jetpack stuttering, physics updates, deps upgrades

This commit is contained in:
anyreso 2024-11-06 14:24:28 +00:00
parent 36168ed18c
commit bbf551f3fa
101 changed files with 2302 additions and 1740 deletions

View file

@ -46,4 +46,3 @@ func _release(inherited_velocity : Vector3 = Vector3.ZERO, _force: int = throw_f
_flag = null
# hide carried flag mesh
hide()

View file

@ -40,7 +40,7 @@ continuous_cd = true
script = ExtResource("1_y7d3d")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.00601196)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = ExtResource("2_ig160")
[node name="GripArea" type="Area3D" parent="."]

View file

@ -37,18 +37,19 @@ signal respawned(player: Player)
@export_category("Parameters")
@export var ground_speed:float = 48 / 3.6 # m/s
@export var aerial_control_force:int = 400
@export var aerial_control_force:int = 320
@export var jump_height:float = 1.0
@export var max_floor_angle:float = 60
@export_group("Jetpack")
@export var energy: float = 100.0
@export var energy_charge_rate:float = 25 # energy per second
@export var energy_drain_rate:float = 25 # energy per second
@export var energy_max:float = 100.
@export var energy: float = energy_max
@export var energy_charge_rate:float = 25 # energy per second
@export var energy_drain_rate:float = 30 # energy per second
@export var jetpack_force_factor:float = 2.
@export var jetpack_horizontal_force:float = 600
@export var jetpack_vertical_force:float = 1200
@export var jetpack_horizontal_force:float = 700
@export var jetpack_vertical_force:float = 900
@export_range(0., 1., .01) var stutter_treshold:float = .3
@export_group("State")
@export var input: PlayerInputController
@ -60,6 +61,8 @@ signal respawned(player: Player)
var g:float = ProjectSettings.get_setting("physics/3d/default_gravity") # in m/s²
var gravity:Vector3 = g * ProjectSettings.get_setting("physics/3d/default_gravity_vector")
var _jumping:bool = false
var _stutter:bool = false
var _stutter_treshold:int = int(energy_max * .3)
static var pawn_player:Player
@ -79,9 +82,9 @@ func set_username(new_username:String) -> void:
username_changed.emit(username)
func set_peer_id(new_peer_id:int) -> void:
remove_from_group(str(peer_id))
#remove_from_group(str(peer_id))
peer_id = new_peer_id
add_to_group(str(peer_id))
#add_to_group(str(peer_id))
peer_id_changed.emit(peer_id)
# Maximum duration for pumping force when throwing a flag, in seconds.
@ -130,6 +133,9 @@ func _ready() -> void:
func(_source: Node, target: Node, amount: int) -> void:
target.health.damage(amount, 0))
input.camera_rotation.x = rotation.x
input.camera_rotation.y = rotation.y
if _is_pawn():
pawn_player = self
camera.current = true
@ -165,12 +171,12 @@ func _process(_delta:float) -> void:
if not is_alive():
return
# compute target rotation from input.camera_rotation
var target_euler := Vector3(input.camera_rotation.x, input.camera_rotation.y, 0.0)
