZE_EXPAND_FILL)
list.set_h_size_flags(SIZE_EXPAND_FILL)
scroll.add_child(list)
root.add_child(label)
root.add_child(scroll)
add_child(root)
set_custom_minimum_size(Vector2(256, 448))
func _ready() -> void:
get_child(0).get_child(0).set("theme_override_styles/normal", get_theme_stylebox("bg", "EditorInspectorCategory"))
get_child(0).get_child(0).set("theme_override_fonts/font", get_theme_font("bold", "EditorFonts"))
get_child(0).get_child(0).set("theme_override_font_sizes/font_size",get_theme_font_size("bold_size", "EditorFonts"))
set("theme_override_styles/panel", get_theme_stylebox("panel", "Panel"))
func clear() -> void:
for i in entries:
i.get_parent().remove_child(i)
i.queue_free()
entries.clear()
func add_item(p_resource: Resource = null) -> void:
var entry: ListEntry = ListEntry.new()
var index: int = entries.size()
entry.set_edited_resource(p_resource)
entry.selected.connect(set_selected_index.bind(index))
entry.inspected.connect(notify_resource_inspected)
entry.changed.connect(notify_resource_changed.bind(index))
if p_resource:
entry.set_selected(index == selected_index)
if not p_resource.id_changed.is_connected(set_selected_after_swap):
p_resource.id_changed.connect(set_selected_after_swap)
list.add_child(entry)
entries.push_back(entry)
func set_selected_after_swap(p_old_index: int, p_new_index: int) -> void:
set_selected_index(clamp(p_new_index, 0, entries.size() - 2))
func set_selected_index(p_index: int) -> void:
selected_index = p_index
emit_signal("resource_selected")
for i in entries.size():
var entry: ListEntry = entries[i]
entry.set_selected(i == selected_index)
func get_selected_index() -> int:
return selected_index
func notify_resource_inspected(p_resource: Resource) -> void:
emit_signal("resource_inspected", p_resource)
func notify_resource_changed(p_resource: Resource, p_index: int) -> void:
emit_signal("resource_changed", p_resource, p_index)
if !p_resource:
var last_offset: int = 2
if p_index == entries.size()-2:
last_offset = 3
selected_index = clamp(selected_index, 0, entries.size() - last_offset)
##############################################################
## class ListContainer
##############################################################
class ListContainer extends Container:
var height: float = 0
func _notification(p_what) -> void:
if p_what == NOTIFICATION_SORT_CHILDREN:
height = 0
var index: int = 0
var separation: float = 4
for c in get_children():
if is_instance_valid(c):
var width: float = size.x / 3
c.size = Vector2(width,width) - Vector2(separation, separation)
c.position = Vector2(index % 3, index / 3) * width + Vector2(separation/3, separation/3)
height = max(height, c.position.y + width)
index += 1
func _get_minimum_size() -> Vector2:
return Vector2(0, height)
##############################################################
## class ListEntry
##############################################################
class ListEntry extends VBoxContainer:
signal selected()
signal changed(resource: Terrain3DTexture)
signal inspected(resource: Terrain3DTexture)
var resource: Terrain3DTexture
var drop_data: bool = false
var is_hovered: bool = false
var is_selected: bool = false
var button_clear: TextureButton
var button_edit: TextureButton
var name_label: Label
@onready var add_icon: Texture2D = get_theme_icon("Add", "EditorIcons")
@onready var clear_icon: Texture2D = get_theme_icon("Close", "EditorIcons")
@onready var edit_icon: Texture2D = get_theme_icon("Edit", "EditorIcons")
@onready var background: StyleBox = get_theme_stylebox("pressed", "Button")
@onready var focus: StyleBox = get_theme_stylebox("focus", "Button")
func _ready() -> void:
var icon_size: Vector2 = Vector2(12, 12)
button_clear = TextureButton.new()
button_clear.set_texture_normal(clear_icon)
button_clear.set_custom_minimum_size(icon_size)
button_clear.set_h_size_flags(Control.SIZE_SHRINK_END)
button_clear.set_visible(resource != null)
button_clear.pressed.connect(clear)
add_child(button_clear)
button_edit = TextureButton.new()
button_edit.set_texture_normal(edit_icon)
button_edit.set_custom_minimum_size(icon_size)
button_edit.set_h_size_flags(Control.SIZE_SHRINK_END)
button_edit.set_visible(resource != null)
button_edit.pressed.connect(edit)
add_child(button_edit)
name_label = Label.new()
add_child(name_label, true)
name_label.visible = false
name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
name_label.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
name_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
name_label.add_theme_color_override("font_shadow_color", Color.BLACK)
name_label.add_theme_constant_override("shadow_offset_x", 1)
name_label.add_theme_constant_override("shadow_offset_y", 1)
