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🎉 initial commit
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18
addons/godot-jolt/LICENSE.txt
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18
addons/godot-jolt/LICENSE.txt
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|
|
@ -0,0 +1,18 @@
|
|||
Copyright (c) Mikael Hermansson and Godot Jolt contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
91
addons/godot-jolt/THIRDPARTY.txt
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91
addons/godot-jolt/THIRDPARTY.txt
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|
|||
Godot Jolt incorporates third-party material from the projects listed below.
|
||||
|
||||
Godot Engine (https://github.com/godotengine/godot)
|
||||
|
||||
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
|
||||
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
godot-cpp (https://github.com/godot-jolt/godot-cpp)
|
||||
|
||||
Copyright (c) 2017-present Godot Engine contributors.
|
||||
Copyright (c) 2022-present Mikael Hermansson.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
Jolt Physics (https://github.com/godot-jolt/jolt)
|
||||
|
||||
Copyright (c) 2021 Jorrit Rouwe.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
mimalloc (https://github.com/godot-jolt/mimalloc)
|
||||
|
||||
Copyright (c) 2018-2021 Microsoft Corporation, Daan Leijen.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
BIN
addons/godot-jolt/android/libgodot-jolt_android-arm32.so
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addons/godot-jolt/android/libgodot-jolt_android-arm32.so
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addons/godot-jolt/android/libgodot-jolt_android-arm32_editor.so
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addons/godot-jolt/android/libgodot-jolt_android-arm32_editor.so
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addons/godot-jolt/android/libgodot-jolt_android-arm64.so
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addons/godot-jolt/android/libgodot-jolt_android-arm64.so
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addons/godot-jolt/android/libgodot-jolt_android-arm64_editor.so
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addons/godot-jolt/android/libgodot-jolt_android-arm64_editor.so
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BIN
addons/godot-jolt/android/libgodot-jolt_android-x64.so
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addons/godot-jolt/android/libgodot-jolt_android-x64.so
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addons/godot-jolt/android/libgodot-jolt_android-x64_editor.so
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addons/godot-jolt/android/libgodot-jolt_android-x64_editor.so
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BIN
addons/godot-jolt/android/libgodot-jolt_android-x86.so
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addons/godot-jolt/android/libgodot-jolt_android-x86.so
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BIN
addons/godot-jolt/android/libgodot-jolt_android-x86_editor.so
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addons/godot-jolt/android/libgodot-jolt_android-x86_editor.so
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36
addons/godot-jolt/godot-jolt.gdextension
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addons/godot-jolt/godot-jolt.gdextension
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|
|||
[configuration]
|
||||
|
||||
entry_symbol = "godot_jolt_main"
|
||||
compatibility_minimum = "4.2"
|
||||
|
||||
[libraries]
|
||||
|
||||
windows.release.x86_64 = "windows/godot-jolt_windows-x64.dll"
|
||||
windows.debug.x86_64 = "windows/godot-jolt_windows-x64_editor.dll"
|
||||
|
||||
windows.release.x86_32 = "windows/godot-jolt_windows-x86.dll"
|
||||
windows.debug.x86_32 = "windows/godot-jolt_windows-x86_editor.dll"
|
||||
|
||||
linux.release.x86_64 = "linux/godot-jolt_linux-x64.so"
|
||||
linux.debug.x86_64 = "linux/godot-jolt_linux-x64_editor.so"
|
||||
|
||||
linux.release.x86_32 = "linux/godot-jolt_linux-x86.so"
|
||||
linux.debug.x86_32 = "linux/godot-jolt_linux-x86_editor.so"
|
||||
|
||||
macos.release = "macos/godot-jolt_macos.framework"
|
||||
macos.debug = "macos/godot-jolt_macos_editor.framework"
|
||||
|
||||
ios.release = "ios/godot-jolt_ios.framework"
|
||||
ios.debug = "ios/godot-jolt_ios_editor.framework"
|
||||
|
||||
android.release.arm64 = "android/libgodot-jolt_android-arm64.so"
|
||||
android.debug.arm64 = "android/libgodot-jolt_android-arm64_editor.so"
|
||||
|
||||
android.release.arm32 = "android/libgodot-jolt_android-arm32.so"
|
||||
android.debug.arm32 = "android/libgodot-jolt_android-arm32_editor.so"
|
||||
|
||||
android.release.x86_64 = "android/libgodot-jolt_android-x64.so"
|
||||
android.debug.x86_64 = "android/libgodot-jolt_android-x64_editor.so"
|
||||
|
||||
android.release.x86_32 = "android/libgodot-jolt_android-x86.so"
|
||||
android.debug.x86_32 = "android/libgodot-jolt_android-x86_editor.so"
|
||||
32
addons/godot-jolt/ios/godot-jolt_ios.framework/Info.plist
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addons/godot-jolt/ios/godot-jolt_ios.framework/Info.plist
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|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_ios</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.12.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.12.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>iphoneos</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>12.0</string>
|
||||
</dict>
|
||||
</plist>
|
||||
BIN
addons/godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
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addons/godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
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|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
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<key>CFBundleExecutable</key>
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<string>godot-jolt_ios_editor</string>
|
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<key>CFBundleName</key>
|
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<string>Godot Jolt</string>
|
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<key>CFBundleDisplayName</key>
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<string>Godot Jolt</string>
|
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<key>CFBundleIdentifier</key>
|
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<string>org.godot-jolt.godot-jolt</string>
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<string>12.0</string>
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|
||||
</plist>
|
||||
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addons/godot-jolt/linux/godot-jolt_linux-x64.so
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addons/godot-jolt/linux/godot-jolt_linux-x64.so
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addons/godot-jolt/linux/godot-jolt_linux-x64_editor.so
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addons/godot-jolt/linux/godot-jolt_linux-x64_editor.so
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addons/godot-jolt/linux/godot-jolt_linux-x86.so
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addons/godot-jolt/linux/godot-jolt_linux-x86.so
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addons/godot-jolt/linux/godot-jolt_linux-x86_editor.so
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addons/godot-jolt/linux/godot-jolt_linux-x86_editor.so
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<string>org.godot-jolt.godot-jolt</string>
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<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
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||||
<key>CFBundleVersion</key>
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<string>0.12.0</string>
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<string>0.12.0</string>
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|
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<real>2000</real>
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<real>20</real>
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|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
Binary file not shown.
|
|
@ -0,0 +1,32 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_macos_editor</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.12.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.12.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>macosx</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
@ -0,0 +1,128 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
CpU1kp9qZhdCVqKdSia+981vm40=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
4CTRXI34pj3JIJzQDUUZTlAagKWQeohPQN20M0VCK4o=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
Binary file not shown.
BIN
addons/godot-jolt/windows/godot-jolt_windows-x64.dll
Normal file
BIN
addons/godot-jolt/windows/godot-jolt_windows-x64.dll
Normal file
Binary file not shown.
BIN
addons/godot-jolt/windows/godot-jolt_windows-x64_editor.dll
Normal file
BIN
addons/godot-jolt/windows/godot-jolt_windows-x64_editor.dll
Normal file
Binary file not shown.
BIN
addons/godot-jolt/windows/godot-jolt_windows-x86.dll
Normal file
BIN
addons/godot-jolt/windows/godot-jolt_windows-x86.dll
Normal file
Binary file not shown.
BIN
addons/godot-jolt/windows/godot-jolt_windows-x86_editor.dll
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BIN
addons/godot-jolt/windows/godot-jolt_windows-x86_editor.dll
Normal file
Binary file not shown.
21
addons/terrain_3d/LICENSE.txt
Normal file
21
addons/terrain_3d/LICENSE.txt
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2023 Cory Petkovsek, Roope Palmroos, and Contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
55
addons/terrain_3d/README.md
Normal file
55
addons/terrain_3d/README.md
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
<img src="doc/docs/images/terrain3d.png">
|
||||
|
||||
# Terrain3D
|
||||
A high performance, editable terrain system for Godot 4.
|
||||
|
||||
## Features
|
||||
* Written in C++ as a GDExtension plugin, which works with official engine builds
|
||||
* Can be accessed by GDScript, C#, and any language Godot supports
|
||||
* Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html)
|
||||
* Up to 16k x 16k in 1k regions (imagine multiple islands without paying for 16k^2 vram)
|
||||
* Up to 10 Levels of Detail (LODs)
|
||||
* Up to 32 texture sets using albedo, normal, roughness, height
|
||||
* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
|
||||
* Supports importing heightmaps from [HTerrain](https://github.com/Zylann/godot_heightmap_plugin/), WorldMachine, Unity, Unreal and any tool that can export a heightmap (raw/r16/exr/+). See [importing data](https://terrain3d.readthedocs.io/en/stable/docs/import_export.html)
|
||||
|
||||
See [Project Status](https://terrain3d.readthedocs.io/en/stable/docs/project_status.html) for details.
|
||||
|
||||
## Getting Started
|
||||
|
||||
1. Read through our [documentation](https://terrain3d.readthedocs.io/en/stable/index.html), starting with [Installation](https://terrain3d.readthedocs.io/en/stable/docs/installation.html).
|
||||
|
||||
2. For support, read [Getting Help](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html) or join our [Discord server](https://tokisan.com/discord).
|
||||
|
||||
3. Watch the tutorial videos:
|
||||
|
||||
**Installation, Setup, Basic Usage**
|
||||
|
||||
[](https://youtu.be/oV8c9alXVwU)
|
||||
|
||||
**Texture Painting, Holes, Navigation, Advanced Usage**
|
||||
|
||||
[](https://youtu.be/YtiAI2F6Xkk)
|
||||
|
||||
|
||||
## Credit
|
||||
Developed for the Godot community by:
|
||||
|
||||
|||
|
||||
|--|--|
|
||||
| **Cory Petkovsek, Tokisan Games** | [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/twitter.png?raw=true" width="24"/>](https://twitter.com/TokisanGames) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/github.png?raw=true" width="24"/>](https://github.com/TokisanGames) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/www.png?raw=true" width="24"/>](https://tokisan.com/) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/discord.png?raw=true" width="24"/>](https://tokisan.com/discord) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/youtube.png?raw=true" width="24"/>](https://www.youtube.com/@TokisanGames)|
|
||||
| **Roope Palmroos, Outobugi Games** | [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/twitter.png?raw=true" width="24"/>](https://twitter.com/outobugi) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/github.png?raw=true" width="24"/>](https://github.com/outobugi) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/www.png?raw=true" width="24"/>](https://outobugi.com/) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/youtube.png?raw=true" width="24"/>](https://www.youtube.com/@outobugi)|
|
||||
|
||||
And other contributors displayed on the right of the github page and in [AUTHORS.md](https://github.com/TokisanGames/Terrain3D/blob/main/AUTHORS.md).
|
||||
|
||||
Geometry clipmap mesh code created by [Mike J. Savage](https://mikejsavage.co.uk/blog/geometry-clipmaps.html). Blog and repository code released under the MIT license per email communication with Mike.
|
||||
|
||||
## Contributing
|
||||
|
||||
Please see [CONTRIBUTING.md](https://github.com/TokisanGames/Terrain3D/blob/main/CONTRIBUTING.md) if you would like to help make Terrain3D the best terrain system for Godot.
|
||||
|
||||
|
||||
## License
|
||||
|
||||
This plugin has been released under the [MIT License](https://github.com/TokisanGames/Terrain3D/blob/main/LICENSE.txt).
|
||||
|
||||
BIN
addons/terrain_3d/bin/libterrain.android.debug.arm32.so
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BIN
addons/terrain_3d/bin/libterrain.android.debug.arm32.so
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addons/terrain_3d/bin/libterrain.android.debug.arm64.so
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addons/terrain_3d/bin/libterrain.android.debug.arm64.so
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addons/terrain_3d/bin/libterrain.android.release.arm32.so
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addons/terrain_3d/bin/libterrain.android.release.arm32.so
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addons/terrain_3d/bin/libterrain.android.release.arm64.so
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addons/terrain_3d/bin/libterrain.android.release.arm64.so
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addons/terrain_3d/bin/libterrain.ios.debug.universal.dylib
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addons/terrain_3d/bin/libterrain.ios.debug.universal.dylib
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addons/terrain_3d/bin/libterrain.ios.release.universal.dylib
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addons/terrain_3d/bin/libterrain.ios.release.universal.dylib
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addons/terrain_3d/bin/libterrain.linux.debug.x86_64.so
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addons/terrain_3d/bin/libterrain.linux.debug.x86_64.so
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addons/terrain_3d/bin/libterrain.linux.release.x86_64.so
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addons/terrain_3d/bin/libterrain.linux.release.x86_64.so
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addons/terrain_3d/bin/libterrain.windows.debug.x86_64.dll
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BIN
addons/terrain_3d/bin/libterrain.windows.debug.x86_64.dll
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BIN
addons/terrain_3d/bin/libterrain.windows.release.x86_64.dll
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BIN
addons/terrain_3d/bin/libterrain.windows.release.x86_64.dll
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0
addons/terrain_3d/editor/brushes/.gdignore
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0
addons/terrain_3d/editor/brushes/.gdignore
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BIN
addons/terrain_3d/editor/brushes/acrylic1.exr
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BIN
addons/terrain_3d/editor/brushes/acrylic1.exr
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addons/terrain_3d/editor/brushes/circle0.exr
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addons/terrain_3d/editor/brushes/circle0.exr
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addons/terrain_3d/editor/brushes/circle1.exr
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addons/terrain_3d/editor/brushes/circle1.exr
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addons/terrain_3d/editor/brushes/circle2.exr
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addons/terrain_3d/editor/brushes/circle2.exr
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addons/terrain_3d/editor/brushes/circle3.exr
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addons/terrain_3d/editor/brushes/circle3.exr
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addons/terrain_3d/editor/brushes/circle4.exr
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addons/terrain_3d/editor/brushes/circle4.exr
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addons/terrain_3d/editor/brushes/hill1.exr
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addons/terrain_3d/editor/brushes/hill1.exr
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addons/terrain_3d/editor/brushes/hill2.exr
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addons/terrain_3d/editor/brushes/hill2.exr
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addons/terrain_3d/editor/brushes/mountain1.exr
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addons/terrain_3d/editor/brushes/mountain1.exr
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addons/terrain_3d/editor/brushes/mountain2.exr
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addons/terrain_3d/editor/brushes/mountain2.exr
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addons/terrain_3d/editor/brushes/mountain3.exr
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addons/terrain_3d/editor/brushes/mountain3.exr
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addons/terrain_3d/editor/brushes/mountain4.exr
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addons/terrain_3d/editor/brushes/mountain4.exr
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addons/terrain_3d/editor/brushes/peak1.exr
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addons/terrain_3d/editor/brushes/peak1.exr
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addons/terrain_3d/editor/brushes/peak2.exr
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addons/terrain_3d/editor/brushes/peak2.exr
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addons/terrain_3d/editor/brushes/peak3.exr
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addons/terrain_3d/editor/brushes/peak3.exr
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addons/terrain_3d/editor/brushes/ring1.exr
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addons/terrain_3d/editor/brushes/ring1.exr
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addons/terrain_3d/editor/brushes/smoke.exr
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addons/terrain_3d/editor/brushes/smoke.exr
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addons/terrain_3d/editor/brushes/square1.exr
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addons/terrain_3d/editor/brushes/square1.exr
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addons/terrain_3d/editor/brushes/square2.exr
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addons/terrain_3d/editor/brushes/square2.exr
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addons/terrain_3d/editor/brushes/square3.exr
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addons/terrain_3d/editor/brushes/square3.exr
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addons/terrain_3d/editor/brushes/square4.exr
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addons/terrain_3d/editor/brushes/square4.exr
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addons/terrain_3d/editor/brushes/square5.exr
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addons/terrain_3d/editor/brushes/square5.exr
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addons/terrain_3d/editor/brushes/stones.exr
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addons/terrain_3d/editor/brushes/stones.exr
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addons/terrain_3d/editor/brushes/terrain1.exr
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addons/terrain_3d/editor/brushes/terrain1.exr
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addons/terrain_3d/editor/brushes/terrain2.exr
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addons/terrain_3d/editor/brushes/terrain2.exr
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addons/terrain_3d/editor/brushes/terrain3.exr
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addons/terrain_3d/editor/brushes/terrain3.exr
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addons/terrain_3d/editor/brushes/terrain4.exr
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addons/terrain_3d/editor/brushes/terrain4.exr
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addons/terrain_3d/editor/brushes/terrain5.exr
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addons/terrain_3d/editor/brushes/terrain5.exr
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addons/terrain_3d/editor/brushes/terrain6.exr
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addons/terrain_3d/editor/brushes/terrain6.exr
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addons/terrain_3d/editor/brushes/texture1.exr
Normal file
BIN
addons/terrain_3d/editor/brushes/texture1.exr
Normal file
Binary file not shown.
BIN
addons/terrain_3d/editor/brushes/texture2.exr
Normal file
BIN
addons/terrain_3d/editor/brushes/texture2.exr
Normal file
Binary file not shown.
BIN
addons/terrain_3d/editor/brushes/texture3.exr
Normal file
BIN
addons/terrain_3d/editor/brushes/texture3.exr
Normal file
Binary file not shown.
BIN
addons/terrain_3d/editor/brushes/texture4.exr
Normal file
BIN
addons/terrain_3d/editor/brushes/texture4.exr
Normal file
Binary file not shown.
BIN
addons/terrain_3d/editor/brushes/texture5.exr
Normal file
BIN
addons/terrain_3d/editor/brushes/texture5.exr
Normal file
Binary file not shown.
BIN
addons/terrain_3d/editor/brushes/vegetation1.exr
Normal file
BIN
addons/terrain_3d/editor/brushes/vegetation1.exr
Normal file
Binary file not shown.
