mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-07-15 08:24:48 +00:00
Extract MatchParticipantComponent from Player entity and fix HealthComponent tests
This commit is contained in:
parent
d238c29f76
commit
b339bf34f0
23 changed files with 149 additions and 124 deletions
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@ -14,9 +14,16 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name ExplosiveDamageComponent extends Area3D
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@export var damage : int = 100
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@export var damage : int = 35
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@export var impulse_force : int = 1000
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var damage_dealer : Player
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var damage_dealer : MatchParticipantComponent
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func _ready() -> void:
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# this component only scans to apply explosion damage/impulse
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# at the moment layers: 1 Object, 3 Damage, 4 Objective
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monitorable = false
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monitoring = true
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collision_mask = 0b10000000_00000000_00000000_00001101
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func _physics_process(_delta : float) -> void:
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for body in get_overlapping_bodies():
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@ -1,9 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://ds1hekx1dq1bg"]
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[ext_resource type="Script" path="res://entities/components/explosive_damage_component.gd" id="1_2uehk"]
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[node name="ExplosiveDamage" type="Area3D"]
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collision_layer = 0
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collision_mask = 13
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monitorable = false
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script = ExtResource("1_2uehk")
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@ -1,6 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://2t8ql8pkxv6c"]
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[ext_resource type="Script" path="res://entities/components/flag_carry_component.gd" id="1_b6ee8"]
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[node name="FlagCarryComponent" type="Node3D"]
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script = ExtResource("1_b6ee8")
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@ -19,17 +19,21 @@ class_name HealthComponent extends Area3D
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set(value):
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health = value
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health_changed.emit(value)
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@export var _player : Player
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@export var match_participant_component : MatchParticipantComponent
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signal health_zeroed(killer_id : int)
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signal health_changed(value : float)
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func _ready() -> void:
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# only collide with the "Damage" layer, disable monitoring completely
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collision_layer = 0b00000000_00000000_00000000_00000100
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monitoring = false
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collision_mask = 0
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heal_full()
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@rpc("call_local", "reliable")
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func damage(amount : float, damage_dealer_player_id : int, damage_dealer_team_id : int) -> void:
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if (damage_dealer_team_id == _player.team_id) and (damage_dealer_player_id != _player.player_id):
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if (damage_dealer_team_id == match_participant_component.team_id) and (damage_dealer_player_id != match_participant_component.player_id):
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return
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health = clampf(health - amount, 0.0, max_health)
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@ -1,8 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://bof3mg7wgxrmn"]
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[ext_resource type="Script" path="res://entities/components/health_component.gd" id="1_00xis"]
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[node name="HealthComponent" type="Area3D"]
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collision_layer = 4
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collision_mask = 0
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script = ExtResource("1_00xis")
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26
entities/components/match_participant_component.gd
Normal file
26
entities/components/match_participant_component.gd
Normal file
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@ -0,0 +1,26 @@
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class_name MatchParticipantComponent extends MultiplayerSynchronizer
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signal player_id_changed(new_player_id : int)
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signal nickname_changed(new_nickname : String)
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@export var player_id : int:
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set(value):
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player_id = value
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player_id_changed.emit(player_id)
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@export var team_id : int = 1
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@export var nickname : String = "<Newblood>":
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set(value):
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nickname = value
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nickname_changed.emit(nickname)
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func _ready() -> void:
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replication_config = SceneReplicationConfig.new()
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root_path = "."
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_set_replication_for(NodePath("player_id").get_as_property_path())
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_set_replication_for(NodePath("team_id").get_as_property_path())
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_set_replication_for(NodePath("nickname").get_as_property_path())
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func _set_replication_for(property_node_path : NodePath) -> void:
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replication_config.add_property(property_node_path)
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replication_config.property_set_replication_mode(property_node_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
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@ -35,12 +35,6 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
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@export_group("State")
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@export var player_state : PlayerState = PlayerState.PLAYER_ALIVE
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@export var player_id : int = 1:
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set(id):
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player_id = id
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$PlayerInput.set_multiplayer_authority(id)
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@export var team_id : int = 1
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@export var nickname : String
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@onready var input : PlayerInput = $PlayerInput
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@onready var camera : Camera3D = $Smoothing/SpringArm3D/Camera3D
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@ -56,6 +50,7 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
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@onready var tp_player : Vanguard = $Smoothing/ThirdPerson/PlayerMesh
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@onready var _game_settings : Settings = get_node("/root/GlobalSettings")
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@onready var jetpack_particles : Array = $Smoothing/ThirdPerson/PlayerMesh/JetpackFX.get_children()
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@onready var match_participant_component : MatchParticipantComponent = $MatchParticipantComponent
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signal died(player : Player, killer_id : int)
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signal energy_changed(energy : float)