name_label.add_theme_font_size_override("font_size", 15)
name_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
name_label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
name_label.text = "Add New"
func _notification(p_what) -> void:
match p_what:
NOTIFICATION_DRAW:
var rect: Rect2 = Rect2(Vector2.ZERO, get_size())
if !resource:
draw_style_box(background, rect)
draw_texture(add_icon, (get_size() / 2) - (add_icon.get_size() / 2))
else:
name_label.text = resource.get_name()
self_modulate = resource.get_albedo_color()
var texture: Texture2D = resource.get_albedo_texture()
if texture:
draw_texture_rect(texture, rect, false)
texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS
name_label.add_theme_font_size_override("font_size", 4 + rect.size.x/10)
if drop_data:
draw_style_box(focus, rect)
if is_hovered:
draw_rect(rect, Color(1,1,1,0.2))
if is_selected:
draw_style_box(focus, rect)
NOTIFICATION_MOUSE_ENTER:
is_hovered = true
name_label.visible = true
queue_redraw()
NOTIFICATION_MOUSE_EXIT:
is_hovered = false
name_label.visible = false
drop_data = false
queue_redraw()
func _gui_input(p_event: InputEvent) -> void:
if p_event is InputEventMouseButton:
if p_event.is_pressed():
match p_event.get_button_index():
MOUSE_BUTTON_LEFT:
# If `Add new` is clicked
if !resource:
set_edited_resource(Terrain3DTexture.new(), false)
edit()
else:
emit_signal("selected")
MOUSE_BUTTON_RIGHT:
if resource:
edit()
MOUSE_BUTTON_MIDDLE:
if resource:
clear()
func _can_drop_data(p_at_position: Vector2, p_data: Variant) -> bool:
drop_data = false
if typeof(p_data) == TYPE_DICTIONARY:
if p_data.files.size() == 1:
queue_redraw()
drop_data = true
return drop_data
func _drop_data(p_at_position: Vector2, p_data: Variant) -> void:
if typeof(p_data) == TYPE_DICTIONARY:
var res: Resource = load(p_data.files[0])
if res is Terrain3DTexture:
set_edited_resource(res, false)
if res is Texture2D:
var surf: Terrain3DTexture = Terrain3DTexture.new()
surf.set_albedo_texture(res)
set_edited_resource(surf, false)
func set_edited_resource(p_res: Terrain3DTexture, p_no_signal: bool = true) -> void:
resource = p_res
if resource:
resource.setting_changed.connect(_on_texture_changed)
resource.file_changed.connect(_on_texture_changed)
if button_clear:
button_clear.set_visible(resource != null)
queue_redraw()
if !p_no_signal:
emit_signal("changed", resource)
func _on_texture_changed() -> void:
emit_signal("changed", resource)
func set_selected(value: bool) -> void:
is_selected = value
queue_redraw()
func clear() -> void:
if resource:
set_edited_resource(null, false)
func edit() -> void:
emit_signal("selected")
emit_signal("inspected", resource)

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extends PanelContainer
signal picking(type, callback)
signal setting_changed
enum Layout {
HORIZONTAL,
VERTICAL,
GRID,
}
enum SettingType {
CHECKBOX,
SLIDER,
DOUBLE_SLIDER,
COLOR_SELECT,
PICKER,
POINT_PICKER,
}
const PointPicker: Script = preload("res://addons/terrain_3d/editor/components/point_picker.gd")
const DEFAULT_BRUSH: String = "circle0.exr"
const BRUSH_PATH: String = "res://addons/terrain_3d/editor/brushes"
const PICKER_ICON: String = "res://addons/terrain_3d/icons/icon_picker.svg"
const NONE: int = 0x0
const ALLOW_LARGER: int = 0x1
const ALLOW_SMALLER: int = 0x2
const ALLOW_OUT_OF_BOUNDS: int = 0x3
var brush_preview_material: ShaderMaterial
var list: HBoxContainer
var advanced_list: VBoxContainer
var settings: Dictionary = {}
func _ready() -> void:
list = HBoxContainer.new()
add_child(list, true)
add_brushes(list)
add_setting(SettingType.SLIDER, "size", 50, list, "m", 4, 200, 1, ALLOW_LARGER)
add_setting(SettingType.SLIDER, "opacity", 10, list, "%", 1, 100)
add_setting(SettingType.CHECKBOX, "enable", true, list)
add_setting(SettingType.COLOR_SELECT, "color", Color.WHITE, list)
add_setting(SettingType.PICKER, "color picker", Terrain3DEditor.COLOR, list)
add_setting(SettingType.SLIDER, "roughness", 0, list, "%", -100, 100, 1)
add_setting(SettingType.PICKER, "roughness picker", Terrain3DEditor.ROUGHNESS, list)
add_setting(SettingType.SLIDER, "height", 50, list, "m", -500, 500, 0.1, ALLOW_OUT_OF_BOUNDS)
add_setting(SettingType.PICKER, "height picker", Terrain3DEditor.HEIGHT, list)
add_setting(SettingType.DOUBLE_SLIDER, "slope", 0, list, "°", 0, 180, 1)
add_setting(SettingType.POINT_PICKER, "gradient_points", Terrain3DEditor.HEIGHT, list)
add_setting(SettingType.CHECKBOX, "drawable", false, list)
settings["drawable"].toggled.connect(_on_drawable_toggled)
var spacer: Control = Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
list.add_child(spacer, true)
## Advanced Settings Menu
advanced_list = create_submenu(list, "Advanced", Layout.VERTICAL)
add_setting(SettingType.CHECKBOX, "automatic_regions", true, advanced_list)