28
addons/terrain_3d/editor/components/bake_lod_dialog.gd
Normal file
28
addons/terrain_3d/editor/components/bake_lod_dialog.gd
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
@tool
|
||||
extends ConfirmationDialog
|
||||
|
||||
var lod: int = 0
|
||||
var description: String = ""
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
set_unparent_when_invisible(true)
|
||||
about_to_popup.connect(_on_about_to_popup)
|
||||
visibility_changed.connect(_on_visibility_changed)
|
||||
%LodBox.value_changed.connect(_on_lod_box_value_changed)
|
||||
|
||||
|
||||
func _on_about_to_popup() -> void:
|
||||
lod = %LodBox.value
|
||||
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
# Change text on the autowrap label only when the popup is visible.
|
||||
# Works around Godot issue #47005:
|
||||
# https://github.com/godotengine/godot/issues/47005
|
||||
if visible:
|
||||
%DescriptionLabel.text = description
|
||||
|
||||
|
||||
func _on_lod_box_value_changed(p_value: float) -> void:
|
||||
lod = %LodBox.value
|
||||
41
addons/terrain_3d/editor/components/bake_lod_dialog.tscn
Normal file
41
addons/terrain_3d/editor/components/bake_lod_dialog.tscn
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://bhvrrmb8bk1bt"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/terrain_3d/editor/components/bake_lod_dialog.gd" id="1_57670"]
|
||||
|
||||
[node name="bake_lod_dialog" type="ConfirmationDialog"]
|
||||
title = "Bake Terrain3D Mesh"
|
||||
position = Vector2i(0, 36)
|
||||
size = Vector2i(400, 115)
|
||||
visible = true
|
||||
script = ExtResource("1_57670")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 8.0
|
||||
offset_top = 8.0
|
||||
offset_right = -8.0
|
||||
offset_bottom = -49.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 20
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "LOD:"
|
||||
|
||||
[node name="LodBox" type="SpinBox" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
max_value = 8.0
|
||||
value = 4.0
|
||||
|
||||
[node name="DescriptionLabel" type="Label" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
autowrap_mode = 2
|
||||
385
addons/terrain_3d/editor/components/baker.gd
Normal file
385
addons/terrain_3d/editor/components/baker.gd
Normal file
|
|
@ -0,0 +1,385 @@
|
|||
extends Node
|
||||
|
||||
const BakeLodDialog: PackedScene = preload("res://addons/terrain_3d/editor/components/bake_lod_dialog.tscn")
|
||||
const BAKE_MESH_DESCRIPTION: String = "This will create a child MeshInstance3D. LOD4+ is recommended. LOD0 is slow and dense with vertices every 1 unit. It is not an optimal mesh."
|
||||
const BAKE_OCCLUDER_DESCRIPTION: String = "This will create a child OccluderInstance3D. LOD4+ is recommended and will take 5+ seconds per region to generate. LOD0 is unnecessarily dense and slow."
|
||||
const SET_UP_NAVIGATION_DESCRIPTION: String = "This operation will:
|
||||
|
||||
- Create a NavigationRegion3D node,
|
||||
- Assign it a blank NavigationMesh resource,
|
||||
- Move the Terrain3D node to be a child of the new node,
|
||||
- And bake the nav mesh.
|
||||
|
||||
Once setup is complete, you can modify the settings on your nav mesh, and rebake
|
||||
without having to run through the setup again.
|
||||
|
||||
If preferred, this setup can be canceled and the steps performed manually. For
|
||||
the best results, adjust the settings on the NavigationMesh resource to match
|
||||
the settings of your navigation agents and collisions."
|
||||
|
||||
var plugin: EditorPlugin
|
||||
var bake_method: Callable
|
||||
var bake_lod_dialog: ConfirmationDialog
|
||||
var confirm_dialog: ConfirmationDialog
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
bake_lod_dialog = BakeLodDialog.instantiate()
|
||||
bake_lod_dialog.hide()
|
||||
bake_lod_dialog.confirmed.connect(func(): bake_method.call())
|
||||
bake_lod_dialog.set_unparent_when_invisible(true)
|
||||
|
||||
confirm_dialog = ConfirmationDialog.new()
|
||||
confirm_dialog.hide()
|
||||
confirm_dialog.confirmed.connect(func(): bake_method.call())
|
||||
confirm_dialog.set_unparent_when_invisible(true)
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
bake_lod_dialog.queue_free()
|
||||
confirm_dialog.queue_free()
|
||||
|
||||
|
||||
func bake_mesh_popup() -> void:
|
||||
if plugin.terrain:
|
||||
bake_method = _bake_mesh
|
||||
bake_lod_dialog.description = BAKE_MESH_DESCRIPTION
|
||||
plugin.get_editor_interface().popup_dialog_centered(bake_lod_dialog)
|
||||
|
||||
|
||||
func _bake_mesh() -> void:
|
||||
var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DStorage.HEIGHT_FILTER_NEAREST)
|
||||
if !mesh:
|
||||
push_error("Failed to bake mesh from Terrain3D")
|
||||
return
|
||||
|
||||
var undo: EditorUndoRedoManager = plugin.get_undo_redo()
|
||||
undo.create_action("Terrain3D Bake ArrayMesh")
|
||||
|
||||
var mesh_instance := plugin.terrain.get_node_or_null(^"MeshInstance3D") as MeshInstance3D
|
||||
if !mesh_instance:
|
||||
mesh_instance = MeshInstance3D.new()
|
||||
mesh_instance.name = &"MeshInstance3D"
|
||||
mesh_instance.set_skeleton_path(NodePath())
|
||||
mesh_instance.mesh = mesh
|
||||
|
||||
undo.add_do_method(plugin.terrain, &"add_child", mesh_instance, true)
|
||||
undo.add_undo_method(plugin.terrain, &"remove_child", mesh_instance)
|
||||
undo.add_do_property(mesh_instance, &"owner", plugin.terrain.owner)
|
||||
undo.add_do_reference(mesh_instance)
|
||||
|
||||
else:
|
||||
undo.add_do_property(mesh_instance, &"mesh", mesh)
|
||||
undo.add_undo_property(mesh_instance, &"mesh", mesh_instance.mesh)
|
||||
|
||||
if mesh_instance.mesh.resource_path:
|
||||
var path := mesh_instance.mesh.resource_path
|
||||
undo.add_do_method(mesh, &"take_over_path", path)
|
||||
undo.add_undo_method(mesh_instance.mesh, &"take_over_path", path)
|
||||
undo.add_do_method(ResourceSaver, &"save", mesh)
|
||||
undo.add_undo_method(ResourceSaver, &"save", mesh_instance.mesh)
|
||||
|
||||
undo.commit_action()
|
||||
|
||||
|
||||
func bake_occluder_popup() -> void:
|
||||
if plugin.terrain:
|
||||
bake_method = _bake_occluder
|
||||
bake_lod_dialog.description = BAKE_OCCLUDER_DESCRIPTION
|
||||
plugin.get_editor_interface().popup_dialog_centered(bake_lod_dialog)
|
||||
|
||||
|
||||
func _bake_occluder() -> void:
|
||||
var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DStorage.HEIGHT_FILTER_MINIMUM)
|
||||
if !mesh:
|
||||
push_error("Failed to bake mesh from Terrain3D")
|
||||
return
|
||||
assert(mesh.get_surface_count() == 1)
|
||||
|
||||
var undo: EditorUndoRedoManager = plugin.get_undo_redo()
|
||||
undo.create_action("Terrain3D Bake Occluder3D")
|
||||
|
||||
var occluder := ArrayOccluder3D.new()
|
||||
var arrays: Array = mesh.surface_get_arrays(0)
|
||||
assert(arrays.size() > Mesh.ARRAY_INDEX)
|
||||
assert(arrays[Mesh.ARRAY_INDEX] != null)
|
||||
occluder.set_arrays(arrays[Mesh.ARRAY_VERTEX], arrays[Mesh.ARRAY_INDEX])
|
||||
|
||||
var occluder_instance := plugin.terrain.get_node_or_null(^"OccluderInstance3D") as OccluderInstance3D
|
||||
if !occluder_instance:
|
||||
occluder_instance = OccluderInstance3D.new()
|
||||
occluder_instance.name = &"OccluderInstance3D"
|
||||
occluder_instance.occluder = occluder
|
||||
|
||||
undo.add_do_method(plugin.terrain, &"add_child", occluder_instance, true)
|
||||
undo.add_undo_method(plugin.terrain, &"remove_child", occluder_instance)
|
||||
undo.add_do_property(occluder_instance, &"owner", plugin.terrain.owner)
|
||||
undo.add_do_reference(occluder_instance)
|
||||
|
||||
else:
|
||||
undo.add_do_property(occluder_instance, &"occluder", occluder)
|
||||
undo.add_undo_property(occluder_instance, &"occluder", occluder_instance.occluder)
|
||||
|
||||
if occluder_instance.occluder.resource_path:
|
||||
var path := occluder_instance.occluder.resource_path
|
||||
undo.add_do_method(occluder, &"take_over_path", path)
|
||||
undo.add_undo_method(occluder_instance.occluder, &"take_over_path", path)
|
||||
undo.add_do_method(ResourceSaver, &"save", occluder)
|
||||
undo.add_undo_method(ResourceSaver, &"save", occluder_instance.occluder)
|
||||
|
||||
undo.commit_action()
|
||||
|
||||
|
||||
func find_nav_region_terrains(p_nav_region: NavigationRegion3D) -> Array[Terrain3D]:
|
||||
var result: Array[Terrain3D] = []
|
||||
if not p_nav_region.navigation_mesh:
|
||||
return result
|
||||
|
||||
var source_mode: NavigationMesh.SourceGeometryMode
|
||||
source_mode = p_nav_region.navigation_mesh.geometry_source_geometry_mode
|
||||
if source_mode == NavigationMesh.SOURCE_GEOMETRY_ROOT_NODE_CHILDREN:
|
||||
result.append_array(p_nav_region.find_children("", "Terrain3D", true, true))
|
||||
return result
|
||||
|
||||
var group_nodes: Array = p_nav_region.get_tree().get_nodes_in_group(p_nav_region.navigation_mesh.geometry_source_group_name)
|
||||
for node in group_nodes:
|
||||
if node is Terrain3D:
|
||||
result.push_back(node)
|
||||
if source_mode == NavigationMesh.SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
|
||||
result.append_array(node.find_children("", "Terrain3D", true, true))
|
||||
|
||||
return result
|
||||
|
||||
|
||||
func find_terrain_nav_regions(p_terrain: Terrain3D) -> Array[NavigationRegion3D]:
|
||||
var result: Array[NavigationRegion3D] = []
|
||||
var root: Node = plugin.get_editor_interface().get_edited_scene_root()
|
||||
if not root:
|
||||
return result
|
||||
for nav_region in root.find_children("", "NavigationRegion3D", true, true):
|
||||
if find_nav_region_terrains(nav_region).has(p_terrain):
|
||||
result.push_back(nav_region)
|
||||
return result
|
||||
|
||||
|
||||
func bake_nav_mesh() -> void:
|
||||
if plugin.nav_region:
|
||||
# A NavigationRegion3D is selected. We only need to bake that one navmesh.
|
||||
_bake_nav_region_nav_mesh(plugin.nav_region)
|
||||
print("Terrain3DNavigation: Finished baking 1 NavigationMesh.")
|
||||
|
||||
elif plugin.terrain:
|
||||
# A Terrain3D is selected. There are potentially multiple navmeshes to bake and we need to
|
||||
# find them all. (The multiple navmesh use-case is likely on very large scenes with lots of
|
||||
# geometry. Each navmesh in this case would define its own, non-overlapping, baking AABB, to
|
||||
# cut down on the amount of geometry to bake. In a large open-world RPG, for instance, there
|
||||
# could be a navmesh for each town.)
|
||||
var nav_regions: Array[NavigationRegion3D] = find_terrain_nav_regions(plugin.terrain)
|
||||
for nav_region in nav_regions:
|
||||
_bake_nav_region_nav_mesh(nav_region)
|
||||
print("Terrain3DNavigation: Finished baking %d NavigationMesh(es)." % nav_regions.size())
|
||||
|
||||
|
||||
func _bake_nav_region_nav_mesh(p_nav_region: NavigationRegion3D) -> void:
|
||||
var nav_mesh: NavigationMesh = p_nav_region.navigation_mesh
|
||||
assert(nav_mesh != null)
|
||||
|
||||
var source_geometry_data := NavigationMeshSourceGeometryData3D.new()
|
||||
NavigationMeshGenerator.parse_source_geometry_data(nav_mesh, source_geometry_data, p_nav_region)
|
||||
|
||||
for terrain in find_nav_region_terrains(p_nav_region):
|
||||
var aabb: AABB = nav_mesh.filter_baking_aabb
|
||||
aabb.position += nav_mesh.filter_baking_aabb_offset
|
||||
aabb = p_nav_region.global_transform * aabb
|
||||
var faces: PackedVector3Array = terrain.generate_nav_mesh_source_geometry(aabb)
|
||||
if not faces.is_empty():
|
||||
source_geometry_data.add_faces(faces, p_nav_region.global_transform.inverse())
|
||||
|
||||
NavigationMeshGenerator.bake_from_source_geometry_data(nav_mesh, source_geometry_data)
|
||||
|
||||
_postprocess_nav_mesh(nav_mesh)
|
||||
|
||||
# Assign null first to force the debug display to actually update:
|
||||
p_nav_region.set_navigation_mesh(null)
|
||||
p_nav_region.set_navigation_mesh(nav_mesh)
|
||||
|
||||
# Trigger save to disk if it is saved as an external file
|
||||
if not nav_mesh.get_path().is_empty():
|
||||
ResourceSaver.save(nav_mesh, nav_mesh.get_path(), ResourceSaver.FLAG_COMPRESS)
|
||||
|
||||
# Let other editor plugins and tool scripts know the nav mesh was just baked:
|
||||
p_nav_region.bake_finished.emit()
|
||||
|
||||
|
||||
func _postprocess_nav_mesh(p_nav_mesh: NavigationMesh) -> void:
|
||||
# Post-process the nav mesh to work around Godot issue #85548
|
||||
|
||||
# Round all the vertices in the nav_mesh to the nearest cell_size/cell_height so that it doesn't
|
||||
# contain any edges shorter than cell_size/cell_height (one cause of #85548).
|
||||
var vertices: PackedVector3Array = _postprocess_nav_mesh_round_vertices(p_nav_mesh)
|
||||
|
||||
# Rounding vertices can collapse some edges to 0 length. We remove these edges, and any polygons
|
||||
# that have been reduced to 0 area.
|
||||
var polygons: Array[PackedInt32Array] = _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh, vertices)
|
||||
|
||||
# Another cause of #85548 is baking producing overlapping polygons. We remove these.
|
||||
_postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh, vertices, polygons)
|
||||
|
||||
p_nav_mesh.clear_polygons()
|
||||
p_nav_mesh.set_vertices(vertices)
|
||||
for polygon in polygons:
|
||||
p_nav_mesh.add_polygon(polygon)
|
||||
|
||||
|
||||
func _postprocess_nav_mesh_round_vertices(p_nav_mesh: NavigationMesh) -> PackedVector3Array:
|
||||
assert(p_nav_mesh != null)
|
||||
assert(p_nav_mesh.cell_size > 0.0)
|
||||
assert(p_nav_mesh.cell_height > 0.0)
|
||||
|
||||
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
|
||||
|
||||
# Round a little harder to avoid rounding errors with non-power-of-two cell_size/cell_height
|
||||
# causing the navigation map to put two non-matching edges in the same cell:
|
||||
var round_factor := cell_size * 1.001
|
||||
|
||||
var vertices: PackedVector3Array = p_nav_mesh.get_vertices()
|
||||
for i in range(vertices.size()):
|
||||
vertices[i] = (vertices[i] / round_factor).floor() * round_factor
|
||||
return vertices
|
||||
|
||||
|
||||
func _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array) -> Array[PackedInt32Array]:
|
||||
var polygons: Array[PackedInt32Array] = []
|
||||
|
||||
for i in range(p_nav_mesh.get_polygon_count()):
|
||||
var old_polygon: PackedInt32Array = p_nav_mesh.get_polygon(i)
|
||||
var new_polygon: PackedInt32Array = []
|
||||
|
||||
# Remove duplicate vertices (introduced by rounding) from the polygon:
|
||||
var polygon_vertices: PackedVector3Array = []
|
||||
for index in old_polygon:
|
||||
var vertex: Vector3 = p_vertices[index]
|
||||
if polygon_vertices.has(vertex):
|
||||
continue
|
||||
polygon_vertices.push_back(vertex)
|
||||
new_polygon.push_back(index)
|
||||
|
||||
# If we removed some vertices, we might be able to remove the polygon too:
|
||||
if new_polygon.size() <= 2:
|
||||
continue
|
||||
polygons.push_back(new_polygon)
|
||||
|
||||
return polygons
|
||||
|
||||
|
||||
func _postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array, p_polygons: Array[PackedInt32Array]) -> void:
|
||||
# Occasionally, a baked nav mesh comes out with overlapping polygons:
|
||||
# https://github.com/godotengine/godot/issues/85548#issuecomment-1839341071
|
||||
# Until the bug is fixed in the engine, this function attempts to detect and remove overlapping
|
||||
# polygons.
|
||||
|
||||
# This function has to make a choice of which polygon to remove when an overlap is detected,
|
||||
# because in this case the nav mesh is ambiguous. To do this it uses a heuristic:
|
||||
# (1) an 'overlap' is defined as an edge that is shared by 3 or more polygons.
|
||||
# (2) a 'bad polygon' is defined as a polygon that contains 2 or more 'overlaps'.
|
||||
# The function removes the 'bad polygons', which in practice seems to be enough to remove all
|
||||
# overlaps without creating holes in the nav mesh.
|
||||
|
||||
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
|
||||
|
||||
# `edges` is going to map edges (vertex pairs) to arrays of polygons that contain that edge.
|
||||
var edges: Dictionary = {}
|
||||
|
||||
for polygon_index in range(p_polygons.size()):
|
||||
var polygon: PackedInt32Array = p_polygons[polygon_index]
|
||||
for j in range(polygon.size()):
|
||||
var vertex: Vector3 = p_vertices[polygon[j]]
|
||||
var next_vertex: Vector3 = p_vertices[polygon[(j + 1) % polygon.size()]]
