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✨ jetpack stuttering, physics updates, deps upgrades
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parent
36168ed18c
commit
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101 changed files with 2302 additions and 1740 deletions
33
maps/map.gd
33
maps/map.gd
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class_name Map extends Node
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Map extends Node3D
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@export_group("Spawns")
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@export var players : Array[Node]
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@export var objectives : Array[Node]
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@export var terrain : Terrain3D
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@export var spawns : MapSpawns
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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#pass
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func get_objective_spawn() -> Node3D:
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var random_index : int = randi() % spawns.objectives.size()
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return get_node(spawns.objectives[random_index])
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func get_player_spawn() -> Node3D:
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var random_index : int = randi() % spawns.players.size()
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return get_node(spawns.players[random_index])
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