Extract MatchParticipantComponent from Player entity and fix HealthComponent tests

This commit is contained in:
Squinty 2024-04-27 13:32:03 +00:00
parent d238c29f76
commit b339bf34f0
23 changed files with 149 additions and 124 deletions

View file

@ -16,11 +16,17 @@ extends GutTest
var _subject : HealthComponent
const TEST_MAX_HEALTH : float = 100.0
const TEST_PLAYER_ID : int = 1
const TEST_TEAM_ID : int = 1
func before_each() -> void:
_subject = HealthComponent.new()
watch_signals(_subject)
_subject.max_health = TEST_MAX_HEALTH
var participant : MatchParticipantComponent = MatchParticipantComponent.new()
participant.player_id = TEST_PLAYER_ID
participant.team_id = TEST_TEAM_ID
_subject.match_participant_component = participant
add_child(_subject)
func after_each() -> void:
@ -29,17 +35,27 @@ func after_each() -> void:
func test_that_it_has_max_health_when_ready() -> void:
assert_eq(_subject.health, _subject.max_health)
func test_that_it_takes_damage() -> void:
var damage_amount : float = 10
_subject.damage(damage_amount, -1, 0)
func test_that_it_takes_damage_from_opponent_team() -> void:
var damage_amount : float = 10.0
_subject.damage(damage_amount, -1, -1)
assert_eq(_subject.health, TEST_MAX_HEALTH - damage_amount)
func test_that_it_takes_no_damage_from_same_team() -> void:
var damage_amount : float = 10.0
_subject.damage(damage_amount, -1, TEST_TEAM_ID)
assert_eq(_subject.health, TEST_MAX_HEALTH)
func test_that_it_can_self_damage() -> void:
var damage_amount : float = 10.0
_subject.damage(damage_amount, TEST_PLAYER_ID, TEST_TEAM_ID)
assert_eq(_subject.health, TEST_MAX_HEALTH - damage_amount)
func test_that_it_emits_health_changed_after_damage() -> void:
_subject.damage(1, -1, 0)
_subject.damage(1, -1, -1)
assert_signal_emitted(_subject, 'health_changed')
func test_that_it_emits_health_zeroed() -> void:
_subject.damage(TEST_MAX_HEALTH, -1, 0)
_subject.damage(TEST_MAX_HEALTH, -1, -1)
assert_signal_emitted_with_parameters(_subject, 'health_zeroed', [-1])
func test_that_it_heals_fully() -> void:

View file

@ -14,7 +14,6 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends GutTest
var PLAYER : PackedScene = preload("res://entities/player/player.tscn")
var SCOREBOARD : PackedScene = preload("res://interfaces/scoreboard/scoreboard.tscn")
var _subject : Scoreboard
@ -30,29 +29,29 @@ func test_that_new_scoreboard_is_empty() -> void:
assert_eq(_subject._entries, {})
func test_that_added_entry_is_added_correctly() -> void:
var player : Player = PLAYER.instantiate()
player.nickname = "test_nickname"
_subject.add_player(player)
var participant : MatchParticipantComponent = MatchParticipantComponent.new()
participant.nickname = "test_nickname"
_subject.add_participant(participant)
var entries : Array = _subject._entries.values()
assert_eq(1, entries.size())
var tested_entry : Scoreboard.ScoreboardEntry = entries[0]
assert_eq("test_nickname", tested_entry.nickname)
assert_eq(0, tested_entry.kills)
assert_eq(0, tested_entry.score)
player.free()
participant.free()
func test_that_scores_are_added_correctly() -> void:
var player : Player = PLAYER.instantiate()
_subject.add_player(player)
_subject.add_score_to_player(player, 10)
var participant : MatchParticipantComponent = MatchParticipantComponent.new()
_subject.add_participant(participant)
_subject.add_score_to_player(participant, 10)
var tested_entry : Scoreboard.ScoreboardEntry = _subject._entries.values()[0]
assert_eq(10, tested_entry.score)
player.free()
participant.free()
func test_that_kill_counts_are_incremented_correctly() -> void:
var player : Player = PLAYER.instantiate()
_subject.add_player(player)
_subject.increment_kill_count(player)
var participant : MatchParticipantComponent = MatchParticipantComponent.new()
_subject.add_participant(participant)
_subject.increment_kill_count(participant)
var tested_entry : Scoreboard.ScoreboardEntry = _subject._entries.values()[0]
assert_eq(1, tested_entry.kills)
player.free()
participant.free()