|
||||
|
||||
# edge_key is a key we can use in the edges dictionary that uniquely identifies the
|
||||
# edge. We use cell coordinates here (Vector3i) because with a non-power-of-two
|
||||
# cell_size, rounding errors can cause Vector3 vertices to not be equal.
|
||||
# Array.sort IS defined for vector types - see the Godot docs. It's necessary here
|
||||
# because polygons that share an edge can have their vertices in a different order.
|
||||
var edge_key: Array = [Vector3i(vertex / cell_size), Vector3i(next_vertex / cell_size)]
|
||||
edge_key.sort()
|
||||
|
||||
if !edges.has(edge_key):
|
||||
edges[edge_key] = []
|
||||
edges[edge_key].push_back(polygon_index)
|
||||
|
||||
var overlap_count: Dictionary = {}
|
||||
for connections in edges.values():
|
||||
if connections.size() <= 2:
|
||||
continue
|
||||
for polygon_index in connections:
|
||||
overlap_count[polygon_index] = overlap_count.get(polygon_index, 0) + 1
|
||||
|
||||
var bad_polygons: Array = []
|
||||
for polygon_index in overlap_count.keys():
|
||||
if overlap_count[polygon_index] >= 2:
|
||||
bad_polygons.push_back(polygon_index)
|
||||
|
||||
bad_polygons.sort()
|
||||
for i in range(bad_polygons.size() - 1, -1, -1):
|
||||
p_polygons.remove_at(bad_polygons[i])
|
||||
|
||||
|
||||
func set_up_navigation_popup() -> void:
|
||||
if plugin.terrain:
|
||||
bake_method = _set_up_navigation
|
||||
confirm_dialog.dialog_text = SET_UP_NAVIGATION_DESCRIPTION
|
||||
plugin.get_editor_interface().popup_dialog_centered(confirm_dialog)
|
||||
|
||||
|
||||
func _set_up_navigation() -> void:
|
||||
assert(plugin.terrain)
|
||||
var terrain: Terrain3D = plugin.terrain
|
||||
|
||||
var nav_region := NavigationRegion3D.new()
|
||||
nav_region.name = &"NavigationRegion3D"
|
||||
nav_region.navigation_mesh = NavigationMesh.new()
|
||||
|
||||
var undo_redo: EditorUndoRedoManager = plugin.get_undo_redo()
|
||||
|
||||
undo_redo.create_action("Terrain3D Set up Navigation")
|
||||
undo_redo.add_do_method(self, &"_do_set_up_navigation", nav_region, terrain)
|
||||
undo_redo.add_undo_method(self, &"_undo_set_up_navigation", nav_region, terrain)
|
||||
undo_redo.add_do_reference(nav_region)
|
||||
undo_redo.commit_action()
|
||||
|
||||
plugin.get_editor_interface().inspect_object(nav_region)
|
||||
assert(plugin.nav_region == nav_region)
|
||||
|
||||
bake_nav_mesh()
|
||||
|
||||
|
||||
func _do_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
|
||||
var parent: Node = p_terrain.get_parent()
|
||||
var index: int = p_terrain.get_index()
|
||||
var t_owner: Node = p_terrain.owner
|
||||
|
||||
parent.remove_child(p_terrain)
|
||||
p_nav_region.add_child(p_terrain)
|
||||
|
||||
parent.add_child(p_nav_region, true)
|
||||
parent.move_child(p_nav_region, index)
|
||||
|
||||
p_nav_region.owner = t_owner
|
||||
p_terrain.owner = t_owner
|
||||
|
||||
|
||||
func _undo_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
|
||||
assert(p_terrain.get_parent() == p_nav_region)
|
||||
|
||||
var parent: Node = p_nav_region.get_parent()
|
||||
var index: int = p_nav_region.get_index()
|
||||
var t_owner: Node = p_nav_region.get_owner()
|
||||
|
||||
parent.remove_child(p_nav_region)
|
||||
p_nav_region.remove_child(p_terrain)
|
||||
|
||||
parent.add_child(p_terrain, true)
|
||||
parent.move_child(p_terrain, index)
|
||||
|
||||
p_terrain.owner = t_owner
|
||||
212
addons/terrain_3d/editor/components/channel_packer.gd
Normal file
212
addons/terrain_3d/editor/components/channel_packer.gd
Normal file
|
|
@ -0,0 +1,212 @@
|
|||
extends Object
|
||||
|
||||
const WINDOW_SCENE: String = "res://addons/terrain_3d/editor/components/channel_packer.tscn"
|
||||
const TEMPLATE_PATH: String = "res://addons/terrain_3d/editor/components/channel_packer_import_template.txt"
|
||||
|
||||
enum {
|
||||
IMAGE_ALBEDO,
|
||||
IMAGE_HEIGHT,
|
||||
IMAGE_NORMAL,
|
||||
IMAGE_ROUGHNESS,
|
||||
}
|
||||
|
||||
var plugin: EditorPlugin
|
||||
var editor_interface: EditorInterface
|
||||
var dialog: AcceptDialog
|
||||
var save_file_dialog: FileDialog
|
||||
var open_file_dialog: FileDialog
|
||||
var invert_green_checkbox: CheckBox
|
||||
var last_opened_directory: String
|
||||
var last_saved_directory: String
|
||||
var packing_albedo: bool = false
|
||||
var queue_pack_normal_roughness: bool = false
|
||||
var images: Array[Image] = [null, null, null, null]
|
||||
var status_label: Label
|
||||
var no_op: Callable = func(): pass
|
||||
var last_file_selected_fn: Callable = no_op
|
||||
|
||||
|
||||
func pack_textures_popup() -> void:
|
||||
if dialog != null:
|
||||
print("Terrain3DChannelPacker: Cannot open pack tool, dialog already open.")
|
||||
return
|
||||
|
||||
dialog = (load(WINDOW_SCENE) as PackedScene).instantiate()
|
||||
dialog.confirmed.connect(_on_close_requested)
|
||||
dialog.canceled.connect(_on_close_requested)
|
||||
status_label = dialog.find_child("StatusLabel")
|
||||
invert_green_checkbox = dialog.find_child("InvertGreenChannelCheckBox")
|
||||
|
||||
editor_interface = plugin.get_editor_interface()
|
||||
_init_file_dialogs()
|
||||
editor_interface.popup_dialog_centered(dialog)
|
||||
|
||||
_init_texture_picker(dialog.find_child("AlbedoVBox"), IMAGE_ALBEDO)
|
||||
_init_texture_picker(dialog.find_child("HeightVBox"), IMAGE_HEIGHT)
|
||||
_init_texture_picker(dialog.find_child("NormalVBox"), IMAGE_NORMAL)
|
||||
_init_texture_picker(dialog.find_child("RoughnessVBox"), IMAGE_ROUGHNESS)
|
||||
var pack_button_path: String = "Panel/MarginContainer/VBoxContainer/PackButton"
|
||||
(dialog.get_node(pack_button_path) as Button).pressed.connect(_on_pack_button_pressed)
|
||||
|
||||
|
||||
func _on_close_requested() -> void:
|
||||
last_file_selected_fn = no_op
|
||||
images = [null, null, null, null]
|
||||
dialog.queue_free()
|
||||
dialog = null
|
||||
|
||||
|
||||
func _init_file_dialogs() -> void:
|
||||
save_file_dialog = FileDialog.new()
|
||||
save_file_dialog.set_filters(PackedStringArray(["*.png"]))
|
||||
save_file_dialog.set_file_mode(FileDialog.FILE_MODE_SAVE_FILE)
|
||||
save_file_dialog.access = FileDialog.ACCESS_FILESYSTEM
|
||||
save_file_dialog.file_selected.connect(_on_save_file_selected)
|
||||
|
||||
open_file_dialog = FileDialog.new()
|
||||
open_file_dialog.set_filters(PackedStringArray(["*.png", "*.bmp", "*.exr", "*.hdr", "*.jpg", "*.jpeg", "*.tga", "*.svg", "*.webp", ".ktx"]))
|
||||
open_file_dialog.set_file_mode(FileDialog.FILE_MODE_OPEN_FILE)
|
||||
open_file_dialog.access = FileDialog.ACCESS_FILESYSTEM
|
||||
|
||||
dialog.add_child(save_file_dialog)
|
||||
dialog.add_child(open_file_dialog)
|
||||
|
||||
|
||||
func _init_texture_picker(p_parent: Node, p_image_index: int) -> void:
|
||||
var line_edit: LineEdit = p_parent.find_child("LineEdit")
|
||||
var file_pick_button: Button = p_parent.find_child("PickButton")
|
||||
var clear_button: Button = p_parent.find_child("ClearButton")
|
||||
var texture_rect: TextureRect = p_parent.find_child("TextureRect")
|
||||
var texture_button: Button = p_parent.find_child("TextureButton")
|
||||
|
||||
var open_fn: Callable = func() -> void:
|
||||
open_file_dialog.current_path = last_opened_directory
|
||||
if last_file_selected_fn != no_op:
|
||||
open_file_dialog.file_selected.disconnect(last_file_selected_fn)
|
||||
last_file_selected_fn = func(path: String) -> void:
|
||||
line_edit.text = path
|
||||
line_edit.caret_column = path.length()
|
||||
last_opened_directory = path.get_base_dir() + "/"
|
||||
var image: Image = Image.new()
|
||||
var code: int = image.load(path)
|
||||
if code != OK:
|
||||
_show_error("Failed to load texture '" + path + "'")
|
||||
texture_rect.texture = null
|
||||
images[p_image_index] = null
|
||||
else:
|
||||
_show_success("Loaded texture '" + path + "'")
|
||||
texture_rect.texture = ImageTexture.create_from_image(image)
|
||||
images[p_image_index] = image
|
||||
open_file_dialog.file_selected.connect(last_file_selected_fn)
|
||||
open_file_dialog.popup_centered_ratio()
|
||||
|
||||
var clear_fn: Callable = func() -> void:
|
||||
line_edit.text = ""
|
||||
texture_rect.texture = null
|
||||
images[p_image_index] = null
|
||||
|
||||
# allow user to edit textbox and press enter because Godot's file picker doesn't work 100% of the time
|
||||
var line_edit_submit_fn: Callable = func(path: String) -> void:
|
||||
var image: Image = Image.new()
|
||||
var code: int = image.load(path)
|
||||
if code != OK:
|
||||
_show_error("Failed to load texture '" + path + "'")
|
||||
texture_rect.texture = null
|
||||
images[p_image_index] = null
|
||||
else:
|
||||
texture_rect.texture = ImageTexture.create_from_image(image)
|
||||
images[p_image_index] = image
|
||||
|
||||
line_edit.text_submitted.connect(line_edit_submit_fn)
|
||||
file_pick_button.pressed.connect(open_fn)
|
||||
texture_button.pressed.connect(open_fn)
|
||||
clear_button.pressed.connect(clear_fn)
|
||||
_set_button_icon(file_pick_button, "Folder")
|
||||
_set_button_icon(clear_button, "Remove")
|
||||
|
||||
|
||||
func _set_button_icon(p_button: Button, p_icon_name: String) -> void:
|
||||
var editor_base: Control = editor_interface.get_base_control()
|
||||
var icon: Texture2D = editor_base.get_theme_icon(p_icon_name, "EditorIcons")
|
||||
p_button.icon = icon
|
||||
|
||||
|
||||
func _show_error(p_text: String) -> void:
|
||||
push_error("Terrain3DChannelPacker: " + p_text)
|
||||
status_label.text = p_text
|
||||
status_label.add_theme_color_override("font_color", Color(0.9, 0, 0))
|
||||
|
||||
|
||||
func _show_success(p_text: String) -> void:
|
||||
print("Terrain3DChannelPacker: " + p_text)
|
||||
status_label.text = p_text
|
||||
status_label.add_theme_color_override("font_color", Color(0, 0.82, 0.14))
|
||||
|
||||
|
||||
func _create_import_file(png_path: String) -> void:
|
||||
var dst_import_path: String = png_path + ".import"
|
||||
|
||||
var file: FileAccess = FileAccess.open(TEMPLATE_PATH, FileAccess.READ)
|
||||
var template_content: String = file.get_as_text()
|
||||
file.close()
|
||||
|
||||
var import_content: String = template_content.replace("$SOURCE_FILE", png_path)
|
||||
file = FileAccess.open(dst_import_path, FileAccess.WRITE)
|
||||
file.store_string(import_content)
|
||||
file.close()
|
||||
|
||||
|
||||
func _on_pack_button_pressed() -> void:
|
||||
packing_albedo = images[IMAGE_ALBEDO] != null and images[IMAGE_HEIGHT] != null
|
||||
var packing_normal_roughness: bool = images[IMAGE_NORMAL] != null and images[IMAGE_ROUGHNESS] != null
|
||||
|
||||
if not packing_albedo and not packing_normal_roughness:
|
||||
_show_error("Please select an albedo and height texture or a normal and roughness texture.")
|
||||
return
|
||||
|
||||
if packing_albedo:
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_albedo_height"
|
||||
save_file_dialog.title = "Save Packed Albedo/Height Texture"
|
||||
save_file_dialog.popup_centered_ratio()
|
||||
if packing_normal_roughness:
|
||||
queue_pack_normal_roughness = true
|
||||
return
|
||||
if packing_normal_roughness:
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
|
||||
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
|
||||
save_file_dialog.popup_centered_ratio()
|
||||
|
||||
|
||||
func _on_save_file_selected(p_dst_path) -> void:
|
||||
last_saved_directory = p_dst_path.get_base_dir() + "/"
|
||||
if packing_albedo:
|
||||
_pack_textures(images[IMAGE_ALBEDO], images[IMAGE_HEIGHT], p_dst_path, false)
|
||||
else:
|
||||
_pack_textures(images[IMAGE_NORMAL], images[IMAGE_ROUGHNESS], p_dst_path, invert_green_checkbox.button_pressed)
|
||||
|
||||
if queue_pack_normal_roughness:
|
||||
queue_pack_normal_roughness = false
|
||||
packing_albedo = false
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
|
||||
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
|
||||
save_file_dialog.call_deferred("popup_centered_ratio")
|
||||
|
||||
|
||||
func _pack_textures(p_rgb_image: Image, p_a_image: Image, p_dst_path: String, p_invert_green: bool) -> void:
|
||||
if p_rgb_image and p_a_image:
|
||||
if p_rgb_image.get_size() != p_a_image.get_size():
|
||||
_show_error("Textures must be the same size.")
|
||||
return
|
||||
|
||||
var output_image: Image = Terrain3D.pack_image(p_rgb_image, p_a_image, p_invert_green)
|
||||
|
||||
if not output_image:
|
||||
_show_error("Failed to pack textures.")
|
||||
return
|
||||
|
||||
output_image.save_png(p_dst_path)
|
||||
editor_interface.get_resource_filesystem().scan_sources()
|
||||
_create_import_file(p_dst_path)
|
||||
_show_success("Packed to " + p_dst_path + ".")
|
||||
else:
|
||||
_show_error("Failed to load one or more textures.")
|
||||
359
addons/terrain_3d/editor/components/channel_packer.tscn
Normal file
359
addons/terrain_3d/editor/components/channel_packer.tscn
Normal file
|
|
@ -0,0 +1,359 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://nud6dwjcnj5v"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ysabf"]
|
||||
bg_color = Color(0.211765, 0.239216, 0.290196, 1)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lcvna"]
|
||||
bg_color = Color(0.168627, 0.211765, 0.266667, 1)
|
||||
border_width_left = 3
|
||||
border_width_top = 3
|
||||
border_width_right = 3
|
||||
border_width_bottom = 3
|
||||
border_color = Color(0.270588, 0.435294, 0.580392, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cb0xf"]
|
||||
bg_color = Color(0.137255, 0.137255, 0.137255, 1)
|
||||
draw_center = false
|
||||
border_width_left = 3
|
||||
border_width_top = 3
|
||||
border_width_right = 3
|
||||
border_width_bottom = 3
|
||||
border_color = Color(0.784314, 0.784314, 0.784314, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7qdas"]
|
||||
|
||||
[node name="AcceptDialog" type="AcceptDialog"]
|
||||
title = "Terrain3D Channel Packer"
|
||||
initial_position = 1
|
||||
size = Vector2i(660, 900)
|
||||
visible = true
|
||||
ok_button_text = "Close"
|
||||
|
||||
[node name="Panel" type="Panel" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 8.0
|
||||
offset_top = 8.0
|
||||
offset_right = -8.0
|
||||
offset_bottom = -49.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_ysabf")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 4.0
|
||||
offset_top = 4.0
|
||||
offset_right = -1.0
|
||||
offset_bottom = -53.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 5
|
||||
theme_override_constants/margin_top = 5
|
||||
theme_override_constants/margin_right = 5
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="AlbedoHeightPanel" type="Panel" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 250)
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 10
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_right = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="AlbedoVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="AlbedoLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
text = "Albedo texture"
|
||||
|
||||
[node name="AlbedoHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="HeightVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="HeightLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
text = "Height texture"
|
||||
|
||||
[node name="HeightHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="NormalRoughnessPanel" type="Panel" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 280)
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 10
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_right = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="NormalVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="NormalLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
text = "Normal texture"
|
||||
|
||||
[node name="NormalHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="InvertGreenChannelCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
text = "Convert DirectX to OpenGL"
|
||||
|
||||
[node name="RoughnessVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="RoughnessLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
text = "Roughness texture"
|
||||
|
||||
[node name="RoughnessHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="NormalRoughnessHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="PackButton" type="Button" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Pack textures as..."
|
||||
|
||||
[node name="StatusLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 10)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
text = "Use this to create a packed Albedo + Height texture and/or a packed Normal + Roughness texture.
|
||||
|
||||
You can then use these textures with Terrain3D."