add_setting(SettingType.CHECKBOX, "align_to_view", true, advanced_list)
add_setting(SettingType.CHECKBOX, "show_cursor_while_painting", true, advanced_list)
advanced_list.add_child(HSeparator.new(), true)
add_setting(SettingType.SLIDER, "gamma", 1.0, advanced_list, "γ", 0.1, 2.0, 0.01)
add_setting(SettingType.SLIDER, "jitter", 50, advanced_list, "%", 0, 100)
func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout) -> Container:
var menu_button: Button = Button.new()
menu_button.set_text(p_button_name)
menu_button.set_toggle_mode(true)
menu_button.set_v_size_flags(SIZE_SHRINK_CENTER)
menu_button.connect("toggled", _on_show_submenu.bind(menu_button))
var submenu: PopupPanel = PopupPanel.new()
submenu.connect("popup_hide", menu_button.set_pressed_no_signal.bind(false))
submenu.set("theme_override_styles/panel", get_theme_stylebox("panel", "PopupMenu"))
var sublist: Container
match(p_layout):
Layout.GRID:
sublist = GridContainer.new()
Layout.VERTICAL:
sublist = VBoxContainer.new()
Layout.HORIZONTAL, _:
sublist = HBoxContainer.new()
p_parent.add_child(menu_button, true)
menu_button.add_child(submenu, true)
submenu.add_child(sublist, true)
return sublist
func _on_show_submenu(p_toggled: bool, p_button: Button) -> void:
var popup: PopupPanel = p_button.get_child(0)
var popup_pos: Vector2 = p_button.get_screen_transform().origin
popup.set_visible(p_toggled)
popup_pos.y -= popup.get_size().y
popup.set_position(popup_pos)
func add_brushes(p_parent: Control) -> void:
var brush_list: GridContainer = create_submenu(p_parent, "Brush", Layout.GRID)
brush_list.name = "BrushList"
var brush_button_group: ButtonGroup = ButtonGroup.new()
brush_button_group.connect("pressed", _on_setting_changed)
var default_brush_btn: Button
var dir: DirAccess = DirAccess.open(BRUSH_PATH)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if !dir.current_is_dir() and file_name.ends_with(".exr"):
var img: Image = Image.load_from_file(BRUSH_PATH + "/" + file_name)
_black_to_alpha(img)
var tex: ImageTexture = ImageTexture.create_from_image(img)
var btn: Button = Button.new()
btn.set_custom_minimum_size(Vector2.ONE * 100)
btn.set_button_icon(tex)
btn.set_meta("image", img)
btn.set_expand_icon(true)
btn.set_material(_get_brush_preview_material())
btn.set_toggle_mode(true)
btn.set_button_group(brush_button_group)
btn.mouse_entered.connect(_on_brush_hover.bind(true, btn))
btn.mouse_exited.connect(_on_brush_hover.bind(false, btn))
brush_list.add_child(btn, true)
if file_name == DEFAULT_BRUSH:
default_brush_btn = btn
var lbl: Label = Label.new()
btn.add_child(lbl, true)
lbl.text = file_name.get_basename()
lbl.visible = false
lbl.position.y = 70
lbl.add_theme_color_override("font_shadow_color", Color.BLACK)
lbl.add_theme_constant_override("shadow_offset_x", 1)
lbl.add_theme_constant_override("shadow_offset_y", 1)
lbl.add_theme_font_size_override("font_size", 16)
file_name = dir.get_next()
brush_list.columns = sqrt(brush_list.get_child_count()) + 2
if not default_brush_btn:
default_brush_btn = brush_button_group.get_buttons()[0]
default_brush_btn.set_pressed(true)
settings["brush"] = brush_button_group
# Optionally erase the main brush button text and replace it with the texture
# var select_brush_btn: Button = brush_list.get_parent().get_parent()
# select_brush_btn.set_button_icon(default_brush_btn.get_button_icon())
# select_brush_btn.set_custom_minimum_size(Vector2.ONE * 36)
# select_brush_btn.set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER)
# select_brush_btn.set_expand_icon(true)
func _on_brush_hover(p_hovering: bool, p_button: Button) -> void:
if p_button.get_child_count() > 0:
var child = p_button.get_child(0)
if child is Label:
if p_hovering:
child.visible = true
else:
child.visible = false
func _on_pick(p_type: Terrain3DEditor.Tool) -> void:
emit_signal("picking", p_type, _on_picked)
func _on_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3) -> void:
match p_type:
Terrain3DEditor.HEIGHT:
settings["height"].value = p_color.r
Terrain3DEditor.COLOR:
settings["color"].color = p_color
Terrain3DEditor.ROUGHNESS:
# 200... -.5 converts 0,1 to -100,100
settings["roughness"].value = round(200 * (p_color.a - 0.5))
_on_setting_changed()
func _on_point_pick(p_type: Terrain3DEditor.Tool, p_name: String) -> void:
assert(p_type == Terrain3DEditor.HEIGHT)
emit_signal("picking", p_type, _on_point_picked.bind(p_name))
func _on_point_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3, p_name: String) -> void:
assert(p_type == Terrain3DEditor.HEIGHT)
var point: Vector3 = p_global_position
point.y = p_color.r
settings[p_name].add_point(point)
_on_setting_changed()
func add_setting(p_type: SettingType, p_name: StringName, p_value: Variant, p_parent: Control,
