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https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-07-15 16:34:48 +00:00
Extract MatchParticipantComponent from Player entity and fix HealthComponent tests
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parent
d238c29f76
commit
b339bf34f0
23 changed files with 149 additions and 124 deletions
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@ -35,12 +35,6 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
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@export_group("State")
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@export var player_state : PlayerState = PlayerState.PLAYER_ALIVE
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@export var player_id : int = 1:
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set(id):
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player_id = id
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$PlayerInput.set_multiplayer_authority(id)
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@export var team_id : int = 1
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@export var nickname : String
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@onready var input : PlayerInput = $PlayerInput
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@onready var camera : Camera3D = $Smoothing/SpringArm3D/Camera3D
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@ -56,6 +50,7 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
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@onready var tp_player : Vanguard = $Smoothing/ThirdPerson/PlayerMesh
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@onready var _game_settings : Settings = get_node("/root/GlobalSettings")
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@onready var jetpack_particles : Array = $Smoothing/ThirdPerson/PlayerMesh/JetpackFX.get_children()
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@onready var match_participant_component : MatchParticipantComponent = $MatchParticipantComponent
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signal died(player : Player, killer_id : int)
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signal energy_changed(energy : float)
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@ -65,17 +60,16 @@ var g : float = ProjectSettings.get_setting("physics/3d/default_gravity") # in m
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var gravity : Vector3 = g * ProjectSettings.get_setting("physics/3d/default_gravity_vector")
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var _jumping : bool = false
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@rpc("call_local", "reliable")
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func set_nickname(value : String) -> void:
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nickname = value
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func _ready() -> void:
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energy_changed.connect(hud._on_energy_changed)
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match_participant_component.player_id_changed.connect(_setup_pawn)
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match_participant_component.player_id_changed.connect(input.update_multiplayer_authority)
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match_participant_component.nickname_changed.connect(iff.set_nickname)
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health_component.health_changed.connect(hud._on_health_changed)
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health_component.health_changed.connect(iff._on_health_changed)
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health_component.health_changed.emit(health_component.health)
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health_component.health_zeroed.connect(die)
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energy_changed.connect(hud._on_energy_changed)
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input.fired_primary.connect(_fire_primary)
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input.jumped.connect(_jump)
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input.throwed_flag.connect(_throw_flag)
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@ -83,22 +77,22 @@ func _ready() -> void:
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input.MOUSE_SENSITIVITY = _game_settings.mouse_sensitivity
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input.inverted_y_axis = _game_settings.inverted_y_axis
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func _setup_pawn(_new_player_id : int) -> void:
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if _is_pawn():
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camera.current = true
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camera.fov = _game_settings.fov
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pawn_player = self
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# set the spring arm translation to be about head height level
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$Smoothing/SpringArm3D.transform = Transform3D().translated(Vector3(0, collision_shape.shape.height / 2, 0) * 0.9)
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$Smoothing.remove_child($Smoothing/ThirdPerson)
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$Smoothing/ThirdPerson.hide()
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else:
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# set the iff attachment translation to be about head height level
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$Smoothing/ThirdPerson/IFFAttachment.transform = Transform3D().translated(Vector3(0, collision_shape.shape.height / 2, 0) * 0.9)
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remove_child(hud)
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hud.hide()
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weapon.hide()
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func _is_pawn() -> bool:
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return player_id == multiplayer.get_unique_id()
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return multiplayer.get_unique_id() == match_participant_component.player_id
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func _fire_primary() -> void:
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if _is_player_dead():
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@ -1,18 +1,19 @@
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[gd_scene load_steps=41 format=3 uid="uid://cbhx1xme0sb7k"]
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[gd_scene load_steps=42 format=3 uid="uid://cbhx1xme0sb7k"]
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[ext_resource type="Script" path="res://entities/player/player.gd" id="1_mk68k"]
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[ext_resource type="PackedScene" uid="uid://drbefw6akui2v" path="res://entities/player/assets/vanguard.tscn" id="2_beyex"]
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[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_vjqny"]
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[ext_resource type="PackedScene" uid="uid://bcv81ku26xo" path="res://interfaces/hud/hud.tscn" id="3_ccety"]
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[ext_resource type="PackedScene" uid="uid://c8co0qa2omjmh" path="res://entities/weapons/space_gun/space_gun.tscn" id="4_6jh57"]
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[ext_resource type="PackedScene" uid="uid://bof3mg7wgxrmn" path="res://entities/components/health_component.tscn" id="4_jxn63"]
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[ext_resource type="Script" path="res://entities/components/match_participant_component.gd" id="6_lrose"]
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[ext_resource type="Script" path="res://entities/player/player_input.gd" id="6_ymcrr"]
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[ext_resource type="PackedScene" uid="uid://dsysi2rd3bu76" path="res://interfaces/hud/iffs/iff.tscn" id="7_8hc80"]
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[ext_resource type="PackedScene" uid="uid://2t8ql8pkxv6c" path="res://entities/components/flag_carry_component.tscn" id="8_ej011"]
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[ext_resource type="Script" path="res://entities/components/flag_carry_component.gd" id="8_pdfbn"]