# smoothly interpolate rotation of pivot node towards target rotation
pivot.global_transform.basis = pivot.global_transform.basis.slerp(Basis.from_euler(target_euler), .6)
if not _is_pawn():
# compute target rotation from input.camera_rotation
var tp_target_euler := Vector3(.0, input.camera_rotation.y + PI, 0.0)
@ -193,7 +199,8 @@ func _is_pawn() -> bool:
return true
func _on_throw(pressed: bool) -> void:
if pressed:
var flag: Flag = flag_carry_component._flag
if pressed and flag and flag.state == flag.FlagState.TAKEN:
throw_timer.start(throw_duration_max)
hud.throw_progress.visible = true
else:
@ -230,40 +237,46 @@ func _handle_aerial_control(direction:Vector3) -> void:
apply_force(direction * aerial_control_force)
func _handle_jetpack(direction:Vector3) -> void:
if input.jetting and energy > 0:
if input.jetting and energy > 0 and not _stutter:
var up_vector:Vector3 = Vector3.UP * jetpack_vertical_force * jetpack_force_factor
var side_vector:Vector3 = direction * jetpack_horizontal_force * jetpack_force_factor
apply_force(up_vector + side_vector)
for particle: GPUParticles3D in _jetpack_particles:
particle.emitting = true
func _handle_ski() -> void:
# set ski state
physics_material_override.friction = !input.skiing
# zero-damping ski
linear_damp_mode = DAMP_MODE_REPLACE if is_on_floor() and input.skiing else DAMP_MODE_COMBINE
func _update_jetpack_energy(delta:float) -> void:
if input.jetting and energy > 0:
energy -= energy_drain_rate * delta
if input.jetting:
if energy == 0:
_stutter = true
elif energy > _stutter_treshold:
_stutter = false
if not _stutter:
energy -= energy_drain_rate * delta
else:
energy += energy_charge_rate * delta
else:
energy += energy_charge_rate * delta
energy = clamp(energy, 0, energy_max)
hud.energy_bar.value = energy
func _integrate_forces(_state:PhysicsDirectBodyState3D) -> void:
# skip if player is dead
if not is_alive():
return
# retrieve user's direction vector
var _input_dir:Vector2 = input.direction
# compute direction in local space
var _direction:Vector3 = (transform.basis * Vector3(_input_dir.x, 0, _input_dir.y)).normalized()
var _direction:Vector3 = (transform.basis * Vector3(
input.direction.x, 0, input.direction.y)).normalized()
# adjust direction based on pivot rotation
_direction = _direction.rotated(Vector3.UP, pivot.rotation.y)
# zero-damping ski
if is_on_floor() and input.skiing:
linear_damp = lerp(linear_damp, .0, .1)
else:
linear_damp = lerp(
linear_damp,
ProjectSettings.get_setting("physics/3d/default_linear_damp") + .05,
.2)
if is_on_floor():
if not _direction.is_zero_approx() and not input.skiing:
@ -284,11 +297,9 @@ func _integrate_forces(_state:PhysicsDirectBodyState3D) -> void:
_jumping = false
# set ski state
physics_material_override.friction = !input.skiing
_handle_aerial_control(_direction)
_handle_jetpack(_direction)
_handle_ski()
func _update_third_person_animations() -> void:
if not is_alive():