p_suffix: String = "", p_min_value: float = 0.0, p_max_value: float = 0.0, p_step: float = 1.0,
p_flags: int = NONE) -> void:
var container: HBoxContainer = HBoxContainer.new()
var label: Label = Label.new()
var control: Control
container.set_v_size_flags(SIZE_EXPAND_FILL)
match p_type:
SettingType.SLIDER, SettingType.DOUBLE_SLIDER:
label.set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER)
label.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
label.set_custom_minimum_size(Vector2(32, 0))
label.set_v_size_flags(SIZE_SHRINK_CENTER)
label.set_text(p_name.capitalize() + ": ")
container.add_child(label, true)
var slider: Control
if p_type == SettingType.SLIDER:
control = EditorSpinSlider.new()
control.set_flat(true)
control.set_hide_slider(true)
control.connect("value_changed", _on_setting_changed)
control.set_max(p_max_value)
control.set_min(p_min_value)
control.set_step(p_step)
control.set_value(p_value)
control.set_suffix(p_suffix)
control.set_v_size_flags(SIZE_SHRINK_CENTER)
slider = HSlider.new()
slider.share(control)
if p_flags & ALLOW_LARGER:
slider.set_allow_greater(true)
if p_flags & ALLOW_SMALLER:
slider.set_allow_lesser(true)
else:
control = Label.new()
control.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
control.set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER)
slider = DoubleSlider.new()
slider.label = control
slider.suffix = p_suffix
slider.connect("value_changed", _on_setting_changed)
control.set_custom_minimum_size(Vector2(75, 0))
slider.set_max(p_max_value)
slider.set_min(p_min_value)
slider.set_step(p_step)
slider.set_value(p_value)
slider.set_v_size_flags(SIZE_SHRINK_CENTER)
slider.set_h_size_flags(SIZE_SHRINK_END | SIZE_EXPAND)
slider.set_custom_minimum_size(Vector2(100, 10))
container.add_child(slider, true)
SettingType.CHECKBOX:
control = CheckBox.new()
control.set_text(p_name.capitalize())
control.set_pressed_no_signal(p_value)
control.connect("pressed", _on_setting_changed)
SettingType.COLOR_SELECT:
control = ColorPickerButton.new()
control.set_custom_minimum_size(Vector2(100, 10))
control.color = Color.WHITE
control.edit_alpha = false
control.get_picker().set_color_mode(ColorPicker.MODE_HSV)
control.connect("color_changed", _on_setting_changed)
SettingType.PICKER:
control = Button.new()
control.icon = load(PICKER_ICON)
control.tooltip_text = "Pick value from the Terrain"
control.connect("pressed", _on_pick.bind(p_value))
SettingType.POINT_PICKER:
control = PointPicker.new()
control.connect("pressed", _on_point_pick.bind(p_value, p_name))
control.connect("value_changed", _on_setting_changed)
container.add_child(control, true)
p_parent.add_child(container, true)
settings[p_name] = control
func get_setting(p_setting: String) -> Variant:
var object: Object = settings[p_setting]
var value: Variant
if object is Range:
value = object.get_value()
elif object is DoubleSlider:
value = [object.get_min_value(), object.get_max_value()]
elif object is ButtonGroup:
var img: Image = object.get_pressed_button().get_meta("image")
var tex: Texture2D = object.get_pressed_button().get_button_icon()
value = [ img, tex ]
elif object is CheckBox:
value = object.is_pressed()
elif object is ColorPickerButton:
value = object.color
elif object is PointPicker:
value = object.get_points()
return value
func hide_settings(p_settings: PackedStringArray) -> void:
for setting in settings.keys():
var object: Object = settings[setting]
if object is Control:
object.get_parent().show()
for setting in p_settings:
if settings.has(setting):
var object: Object = settings[setting]
if object is Control:
object.get_parent().hide()
func _on_setting_changed(p_data: Variant = null) -> void:
# If a button was clicked on a submenu
if p_data is Button and p_data.get_parent().get_parent() is PopupPanel:
if p_data.get_parent().name == "BrushList":
# Optionally Set selected brush texture in main brush button
# p_data.get_parent().get_parent().get_parent().set_button_icon(p_data.get_button_icon())
# Hide popup
p_data.get_parent().get_parent().set_visible(false)
# Hide label
if p_data.get_child_count() > 0:
p_data.get_child(0).visible = false
emit_signal("setting_changed")
func _on_drawable_toggled(p_button_pressed: bool) -> void:
if not p_button_pressed:
settings["gradient_points"].clear()
func _get_brush_preview_material() -> ShaderMaterial:
if !brush_preview_material:
brush_preview_material = ShaderMaterial.new()
var shader: Shader = Shader.new()
var code: String = "shader_type canvas_item;\n"
code += "varying vec4 v_vertex_color;\n"
code += "void vertex() {\n"
code += " v_vertex_color = COLOR;\n"
code += "}\n"
code += "void fragment(){\n"
code += " vec4 tex = texture(TEXTURE, UV);\n"
code += " COLOR.a *= pow(tex.r, 0.666);\n"