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@ -65,17 +60,16 @@ var g : float = ProjectSettings.get_setting("physics/3d/default_gravity") # in m
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var gravity : Vector3 = g * ProjectSettings.get_setting("physics/3d/default_gravity_vector")
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var _jumping : bool = false
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@rpc("call_local", "reliable")
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func set_nickname(value : String) -> void:
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nickname = value
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func _ready() -> void:
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energy_changed.connect(hud._on_energy_changed)
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match_participant_component.player_id_changed.connect(_setup_pawn)
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match_participant_component.player_id_changed.connect(input.update_multiplayer_authority)
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match_participant_component.nickname_changed.connect(iff.set_nickname)
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health_component.health_changed.connect(hud._on_health_changed)
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health_component.health_changed.connect(iff._on_health_changed)
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health_component.health_changed.emit(health_component.health)
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health_component.health_zeroed.connect(die)
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energy_changed.connect(hud._on_energy_changed)
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input.fired_primary.connect(_fire_primary)
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input.jumped.connect(_jump)
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input.throwed_flag.connect(_throw_flag)
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@ -83,22 +77,22 @@ func _ready() -> void:
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input.MOUSE_SENSITIVITY = _game_settings.mouse_sensitivity
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input.inverted_y_axis = _game_settings.inverted_y_axis
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func _setup_pawn(_new_player_id : int) -> void:
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if _is_pawn():
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camera.current = true
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camera.fov = _game_settings.fov
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pawn_player = self
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# set the spring arm translation to be about head height level
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$Smoothing/SpringArm3D.transform = Transform3D().translated(Vector3(0, collision_shape.shape.height / 2, 0) * 0.9)
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$Smoothing.remove_child($Smoothing/ThirdPerson)
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$Smoothing/ThirdPerson.hide()
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else:
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# set the iff attachment translation to be about head height level
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$Smoothing/ThirdPerson/IFFAttachment.transform = Transform3D().translated(Vector3(0, collision_shape.shape.height / 2, 0) * 0.9)
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remove_child(hud)
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hud.hide()
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weapon.hide()
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func _is_pawn() -> bool:
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return player_id == multiplayer.get_unique_id()
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return multiplayer.get_unique_id() == match_participant_component.player_id
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func _fire_primary() -> void:
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if _is_player_dead():
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@ -1,18 +1,19 @@
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[gd_scene load_steps=41 format=3 uid="uid://cbhx1xme0sb7k"]
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[gd_scene load_steps=42 format=3 uid="uid://cbhx1xme0sb7k"]
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[ext_resource type="Script" path="res://entities/player/player.gd" id="1_mk68k"]
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[ext_resource type="PackedScene" uid="uid://drbefw6akui2v" path="res://entities/player/assets/vanguard.tscn" id="2_beyex"]
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[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_vjqny"]
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[ext_resource type="PackedScene" uid="uid://bcv81ku26xo" path="res://interfaces/hud/hud.tscn" id="3_ccety"]
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[ext_resource type="PackedScene" uid="uid://c8co0qa2omjmh" path="res://entities/weapons/space_gun/space_gun.tscn" id="4_6jh57"]
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[ext_resource type="PackedScene" uid="uid://bof3mg7wgxrmn" path="res://entities/components/health_component.tscn" id="4_jxn63"]
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[ext_resource type="Script" path="res://entities/components/match_participant_component.gd" id="6_lrose"]
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[ext_resource type="Script" path="res://entities/player/player_input.gd" id="6_ymcrr"]
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[ext_resource type="PackedScene" uid="uid://dsysi2rd3bu76" path="res://interfaces/hud/iffs/iff.tscn" id="7_8hc80"]
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[ext_resource type="PackedScene" uid="uid://2t8ql8pkxv6c" path="res://entities/components/flag_carry_component.tscn" id="8_ej011"]
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[ext_resource type="Script" path="res://entities/components/flag_carry_component.gd" id="8_pdfbn"]
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[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="9_fce2y"]
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[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="11_k330l"]
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[ext_resource type="Texture2D" uid="uid://ct1v5iadtpadm" path="res://entities/player/assets/jetpackfx/smoke_01.png" id="12_ypuho"]
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[ext_resource type="Texture2D" uid="uid://doxo4vfn0bjlp" path="res://entities/player/assets/jetpackfx/smoke_02.png" id="13_wvbf0"]
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[ext_resource type="Script" path="res://entities/components/health_component.gd" id="14_ctgxn"]
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[ext_resource type="Texture2D" uid="uid://dmf12llra7aq5" path="res://entities/player/assets/jetpackfx/Particle01.png" id="14_vughy"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_clur0"]
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@ -65,21 +66,12 @@ properties/0/replication_mode = 1
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properties/1/path = NodePath(".:position")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:player_id")
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properties/2/path = NodePath("HealthComponent:health")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/3/path = NodePath("HealthComponent:health")
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properties/3/path = NodePath(".:player_state")
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properties/3/spawn = true
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properties/3/replication_mode = 2
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properties/4/path = NodePath(".:player_state")
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properties/4/spawn = true
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properties/4/replication_mode = 2
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properties/5/path = NodePath(".:nickname")
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properties/5/spawn = true
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properties/5/replication_mode = 2
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properties/6/path = NodePath(".:team_id")
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properties/6/spawn = true
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properties/6/replication_mode = 2
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_5j4ew"]
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properties/0/path = NodePath(".:direction")
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@ -238,14 +230,15 @@ monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Sensor"]
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shape = ExtResource("2_vjqny")
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[node name="HUD" parent="." instance=ExtResource("3_ccety")]
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[node name="HealthComponent" parent="." node_paths=PackedStringArray("_player") instance=ExtResource("4_jxn63")]
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_player = NodePath("..")