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=44 format=3 uid="uid://cbhx1xme0sb7k"]
[gd_scene load_steps=43 format=3 uid="uid://cbhx1xme0sb7k"]
[ext_resource type="Script" path="res://entities/player/player.gd" id="1_y2i7h"]
[ext_resource type="PackedScene" uid="uid://bbeecp3jusppn" path="res://interfaces/hud/iffs/IFF.tscn" id="2_s5wgp"]
@ -22,35 +22,8 @@ resource_local_to_scene = true
bounce = 1.0
absorbent = true
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_h0a20"]
radius = 0.25
[sub_resource type="Animation" id="Animation_eoxkv"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pivot:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0.625, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Pivot:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_yqgrk"]
resource_name = "death"
@ -237,7 +210,6 @@ properties/3/replication_mode = 2
radius = 0.2
[node name="Player" type="RigidBody3D" node_paths=PackedStringArray("iff", "health", "flag_carry_component", "walkable_surface_sensor", "hud", "inventory", "tp_mesh", "third_person", "pivot", "camera", "input")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
collision_mask = 2147483649
collision_priority = 9.0
axis_lock_angular_x = true
@ -245,11 +217,10 @@ axis_lock_angular_y = true
axis_lock_angular_z = true
mass = 80.0
physics_material_override = SubResource("PhysicsMaterial_clur0")
gravity_scale = 1.2
center_of_mass_mode = 1
center_of_mass = Vector3(0, 1, 0)
can_sleep = false
continuous_cd = true
linear_damp_mode = 1
linear_damp = 0.15
script = ExtResource("1_y2i7h")
iff = NodePath("IFF")
health = NodePath("Health")
@ -265,30 +236,23 @@ max_floor_angle = 80.0
input = NodePath("Inputs")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = ExtResource("4_8kvcy")
[node name="IFF" parent="." instance=ExtResource("2_s5wgp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
fill = Color(0, 1, 0, 1)
[node name="Health" type="Area3D" parent="." node_paths=PackedStringArray("collider")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
script = ExtResource("4_55muf")
collider = NodePath("CollisionShape3D")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Health"]
shape = SubResource("CapsuleShape3D_h0a20")
[node name="HUD" parent="." instance=ExtResource("3_ccety")]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_hg307")
}
autoplay = "RESET"
playback_default_blend_time = 0.05
shape = ExtResource("4_8kvcy")
[node name="Pivot" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.625, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
[node name="Camera3D" type="Camera3D" parent="Pivot"]
fov = 90.0
@ -318,7 +282,17 @@ mesh = NodePath("FlagMesh")
[node name="FlagMesh" parent="Pivot/FlagCarryComponent" instance=ExtResource("18_7nkei")]
[node name="HUD" parent="." instance=ExtResource("3_ccety")]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_hg307")
}
autoplay = "RESET"
playback_default_blend_time = 0.05
[node name="ThirdPerson" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
visible = false
[node name="Mesh" parent="ThirdPerson" node_paths=PackedStringArray("spine_ik_target_attachment") instance=ExtResource("8_eiy7q")]
@ -335,39 +309,42 @@ bones/8/rotation = Quaternion(0.675761, -0.399581, 0.409695, 0.464577)
bones/10/rotation = Quaternion(0.212344, -0.0870591, -0.287653, 0.929831)
bones/12/rotation = Quaternion(0.0811501, 0.206806, -0.754068, 0.618084)
bones/14/rotation = Quaternion(0.00943715, 0.0971687, -0.145046, 0.984597)
bones/20/rotation = Quaternion(-0.123455, 0.0248346, 0.23344, 0.964183)
bones/24/rotation = Quaternion(0.0450683, -0.000817796, 0.0508488, 0.997689)
bones/26/rotation = Quaternion(0.100545, -1.16532e-07, 0.00792588, 0.994901)
bones/28/rotation = Quaternion(0.288532, -1.83796e-07, 0.0227447, 0.9572)
bones/32/rotation = Quaternion(0.00674081, -0.0316083, 0.105474, 0.993897)
bones/34/rotation = Quaternion(0.780684, 4.23384e-08, 0.0615407, 0.621889)
bones/36/rotation = Quaternion(0.580978, -1.56224e-07, 0.0457976, 0.81263)