code += " COLOR.rgb = v_vertex_color.rgb;\n"
code += "}\n"
shader.set_code(code)
brush_preview_material.set_shader(shader)
return brush_preview_material
func _black_to_alpha(p_image: Image) -> void:
if p_image.get_format() != Image.FORMAT_RGBAF:
p_image.convert(Image.FORMAT_RGBAF)
for y in p_image.get_height():
for x in p_image.get_width():
var color: Color = p_image.get_pixel(x,y)
color.a = color.get_luminance()
p_image.set_pixel(x, y, color)
#### Sub Class DoubleSlider
class DoubleSlider extends Range:
var label: Label
var suffix: String
var grabbed: bool = false
var _max_value: float
func _gui_input(p_event: InputEvent) -> void:
if p_event is InputEventMouseButton:
if p_event.get_button_index() == MOUSE_BUTTON_LEFT:
grabbed = p_event.is_pressed()
set_min_max(p_event.get_position().x)
if p_event is InputEventMouseMotion:
if grabbed:
set_min_max(p_event.get_position().x)
func _notification(p_what: int) -> void:
if p_what == NOTIFICATION_RESIZED:
pass
if p_what == NOTIFICATION_DRAW:
var bg: StyleBox = get_theme_stylebox("slider", "HSlider")
var bg_height: float = bg.get_minimum_size().y
draw_style_box(bg, Rect2(Vector2(0, (size.y - bg_height) / 2), Vector2(size.x, bg_height)))
var grabber: Texture2D = get_theme_icon("grabber", "HSlider")
var area: StyleBox = get_theme_stylebox("grabber_area", "HSlider")
var h: float = size.y / 2 - grabber.get_size().y / 2
var minpos: Vector2 = Vector2((min_value / _max_value) * size.x - grabber.get_size().x / 2, h)
var maxpos: Vector2 = Vector2((max_value / _max_value) * size.x - grabber.get_size().x / 2, h)
draw_style_box(area, Rect2(Vector2(minpos.x + grabber.get_size().x / 2, (size.y - bg_height) / 2), Vector2(maxpos.x - minpos.x, bg_height)))
draw_texture(grabber, minpos)
draw_texture(grabber, maxpos)
func set_max(p_value: float) -> void:
max_value = p_value
if _max_value == 0:
_max_value = max_value
update_label()
func set_min_max(p_xpos: float) -> void:
var mid_value_normalized: float = ((max_value + min_value) / 2.0) / _max_value
var mid_value: float = size.x * mid_value_normalized
var min_active: bool = p_xpos < mid_value
var xpos_ranged: float = snappedf((p_xpos / size.x) * _max_value, step)
if min_active:
min_value = xpos_ranged
else:
max_value = xpos_ranged
min_value = clamp(min_value, 0, max_value - 10)
max_value = clamp(max_value, min_value + 10, _max_value)
update_label()
emit_signal("setting_changed", value)
queue_redraw()
func update_label() -> void:
if label:
label.set_text(str(min_value) + suffix + "/" + str(max_value) + suffix)

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extends VBoxContainer
signal tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation)
const ICON_REGION_ADD: String = "res://addons/terrain_3d/icons/icon_map_add.svg"
const ICON_REGION_REMOVE: String = "res://addons/terrain_3d/icons/icon_map_remove.svg"
const ICON_HEIGHT_ADD: String = "res://addons/terrain_3d/icons/icon_height_add.svg"
const ICON_HEIGHT_SUB: String = "res://addons/terrain_3d/icons/icon_height_sub.svg"
const ICON_HEIGHT_MUL: String = "res://addons/terrain_3d/icons/icon_height_mul.svg"
const ICON_HEIGHT_DIV: String = "res://addons/terrain_3d/icons/icon_height_div.svg"
const ICON_HEIGHT_FLAT: String = "res://addons/terrain_3d/icons/icon_height_flat.svg"
const ICON_HEIGHT_SLOPE: String = "res://addons/terrain_3d/icons/icon_height_slope.svg"
const ICON_HEIGHT_SMOOTH: String = "res://addons/terrain_3d/icons/icon_height_smooth.svg"
const ICON_PAINT_TEXTURE: String = "res://addons/terrain_3d/icons/icon_brush.svg"
const ICON_SPRAY_TEXTURE: String = "res://addons/terrain_3d/icons/icon_spray.svg"
const ICON_COLOR: String = "res://addons/terrain_3d/icons/icon_color.svg"
const ICON_WETNESS: String = "res://addons/terrain_3d/icons/icon_wetness.svg"
const ICON_AUTOSHADER: String = "res://addons/terrain_3d/icons/icon_terrain_material.svg"
const ICON_HOLES: String = "res://addons/terrain_3d/icons/icon_holes.svg"
const ICON_NAVIGATION: String = "res://addons/terrain_3d/icons/icon_navigation.svg"
var tool_group: ButtonGroup = ButtonGroup.new()
func _init() -> void:
set_custom_minimum_size(Vector2(32, 0))
func _ready() -> void:
tool_group.connect("pressed", _on_tool_selected)
add_tool_button(Terrain3DEditor.REGION, Terrain3DEditor.ADD, "Add Region", load(ICON_REGION_ADD), tool_group)
add_tool_button(Terrain3DEditor.REGION, Terrain3DEditor.SUBTRACT, "Delete Region", load(ICON_REGION_REMOVE), tool_group)
add_child(HSeparator.new())
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.ADD, "Raise", load(ICON_HEIGHT_ADD), tool_group)
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.SUBTRACT, "Lower", load(ICON_HEIGHT_SUB), tool_group)