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[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="9_fce2y"]
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[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="11_k330l"]
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[ext_resource type="Texture2D" uid="uid://ct1v5iadtpadm" path="res://entities/player/assets/jetpackfx/smoke_01.png" id="12_ypuho"]
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[ext_resource type="Texture2D" uid="uid://doxo4vfn0bjlp" path="res://entities/player/assets/jetpackfx/smoke_02.png" id="13_wvbf0"]
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[ext_resource type="Script" path="res://entities/components/health_component.gd" id="14_ctgxn"]
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[ext_resource type="Texture2D" uid="uid://dmf12llra7aq5" path="res://entities/player/assets/jetpackfx/Particle01.png" id="14_vughy"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_clur0"]
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@ -65,21 +66,12 @@ properties/0/replication_mode = 1
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properties/1/path = NodePath(".:position")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:player_id")
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properties/2/path = NodePath("HealthComponent:health")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/3/path = NodePath("HealthComponent:health")
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properties/3/path = NodePath(".:player_state")
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properties/3/spawn = true
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properties/3/replication_mode = 2
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properties/4/path = NodePath(".:player_state")
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properties/4/spawn = true
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properties/4/replication_mode = 2
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properties/5/path = NodePath(".:nickname")
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properties/5/spawn = true
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properties/5/replication_mode = 2
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properties/6/path = NodePath(".:team_id")
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properties/6/spawn = true
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properties/6/replication_mode = 2
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_5j4ew"]
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properties/0/path = NodePath(".:direction")
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@ -238,14 +230,15 @@ monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Sensor"]
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shape = ExtResource("2_vjqny")
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[node name="HUD" parent="." instance=ExtResource("3_ccety")]
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[node name="HealthComponent" parent="." node_paths=PackedStringArray("_player") instance=ExtResource("4_jxn63")]
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_player = NodePath("..")
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[node name="HealthComponent" type="Area3D" parent="." node_paths=PackedStringArray("match_participant_component")]
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script = ExtResource("14_ctgxn")
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match_participant_component = NodePath("../MatchParticipantComponent")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"]
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shape = ExtResource("2_vjqny")
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[node name="HUD" parent="." instance=ExtResource("3_ccety")]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_hg307")
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@ -261,6 +254,9 @@ root_path = NodePath(".")
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replication_config = SubResource("SceneReplicationConfig_5j4ew")
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script = ExtResource("6_ymcrr")
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[node name="MatchParticipantComponent" type="MultiplayerSynchronizer" parent="."]
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script = ExtResource("6_lrose")
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[node name="Smoothing" type="Node3D" parent="."]
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script = ExtResource("11_k330l")
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target = NodePath("..")
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@ -280,19 +276,20 @@ unique_name_in_owner = true
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[node name="SpaceGun" parent="Smoothing/SpringArm3D/Inventory" node_paths=PackedStringArray("holder") instance=ExtResource("4_6jh57")]
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transform = Transform3D(-1, 0, 2.53518e-06, 0, 1, 0, -2.53518e-06, 0, -1, 0.15, -0.3, -0.55)
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holder = NodePath("../../../..")
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holder = NodePath("../../../../MatchParticipantComponent")
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[node name="SpineIKTarget" type="Node3D" parent="Smoothing/SpringArm3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="FlagCarryComponent" parent="Smoothing/SpringArm3D" node_paths=PackedStringArray("sensor", "carrier") instance=ExtResource("8_ej011")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.150603)
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[node name="FlagCarryComponent" type="Node3D" parent="Smoothing/SpringArm3D" node_paths=PackedStringArray("sensor", "carrier")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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visible = false
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script = ExtResource("8_pdfbn")
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sensor = NodePath("../../../Sensor")
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carrier = NodePath("../../..")
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[node name="FlagMesh" parent="Smoothing/SpringArm3D/FlagCarryComponent" instance=ExtResource("9_fce2y")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.602515, 0)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.559e-08, -0.462981, -0.178329)
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[node name="ThirdPerson" type="Node3D" parent="Smoothing"]
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@ -330,6 +327,7 @@ draw_pass_1 = SubResource("QuadMesh_uc7ts")
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[node name="IFFAttachment" type="Marker3D" parent="Smoothing/ThirdPerson"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.27457, 0)
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[node name="IFF" parent="Smoothing/ThirdPerson" node_paths=PackedStringArray("player", "attach_point") instance=ExtResource("7_8hc80")]
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[node name="IFF" parent="Smoothing/ThirdPerson" node_paths=PackedStringArray("player", "match_participant_component", "attach_point") instance=ExtResource("7_8hc80")]
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player = NodePath("../../..")
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match_participant_component = NodePath("../../../MatchParticipantComponent")
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attach_point = NodePath("../IFFAttachment")
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@ -26,6 +26,10 @@ signal fired_primary
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signal throwed_flag
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func _ready() -> void:
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update_multiplayer_authority(0)
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func update_multiplayer_authority(player_id : int) -> void:
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set_multiplayer_authority(player_id)
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var has_authority : bool = is_multiplayer_authority()
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set_process(has_authority)
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set_process_unhandled_input(has_authority)
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