|
||||
autowrap_mode = 2
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="$SOURCE_FILE"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=2
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
extends "res://addons/terrain_3d/editor/components/operation_builder.gd"
|
||||
|
||||
|
||||
const PointPicker: Script = preload("res://addons/terrain_3d/editor/components/point_picker.gd")
|
||||
|
||||
|
||||
func _get_point_picker() -> PointPicker:
|
||||
return tool_settings.settings["gradient_points"]
|
||||
|
||||
|
||||
func _get_brush_size() -> float:
|
||||
return tool_settings.get_setting("size")
|
||||
|
||||
|
||||
func _is_drawable() -> bool:
|
||||
return tool_settings.get_setting("drawable")
|
||||
|
||||
|
||||
func is_picking() -> bool:
|
||||
return not _get_point_picker().all_points_selected()
|
||||
|
||||
|
||||
func pick(p_global_position: Vector3, p_terrain: Terrain3D) -> void:
|
||||
if not _get_point_picker().all_points_selected():
|
||||
_get_point_picker().add_point(p_global_position)
|
||||
|
||||
|
||||
func is_ready() -> bool:
|
||||
return _get_point_picker().all_points_selected() and not _is_drawable()
|
||||
|
||||
|
||||
func apply_operation(p_editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float) -> void:
|
||||
var points: PackedVector3Array = _get_point_picker().get_points()
|
||||
assert(points.size() == 2)
|
||||
assert(not _is_drawable())
|
||||
|
||||
var brush_size: float = _get_brush_size()
|
||||
assert(brush_size > 0.0)
|
||||
|
||||
var start: Vector3 = points[0]
|
||||
var end: Vector3 = points[1]
|
||||
|
||||
p_editor.start_operation(start)
|
||||
|
||||
var dir: Vector3 = (end - start).normalized()
|
||||
|
||||
var pos: Vector3 = start
|
||||
while dir.dot(end - pos) > 0.0:
|
||||
p_editor.operate(pos, p_camera_direction)
|
||||
pos += dir * brush_size * 0.2
|
||||
|
||||
p_editor.stop_operation()
|
||||
|
||||
_get_point_picker().clear()
|
||||
|
||||
23
addons/terrain_3d/editor/components/operation_builder.gd
Normal file
23
addons/terrain_3d/editor/components/operation_builder.gd
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
extends RefCounted
|
||||
|
||||
|
||||
const ToolSettings: Script = preload("res://addons/terrain_3d/editor/components/tool_settings.gd")
|
||||
|
||||
|
||||
var tool_settings: ToolSettings
|
||||
|
||||
|
||||
func is_picking() -> bool:
|
||||
return false
|
||||
|
||||
|
||||
func pick(p_global_position: Vector3, p_terrain: Terrain3D) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func is_ready() -> bool:
|
||||
return false
|
||||
|
||||
|
||||
func apply_operation(editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float) -> void:
|
||||
pass
|
||||
91
addons/terrain_3d/editor/components/point_picker.gd
Normal file
91
addons/terrain_3d/editor/components/point_picker.gd
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
extends HBoxContainer
|
||||
|
||||
|
||||
signal pressed
|
||||
signal value_changed
|
||||
|
||||
|
||||
const ICON_PICKER: String = "res://addons/terrain_3d/icons/icon_picker.svg"
|
||||
const ICON_PICKER_CHECKED: String = "res://addons/terrain_3d/icons/icon_picker_checked.svg"
|
||||
const MAX_POINTS: int = 2
|
||||
|
||||
|
||||
var icon_picker: Texture2D
|
||||
var icon_picker_checked: Texture2D
|
||||
var points: PackedVector3Array
|
||||
var picking_index: int = -1
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
icon_picker = load(ICON_PICKER)
|
||||
icon_picker_checked = load(ICON_PICKER_CHECKED)
|
||||
|
||||
var label := Label.new()
|
||||
label.text = "Points:"
|
||||
add_child(label)
|
||||
|
||||
points.resize(MAX_POINTS)
|
||||
|
||||
for i in range(MAX_POINTS):
|
||||
var button := Button.new()
|
||||
button.icon = icon_picker
|
||||
button.tooltip_text = "Pick point on the Terrain"
|
||||
button.set_meta(&"point_index", i)
|
||||
button.pressed.connect(_on_button_pressed.bind(i))
|
||||
add_child(button)
|
||||
|
||||
_update_buttons()
|
||||
|
||||
|
||||
func _on_button_pressed(button_index: int) -> void:
|
||||
points[button_index] = Vector3.ZERO
|
||||
picking_index = button_index
|
||||
_update_buttons()
|
||||
pressed.emit()
|
||||
|
||||
|
||||
func _update_buttons() -> void:
|
||||
for child in get_children():
|
||||
if child is Button:
|
||||
_update_button(child)
|
||||
|
||||
|
||||
func _update_button(button: Button) -> void:
|
||||
var index: int = button.get_meta(&"point_index")
|
||||
|
||||
if points[index] != Vector3.ZERO:
|
||||
button.icon = icon_picker_checked
|
||||
else:
|
||||
button.icon = icon_picker
|
||||
|
||||
|
||||
func clear() -> void:
|
||||
points.fill(Vector3.ZERO)
|
||||
_update_buttons()
|
||||
value_changed.emit()
|
||||
|
||||
|
||||
func all_points_selected() -> bool:
|
||||
return points.count(Vector3.ZERO) == 0
|
||||
|
||||
|
||||
func add_point(p_value: Vector3) -> void:
|
||||
if points.has(p_value):
|
||||
return
|
||||
|
||||
# If manually selecting a point individually
|
||||
if picking_index != -1:
|
||||
points[picking_index] = p_value
|
||||
picking_index = -1
|
||||
else:
|
||||
# Else picking a sequence of points (non-drawable)
|
||||
for i in range(MAX_POINTS):
|
||||
if points[i] == Vector3.ZERO:
|
||||
points[i] = p_value
|
||||
break
|
||||
_update_buttons()
|
||||
value_changed.emit()
|
||||
|
||||
|
||||
func get_points() -> PackedVector3Array:
|
||||
return points
|
||||
66
addons/terrain_3d/editor/components/region_gizmo.gd
Normal file
66
addons/terrain_3d/editor/components/region_gizmo.gd
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
extends EditorNode3DGizmo
|
||||
|
||||
var material: StandardMaterial3D
|
||||
var selection_material: StandardMaterial3D
|
||||
var region_position: Vector2
|
||||
var region_size: float
|
||||
var grid: Array[Vector2i]
|
||||
var use_secondary_color: bool = false
|
||||
var show_rect: bool = true
|
||||
|
||||
var main_color: Color = Color.GREEN_YELLOW
|
||||
var secondary_color: Color = Color.RED
|
||||
var grid_color: Color = Color.WHITE
|
||||
var border_color: Color = Color.BLUE
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
material = StandardMaterial3D.new()
|
||||
material.set_flag(BaseMaterial3D.FLAG_DISABLE_DEPTH_TEST, true)
|
||||
material.set_flag(BaseMaterial3D.FLAG_ALBEDO_FROM_VERTEX_COLOR, true)
|
||||
material.set_shading_mode(BaseMaterial3D.SHADING_MODE_UNSHADED)
|
||||
material.set_albedo(Color.WHITE)
|
||||
|
||||
selection_material = material.duplicate()
|
||||
selection_material.set_render_priority(0)
|
||||
|
||||
|
||||
func _redraw() -> void:
|
||||
clear()
|
||||
|
||||
var rect_position = region_position * region_size
|
||||
|
||||
if show_rect:
|
||||
var modulate: Color = main_color if !use_secondary_color else secondary_color
|
||||
if abs(region_position.x) > 8 or abs(region_position.y) > 8:
|
||||
modulate = Color.GRAY
|
||||
draw_rect(Vector2(region_size,region_size)*.5 + rect_position, region_size, selection_material, modulate)
|
||||
|
||||
for pos in grid:
|
||||
var grid_tile_position = Vector2(pos) * region_size
|
||||
if show_rect and grid_tile_position == rect_position:
|
||||
# Skip this one, otherwise focused region borders are not always visible due to draw order
|
||||
continue
|
||||
|
||||
draw_rect(Vector2(region_size,region_size)*.5 + grid_tile_position, region_size, material, grid_color)
|
||||
|
||||
draw_rect(Vector2.ZERO, region_size * 16.0, material, border_color)
|
||||
|
||||
|
||||
func draw_rect(p_pos: Vector2, p_size: float, p_material: StandardMaterial3D, p_modulate: Color) -> void:
|
||||
var lines: PackedVector3Array = [
|
||||
Vector3(-1, 0, -1),
|
||||
Vector3(-1, 0, 1),
|
||||
Vector3(1, 0, 1),
|
||||
Vector3(1, 0, -1),
|
||||
Vector3(-1, 0, 1),
|
||||
Vector3(1, 0, 1),
|
||||
Vector3(1, 0, -1),
|
||||
Vector3(-1, 0, -1),
|
||||
]
|
||||
|
||||
for i in lines.size():
|
||||
lines[i] = ((lines[i] / 2.0) * p_size) + Vector3(p_pos.x, 0, p_pos.y)
|
||||
|
||||
add_lines(lines, p_material, false, p_modulate)
|
||||
|
||||
71
addons/terrain_3d/editor/components/terrain_tools.gd
Normal file
71
addons/terrain_3d/editor/components/terrain_tools.gd
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
extends HBoxContainer
|
||||
|
||||
|
||||
const Baker: Script = preload("res://addons/terrain_3d/editor/components/baker.gd")
|
||||
const Packer: Script = preload("res://addons/terrain_3d/editor/components/channel_packer.gd")
|
||||
|
||||
var plugin: EditorPlugin
|
||||
var menu_button: MenuButton = MenuButton.new()
|
||||
var baker: Baker = Baker.new()
|
||||
var packer: Packer = Packer.new()
|
||||
|
||||
enum {
|
||||
MENU_BAKE_ARRAY_MESH,
|
||||
MENU_BAKE_OCCLUDER,
|
||||
MENU_BAKE_NAV_MESH,
|
||||
MENU_SEPARATOR,
|
||||
MENU_SET_UP_NAVIGATION,
|
||||
MENU_PACK_TEXTURES,
|
||||
}
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
baker.plugin = plugin
|
||||
packer.plugin = plugin
|
||||
|
||||
add_child(baker)
|
||||
|
||||
menu_button.text = "Terrain3D Tools"
|
||||
menu_button.get_popup().add_item("Bake ArrayMesh", MENU_BAKE_ARRAY_MESH)
|
||||
menu_button.get_popup().add_item("Bake Occluder3D", MENU_BAKE_OCCLUDER)
|
||||
menu_button.get_popup().add_item("Bake NavMesh", MENU_BAKE_NAV_MESH)
|
||||
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
|
||||
menu_button.get_popup().add_item("Set up Navigation", MENU_SET_UP_NAVIGATION)
|
||||
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
|
||||
menu_button.get_popup().add_item("Pack Textures", MENU_PACK_TEXTURES)
|
||||
|
||||
menu_button.get_popup().id_pressed.connect(_on_menu_pressed)
|
||||
menu_button.about_to_popup.connect(_on_menu_about_to_popup)
|
||||
add_child(menu_button)
|
||||
|
||||
|
||||
func _on_menu_pressed(p_id: int) -> void:
|
||||
match p_id:
|
||||
MENU_BAKE_ARRAY_MESH:
|
||||
baker.bake_mesh_popup()
|
||||
MENU_BAKE_OCCLUDER:
|
||||
baker.bake_occluder_popup()
|
||||
MENU_BAKE_NAV_MESH:
|
||||
baker.bake_nav_mesh()
|
||||
MENU_SET_UP_NAVIGATION:
|
||||
baker.set_up_navigation_popup()
|
||||
MENU_PACK_TEXTURES:
|
||||
packer.pack_textures_popup()
|
||||
|
||||
|
||||
func _on_menu_about_to_popup() -> void:
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_ARRAY_MESH, not plugin.terrain)
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_OCCLUDER, not plugin.terrain)
|
||||
menu_button.get_popup().set_item_disabled(MENU_PACK_TEXTURES, not plugin.terrain)
|
||||
|
||||
if plugin.terrain:
|
||||
var nav_regions: Array[NavigationRegion3D] = baker.find_terrain_nav_regions(plugin.terrain)
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, nav_regions.size() == 0)
|
||||
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, nav_regions.size() != 0)
|
||||
elif plugin.nav_region:
|
||||
var terrains: Array[Terrain3D] = baker.find_nav_region_terrains(plugin.nav_region)
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, terrains.size() == 0)
|
||||
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)
|
||||
else:
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, true)
|
||||
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)
|
||||
284
addons/terrain_3d/editor/components/texture_dock.gd
Normal file
284
addons/terrain_3d/editor/components/texture_dock.gd
Normal file
|
|
@ -0,0 +1,284 @@
|
|||
extends PanelContainer
|
||||
|
||||
|
||||
signal resource_changed(resource: Resource, index: int)
|
||||
signal resource_inspected(resource: Resource)
|
||||
signal resource_selected
|
||||
|
||||
var list: ListContainer
|
||||
var entries: Array[ListEntry]
|
||||
var selected_index: int = 0
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
list = ListContainer.new()
|
||||
|
||||
var root: VBoxContainer = VBoxContainer.new()
|
||||
var scroll: ScrollContainer = ScrollContainer.new()
|
||||
var label: Label = Label.new()
|
||||
|
||||
label.set_text("Textures")
|
||||
label.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
|
||||
label.set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER)
|
||||
scroll.set_v_size_flags(SIZE_EXPAND_FILL)
|
||||
scroll.set_h_size_flags(SIZE_EXPAND_FILL)
|
||||
list.set_v_size_flags(SIZE_EXPAND_FILL)
|
||||
list.set_h_size_flags(SIZE_EXPAND_FILL)
|
||||
|
||||
scroll.add_child(list)
|
||||
root.add_child(label)
|
||||
root.add_child(scroll)
|
||||
add_child(root)
|
||||
|
||||
set_custom_minimum_size(Vector2(256, 448))
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
get_child(0).get_child(0).set("theme_override_styles/normal", get_theme_stylebox("bg", "EditorInspectorCategory"))
|
||||
get_child(0).get_child(0).set("theme_override_fonts/font", get_theme_font("bold", "EditorFonts"))
|
||||
get_child(0).get_child(0).set("theme_override_font_sizes/font_size",get_theme_font_size("bold_size", "EditorFonts"))
|
||||
set("theme_override_styles/panel", get_theme_stylebox("panel", "Panel"))
|
||||
|
||||
|
||||
func clear() -> void:
|
||||
for i in entries:
|
||||
i.get_parent().remove_child(i)
|
||||
i.queue_free()
|
||||
entries.clear()
|
||||
|
||||
|
||||
func add_item(p_resource: Resource = null) -> void:
|
||||
var entry: ListEntry = ListEntry.new()
|
||||
var index: int = entries.size()
|
||||
|
||||
entry.set_edited_resource(p_resource)
|
||||
entry.selected.connect(set_selected_index.bind(index))
|
||||
entry.inspected.connect(notify_resource_inspected)
|
||||
entry.changed.connect(notify_resource_changed.bind(index))
|
||||
|
||||
if p_resource:
|
||||
entry.set_selected(index == selected_index)
|
||||
if not p_resource.id_changed.is_connected(set_selected_after_swap):
|
||||
p_resource.id_changed.connect(set_selected_after_swap)
|
||||
|
||||
list.add_child(entry)
|
||||
entries.push_back(entry)
|
||||
|
||||
|
||||
func set_selected_after_swap(p_old_index: int, p_new_index: int) -> void:
|
||||
set_selected_index(clamp(p_new_index, 0, entries.size() - 2))
|
||||
|
||||
|
||||
func set_selected_index(p_index: int) -> void:
|
||||
selected_index = p_index
|
||||
emit_signal("resource_selected")
|
||||
|
||||
for i in entries.size():
|
||||
var entry: ListEntry = entries[i]
|
||||
entry.set_selected(i == selected_index)
|
||||
|
||||
|
||||
func get_selected_index() -> int:
|
||||
return selected_index
|
||||
|
||||
|
||||
func notify_resource_inspected(p_resource: Resource) -> void:
|
||||
emit_signal("resource_inspected", p_resource)
|
||||
|
||||
|
||||
func notify_resource_changed(p_resource: Resource, p_index: int) -> void:
|
||||
emit_signal("resource_changed", p_resource, p_index)
|
||||
if !p_resource:
|
||||
var last_offset: int = 2
|
||||
if p_index == entries.size()-2:
|
||||
last_offset = 3
|
||||
selected_index = clamp(selected_index, 0, entries.size() - last_offset)
|
||||
|
||||
|
||||
##############################################################
|
||||
## class ListContainer
|
||||
##############################################################
|
||||
|
||||
|
||||
class ListContainer extends Container:
|
||||
var height: float = 0
|
||||
|
||||
func _notification(p_what) -> void:
|
||||
if p_what == NOTIFICATION_SORT_CHILDREN:
|
||||
height = 0
|
||||
var index: int = 0
|
||||
var separation: float = 4
|
||||
for c in get_children():
|
||||
if is_instance_valid(c):
|
||||
var width: float = size.x / 3
|
||||
c.size = Vector2(width,width) - Vector2(separation, separation)
|
||||
c.position = Vector2(index % 3, index / 3) * width + Vector2(separation/3, separation/3)
|
||||
height = max(height, c.position.y + width)
|
||||
index += 1
|
||||
|
||||
func _get_minimum_size() -> Vector2:
|
||||
return Vector2(0, height)
|
||||
|
||||
|
||||
##############################################################
|
||||
## class ListEntry
|
||||
##############################################################