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.MULTIPLY, "Expand (Away from 0)", load(ICON_HEIGHT_MUL), tool_group)
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.DIVIDE, "Reduce (Towards 0)", load(ICON_HEIGHT_DIV), tool_group)
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.REPLACE, "Flatten", load(ICON_HEIGHT_FLAT), tool_group)
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.GRADIENT, "Slope", load(ICON_HEIGHT_SLOPE), tool_group)
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.AVERAGE, "Smooth", load(ICON_HEIGHT_SMOOTH), tool_group)
add_child(HSeparator.new())
add_tool_button(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE, "Paint Base Texture", load(ICON_PAINT_TEXTURE), tool_group)
add_tool_button(Terrain3DEditor.TEXTURE, Terrain3DEditor.ADD, "Spray Overlay Texture", load(ICON_SPRAY_TEXTURE), tool_group)
add_tool_button(Terrain3DEditor.AUTOSHADER, Terrain3DEditor.REPLACE, "Autoshader", load(ICON_AUTOSHADER), tool_group)
add_child(HSeparator.new())
add_tool_button(Terrain3DEditor.COLOR, Terrain3DEditor.REPLACE, "Paint Color", load(ICON_COLOR), tool_group)
add_tool_button(Terrain3DEditor.ROUGHNESS, Terrain3DEditor.REPLACE, "Paint Wetness", load(ICON_WETNESS), tool_group)
add_child(HSeparator.new())
add_tool_button(Terrain3DEditor.HOLES, Terrain3DEditor.REPLACE, "Create Holes", load(ICON_HOLES), tool_group)
add_tool_button(Terrain3DEditor.NAVIGATION, Terrain3DEditor.REPLACE, "Paint Navigable Area", load(ICON_NAVIGATION), tool_group)
var buttons: Array[BaseButton] = tool_group.get_buttons()
buttons[0].set_pressed(true)
func add_tool_button(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation,
p_tip: String, p_icon: Texture2D, p_group: ButtonGroup) -> void:
var button: Button = Button.new()
button.set_meta("Tool", p_tool)
button.set_meta("Operation", p_operation)
button.set_tooltip_text(p_tip)
button.set_button_icon(p_icon)
button.set_button_group(p_group)
button.set_flat(true)
button.set_toggle_mode(true)
button.set_h_size_flags(SIZE_SHRINK_END)
add_child(button)
func _on_tool_selected(p_button: BaseButton) -> void:
emit_signal("tool_changed", p_button.get_meta("Tool", -1), p_button.get_meta("Operation", -1))

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extends Node
#class_name Terrain3DUI Cannot be named until Godot #75388
# Includes
const Toolbar: Script = preload("res://addons/terrain_3d/editor/components/toolbar.gd")
const ToolSettings: Script = preload("res://addons/terrain_3d/editor/components/tool_settings.gd")
const TerrainTools: Script = preload("res://addons/terrain_3d/editor/components/terrain_tools.gd")
const OperationBuilder: Script = preload("res://addons/terrain_3d/editor/components/operation_builder.gd")
const GradientOperationBuilder: Script = preload("res://addons/terrain_3d/editor/components/gradient_operation_builder.gd")
const RING1: String = "res://addons/terrain_3d/editor/brushes/ring1.exr"
const COLOR_RAISE := Color.WHITE
const COLOR_LOWER := Color.BLACK
const COLOR_SMOOTH := Color(0.5, 0, .1)
const COLOR_EXPAND := Color.ORANGE
const COLOR_REDUCE := Color.BLUE_VIOLET
const COLOR_FLATTEN := Color(0., 0.32, .4)
const COLOR_SLOPE := Color.YELLOW
const COLOR_PAINT := Color.FOREST_GREEN
const COLOR_SPRAY := Color.SEA_GREEN
const COLOR_ROUGHNESS := Color.ROYAL_BLUE
const COLOR_AUTOSHADER := Color.DODGER_BLUE
const COLOR_HOLES := Color.BLACK
const COLOR_NAVIGATION := Color.REBECCA_PURPLE
const COLOR_PICK_COLOR := Color.WHITE
const COLOR_PICK_HEIGHT := Color.DARK_RED
const COLOR_PICK_ROUGH := Color.ROYAL_BLUE
var plugin: EditorPlugin # Actually Terrain3DEditorPlugin, but Godot still has CRC errors
var toolbar: Toolbar
var toolbar_settings: ToolSettings
var terrain_tools: TerrainTools
var setting_has_changed: bool = false
var visible: bool = false
var picking: int = Terrain3DEditor.TOOL_MAX
var picking_callback: Callable
var decal: Decal
var decal_timer: Timer
var gradient_decals: Array[Decal]
var brush_data: Dictionary
var operation_builder: OperationBuilder
@onready var picker_texture: ImageTexture = ImageTexture.create_from_image(Image.load_from_file(RING1))
func _enter_tree() -> void:
toolbar = Toolbar.new()
toolbar.hide()
toolbar.connect("tool_changed", _on_tool_changed)
toolbar_settings = ToolSettings.new()
toolbar_settings.connect("setting_changed", _on_setting_changed)
toolbar_settings.connect("picking", _on_picking)
toolbar_settings.hide()
terrain_tools = TerrainTools.new()
terrain_tools.plugin = plugin
terrain_tools.hide()
plugin.add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_LEFT, toolbar)
plugin.add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_BOTTOM, toolbar_settings)
plugin.add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, terrain_tools)
decal = Decal.new()
add_child(decal)