bones/40/rotation = Quaternion(0.0913739, 0.113691, 0.100265, 0.984211)
bones/42/rotation = Quaternion(0.836841, 4.40546e-07, 0.0659669, 0.543457)
bones/44/rotation = Quaternion(0.633142, 6.48257e-09, 0.04991, 0.772425)
bones/50/rotation = Quaternion(0.729888, -4.88266e-08, 0.0575362, 0.681141)
bones/52/rotation = Quaternion(0.624011, -9.63141e-08, 0.04919, 0.779865)
bones/16/rotation = Quaternion(0.202944, -0.189284, -0.192306, 0.941278)
bones/18/rotation = Quaternion(0.00767626, 0.0143343, 0.192225, 0.981216)
bones/20/rotation = Quaternion(-0.123455, 0.0248345, 0.23344, 0.964183)
bones/24/rotation = Quaternion(0.0450684, -0.000817573, 0.0508488, 0.997689)
bones/26/rotation = Quaternion(0.100545, -2.54424e-07, 0.00792588, 0.994901)
bones/28/rotation = Quaternion(0.288532, -7.96814e-08, 0.0227446, 0.9572)
bones/32/rotation = Quaternion(0.0067407, -0.0316083, 0.105474, 0.993897)
bones/34/rotation = Quaternion(0.780684, 6.72079e-08, 0.0615403, 0.621889)
bones/36/rotation = Quaternion(0.580978, -9.89914e-08, 0.0457976, 0.81263)
bones/40/rotation = Quaternion(0.091374, 0.113691, 0.100265, 0.984211)
bones/42/rotation = Quaternion(0.836841, 2.02021e-07, 0.0659672, 0.543457)
bones/44/rotation = Quaternion(0.633142, -1.16317e-07, 0.0499098, 0.772425)
bones/48/rotation = Quaternion(0.0427938, 0.15521, 0.085814, 0.983216)
bones/50/rotation = Quaternion(0.729888, -5.53666e-08, 0.0575362, 0.681141)
bones/52/rotation = Quaternion(0.624012, -7.97555e-08, 0.0491901, 0.779865)
bones/56/rotation = Quaternion(-0.0254885, 0.0439755, -0.00910637, 0.998666)
bones/58/rotation = Quaternion(-0.0119802, 0.289956, -0.0527053, 0.955513)
bones/58/rotation = Quaternion(-0.0119802, 0.289956, -0.0527054, 0.955513)
bones/62/rotation = Quaternion(0.689943, 0.375565, -0.410267, 0.463261)
bones/64/rotation = Quaternion(0.337746, -0.290519, 0.159479, 0.880961)
bones/66/rotation = Quaternion(0.540371, -0.580679, 0.406779, 0.453147)
bones/68/position = Vector3(-1.77636e-17, 0.240718, 0)
bones/68/rotation = Quaternion(0.0150529, -0.289001, 0.0720108, 0.954498)
bones/70/rotation = Quaternion(0.155965, 0.0109114, -0.00107202, 0.987702)
bones/72/rotation = Quaternion(0.563923, 4.19095e-08, -0.0577906, 0.823803)
bones/72/rotation = Quaternion(0.563923, 3.95812e-08, -0.0577906, 0.823803)
bones/74/rotation = Quaternion(0.285209, 0.0197164, -0.0936782, 0.953673)
bones/78/rotation = Quaternion(0.057484, -0.0698946, -0.0100642, 0.995846)
bones/80/rotation = Quaternion(0.433127, 5.44824e-08, -0.0443866, 0.900239)
bones/82/rotation = Quaternion(0.274138, -1.97906e-08, -0.0280937, 0.96128)
bones/80/rotation = Quaternion(0.433127, 5.45988e-08, -0.0443866, 0.900239)
bones/82/rotation = Quaternion(0.274138, -1.89757e-08, -0.0280937, 0.96128)
bones/86/rotation = Quaternion(0.244152, 0.0521336, 0.176446, 0.952123)
bones/88/rotation = Quaternion(0.0146391, -1.48637e-07, -0.121951, 0.992428)
bones/88/rotation = Quaternion(0.0146391, -1.48753e-07, -0.121951, 0.992428)
bones/90/rotation = Quaternion(-0.147655, -0.0737763, 0.197847, 0.966236)
bones/94/rotation = Quaternion(0.180682, 0.0832945, -0.00387314, 0.980001)
bones/96/rotation = Quaternion(0.245651, -6.35919e-08, -0.0251742, 0.969032)
bones/98/rotation = Quaternion(0.246432, 7.6252e-08, -0.0252543, 0.968831)
bones/94/rotation = Quaternion(0.180682, 0.0832945, -0.00387313, 0.980001)
bones/96/rotation = Quaternion(0.245651, -6.3621e-08, -0.0251742, 0.969032)
bones/98/rotation = Quaternion(0.246432, 7.61938e-08, -0.0252543, 0.968831)
bones/102/rotation = Quaternion(0.179829, 0.0890365, -0.000307644, 0.97966)
bones/104/rotation = Quaternion(0.388149, 1.28057e-07, -0.0397774, 0.920738)
bones/104/rotation = Quaternion(0.388149, 1.27126e-07, -0.0397774, 0.920738)
bones/106/rotation = Quaternion(0.372324, -1.37021e-07, -0.0381557, 0.927318)
bones/110/rotation = Quaternion(-0.167577, 0.223934, 0.958827, 0.0492099)
bones/112/rotation = Quaternion(-0.466474, -0.0088339, -0.0232928, 0.884184)