|
||||
|
||||
|
||||
class ListEntry extends VBoxContainer:
|
||||
signal selected()
|
||||
signal changed(resource: Terrain3DTexture)
|
||||
signal inspected(resource: Terrain3DTexture)
|
||||
|
||||
var resource: Terrain3DTexture
|
||||
var drop_data: bool = false
|
||||
var is_hovered: bool = false
|
||||
var is_selected: bool = false
|
||||
|
||||
var button_clear: TextureButton
|
||||
var button_edit: TextureButton
|
||||
var name_label: Label
|
||||
|
||||
@onready var add_icon: Texture2D = get_theme_icon("Add", "EditorIcons")
|
||||
@onready var clear_icon: Texture2D = get_theme_icon("Close", "EditorIcons")
|
||||
@onready var edit_icon: Texture2D = get_theme_icon("Edit", "EditorIcons")
|
||||
@onready var background: StyleBox = get_theme_stylebox("pressed", "Button")
|
||||
@onready var focus: StyleBox = get_theme_stylebox("focus", "Button")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var icon_size: Vector2 = Vector2(12, 12)
|
||||
|
||||
button_clear = TextureButton.new()
|
||||
button_clear.set_texture_normal(clear_icon)
|
||||
button_clear.set_custom_minimum_size(icon_size)
|
||||
button_clear.set_h_size_flags(Control.SIZE_SHRINK_END)
|
||||
button_clear.set_visible(resource != null)
|
||||
button_clear.pressed.connect(clear)
|
||||
add_child(button_clear)
|
||||
|
||||
button_edit = TextureButton.new()
|
||||
button_edit.set_texture_normal(edit_icon)
|
||||
button_edit.set_custom_minimum_size(icon_size)
|
||||
button_edit.set_h_size_flags(Control.SIZE_SHRINK_END)
|
||||
button_edit.set_visible(resource != null)
|
||||
button_edit.pressed.connect(edit)
|
||||
add_child(button_edit)
|
||||
|
||||
name_label = Label.new()
|
||||
add_child(name_label, true)
|
||||
name_label.visible = false
|
||||
name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
name_label.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
|
||||
name_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||
name_label.add_theme_color_override("font_shadow_color", Color.BLACK)
|
||||
name_label.add_theme_constant_override("shadow_offset_x", 1)
|
||||
name_label.add_theme_constant_override("shadow_offset_y", 1)
|
||||
name_label.add_theme_font_size_override("font_size", 15)
|
||||
name_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
|
||||
name_label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
|
||||
name_label.text = "Add New"
|
||||
|
||||
|
||||
func _notification(p_what) -> void:
|
||||
match p_what:
|
||||
NOTIFICATION_DRAW:
|
||||
var rect: Rect2 = Rect2(Vector2.ZERO, get_size())
|
||||
if !resource:
|
||||
draw_style_box(background, rect)
|
||||
draw_texture(add_icon, (get_size() / 2) - (add_icon.get_size() / 2))
|
||||
else:
|
||||
name_label.text = resource.get_name()
|
||||
self_modulate = resource.get_albedo_color()
|
||||
var texture: Texture2D = resource.get_albedo_texture()
|
||||
if texture:
|
||||
draw_texture_rect(texture, rect, false)
|
||||
texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS
|
||||
name_label.add_theme_font_size_override("font_size", 4 + rect.size.x/10)
|
||||
if drop_data:
|
||||
draw_style_box(focus, rect)
|
||||
if is_hovered:
|
||||
draw_rect(rect, Color(1,1,1,0.2))
|
||||
if is_selected:
|
||||
draw_style_box(focus, rect)
|
||||
NOTIFICATION_MOUSE_ENTER:
|
||||
is_hovered = true
|
||||
name_label.visible = true
|
||||
queue_redraw()
|
||||
NOTIFICATION_MOUSE_EXIT:
|
||||
is_hovered = false
|
||||
name_label.visible = false
|
||||
drop_data = false
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func _gui_input(p_event: InputEvent) -> void:
|
||||
if p_event is InputEventMouseButton:
|
||||
if p_event.is_pressed():
|
||||
match p_event.get_button_index():
|
||||
MOUSE_BUTTON_LEFT:
|
||||
# If `Add new` is clicked
|
||||
if !resource:
|
||||
set_edited_resource(Terrain3DTexture.new(), false)
|
||||
edit()
|
||||
else:
|
||||
emit_signal("selected")
|
||||
MOUSE_BUTTON_RIGHT:
|
||||
if resource:
|
||||
edit()
|
||||
MOUSE_BUTTON_MIDDLE:
|
||||
if resource:
|
||||
clear()
|
||||
|
||||
|
||||
func _can_drop_data(p_at_position: Vector2, p_data: Variant) -> bool:
|
||||
drop_data = false
|
||||
if typeof(p_data) == TYPE_DICTIONARY:
|
||||
if p_data.files.size() == 1:
|
||||
queue_redraw()
|
||||
drop_data = true
|
||||
return drop_data
|
||||
|
||||
|
||||
func _drop_data(p_at_position: Vector2, p_data: Variant) -> void:
|
||||
if typeof(p_data) == TYPE_DICTIONARY:
|
||||
var res: Resource = load(p_data.files[0])
|
||||
if res is Terrain3DTexture:
|
||||
set_edited_resource(res, false)
|
||||
if res is Texture2D:
|
||||
var surf: Terrain3DTexture = Terrain3DTexture.new()
|
||||
surf.set_albedo_texture(res)
|
||||
set_edited_resource(surf, false)
|
||||
|
||||
|
||||
func set_edited_resource(p_res: Terrain3DTexture, p_no_signal: bool = true) -> void:
|
||||
resource = p_res
|
||||
if resource:
|
||||
resource.setting_changed.connect(_on_texture_changed)
|
||||
resource.file_changed.connect(_on_texture_changed)
|
||||
|
||||
if button_clear:
|
||||
button_clear.set_visible(resource != null)
|
||||
|
||||
queue_redraw()
|
||||
if !p_no_signal:
|
||||
emit_signal("changed", resource)
|
||||
|
||||
|
||||
func _on_texture_changed() -> void:
|
||||
emit_signal("changed", resource)
|
||||
|
||||
|
||||
func set_selected(value: bool) -> void:
|
||||
is_selected = value
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func clear() -> void:
|
||||
if resource:
|
||||
set_edited_resource(null, false)
|
||||
|
||||
|
||||
func edit() -> void:
|
||||
emit_signal("selected")
|
||||
emit_signal("inspected", resource)
|
||||
460
addons/terrain_3d/editor/components/tool_settings.gd
Normal file
460
addons/terrain_3d/editor/components/tool_settings.gd
Normal file
|
|
@ -0,0 +1,460 @@
|
|||
extends PanelContainer
|
||||
|
||||
signal picking(type, callback)
|
||||
signal setting_changed
|
||||
|
||||
enum Layout {
|
||||
HORIZONTAL,
|
||||
VERTICAL,
|
||||
GRID,
|
||||
}
|
||||
|
||||
enum SettingType {
|
||||
CHECKBOX,
|
||||
SLIDER,
|
||||
DOUBLE_SLIDER,
|
||||
COLOR_SELECT,
|
||||
PICKER,
|
||||
POINT_PICKER,
|
||||
}
|
||||
|
||||
const PointPicker: Script = preload("res://addons/terrain_3d/editor/components/point_picker.gd")
|
||||
const DEFAULT_BRUSH: String = "circle0.exr"
|
||||
const BRUSH_PATH: String = "res://addons/terrain_3d/editor/brushes"
|
||||
const PICKER_ICON: String = "res://addons/terrain_3d/icons/icon_picker.svg"
|
||||
|
||||
const NONE: int = 0x0
|
||||
const ALLOW_LARGER: int = 0x1
|
||||
const ALLOW_SMALLER: int = 0x2
|
||||
const ALLOW_OUT_OF_BOUNDS: int = 0x3
|
||||
|
||||
var brush_preview_material: ShaderMaterial
|
||||
|
||||
var list: HBoxContainer
|
||||
var advanced_list: VBoxContainer
|
||||
var settings: Dictionary = {}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
list = HBoxContainer.new()
|
||||
add_child(list, true)
|
||||
|
||||
add_brushes(list)
|
||||
|
||||
add_setting(SettingType.SLIDER, "size", 50, list, "m", 4, 200, 1, ALLOW_LARGER)
|
||||
add_setting(SettingType.SLIDER, "opacity", 10, list, "%", 1, 100)
|
||||
add_setting(SettingType.CHECKBOX, "enable", true, list)
|
||||
|
||||
add_setting(SettingType.COLOR_SELECT, "color", Color.WHITE, list)
|
||||
add_setting(SettingType.PICKER, "color picker", Terrain3DEditor.COLOR, list)
|
||||
|
||||
add_setting(SettingType.SLIDER, "roughness", 0, list, "%", -100, 100, 1)
|
||||
add_setting(SettingType.PICKER, "roughness picker", Terrain3DEditor.ROUGHNESS, list)
|
||||
|
||||
add_setting(SettingType.SLIDER, "height", 50, list, "m", -500, 500, 0.1, ALLOW_OUT_OF_BOUNDS)
|
||||
add_setting(SettingType.PICKER, "height picker", Terrain3DEditor.HEIGHT, list)
|
||||
add_setting(SettingType.DOUBLE_SLIDER, "slope", 0, list, "°", 0, 180, 1)
|
||||
|
||||
add_setting(SettingType.POINT_PICKER, "gradient_points", Terrain3DEditor.HEIGHT, list)
|
||||
add_setting(SettingType.CHECKBOX, "drawable", false, list)
|
||||
|
||||
settings["drawable"].toggled.connect(_on_drawable_toggled)
|
||||
|
||||
var spacer: Control = Control.new()
|
||||
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
list.add_child(spacer, true)
|
||||
|
||||
## Advanced Settings Menu
|
||||
advanced_list = create_submenu(list, "Advanced", Layout.VERTICAL)
|
||||
add_setting(SettingType.CHECKBOX, "automatic_regions", true, advanced_list)
|
||||
add_setting(SettingType.CHECKBOX, "align_to_view", true, advanced_list)
|
||||
add_setting(SettingType.CHECKBOX, "show_cursor_while_painting", true, advanced_list)
|
||||
advanced_list.add_child(HSeparator.new(), true)
|
||||
add_setting(SettingType.SLIDER, "gamma", 1.0, advanced_list, "γ", 0.1, 2.0, 0.01)
|
||||
add_setting(SettingType.SLIDER, "jitter", 50, advanced_list, "%", 0, 100)
|
||||
|
||||
|
||||
func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout) -> Container:
|
||||
var menu_button: Button = Button.new()
|
||||
menu_button.set_text(p_button_name)
|
||||
menu_button.set_toggle_mode(true)
|
||||
menu_button.set_v_size_flags(SIZE_SHRINK_CENTER)
|
||||
menu_button.connect("toggled", _on_show_submenu.bind(menu_button))
|
||||
|
||||
var submenu: PopupPanel = PopupPanel.new()
|
||||
submenu.connect("popup_hide", menu_button.set_pressed_no_signal.bind(false))
|
||||
submenu.set("theme_override_styles/panel", get_theme_stylebox("panel", "PopupMenu"))
|
||||
|
||||
var sublist: Container
|
||||
match(p_layout):
|
||||
Layout.GRID:
|
||||
sublist = GridContainer.new()
|
||||
Layout.VERTICAL:
|
||||
sublist = VBoxContainer.new()
|
||||
Layout.HORIZONTAL, _:
|
||||
sublist = HBoxContainer.new()
|
||||
|
||||
p_parent.add_child(menu_button, true)
|
||||
menu_button.add_child(submenu, true)
|
||||
submenu.add_child(sublist, true)
|
||||
|
||||
return sublist
|
||||
|
||||
|
||||
func _on_show_submenu(p_toggled: bool, p_button: Button) -> void:
|
||||
var popup: PopupPanel = p_button.get_child(0)
|
||||
var popup_pos: Vector2 = p_button.get_screen_transform().origin
|
||||
popup.set_visible(p_toggled)
|
||||
popup_pos.y -= popup.get_size().y
|
||||
popup.set_position(popup_pos)
|
||||
|
||||
|
||||
func add_brushes(p_parent: Control) -> void:
|
||||
var brush_list: GridContainer = create_submenu(p_parent, "Brush", Layout.GRID)
|
||||
brush_list.name = "BrushList"
|
||||
|
||||
var brush_button_group: ButtonGroup = ButtonGroup.new()
|
||||
brush_button_group.connect("pressed", _on_setting_changed)
|
||||
var default_brush_btn: Button
|
||||
|
||||
var dir: DirAccess = DirAccess.open(BRUSH_PATH)
|
||||
if dir:
|
||||
dir.list_dir_begin()
|
||||
var file_name = dir.get_next()
|
||||
while file_name != "":
|
||||
if !dir.current_is_dir() and file_name.ends_with(".exr"):
|
||||
var img: Image = Image.load_from_file(BRUSH_PATH + "/" + file_name)
|
||||
_black_to_alpha(img)
|
||||
var tex: ImageTexture = ImageTexture.create_from_image(img)
|
||||
|
||||
var btn: Button = Button.new()
|
||||
btn.set_custom_minimum_size(Vector2.ONE * 100)
|
||||
btn.set_button_icon(tex)
|
||||
btn.set_meta("image", img)
|
||||
btn.set_expand_icon(true)
|
||||
btn.set_material(_get_brush_preview_material())
|
||||
btn.set_toggle_mode(true)
|
||||
btn.set_button_group(brush_button_group)
|
||||
btn.mouse_entered.connect(_on_brush_hover.bind(true, btn))
|
||||
btn.mouse_exited.connect(_on_brush_hover.bind(false, btn))
|
||||
brush_list.add_child(btn, true)
|
||||
if file_name == DEFAULT_BRUSH:
|
||||
default_brush_btn = btn
|
||||
|
||||
var lbl: Label = Label.new()
|
||||
btn.add_child(lbl, true)
|
||||
lbl.text = file_name.get_basename()
|
||||
lbl.visible = false
|
||||
lbl.position.y = 70
|
||||
lbl.add_theme_color_override("font_shadow_color", Color.BLACK)
|
||||
lbl.add_theme_constant_override("shadow_offset_x", 1)
|
||||
lbl.add_theme_constant_override("shadow_offset_y", 1)
|
||||
lbl.add_theme_font_size_override("font_size", 16)
|
||||
|
||||
file_name = dir.get_next()
|
||||
|
||||
brush_list.columns = sqrt(brush_list.get_child_count()) + 2
|
||||
|
||||
if not default_brush_btn:
|
||||
default_brush_btn = brush_button_group.get_buttons()[0]
|
||||
default_brush_btn.set_pressed(true)
|
||||
|
||||
settings["brush"] = brush_button_group
|
||||
|
||||
# Optionally erase the main brush button text and replace it with the texture
|
||||
# var select_brush_btn: Button = brush_list.get_parent().get_parent()
|
||||
# select_brush_btn.set_button_icon(default_brush_btn.get_button_icon())
|
||||
# select_brush_btn.set_custom_minimum_size(Vector2.ONE * 36)
|
||||
# select_brush_btn.set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER)
|
||||
# select_brush_btn.set_expand_icon(true)
|
||||
|
||||
|
||||
func _on_brush_hover(p_hovering: bool, p_button: Button) -> void:
|
||||
if p_button.get_child_count() > 0:
|
||||
var child = p_button.get_child(0)
|
||||
if child is Label:
|
||||
if p_hovering:
|
||||
child.visible = true
|
||||
else:
|
||||
child.visible = false
|
||||
|
||||
|
||||
func _on_pick(p_type: Terrain3DEditor.Tool) -> void:
|
||||
emit_signal("picking", p_type, _on_picked)
|
||||
|
||||
|
||||
func _on_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3) -> void:
|
||||
match p_type:
|
||||
Terrain3DEditor.HEIGHT:
|
||||
settings["height"].value = p_color.r
|
||||
Terrain3DEditor.COLOR:
|
||||
settings["color"].color = p_color
|
||||
Terrain3DEditor.ROUGHNESS:
|
||||
# 200... -.5 converts 0,1 to -100,100
|
||||
settings["roughness"].value = round(200 * (p_color.a - 0.5))
|
||||
_on_setting_changed()
|
||||
|
||||
|
||||
func _on_point_pick(p_type: Terrain3DEditor.Tool, p_name: String) -> void:
|
||||
assert(p_type == Terrain3DEditor.HEIGHT)
|
||||
emit_signal("picking", p_type, _on_point_picked.bind(p_name))
|
||||
|
||||
|
||||
func _on_point_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3, p_name: String) -> void:
|
||||
assert(p_type == Terrain3DEditor.HEIGHT)
|
||||
|
||||
var point: Vector3 = p_global_position
|
||||
point.y = p_color.r
|
||||
settings[p_name].add_point(point)
|
||||
_on_setting_changed()
|
||||
|
||||
|
||||
func add_setting(p_type: SettingType, p_name: StringName, p_value: Variant, p_parent: Control,
|
||||
p_suffix: String = "", p_min_value: float = 0.0, p_max_value: float = 0.0, p_step: float = 1.0,
|
||||
p_flags: int = NONE) -> void:
|
||||
|
||||
var container: HBoxContainer = HBoxContainer.new()
|
||||
var label: Label = Label.new()
|
||||
var control: Control
|
||||
|
||||
container.set_v_size_flags(SIZE_EXPAND_FILL)
|
||||
|
||||
match p_type:
|
||||
SettingType.SLIDER, SettingType.DOUBLE_SLIDER:
|
||||
label.set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER)
|
||||
label.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
|
||||
label.set_custom_minimum_size(Vector2(32, 0))
|
||||
label.set_v_size_flags(SIZE_SHRINK_CENTER)
|
||||
label.set_text(p_name.capitalize() + ": ")
|
||||
container.add_child(label, true)
|
||||
|
||||
var slider: Control
|
||||
if p_type == SettingType.SLIDER:
|
||||
control = EditorSpinSlider.new()
|
||||
control.set_flat(true)
|
||||
control.set_hide_slider(true)
|
||||
control.connect("value_changed", _on_setting_changed)
|
||||
control.set_max(p_max_value)
|
||||
control.set_min(p_min_value)
|
||||
control.set_step(p_step)
|
||||
control.set_value(p_value)
|
||||
control.set_suffix(p_suffix)
|
||||
control.set_v_size_flags(SIZE_SHRINK_CENTER)
|
||||
|
||||
slider = HSlider.new()
|
||||
slider.share(control)
|
||||
if p_flags & ALLOW_LARGER:
|
||||
slider.set_allow_greater(true)
|
||||
if p_flags & ALLOW_SMALLER:
|
||||
slider.set_allow_lesser(true)
|
||||
|
||||
else:
|
||||
control = Label.new()
|
||||
control.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
|
||||