decal_timer = Timer.new()
decal_timer.wait_time = .5
decal_timer.one_shot = true
decal_timer.timeout.connect(Callable(func(node):
if node:
get_tree().create_tween().tween_property(node, "albedo_mix", 0.0, 0.15)).bind(decal))
add_child(decal_timer)
func _exit_tree() -> void:
plugin.remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_LEFT, toolbar)
plugin.remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_BOTTOM, toolbar_settings)
toolbar.queue_free()
toolbar_settings.queue_free()
terrain_tools.queue_free()
decal.queue_free()
decal_timer.queue_free()
for gradient_decal in gradient_decals:
gradient_decal.queue_free()
gradient_decals.clear()
func set_visible(p_visible: bool) -> void:
visible = p_visible
toolbar.set_visible(p_visible and plugin.terrain)
terrain_tools.set_visible(p_visible)
if p_visible and plugin.terrain:
p_visible = plugin.editor.get_tool() != Terrain3DEditor.REGION
toolbar_settings.set_visible(p_visible and plugin.terrain)
update_decal()
func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation) -> void:
clear_picking()
if not visible or not plugin.terrain:
return
if plugin.editor:
plugin.editor.set_tool(p_tool)
plugin.editor.set_operation(p_operation)
if p_tool != Terrain3DEditor.REGION:
# Select which settings to hide. Options:
# size, opactiy, height, slope, color, roughness, (height|color|roughness) picker
var to_hide: PackedStringArray = []
if p_tool == Terrain3DEditor.HEIGHT:
to_hide.push_back("color")
to_hide.push_back("color picker")
to_hide.push_back("roughness")
to_hide.push_back("roughness picker")
to_hide.push_back("slope")
to_hide.push_back("enable")
if p_operation != Terrain3DEditor.REPLACE:
to_hide.push_back("height")
to_hide.push_back("height picker")
if p_operation != Terrain3DEditor.GRADIENT:
to_hide.push_back("gradient_points")
to_hide.push_back("drawable")
elif p_tool == Terrain3DEditor.TEXTURE:
to_hide.push_back("height")
to_hide.push_back("height picker")
to_hide.push_back("gradient_points")
to_hide.push_back("drawable")
to_hide.push_back("color")
to_hide.push_back("color picker")
to_hide.push_back("roughness")
to_hide.push_back("roughness picker")
to_hide.push_back("slope")
to_hide.push_back("enable")
if p_operation == Terrain3DEditor.REPLACE:
to_hide.push_back("opacity")
elif p_tool == Terrain3DEditor.COLOR:
to_hide.push_back("height")
to_hide.push_back("height picker")
to_hide.push_back("gradient_points")
to_hide.push_back("drawable")
to_hide.push_back("roughness")
to_hide.push_back("roughness picker")
to_hide.push_back("slope")
to_hide.push_back("enable")
elif p_tool == Terrain3DEditor.ROUGHNESS:
to_hide.push_back("height")
to_hide.push_back("height picker")
to_hide.push_back("gradient_points")
to_hide.push_back("drawable")
to_hide.push_back("color")
to_hide.push_back("color picker")
to_hide.push_back("slope")
to_hide.push_back("enable")
elif p_tool in [ Terrain3DEditor.AUTOSHADER, Terrain3DEditor.HOLES, Terrain3DEditor.NAVIGATION ]:
to_hide.push_back("height")
to_hide.push_back("height picker")
to_hide.push_back("gradient_points")
to_hide.push_back("drawable")
to_hide.push_back("color")
to_hide.push_back("color picker")
to_hide.push_back("roughness")
to_hide.push_back("roughness picker")
to_hide.push_back("slope")
to_hide.push_back("opacity")
toolbar_settings.hide_settings(to_hide)
toolbar_settings.set_visible(p_tool != Terrain3DEditor.REGION)
operation_builder = null
if p_operation == Terrain3DEditor.GRADIENT:
operation_builder = GradientOperationBuilder.new()
operation_builder.tool_settings = toolbar_settings
_on_setting_changed()
plugin.update_region_grid()
func _on_setting_changed() -> void:
if not visible or not plugin.terrain:
return
brush_data = {
"size": int(toolbar_settings.get_setting("size")),
"opacity": toolbar_settings.get_setting("opacity") / 100.0,
"height": toolbar_settings.get_setting("height"),
"texture_index": plugin.texture_dock.get_selected_index(),
"color": toolbar_settings.get_setting("color"),
"roughness": toolbar_settings.get_setting("roughness"),
"gradient_points": toolbar_settings.get_setting("gradient_points"),
"enable": toolbar_settings.get_setting("enable"),
"automatic_regions": toolbar_settings.get_setting("automatic_regions"),
"align_to_view": toolbar_settings.get_setting("align_to_view"),
"show_cursor_while_painting": toolbar_settings.get_setting("show_cursor_while_painting"),
"gamma": toolbar_settings.get_setting("gamma"),
"jitter": toolbar_settings.get_setting("jitter"),
}
var brush_imgs: Array = toolbar_settings.get_setting("brush")
brush_data["image"] = brush_imgs[0]
brush_data["texture"] = brush_imgs[1]
update_decal()
plugin.editor.set_brush_data(brush_data)
func update_decal() -> void:
var mouse_buttons: int = Input.get_mouse_button_mask()