@ -375,11 +352,11 @@ bones/114/rotation = Quaternion(0.575696, 0.0793941, -0.0250592, 0.813414)
bones/116/rotation = Quaternion(0.355062, 0.0493655, 0.0246355, 0.933213)
bones/120/rotation = Quaternion(0.115252, 0.282473, 0.945749, -0.111737)
bones/122/rotation = Quaternion(-0.494906, -0.0647935, 0.0183973, 0.866332)
bones/124/rotation = Quaternion(0.417677, -0.0431149, 0.00625689, 0.90755)
bones/124/rotation = Quaternion(0.417677, -0.0431149, 0.0062569, 0.90755)
bones/126/rotation = Quaternion(0.397818, -0.0427722, -0.00601182, 0.916447)
[node name="HandAttachment" parent="ThirdPerson/Mesh/Node/Skeleton3D" index="0"]
transform = Transform3D(-0.152214, 0.0548832, 0.986823, 0.933991, 0.334546, 0.125459, -0.323252, 0.94078, -0.102183, -0.261612, 1.14328, 0.0896011)
transform = Transform3D(-0.152214, 0.0548831, 0.986823, 0.933991, 0.334546, 0.125459, -0.323252, 0.94078, -0.102183, -0.261612, 1.14328, 0.0896011)
[node name="grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.6068e-14, -1.19209e-07, 9.53674e-07)
@ -399,20 +376,32 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.6068e-14, -1.19209e-07, 9.5
[node name="sides" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D/sides" index="0"]
layers = 2
[node name="BarrelsInner" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
[node name="BarrelsInner" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/BarrelsInner" index="0"]
layers = 2
[node name="BarrelsOuter" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
[node name="BarrelsOuter" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/BarrelsOuter" index="0"]
layers = 2
[node name="Base" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
[node name="Base" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/Base" index="0"]
layers = 2
[node name="Grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
[node name="Grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/Grip" index="0"]
layers = 2
[node name="Barrels" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun" index="2"]
transform = Transform3D(-1, 0, 8.9407e-08, 8.47504e-08, 0, 1, 0, 1, -3.72529e-09, -1.19209e-07, 4.76837e-07, -0.55315)
transform = Transform3D(-1, -7.45058e-09, 8.98726e-08, 8.42847e-08, 0, 1, 0, 1, 0, 1.19209e-07, 4.76837e-07, -0.55315)
[node name="Skeleton3D" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature" index="0"]
bones/0/rotation = Quaternion(0, 0.707107, 0.707107, 0)
@ -420,12 +409,21 @@ bones/1/rotation = Quaternion(0, 0.707107, 0.707107, 0)
bones/2/rotation = Quaternion(0, 0.707107, 0.707107, 0)
bones/3/rotation = Quaternion(0, 0.707107, 0.707107, 0)
[node name="barrel" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
[node name="barrel" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/barrel" index="0"]
layers = 2
[node name="grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.082471, -0.0653242)
[node name="grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/grip" index="0"]
layers = 2
[node name="main" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
[node name="main" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/main" index="0"]
layers = 2
@ -478,10 +476,9 @@ script = ExtResource("18_v4iu1")
replication_config = SubResource("SceneReplicationConfig_5j4ew")
[node name="WalkableSurfaceSensor" type="ShapeCast3D" parent="."]
transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0, -0.85, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.085, 0)
shape = SubResource("SphereShape3D_hwe6e")
target_position = Vector3(0, 0, 0)
max_results = 16
collision_mask = 2147483648
[connection signal="child_entered_tree" from="Pivot/Inventory" to="Pivot/Inventory" method="_on_child_entered_tree"]

View file

@ -25,7 +25,6 @@ speed = 78.4
lifespan = 6.0
[node name="ShapeCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.2, 0, 0, 0, 1, 0, 0, 0)
shape = ExtResource("3_j3hyk")
target_position = Vector3(0, 0, 0)
collision_mask = 2147483649