control.set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER)
|
||||
slider = DoubleSlider.new()
|
||||
slider.label = control
|
||||
slider.suffix = p_suffix
|
||||
slider.connect("value_changed", _on_setting_changed)
|
||||
|
||||
control.set_custom_minimum_size(Vector2(75, 0))
|
||||
slider.set_max(p_max_value)
|
||||
slider.set_min(p_min_value)
|
||||
slider.set_step(p_step)
|
||||
slider.set_value(p_value)
|
||||
slider.set_v_size_flags(SIZE_SHRINK_CENTER)
|
||||
slider.set_h_size_flags(SIZE_SHRINK_END | SIZE_EXPAND)
|
||||
slider.set_custom_minimum_size(Vector2(100, 10))
|
||||
|
||||
container.add_child(slider, true)
|
||||
|
||||
SettingType.CHECKBOX:
|
||||
control = CheckBox.new()
|
||||
control.set_text(p_name.capitalize())
|
||||
control.set_pressed_no_signal(p_value)
|
||||
control.connect("pressed", _on_setting_changed)
|
||||
|
||||
SettingType.COLOR_SELECT:
|
||||
control = ColorPickerButton.new()
|
||||
control.set_custom_minimum_size(Vector2(100, 10))
|
||||
control.color = Color.WHITE
|
||||
control.edit_alpha = false
|
||||
control.get_picker().set_color_mode(ColorPicker.MODE_HSV)
|
||||
control.connect("color_changed", _on_setting_changed)
|
||||
|
||||
SettingType.PICKER:
|
||||
control = Button.new()
|
||||
control.icon = load(PICKER_ICON)
|
||||
control.tooltip_text = "Pick value from the Terrain"
|
||||
control.connect("pressed", _on_pick.bind(p_value))
|
||||
|
||||
SettingType.POINT_PICKER:
|
||||
control = PointPicker.new()
|
||||
control.connect("pressed", _on_point_pick.bind(p_value, p_name))
|
||||
control.connect("value_changed", _on_setting_changed)
|
||||
|
||||
container.add_child(control, true)
|
||||
p_parent.add_child(container, true)
|
||||
|
||||
settings[p_name] = control
|
||||
|
||||
|
||||
func get_setting(p_setting: String) -> Variant:
|
||||
var object: Object = settings[p_setting]
|
||||
var value: Variant
|
||||
if object is Range:
|
||||
value = object.get_value()
|
||||
elif object is DoubleSlider:
|
||||
value = [object.get_min_value(), object.get_max_value()]
|
||||
elif object is ButtonGroup:
|
||||
var img: Image = object.get_pressed_button().get_meta("image")
|
||||
var tex: Texture2D = object.get_pressed_button().get_button_icon()
|
||||
value = [ img, tex ]
|
||||
elif object is CheckBox:
|
||||
value = object.is_pressed()
|
||||
elif object is ColorPickerButton:
|
||||
value = object.color
|
||||
elif object is PointPicker:
|
||||
value = object.get_points()
|
||||
return value
|
||||
|
||||
|
||||
func hide_settings(p_settings: PackedStringArray) -> void:
|
||||
for setting in settings.keys():
|
||||
var object: Object = settings[setting]
|
||||
if object is Control:
|
||||
object.get_parent().show()
|
||||
|
||||
for setting in p_settings:
|
||||
if settings.has(setting):
|
||||
var object: Object = settings[setting]
|
||||
if object is Control:
|
||||
object.get_parent().hide()
|
||||
|
||||
|
||||
func _on_setting_changed(p_data: Variant = null) -> void:
|
||||
# If a button was clicked on a submenu
|
||||
if p_data is Button and p_data.get_parent().get_parent() is PopupPanel:
|
||||
if p_data.get_parent().name == "BrushList":
|
||||
# Optionally Set selected brush texture in main brush button
|
||||
# p_data.get_parent().get_parent().get_parent().set_button_icon(p_data.get_button_icon())
|
||||
# Hide popup
|
||||
p_data.get_parent().get_parent().set_visible(false)
|
||||
# Hide label
|
||||
if p_data.get_child_count() > 0:
|
||||
p_data.get_child(0).visible = false
|
||||
|
||||
emit_signal("setting_changed")
|
||||
|
||||
|
||||
func _on_drawable_toggled(p_button_pressed: bool) -> void:
|
||||
if not p_button_pressed:
|
||||
settings["gradient_points"].clear()
|
||||
|
||||
|
||||
func _get_brush_preview_material() -> ShaderMaterial:
|
||||
if !brush_preview_material:
|
||||
brush_preview_material = ShaderMaterial.new()
|
||||
|
||||
var shader: Shader = Shader.new()
|
||||
var code: String = "shader_type canvas_item;\n"
|
||||
|
||||
code += "varying vec4 v_vertex_color;\n"
|
||||
code += "void vertex() {\n"
|
||||
code += " v_vertex_color = COLOR;\n"
|
||||
code += "}\n"
|
||||
code += "void fragment(){\n"
|
||||
code += " vec4 tex = texture(TEXTURE, UV);\n"
|
||||
code += " COLOR.a *= pow(tex.r, 0.666);\n"
|
||||
code += " COLOR.rgb = v_vertex_color.rgb;\n"
|
||||
code += "}\n"
|
||||
|
||||
shader.set_code(code)
|
||||
|
||||
brush_preview_material.set_shader(shader)
|
||||
|
||||
return brush_preview_material
|
||||
|
||||
|
||||
func _black_to_alpha(p_image: Image) -> void:
|
||||
if p_image.get_format() != Image.FORMAT_RGBAF:
|
||||
p_image.convert(Image.FORMAT_RGBAF)
|
||||
|
||||
for y in p_image.get_height():
|
||||
for x in p_image.get_width():
|
||||
var color: Color = p_image.get_pixel(x,y)
|
||||
color.a = color.get_luminance()
|
||||
p_image.set_pixel(x, y, color)
|
||||
|
||||
|
||||
#### Sub Class DoubleSlider
|
||||
|
||||
class DoubleSlider extends Range:
|
||||
|
||||
var label: Label
|
||||
var suffix: String
|
||||
var grabbed: bool = false
|
||||
var _max_value: float
|
||||
|
||||
|
||||
func _gui_input(p_event: InputEvent) -> void:
|
||||
if p_event is InputEventMouseButton:
|
||||
if p_event.get_button_index() == MOUSE_BUTTON_LEFT:
|
||||
grabbed = p_event.is_pressed()
|
||||
set_min_max(p_event.get_position().x)
|
||||
|
||||
if p_event is InputEventMouseMotion:
|
||||
if grabbed:
|
||||
set_min_max(p_event.get_position().x)
|
||||
|
||||
|
||||
func _notification(p_what: int) -> void:
|
||||
if p_what == NOTIFICATION_RESIZED:
|
||||
pass
|
||||
if p_what == NOTIFICATION_DRAW:
|
||||
var bg: StyleBox = get_theme_stylebox("slider", "HSlider")
|
||||
var bg_height: float = bg.get_minimum_size().y
|
||||
draw_style_box(bg, Rect2(Vector2(0, (size.y - bg_height) / 2), Vector2(size.x, bg_height)))
|
||||
|
||||
var grabber: Texture2D = get_theme_icon("grabber", "HSlider")
|
||||
var area: StyleBox = get_theme_stylebox("grabber_area", "HSlider")
|
||||
var h: float = size.y / 2 - grabber.get_size().y / 2
|
||||
|
||||
var minpos: Vector2 = Vector2((min_value / _max_value) * size.x - grabber.get_size().x / 2, h)
|
||||
var maxpos: Vector2 = Vector2((max_value / _max_value) * size.x - grabber.get_size().x / 2, h)
|
||||
|
||||
draw_style_box(area, Rect2(Vector2(minpos.x + grabber.get_size().x / 2, (size.y - bg_height) / 2), Vector2(maxpos.x - minpos.x, bg_height)))
|
||||
|
||||
draw_texture(grabber, minpos)
|
||||
draw_texture(grabber, maxpos)
|
||||
|
||||
|
||||
func set_max(p_value: float) -> void:
|
||||
max_value = p_value
|
||||
if _max_value == 0:
|
||||
_max_value = max_value
|
||||
update_label()
|
||||
|
||||
|
||||
func set_min_max(p_xpos: float) -> void:
|
||||
var mid_value_normalized: float = ((max_value + min_value) / 2.0) / _max_value
|
||||
var mid_value: float = size.x * mid_value_normalized
|
||||
var min_active: bool = p_xpos < mid_value
|
||||
var xpos_ranged: float = snappedf((p_xpos / size.x) * _max_value, step)
|
||||
|
||||
if min_active:
|
||||
min_value = xpos_ranged
|
||||
else:
|
||||
max_value = xpos_ranged
|
||||
|
||||
min_value = clamp(min_value, 0, max_value - 10)
|
||||
max_value = clamp(max_value, min_value + 10, _max_value)
|
||||
|
||||
update_label()
|
||||
emit_signal("setting_changed", value)
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func update_label() -> void:
|
||||
if label:
|
||||
label.set_text(str(min_value) + suffix + "/" + str(max_value) + suffix)
|
||||
74
addons/terrain_3d/editor/components/toolbar.gd
Normal file
74
addons/terrain_3d/editor/components/toolbar.gd
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
extends VBoxContainer
|
||||
|
||||
|
||||
signal tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation)
|
||||
|
||||
const ICON_REGION_ADD: String = "res://addons/terrain_3d/icons/icon_map_add.svg"
|
||||
const ICON_REGION_REMOVE: String = "res://addons/terrain_3d/icons/icon_map_remove.svg"
|
||||
const ICON_HEIGHT_ADD: String = "res://addons/terrain_3d/icons/icon_height_add.svg"
|
||||
const ICON_HEIGHT_SUB: String = "res://addons/terrain_3d/icons/icon_height_sub.svg"
|
||||
const ICON_HEIGHT_MUL: String = "res://addons/terrain_3d/icons/icon_height_mul.svg"
|
||||
const ICON_HEIGHT_DIV: String = "res://addons/terrain_3d/icons/icon_height_div.svg"
|
||||
const ICON_HEIGHT_FLAT: String = "res://addons/terrain_3d/icons/icon_height_flat.svg"
|
||||
const ICON_HEIGHT_SLOPE: String = "res://addons/terrain_3d/icons/icon_height_slope.svg"
|
||||
const ICON_HEIGHT_SMOOTH: String = "res://addons/terrain_3d/icons/icon_height_smooth.svg"
|
||||
const ICON_PAINT_TEXTURE: String = "res://addons/terrain_3d/icons/icon_brush.svg"
|
||||
const ICON_SPRAY_TEXTURE: String = "res://addons/terrain_3d/icons/icon_spray.svg"
|
||||
const ICON_COLOR: String = "res://addons/terrain_3d/icons/icon_color.svg"
|
||||
const ICON_WETNESS: String = "res://addons/terrain_3d/icons/icon_wetness.svg"
|
||||
const ICON_AUTOSHADER: String = "res://addons/terrain_3d/icons/icon_terrain_material.svg"
|
||||
const ICON_HOLES: String = "res://addons/terrain_3d/icons/icon_holes.svg"
|
||||
const ICON_NAVIGATION: String = "res://addons/terrain_3d/icons/icon_navigation.svg"
|
||||
|
||||
var tool_group: ButtonGroup = ButtonGroup.new()
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
set_custom_minimum_size(Vector2(32, 0))
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
tool_group.connect("pressed", _on_tool_selected)
|
||||
|
||||
add_tool_button(Terrain3DEditor.REGION, Terrain3DEditor.ADD, "Add Region", load(ICON_REGION_ADD), tool_group)
|
||||
add_tool_button(Terrain3DEditor.REGION, Terrain3DEditor.SUBTRACT, "Delete Region", load(ICON_REGION_REMOVE), tool_group)
|
||||
add_child(HSeparator.new())
|
||||
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.ADD, "Raise", load(ICON_HEIGHT_ADD), tool_group)
|
||||
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.SUBTRACT, "Lower", load(ICON_HEIGHT_SUB), tool_group)
|
||||
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.MULTIPLY, "Expand (Away from 0)", load(ICON_HEIGHT_MUL), tool_group)
|
||||
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.DIVIDE, "Reduce (Towards 0)", load(ICON_HEIGHT_DIV), tool_group)
|
||||
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.REPLACE, "Flatten", load(ICON_HEIGHT_FLAT), tool_group)
|
||||
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.GRADIENT, "Slope", load(ICON_HEIGHT_SLOPE), tool_group)
|
||||
add_tool_button(Terrain3DEditor.HEIGHT, Terrain3DEditor.AVERAGE, "Smooth", load(ICON_HEIGHT_SMOOTH), tool_group)
|
||||
add_child(HSeparator.new())
|
||||
add_tool_button(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE, "Paint Base Texture", load(ICON_PAINT_TEXTURE), tool_group)
|
||||
add_tool_button(Terrain3DEditor.TEXTURE, Terrain3DEditor.ADD, "Spray Overlay Texture", load(ICON_SPRAY_TEXTURE), tool_group)
|
||||
add_tool_button(Terrain3DEditor.AUTOSHADER, Terrain3DEditor.REPLACE, "Autoshader", load(ICON_AUTOSHADER), tool_group)
|
||||
add_child(HSeparator.new())
|
||||
add_tool_button(Terrain3DEditor.COLOR, Terrain3DEditor.REPLACE, "Paint Color", load(ICON_COLOR), tool_group)
|
||||
add_tool_button(Terrain3DEditor.ROUGHNESS, Terrain3DEditor.REPLACE, "Paint Wetness", load(ICON_WETNESS), tool_group)
|
||||
add_child(HSeparator.new())
|
||||
add_tool_button(Terrain3DEditor.HOLES, Terrain3DEditor.REPLACE, "Create Holes", load(ICON_HOLES), tool_group)
|
||||
add_tool_button(Terrain3DEditor.NAVIGATION, Terrain3DEditor.REPLACE, "Paint Navigable Area", load(ICON_NAVIGATION), tool_group)
|
||||
|
||||
var buttons: Array[BaseButton] = tool_group.get_buttons()
|
||||
buttons[0].set_pressed(true)
|
||||
|
||||
|
||||
func add_tool_button(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation,
|
||||
p_tip: String, p_icon: Texture2D, p_group: ButtonGroup) -> void:
|
||||
|
||||
var button: Button = Button.new()
|
||||
button.set_meta("Tool", p_tool)
|
||||
button.set_meta("Operation", p_operation)
|
||||
button.set_tooltip_text(p_tip)
|
||||
button.set_button_icon(p_icon)
|
||||
button.set_button_group(p_group)
|
||||
button.set_flat(true)
|
||||
button.set_toggle_mode(true)
|
||||
button.set_h_size_flags(SIZE_SHRINK_END)
|
||||
add_child(button)
|
||||
|
||||
|
||||
func _on_tool_selected(p_button: BaseButton) -> void:
|
||||
emit_signal("tool_changed", p_button.get_meta("Tool", -1), p_button.get_meta("Operation", -1))
|
||||
379
addons/terrain_3d/editor/components/ui.gd
Normal file
379
addons/terrain_3d/editor/components/ui.gd
Normal file
|
|
@ -0,0 +1,379 @@
|
|||
extends Node
|
||||
#class_name Terrain3DUI Cannot be named until Godot #75388
|
||||
|
||||
|
||||
# Includes
|
||||
const Toolbar: Script = preload("res://addons/terrain_3d/editor/components/toolbar.gd")
|
||||
const ToolSettings: Script = preload("res://addons/terrain_3d/editor/components/tool_settings.gd")
|
||||
const TerrainTools: Script = preload("res://addons/terrain_3d/editor/components/terrain_tools.gd")
|
||||
const OperationBuilder: Script = preload("res://addons/terrain_3d/editor/components/operation_builder.gd")
|
||||
const GradientOperationBuilder: Script = preload("res://addons/terrain_3d/editor/components/gradient_operation_builder.gd")
|
||||
const RING1: String = "res://addons/terrain_3d/editor/brushes/ring1.exr"
|
||||
const COLOR_RAISE := Color.WHITE
|
||||
const COLOR_LOWER := Color.BLACK
|
||||
const COLOR_SMOOTH := Color(0.5, 0, .1)
|
||||
const COLOR_EXPAND := Color.ORANGE
|
||||
const COLOR_REDUCE := Color.BLUE_VIOLET
|
||||
const COLOR_FLATTEN := Color(0., 0.32, .4)
|
||||
const COLOR_SLOPE := Color.YELLOW
|
||||
const COLOR_PAINT := Color.FOREST_GREEN
|
||||
const COLOR_SPRAY := Color.SEA_GREEN
|
||||
const COLOR_ROUGHNESS := Color.ROYAL_BLUE
|
||||
const COLOR_AUTOSHADER := Color.DODGER_BLUE
|
||||
const COLOR_HOLES := Color.BLACK
|
||||
const COLOR_NAVIGATION := Color.REBECCA_PURPLE
|
||||
const COLOR_PICK_COLOR := Color.WHITE
|
||||
const COLOR_PICK_HEIGHT := Color.DARK_RED
|
||||
const COLOR_PICK_ROUGH := Color.ROYAL_BLUE
|
||||
|
||||
|
||||
var plugin: EditorPlugin # Actually Terrain3DEditorPlugin, but Godot still has CRC errors
|
||||
var toolbar: Toolbar
|
||||
var toolbar_settings: ToolSettings
|
||||
var terrain_tools: TerrainTools
|
||||
var setting_has_changed: bool = false
|
||||
var visible: bool = false
|
||||
var picking: int = Terrain3DEditor.TOOL_MAX
|
||||
var picking_callback: Callable
|
||||
var decal: Decal
|
||||
var decal_timer: Timer
|
||||
var gradient_decals: Array[Decal]
|
||||
var brush_data: Dictionary
|
||||
var operation_builder: OperationBuilder
|
||||
@onready var picker_texture: ImageTexture = ImageTexture.create_from_image(Image.load_from_file(RING1))
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
toolbar = Toolbar.new()
|
||||
toolbar.hide()
|
||||
toolbar.connect("tool_changed", _on_tool_changed)
|
||||
|
||||
toolbar_settings = ToolSettings.new()
|
||||
toolbar_settings.connect("setting_changed", _on_setting_changed)
|
||||
toolbar_settings.connect("picking", _on_picking)
|
||||
toolbar_settings.hide()
|
||||
|
||||
terrain_tools = TerrainTools.new()
|
||||
terrain_tools.plugin = plugin
|
||||
terrain_tools.hide()
|
||||
|
||||
plugin.add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_LEFT, toolbar)
|
||||
plugin.add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_BOTTOM, toolbar_settings)
|
||||
plugin.add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, terrain_tools)
|
||||
|
||||
decal = Decal.new()
|
||||
add_child(decal)
|
||||
decal_timer = Timer.new()
|
||||
decal_timer.wait_time = .5
|
||||
decal_timer.one_shot = true
|
||||
