From c62e9a54faf879858fb0c8942d1b34146d038fbc Mon Sep 17 00:00:00 2001 From: Squinty Date: Mon, 29 Apr 2024 00:33:25 +0200 Subject: [PATCH] Reduce radius of WalkableSurfaceSensor --- entities/player/player.tscn | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/entities/player/player.tscn b/entities/player/player.tscn index 9c3f3a4..66bcbdb 100644 --- a/entities/player/player.tscn +++ b/entities/player/player.tscn @@ -21,8 +21,8 @@ resource_local_to_scene = true bounce = 1.0 absorbent = true -[sub_resource type="SphereShape3D" id="SphereShape3D_yvu24"] -radius = 0.25 +[sub_resource type="SphereShape3D" id="SphereShape3D_hwe6e"] +radius = 0.2 [sub_resource type="Animation" id="Animation_yqgrk"] resource_name = "death" @@ -210,7 +210,7 @@ shape = ExtResource("2_vjqny") [node name="WalkableSurfaceSensor" type="ShapeCast3D" parent="."] transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0, -0.85, 0) -shape = SubResource("SphereShape3D_yvu24") +shape = SubResource("SphereShape3D_hwe6e") target_position = Vector3(0, 0, 0) collision_mask = 2147483648