if not visible or \
not plugin.terrain or \
brush_data.is_empty() or \
mouse_buttons & MOUSE_BUTTON_RIGHT or \
(mouse_buttons & MOUSE_BUTTON_LEFT and not brush_data["show_cursor_while_painting"]) or \
plugin.editor.get_tool() == Terrain3DEditor.REGION:
decal.visible = false
for gradient_decal in gradient_decals:
gradient_decal.visible = false
return
else:
# Wait for cursor to recenter after right-click before revealing
# See https://github.com/godotengine/godot/issues/70098
await get_tree().create_timer(.05).timeout
decal.visible = true
decal.size = Vector3.ONE * brush_data["size"]
if brush_data["align_to_view"]:
var cam: Camera3D = plugin.terrain.get_camera();
if (cam):
decal.rotation.y = cam.rotation.y
else:
decal.rotation.y = 0
# Set texture and color
if picking != Terrain3DEditor.TOOL_MAX:
decal.texture_albedo = picker_texture
decal.size = Vector3.ONE * 10. * plugin.terrain.get_mesh_vertex_spacing()
match picking:
Terrain3DEditor.HEIGHT:
decal.modulate = COLOR_PICK_HEIGHT
Terrain3DEditor.COLOR:
decal.modulate = COLOR_PICK_COLOR
Terrain3DEditor.ROUGHNESS:
decal.modulate = COLOR_PICK_ROUGH
decal.modulate.a = 1.0
else:
decal.texture_albedo = brush_data["texture"]
match plugin.editor.get_tool():
Terrain3DEditor.HEIGHT:
match plugin.editor.get_operation():
Terrain3DEditor.ADD:
decal.modulate = COLOR_RAISE
Terrain3DEditor.SUBTRACT:
decal.modulate = COLOR_LOWER
Terrain3DEditor.MULTIPLY:
decal.modulate = COLOR_EXPAND
Terrain3DEditor.DIVIDE:
decal.modulate = COLOR_REDUCE
Terrain3DEditor.REPLACE:
decal.modulate = COLOR_FLATTEN
Terrain3DEditor.AVERAGE:
decal.modulate = COLOR_SMOOTH
Terrain3DEditor.GRADIENT:
decal.modulate = COLOR_SLOPE
_:
decal.modulate = Color.WHITE
decal.modulate.a = max(.3, brush_data["opacity"])
Terrain3DEditor.TEXTURE:
match plugin.editor.get_operation():
Terrain3DEditor.REPLACE:
decal.modulate = COLOR_PAINT
decal.modulate.a = 1.0
Terrain3DEditor.ADD:
decal.modulate = COLOR_SPRAY
decal.modulate.a = max(.3, brush_data["opacity"])
_:
decal.modulate = Color.WHITE
Terrain3DEditor.COLOR:
decal.modulate = brush_data["color"].srgb_to_linear()*.5
decal.modulate.a = max(.3, brush_data["opacity"])
Terrain3DEditor.ROUGHNESS:
decal.modulate = COLOR_ROUGHNESS
decal.modulate.a = max(.3, brush_data["opacity"])
Terrain3DEditor.AUTOSHADER:
decal.modulate = COLOR_AUTOSHADER
decal.modulate.a = 1.0
Terrain3DEditor.HOLES:
decal.modulate = COLOR_HOLES
decal.modulate.a = 1.0
Terrain3DEditor.NAVIGATION:
decal.modulate = COLOR_NAVIGATION
decal.modulate.a = 1.0
_:
decal.modulate = Color.WHITE
decal.modulate.a = max(.3, brush_data["opacity"])
decal.size.y = max(1000, decal.size.y)
decal.albedo_mix = 1.0
decal.cull_mask = 1 << ( plugin.terrain.get_mouse_layer() - 1 )
decal_timer.start()
for gradient_decal in gradient_decals:
gradient_decal.visible = false
if plugin.editor.get_operation() == Terrain3DEditor.GRADIENT:
var index := 0
for point in brush_data["gradient_points"]:
if point != Vector3.ZERO:
var point_decal: Decal = _get_gradient_decal(index)
point_decal.visible = true
point_decal.position = point
index += 1
func _get_gradient_decal(index: int) -> Decal:
if gradient_decals.size() > index:
return gradient_decals[index]
var gradient_decal := Decal.new()
gradient_decal = Decal.new()
gradient_decal.texture_albedo = picker_texture
gradient_decal.modulate = COLOR_SLOPE
gradient_decal.size = Vector3.ONE * 10. * plugin.terrain.get_mesh_vertex_spacing()
gradient_decal.size.y = 1000.
gradient_decal.cull_mask = decal.cull_mask
add_child(gradient_decal)
gradient_decals.push_back(gradient_decal)
return gradient_decal
func set_decal_rotation(p_rot: float) -> void:
decal.rotation.y = p_rot
func _on_picking(p_type: int, p_callback: Callable) -> void:
picking = p_type
picking_callback = p_callback
update_decal()
func clear_picking() -> void:
picking = Terrain3DEditor.TOOL_MAX
func is_picking() -> bool:
if picking != Terrain3DEditor.TOOL_MAX:
return true
if operation_builder and operation_builder.is_picking():
return true
return false
func pick(p_global_position: Vector3) -> void:
if picking != Terrain3DEditor.TOOL_MAX:
var color: Color
match picking:
Terrain3DEditor.HEIGHT:
color = plugin.terrain.get_storage().get_pixel(Terrain3DStorage.TYPE_HEIGHT, p_global_position)
Terrain3DEditor.ROUGHNESS:
color = plugin.terrain.get_storage().get_pixel(Terrain3DStorage.TYPE_COLOR, p_global_position)
Terrain3DEditor.COLOR:
color = plugin.terrain.get_storage().get_color(p_global_position)
_:
push_error("Unsupported picking type: ", picking)
return
picking_callback.call(picking, color, p_global_position)
picking = Terrain3DEditor.TOOL_MAX
elif operation_builder and operation_builder.is_picking():
operation_builder.pick(p_global_position, plugin.terrain)