decal_timer.timeout.connect(Callable(func(node):
|
||||
if node:
|
||||
get_tree().create_tween().tween_property(node, "albedo_mix", 0.0, 0.15)).bind(decal))
|
||||
add_child(decal_timer)
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
plugin.remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_LEFT, toolbar)
|
||||
plugin.remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_BOTTOM, toolbar_settings)
|
||||
toolbar.queue_free()
|
||||
toolbar_settings.queue_free()
|
||||
terrain_tools.queue_free()
|
||||
decal.queue_free()
|
||||
decal_timer.queue_free()
|
||||
for gradient_decal in gradient_decals:
|
||||
gradient_decal.queue_free()
|
||||
gradient_decals.clear()
|
||||
|
||||
|
||||
func set_visible(p_visible: bool) -> void:
|
||||
visible = p_visible
|
||||
toolbar.set_visible(p_visible and plugin.terrain)
|
||||
terrain_tools.set_visible(p_visible)
|
||||
|
||||
if p_visible and plugin.terrain:
|
||||
p_visible = plugin.editor.get_tool() != Terrain3DEditor.REGION
|
||||
toolbar_settings.set_visible(p_visible and plugin.terrain)
|
||||
update_decal()
|
||||
|
||||
|
||||
func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation) -> void:
|
||||
clear_picking()
|
||||
|
||||
if not visible or not plugin.terrain:
|
||||
return
|
||||
|
||||
if plugin.editor:
|
||||
plugin.editor.set_tool(p_tool)
|
||||
plugin.editor.set_operation(p_operation)
|
||||
|
||||
if p_tool != Terrain3DEditor.REGION:
|
||||
# Select which settings to hide. Options:
|
||||
# size, opactiy, height, slope, color, roughness, (height|color|roughness) picker
|
||||
var to_hide: PackedStringArray = []
|
||||
|
||||
if p_tool == Terrain3DEditor.HEIGHT:
|
||||
to_hide.push_back("color")
|
||||
to_hide.push_back("color picker")
|
||||
to_hide.push_back("roughness")
|
||||
to_hide.push_back("roughness picker")
|
||||
to_hide.push_back("slope")
|
||||
to_hide.push_back("enable")
|
||||
if p_operation != Terrain3DEditor.REPLACE:
|
||||
to_hide.push_back("height")
|
||||
to_hide.push_back("height picker")
|
||||
if p_operation != Terrain3DEditor.GRADIENT:
|
||||
to_hide.push_back("gradient_points")
|
||||
to_hide.push_back("drawable")
|
||||
|
||||
elif p_tool == Terrain3DEditor.TEXTURE:
|
||||
to_hide.push_back("height")
|
||||
to_hide.push_back("height picker")
|
||||
to_hide.push_back("gradient_points")
|
||||
to_hide.push_back("drawable")
|
||||
to_hide.push_back("color")
|
||||
to_hide.push_back("color picker")
|
||||
to_hide.push_back("roughness")
|
||||
to_hide.push_back("roughness picker")
|
||||
to_hide.push_back("slope")
|
||||
to_hide.push_back("enable")
|
||||
if p_operation == Terrain3DEditor.REPLACE:
|
||||
to_hide.push_back("opacity")
|
||||
|
||||
elif p_tool == Terrain3DEditor.COLOR:
|
||||
to_hide.push_back("height")
|
||||
to_hide.push_back("height picker")
|
||||
to_hide.push_back("gradient_points")
|
||||
to_hide.push_back("drawable")
|
||||
to_hide.push_back("roughness")
|
||||
to_hide.push_back("roughness picker")
|
||||
to_hide.push_back("slope")
|
||||
to_hide.push_back("enable")
|
||||
|
||||
elif p_tool == Terrain3DEditor.ROUGHNESS:
|
||||
to_hide.push_back("height")
|
||||
to_hide.push_back("height picker")
|
||||
to_hide.push_back("gradient_points")
|
||||
to_hide.push_back("drawable")
|
||||
to_hide.push_back("color")
|
||||
to_hide.push_back("color picker")
|
||||
to_hide.push_back("slope")
|
||||
to_hide.push_back("enable")
|
||||
|
||||
elif p_tool in [ Terrain3DEditor.AUTOSHADER, Terrain3DEditor.HOLES, Terrain3DEditor.NAVIGATION ]:
|
||||
to_hide.push_back("height")
|
||||
to_hide.push_back("height picker")
|
||||
to_hide.push_back("gradient_points")
|
||||
to_hide.push_back("drawable")
|
||||
to_hide.push_back("color")
|
||||
to_hide.push_back("color picker")
|
||||
to_hide.push_back("roughness")
|
||||
to_hide.push_back("roughness picker")
|
||||
to_hide.push_back("slope")
|
||||
to_hide.push_back("opacity")
|
||||
|
||||
toolbar_settings.hide_settings(to_hide)
|
||||
|
||||
toolbar_settings.set_visible(p_tool != Terrain3DEditor.REGION)
|
||||
|
||||
operation_builder = null
|
||||
if p_operation == Terrain3DEditor.GRADIENT:
|
||||
operation_builder = GradientOperationBuilder.new()
|
||||
operation_builder.tool_settings = toolbar_settings
|
||||
|
||||
_on_setting_changed()
|
||||
plugin.update_region_grid()
|
||||
|
||||
|
||||
|
||||
func _on_setting_changed() -> void:
|
||||
if not visible or not plugin.terrain:
|
||||
return
|
||||
brush_data = {
|
||||
"size": int(toolbar_settings.get_setting("size")),
|
||||
"opacity": toolbar_settings.get_setting("opacity") / 100.0,
|
||||
"height": toolbar_settings.get_setting("height"),
|
||||
"texture_index": plugin.texture_dock.get_selected_index(),
|
||||
"color": toolbar_settings.get_setting("color"),
|
||||
"roughness": toolbar_settings.get_setting("roughness"),
|
||||
"gradient_points": toolbar_settings.get_setting("gradient_points"),
|
||||
"enable": toolbar_settings.get_setting("enable"),
|
||||
"automatic_regions": toolbar_settings.get_setting("automatic_regions"),
|
||||
"align_to_view": toolbar_settings.get_setting("align_to_view"),
|
||||
"show_cursor_while_painting": toolbar_settings.get_setting("show_cursor_while_painting"),
|
||||
"gamma": toolbar_settings.get_setting("gamma"),
|
||||
"jitter": toolbar_settings.get_setting("jitter"),
|
||||
}
|
||||
var brush_imgs: Array = toolbar_settings.get_setting("brush")
|
||||
brush_data["image"] = brush_imgs[0]
|
||||
brush_data["texture"] = brush_imgs[1]
|
||||
|
||||
update_decal()
|
||||
plugin.editor.set_brush_data(brush_data)
|
||||
|
||||
|
||||
func update_decal() -> void:
|
||||
var mouse_buttons: int = Input.get_mouse_button_mask()
|
||||
if not visible or \
|
||||
not plugin.terrain or \
|
||||
brush_data.is_empty() or \
|
||||
mouse_buttons & MOUSE_BUTTON_RIGHT or \
|
||||
(mouse_buttons & MOUSE_BUTTON_LEFT and not brush_data["show_cursor_while_painting"]) or \
|
||||
plugin.editor.get_tool() == Terrain3DEditor.REGION:
|
||||
decal.visible = false
|
||||
for gradient_decal in gradient_decals:
|
||||
gradient_decal.visible = false
|
||||
return
|
||||
else:
|
||||
# Wait for cursor to recenter after right-click before revealing
|
||||
# See https://github.com/godotengine/godot/issues/70098
|
||||
await get_tree().create_timer(.05).timeout
|
||||
decal.visible = true
|
||||
|
||||
decal.size = Vector3.ONE * brush_data["size"]
|
||||
if brush_data["align_to_view"]:
|
||||
var cam: Camera3D = plugin.terrain.get_camera();
|
||||
if (cam):
|
||||
decal.rotation.y = cam.rotation.y
|
||||
else:
|
||||
decal.rotation.y = 0
|
||||
|
||||
# Set texture and color
|
||||
if picking != Terrain3DEditor.TOOL_MAX:
|
||||
decal.texture_albedo = picker_texture
|
||||
decal.size = Vector3.ONE * 10. * plugin.terrain.get_mesh_vertex_spacing()
|
||||
match picking:
|
||||
Terrain3DEditor.HEIGHT:
|
||||
decal.modulate = COLOR_PICK_HEIGHT
|
||||
Terrain3DEditor.COLOR:
|
||||
decal.modulate = COLOR_PICK_COLOR
|
||||
Terrain3DEditor.ROUGHNESS:
|
||||
decal.modulate = COLOR_PICK_ROUGH
|
||||
decal.modulate.a = 1.0
|
||||
else:
|
||||
decal.texture_albedo = brush_data["texture"]
|
||||
match plugin.editor.get_tool():
|
||||
Terrain3DEditor.HEIGHT:
|
||||
match plugin.editor.get_operation():
|
||||
Terrain3DEditor.ADD:
|
||||
decal.modulate = COLOR_RAISE
|
||||
Terrain3DEditor.SUBTRACT:
|
||||
decal.modulate = COLOR_LOWER
|
||||
Terrain3DEditor.MULTIPLY:
|
||||
decal.modulate = COLOR_EXPAND
|
||||
Terrain3DEditor.DIVIDE:
|
||||
decal.modulate = COLOR_REDUCE
|
||||
Terrain3DEditor.REPLACE:
|
||||
decal.modulate = COLOR_FLATTEN
|
||||
Terrain3DEditor.AVERAGE:
|
||||
decal.modulate = COLOR_SMOOTH
|
||||
Terrain3DEditor.GRADIENT:
|
||||
decal.modulate = COLOR_SLOPE
|
||||
_:
|
||||
decal.modulate = Color.WHITE
|
||||
decal.modulate.a = max(.3, brush_data["opacity"])
|
||||
Terrain3DEditor.TEXTURE:
|
||||
match plugin.editor.get_operation():
|
||||
Terrain3DEditor.REPLACE:
|
||||
decal.modulate = COLOR_PAINT
|
||||
decal.modulate.a = 1.0
|
||||
Terrain3DEditor.ADD:
|
||||
decal.modulate = COLOR_SPRAY
|
||||
decal.modulate.a = max(.3, brush_data["opacity"])
|
||||
_:
|
||||
decal.modulate = Color.WHITE
|
||||
Terrain3DEditor.COLOR:
|
||||
decal.modulate = brush_data["color"].srgb_to_linear()*.5
|
||||
decal.modulate.a = max(.3, brush_data["opacity"])
|
||||
Terrain3DEditor.ROUGHNESS:
|
||||
decal.modulate = COLOR_ROUGHNESS
|
||||
decal.modulate.a = max(.3, brush_data["opacity"])
|
||||
Terrain3DEditor.AUTOSHADER:
|
||||
decal.modulate = COLOR_AUTOSHADER
|
||||
decal.modulate.a = 1.0
|
||||
Terrain3DEditor.HOLES:
|
||||
decal.modulate = COLOR_HOLES
|
||||
decal.modulate.a = 1.0
|
||||
Terrain3DEditor.NAVIGATION:
|
||||
decal.modulate = COLOR_NAVIGATION
|
||||
decal.modulate.a = 1.0
|
||||
_:
|
||||
decal.modulate = Color.WHITE
|
||||
decal.modulate.a = max(.3, brush_data["opacity"])
|
||||
decal.size.y = max(1000, decal.size.y)
|
||||
decal.albedo_mix = 1.0
|
||||
decal.cull_mask = 1 << ( plugin.terrain.get_mouse_layer() - 1 )
|
||||
decal_timer.start()
|
||||
|
||||
for gradient_decal in gradient_decals:
|
||||
gradient_decal.visible = false
|
||||
|
||||
if plugin.editor.get_operation() == Terrain3DEditor.GRADIENT:
|
||||
var index := 0
|
||||
for point in brush_data["gradient_points"]:
|
||||
if point != Vector3.ZERO:
|
||||
var point_decal: Decal = _get_gradient_decal(index)
|
||||
point_decal.visible = true
|
||||
point_decal.position = point
|
||||
index += 1
|
||||
|
||||
|
||||
func _get_gradient_decal(index: int) -> Decal:
|
||||
if gradient_decals.size() > index:
|
||||
return gradient_decals[index]
|
||||
|
||||
var gradient_decal := Decal.new()
|
||||
gradient_decal = Decal.new()
|
||||
gradient_decal.texture_albedo = picker_texture
|
||||
gradient_decal.modulate = COLOR_SLOPE
|
||||
gradient_decal.size = Vector3.ONE * 10. * plugin.terrain.get_mesh_vertex_spacing()
|
||||
gradient_decal.size.y = 1000.
|
||||
gradient_decal.cull_mask = decal.cull_mask
|
||||
add_child(gradient_decal)
|
||||
|
||||
gradient_decals.push_back(gradient_decal)
|
||||
return gradient_decal
|
||||
|
||||
|
||||
func set_decal_rotation(p_rot: float) -> void:
|
||||
decal.rotation.y = p_rot
|
||||
|
||||
|
||||
func _on_picking(p_type: int, p_callback: Callable) -> void:
|
||||
picking = p_type
|
||||
picking_callback = p_callback
|
||||
update_decal()
|
||||
|
||||
|
||||
func clear_picking() -> void:
|
||||
picking = Terrain3DEditor.TOOL_MAX
|
||||
|
||||
|
||||
func is_picking() -> bool:
|
||||
if picking != Terrain3DEditor.TOOL_MAX:
|
||||
return true
|
||||
|
||||
if operation_builder and operation_builder.is_picking():
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
|
||||
func pick(p_global_position: Vector3) -> void:
|
||||
if picking != Terrain3DEditor.TOOL_MAX:
|
||||
var color: Color
|
||||
match picking:
|
||||
Terrain3DEditor.HEIGHT:
|
||||
color = plugin.terrain.get_storage().get_pixel(Terrain3DStorage.TYPE_HEIGHT, p_global_position)
|
||||
Terrain3DEditor.ROUGHNESS:
|
||||
color = plugin.terrain.get_storage().get_pixel(Terrain3DStorage.TYPE_COLOR, p_global_position)
|
||||
Terrain3DEditor.COLOR:
|
||||
color = plugin.terrain.get_storage().get_color(p_global_position)
|
||||
_:
|
||||
push_error("Unsupported picking type: ", picking)
|
||||
return
|
||||
picking_callback.call(picking, color, p_global_position)
|
||||
picking = Terrain3DEditor.TOOL_MAX
|
||||
|
||||
elif operation_builder and operation_builder.is_picking():
|
||||
operation_builder.pick(p_global_position, plugin.terrain)
|
||||
|
||||
282
addons/terrain_3d/editor/editor.gd
Normal file
282
addons/terrain_3d/editor/editor.gd
Normal file
|
|
@ -0,0 +1,282 @@
|
|||
@tool
|
||||
extends EditorPlugin
|
||||
#class_name Terrain3DEditorPlugin Cannot be named until Godot #75388
|
||||
|
||||
|
||||
# Includes
|
||||
const UI: Script = preload("res://addons/terrain_3d/editor/components/ui.gd")
|
||||
const RegionGizmo: Script = preload("res://addons/terrain_3d/editor/components/region_gizmo.gd")
|
||||
const TextureDock: Script = preload("res://addons/terrain_3d/editor/components/texture_dock.gd")
|
||||
|
||||
var terrain: Terrain3D
|
||||
var nav_region: NavigationRegion3D
|
||||
|
||||
var editor: Terrain3DEditor
|
||||
var ui: Node # Terrain3DUI see Godot #75388
|
||||
var texture_dock: TextureDock
|
||||
var texture_dock_container: CustomControlContainer = CONTAINER_INSPECTOR_BOTTOM
|
||||
|
||||
var visible: bool
|
||||
var region_gizmo: RegionGizmo
|
||||
var current_region_position: Vector2
|
||||
var mouse_global_position: Vector3 = Vector3.ZERO
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
editor = Terrain3DEditor.new()
|
||||
ui = UI.new()
|
||||
ui.plugin = self
|
||||
add_child(ui)
|
||||
|
||||
texture_dock = TextureDock.new()
|
||||
texture_dock.hide()
|
||||
texture_dock.resource_changed.connect(_on_texture_dock_resource_changed)
|
||||
texture_dock.resource_inspected.connect(_on_texture_dock_resource_selected)
|
||||
texture_dock.resource_selected.connect(ui._on_setting_changed)
|
||||
|
||||
region_gizmo = RegionGizmo.new()
|
||||
|
||||
add_control_to_container(texture_dock_container, texture_dock)
|
||||
texture_dock.get_parent().visibility_changed.connect(_on_texture_dock_visibility_changed)
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
remove_control_from_container(texture_dock_container, texture_dock)
|
||||
texture_dock.queue_free()
|
||||
ui.queue_free()
|
||||
editor.free()
|
||||
|
||||
|
||||
func _handles(p_object: Object) -> bool:
|
||||
return p_object is Terrain3D or p_object is NavigationRegion3D
|
||||
|
||||
|
||||
func _edit(p_object: Object) -> void:
|
||||
if !p_object:
|
||||
_clear()
|
||||
|
||||
if p_object is Terrain3D:
|
||||
if p_object == terrain:
|
||||
return
|
||||
terrain = p_object
|
||||
editor.set_terrain(terrain)
|
||||
region_gizmo.set_node_3d(terrain)
|
||||
terrain.add_gizmo(region_gizmo)
|
||||
terrain.set_plugin(self)
|
||||
|
||||
if not terrain.texture_list_changed.is_connected(_load_textures):
|
||||
terrain.texture_list_changed.connect(_load_textures)
|
||||
_load_textures()
|
||||
if not terrain.storage_changed.is_connected(_load_storage):
|
||||
terrain.storage_changed.connect(_load_storage)
|
||||
_load_storage()
|
||||
else:
|
||||
terrain = null
|
||||
|
||||
if p_object is NavigationRegion3D:
|
||||
nav_region = p_object
|
||||
else:
|
||||
nav_region = null
|
||||
|
||||
_update_visibility()
|
||||
|
||||
|
||||
func _make_visible(p_visible: bool) -> void:
|
||||
visible = p_visible
|
||||
_update_visibility()
|
||||
|
||||
|
||||
func _update_visibility() -> void:
|
||||
ui.set_visible(visible)
|
||||
texture_dock.set_visible(visible and terrain)
|
||||
if terrain:
|
||||
update_region_grid()
|
||||
region_gizmo.set_hidden(not visible or not terrain)
|
||||
|
||||
|
||||
func _clear() -> void:
|
||||
if is_terrain_valid():
|
||||
terrain.storage_changed.disconnect(_load_storage)
|
||||
|
||||
terrain.clear_gizmos()
|
||||
terrain = null
|
||||
editor.set_terrain(null)
|
||||
|
||||
ui.clear_picking()
|
||||
|
||||
region_gizmo.clear()
|
||||
|
||||
|
||||
func _forward_3d_gui_input(p_viewport_camera: Camera3D, p_event: InputEvent) -> int:
|
||||
if not is_terrain_valid():
|
||||
return AFTER_GUI_INPUT_PASS
|
||||
|
||||
## Handle mouse movement
|
||||
if p_event is InputEventMouseMotion:
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
|
||||
return AFTER_GUI_INPUT_PASS
|
||||
|
||||
## Get mouse location on terrain
|
||||
|
||||
# Snap terrain to current camera
|
||||
terrain.set_camera(p_viewport_camera)
|
||||
|
||||
# Detect if viewport is set to half_resolution
|
||||
# Structure is: Node3DEditorViewportContainer/Node3DEditorViewport/SubViewportContainer/SubViewport/Camera3D
|
||||
var editor_vpc: SubViewportContainer = p_viewport_camera.get_parent().get_parent()
|
||||
var full_resolution: bool = false if editor_vpc.stretch_shrink == 2 else true
|
||||
|
||||
# Project 2D mouse position to 3D position and direction
|
||||
var mouse_pos: Vector2 = p_event.position if full_resolution else p_event.position/2
|
||||
var camera_pos: Vector3 = p_viewport_camera.project_ray_origin(mouse_pos)
|
||||
var camera_dir: Vector3 = p_viewport_camera.project_ray_normal(mouse_pos)
|
||||
|
||||
# If region tool, grab mouse position without considering height
|
||||
if editor.get_tool() == Terrain3DEditor.REGION:
|
||||
var t = -Vector3(0, 1, 0).dot(camera_pos) / Vector3(0, 1, 0).dot(camera_dir)
|
||||
mouse_global_position = (camera_pos + t * camera_dir)
|
||||
else:
|
||||
# Else look for intersection with terrain
|
||||
var intersection_point: Vector3 = terrain.get_intersection(camera_pos, camera_dir)
|
||||
if intersection_point.z > 3.4e38: # double max
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
mouse_global_position = intersection_point
|
||||
|
||||
## Update decal
|
||||
ui.decal.global_position = mouse_global_position
|
||||
ui.decal.albedo_mix = 1.0
|
||||
if ui.decal_timer.is_stopped():
|
||||
ui.update_decal()
|
||||
else:
|
||||
ui.decal_timer.start()
|
||||
|
||||
## Update region highlight
|
||||
var region_size = terrain.get_storage().get_region_size()
|
||||
var region_position: Vector2 = ( Vector2(mouse_global_position.x, mouse_global_position.z) \
|
||||
/ (region_size * terrain.get_mesh_vertex_spacing()) ).floor()
|
||||
if current_region_position != region_position:
|
||||
current_region_position = region_position
|
||||
update_region_grid()
|
||||
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and editor.is_operating():
|
||||
editor.operate(mouse_global_position, p_viewport_camera.rotation.y)
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
elif p_event is InputEventMouseButton:
|
||||
ui.update_decal()
|
||||
|
||||
if p_event.get_button_index() == MOUSE_BUTTON_LEFT:
|
||||
if p_event.is_pressed():
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
# If picking
|
||||
if ui.is_picking():
|
||||
ui.pick(mouse_global_position)
|
||||
if not ui.operation_builder or not ui.operation_builder.is_ready():
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
# If adjusting regions
|
||||
if editor.get_tool() == Terrain3DEditor.REGION:
|
||||
# Skip regions that already exist or don't
|
||||
var has_region: bool = terrain.get_storage().has_region(mouse_global_position)
|
||||
var op: int = editor.get_operation()
|
||||
if ( has_region and op == Terrain3DEditor.ADD) or \
|
||||
( not has_region and op == Terrain3DEditor.SUBTRACT ):
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
# If an automatic operation is ready to go (e.g. gradient)
|
||||
if ui.operation_builder and ui.operation_builder.is_ready():
|
||||
ui.operation_builder.apply_operation(editor, mouse_global_position, p_viewport_camera.rotation.y)
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
# Mouse clicked, start editing
|
||||
editor.start_operation(mouse_global_position)
|
||||
editor.operate(mouse_global_position, p_viewport_camera.rotation.y)
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
elif editor.is_operating():
|
||||
# Mouse released, save undo data
|
||||
editor.stop_operation()
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
return AFTER_GUI_INPUT_PASS
|
||||
|
||||
|
||||
func is_terrain_valid() -> bool:
|
||||
var valid: bool = false
|
||||
if is_instance_valid(terrain):
|
||||
valid = terrain.get_storage() != null
|
||||
return valid
|
||||
|
||||
|
||||
func update_texture_dock(p_args: Array) -> void:
|
||||
texture_dock.clear()
|
||||
|
||||
if is_terrain_valid() and terrain.texture_list:
|
||||
var texture_count: int = terrain.texture_list.get_texture_count()
|
||||
for i in texture_count:
|
||||
var texture: Terrain3DTexture = terrain.texture_list.get_texture(i)
|
||||
texture_dock.add_item(texture)
|
||||
|
||||
if texture_count < Terrain3DTextureList.MAX_TEXTURES:
|
||||
texture_dock.add_item()
|
||||
|
||||
|
||||
func update_region_grid() -> void:
|
||||
if !region_gizmo.get_node_3d():
|
||||
return
|
||||
|
||||
if is_terrain_valid():
|
||||
region_gizmo.show_rect = editor.get_tool() == Terrain3DEditor.REGION
|
||||
region_gizmo.use_secondary_color = editor.get_operation() == Terrain3DEditor.SUBTRACT
|
||||
region_gizmo.region_position = current_region_position
|
||||
region_gizmo.region_size = terrain.get_storage().get_region_size() * terrain.get_mesh_vertex_spacing()
|
||||
region_gizmo.grid = terrain.get_storage().get_region_offsets()
|
||||
|
||||
terrain.update_gizmos()
|
||||
return
|
||||
|
||||
region_gizmo.show_rect = false
|
||||
region_gizmo.region_size = 1024
|
||||
region_gizmo.grid = [Vector2i.ZERO]
|
||||
|
||||
|
||||
# Signal handlers
|
||||
|
||||
|
||||
func _load_textures() -> void:
|
||||
if terrain and terrain.texture_list:
|
||||
if not terrain.texture_list.textures_changed.is_connected(update_texture_dock):
|
||||
terrain.texture_list.textures_changed.connect(update_texture_dock)
|
||||
update_texture_dock(Array())
|
||||
|
||||
|
||||
func _load_storage() -> void:
|
||||
if terrain:
|
||||
update_region_grid()
|
||||
|
||||
|
||||
func _on_texture_dock_resource_changed(texture: Resource, index: int) -> void:
|
||||
if is_terrain_valid():
|
||||
# If removing last entry and its selected, clear inspector
|
||||
if not texture and index == texture_dock.get_selected_index() and \
|
||||
texture_dock.get_selected_index() == texture_dock.entries.size() - 2:
|
||||
get_editor_interface().inspect_object(null)
|
||||
terrain.get_texture_list().set_texture(index, texture)
|
||||
call_deferred("_load_storage")
|
||||
|
||||
|
||||
func _on_texture_dock_resource_selected(texture) -> void:
|
||||
get_editor_interface().inspect_object(texture, "", true)
|
||||
|
||||
|
||||
func _on_texture_dock_visibility_changed() -> void:
|
||||
if texture_dock.get_parent() != null:
|
||||
remove_control_from_container(texture_dock_container, texture_dock)
|
||||
|
||||
if texture_dock.get_parent() == null:
|
||||
texture_dock_container = CONTAINER_INSPECTOR_BOTTOM
|
||||
if get_editor_interface().is_distraction_free_mode_enabled():
|
||||
texture_dock_container = CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT
|
||||
add_control_to_container(texture_dock_container, texture_dock)
|
||||
109
addons/terrain_3d/extras/minimum.gdshader
Normal file
109
addons/terrain_3d/extras/minimum.gdshader
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
// This shader is the minimum needed to allow the terrain to function.
|
||||
|
||||
shader_type spatial;
|
||||
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
|
||||
|
||||
// Private uniforms
|
||||
uniform float _region_size = 1024.0;
|
||||
uniform float _region_texel_size = 0.0009765625; // = 1/1024
|
||||
uniform float _mesh_vertex_spacing = 1.0;
|
||||
uniform float _mesh_vertex_density = 1.0; // = 1/_mesh_vertex_spacing
|
||||
uniform int _region_map_size = 16;
|
||||
uniform int _region_map[256];
|
||||
uniform vec2 _region_offsets[256];
|
||||
uniform sampler2DArray _height_maps : repeat_disable;
|
||||
|
||||
varying vec3 v_vertex; // World coordinate vertex location
|
||||
|
||||
////////////////////////
|
||||
// Vertex
|
||||
////////////////////////
|
||||
|
||||
// Takes in UV world space coordinates, returns ivec3 with:
|
||||
// XY: (0 to _region_size) coordinates within a region
|
||||
// Z: layer index used for texturearrays, -1 if not in a region
|
||||
ivec3 get_region_uv(vec2 uv) {
|
||||
uv *= _region_texel_size;
|
||||
ivec2 pos = ivec2(floor(uv)) + (_region_map_size / 2);
|
||||
int bounds = int(pos.x>=0 && pos.x<_region_map_size && pos.y>=0 && pos.y<_region_map_size);
|
||||
int layer_index = _region_map[ pos.y * _region_map_size + pos.x ] * bounds - 1;
|
||||
return ivec3(ivec2((uv - _region_offsets[layer_index]) * _region_size), layer_index);
|
||||
}
|
||||
|
||||
// Takes in UV2 region space coordinates, returns vec3 with:
|
||||
// XY: (0 to 1) coordinates within a region
|
||||
// Z: layer index used for texturearrays, -1 if not in a region
|
||||
vec3 get_region_uv2(vec2 uv) {
|
||||
ivec2 pos = ivec2(floor(uv)) + (_region_map_size / 2);
|
||||
int bounds = int(pos.x>=0 && pos.x<_region_map_size && pos.y>=0 && pos.y<_region_map_size);
|
||||
int layer_index = _region_map[ pos.y * _region_map_size + pos.x ] * bounds - 1;
|
||||
return vec3(uv - _region_offsets[layer_index], float(layer_index));
|
||||
}
|
||||
|
||||
float get_height(vec2 uv) {
|
||||
highp float height = 0.0;
|
||||
vec3 region = get_region_uv2(uv);
|
||||
if (region.z >= 0.) {
|
||||
height = texture(_height_maps, region).r;
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
// Get vertex of flat plane in world coordinates and set world UV
|
||||
v_vertex = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
|
||||
// UV coordinates in world space. Values are 0 to _region_size within regions
|
||||
UV = round(v_vertex.xz * _mesh_vertex_density);
|
||||
|
||||
// UV coordinates in region space + texel offset. Values are 0 to 1 within regions
|
||||
UV2 = (UV + vec2(0.5)) * _region_texel_size;
|
||||
|
||||
// Get final vertex location and save it
|
||||
VERTEX.y = get_height(UV2);
|
||||
v_vertex = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
}
|
||||
|
||||
////////////////////////
|
||||
// Fragment
|
||||
////////////////////////
|
||||
|
||||
vec3 get_normal(vec2 uv, out vec3 tangent, out vec3 binormal) {
|
||||
// Get the height of the current vertex
|
||||
float height = get_height(uv);
|
||||
|
||||
// Get the heights to the right and in front, but because of hardware
|
||||
// interpolation on the edges of the heightmaps, the values are off
|
||||
// causing the normal map to look weird. So, near the edges of the map
|
||||
// get the heights to the left or behind instead. Hacky solution that
|
||||
// reduces the artifact, but doesn't fix it entirely. See #185.
|
||||
float u, v;
|
||||
if(mod(uv.y*_region_size, _region_size) > _region_size-2.) {
|
||||
v = get_height(uv + vec2(0, -_region_texel_size)) - height;
|
||||
} else {
|
||||
v = height - get_height(uv + vec2(0, _region_texel_size));
|
||||
}
|
||||
if(mod(uv.x*_region_size, _region_size) > _region_size-2.) {
|
||||
u = get_height(uv + vec2(-_region_texel_size, 0)) - height;
|
||||
} else {
|
||||
u = height - get_height(uv + vec2(_region_texel_size, 0));
|
||||
}
|
||||
|
||||
vec3 normal = vec3(u, _mesh_vertex_spacing, v);
|
||||
normal = normalize(normal);
|
||||
tangent = cross(normal, vec3(0, 0, 1));
|
||||
binormal = cross(normal, tangent);
|
||||
return normal;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Calculate Terrain Normals
|
||||
vec3 w_tangent, w_binormal;
|
||||
vec3 w_normal = get_normal(UV2, w_tangent, w_binormal);
|
||||
NORMAL = mat3(VIEW_MATRIX) * w_normal;
|
||||
TANGENT = mat3(VIEW_MATRIX) * w_tangent;
|
||||
BINORMAL = mat3(VIEW_MATRIX) * w_binormal;
|
||||
|
||||
// Apply PBR
|
||||
ALBEDO=vec3(.2);
|
||||
}
|
||||
83
addons/terrain_3d/extras/project_on_terrain3d.gd
Normal file
83
addons/terrain_3d/extras/project_on_terrain3d.gd
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
# This script is an addon for HungryProton's Scatter https://github.com/HungryProton/scatter
|
||||
# It allows Scatter to detect the terrain height from Terrain3D
|
||||
# Copy this file into /addons/proton_scatter/src/modifiers
|
||||
# Then uncomment everything below
|
||||
# In the editor, add this modifier, then set your Terrain3D node
|
||||
|
||||
#@tool
|
||||
#extends "base_modifier.gd"
|
||||
#
|
||||
#
|
||||
#signal projection_completed
|
||||
#
|
||||
#
|
||||
#@export var terrain_node : NodePath
|
||||
#@export var align_with_collision_normal := false
|
||||
#
|
||||
#var _terrain: Terrain3D
|
||||
#
|
||||
#
|
||||
#func _init() -> void:
|
||||
# display_name = "Project On Terrain3D"
|
||||
# category = "Edit"
|
||||
# can_restrict_height = false
|
||||
# global_reference_frame_available = true
|
||||
# local_reference_frame_available = true
|
||||
# individual_instances_reference_frame_available = true
|
||||
# use_global_space_by_default()
|
||||
#
|
||||
# documentation.add_paragraph(
|
||||
# "This is a duplicate of `Project on Colliders` that queries the terrain system
|
||||
# for height and sets the transform height appropriately.
|
||||
#
|
||||
# This modifier must have terrain_node set to a Terrain3D node.")
|
||||
#
|
||||
# var p := documentation.add_parameter("Terrain Node")
|
||||
# p.set_type("NodePath")
|
||||
# p.set_description("Set your Terrain3D node.")
|
||||
#
|
||||
# p = documentation.add_parameter("Align with collision normal")
|
||||
# p.set_type("bool")
|
||||
# p.set_description(
|
||||
# "Rotate the transform to align it with the collision normal in case
|
||||
# the ray cast hit a collider.")
|
||||
#
|
||||
#
|
||||
#func _process_transforms(transforms, domain, _seed) -> void:
|
||||
# if transforms.is_empty():
|
||||
# return
|
||||
#
|
||||
# if terrain_node:
|
||||
# _terrain = domain.get_root().get_node_or_null(terrain_node)
|
||||
#
|
||||
# if not _terrain:
|
||||
# warning += """No Terrain3D node found"""
|
||||
# return
|
||||
#
|
||||
# if not _terrain.storage:
|
||||
# warning += """Terrain3D storage is not initialized"""
|
||||
# return
|
||||
#
|
||||
# # Get global transform
|
||||
# var gt: Transform3D = domain.get_global_transform()
|
||||
# var gt_inverse: Transform3D = gt.affine_inverse()
|
||||
# for i in transforms.list.size():
|
||||
# var location: Vector3 = (gt * transforms.list[i]).origin
|
||||
# var height: float = _terrain.storage.get_height(location)
|
||||
# var normal: Vector3 = _terrain.storage.get_normal(location)
|
||||
#
|
||||
# if align_with_collision_normal:
|
||||
# transforms.list[i].basis.y = normal
|
||||
# transforms.list[i].basis.x = -transforms.list[i].basis.z.cross(normal)
|
||||
# transforms.list[i].basis = transforms.list[i].basis.orthonormalized()
|
||||
#
|
||||
# transforms.list[i].origin.y = height - gt.origin.y
|
||||
#
|
||||
# if transforms.is_empty():
|
||||
# warning += """Every point has been removed. Possible reasons include: \n
|
||||
# + No collider is close enough to the shapes.
|
||||
# + Ray length is too short.
|
||||
# + Ray direction is incorrect.
|
||||
# + Collision mask is not set properly.
|
||||
# + Max slope is too low.
|
||||
# """
|
||||
151
addons/terrain_3d/icons/icon_brush.svg
Normal file
151
addons/terrain_3d/icons/icon_brush.svg
Normal file
|
|
@ -0,0 +1,151 @@
|
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|
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|
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37
addons/terrain_3d/icons/icon_brush.svg.import
Normal file
37
addons/terrain_3d/icons/icon_brush.svg.import
Normal file
|
|
@ -0,0 +1,37 @@
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|||
[remap]
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process/hdr_clamp_exposure=false
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175
addons/terrain_3d/icons/icon_color.svg
Normal file
175
addons/terrain_3d/icons/icon_color.svg
Normal file
|
|
@ -0,0 +1,175 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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After Width: | Height: | Size: 5.8 KiB |
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Add table
Add a link
Reference in a new issue