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[node name="HealthComponent" type="Area3D" parent="." node_paths=PackedStringArray("match_participant_component")]
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script = ExtResource("14_ctgxn")
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match_participant_component = NodePath("../MatchParticipantComponent")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"]
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shape = ExtResource("2_vjqny")
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[node name="HUD" parent="." instance=ExtResource("3_ccety")]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_hg307")
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@ -261,6 +254,9 @@ root_path = NodePath(".")
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replication_config = SubResource("SceneReplicationConfig_5j4ew")
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script = ExtResource("6_ymcrr")
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[node name="MatchParticipantComponent" type="MultiplayerSynchronizer" parent="."]
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script = ExtResource("6_lrose")
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[node name="Smoothing" type="Node3D" parent="."]
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script = ExtResource("11_k330l")
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target = NodePath("..")
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@ -280,19 +276,20 @@ unique_name_in_owner = true
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[node name="SpaceGun" parent="Smoothing/SpringArm3D/Inventory" node_paths=PackedStringArray("holder") instance=ExtResource("4_6jh57")]
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transform = Transform3D(-1, 0, 2.53518e-06, 0, 1, 0, -2.53518e-06, 0, -1, 0.15, -0.3, -0.55)
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holder = NodePath("../../../..")
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holder = NodePath("../../../../MatchParticipantComponent")
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[node name="SpineIKTarget" type="Node3D" parent="Smoothing/SpringArm3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="FlagCarryComponent" parent="Smoothing/SpringArm3D" node_paths=PackedStringArray("sensor", "carrier") instance=ExtResource("8_ej011")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.150603)
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[node name="FlagCarryComponent" type="Node3D" parent="Smoothing/SpringArm3D" node_paths=PackedStringArray("sensor", "carrier")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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visible = false
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script = ExtResource("8_pdfbn")
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sensor = NodePath("../../../Sensor")
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carrier = NodePath("../../..")
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[node name="FlagMesh" parent="Smoothing/SpringArm3D/FlagCarryComponent" instance=ExtResource("9_fce2y")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.602515, 0)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.559e-08, -0.462981, -0.178329)
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[node name="ThirdPerson" type="Node3D" parent="Smoothing"]
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@ -330,6 +327,7 @@ draw_pass_1 = SubResource("QuadMesh_uc7ts")
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[node name="IFFAttachment" type="Marker3D" parent="Smoothing/ThirdPerson"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.27457, 0)
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[node name="IFF" parent="Smoothing/ThirdPerson" node_paths=PackedStringArray("player", "attach_point") instance=ExtResource("7_8hc80")]
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[node name="IFF" parent="Smoothing/ThirdPerson" node_paths=PackedStringArray("player", "match_participant_component", "attach_point") instance=ExtResource("7_8hc80")]
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player = NodePath("../../..")
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match_participant_component = NodePath("../../../MatchParticipantComponent")
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attach_point = NodePath("../IFFAttachment")
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@ -26,6 +26,10 @@ signal fired_primary
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signal throwed_flag
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func _ready() -> void:
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update_multiplayer_authority(0)
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func update_multiplayer_authority(player_id : int) -> void:
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set_multiplayer_authority(player_id)
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var has_authority : bool = is_multiplayer_authority()
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set_process(has_authority)
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set_process_unhandled_input(has_authority)
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@ -16,13 +16,11 @@ class_name DummyTarget extends RigidBody3D
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@export var respawn_time := 0.0 # seconds
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@onready var health_component: HealthComponent = $HealthComponent
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@onready var collision_shape_3d: CollisionShape3D = $CollisionShape3D
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var start_pos : Vector3
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func _ready() -> void:
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health_component.health_zeroed.connect(spawn)
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start_pos = global_position
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$TargetMesh/AnimationPlayer.play("gunTwoHanded")
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@ -30,7 +28,6 @@ func spawn(_killer_id : int) -> void:
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hide()
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collision_shape_3d.disabled = true
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await get_tree().create_timer(respawn_time).timeout
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health_component.heal_full()
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global_position = start_pos
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show()
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collision_shape_3d.disabled = false
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@ -1,9 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://dpnu1lvfncx6q"]
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[gd_scene load_steps=4 format=3 uid="uid://dpnu1lvfncx6q"]
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[ext_resource type="Script" path="res://entities/target_dummy/target_dummy.gd" id="1_iup5v"]
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[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_i5k5j"]
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[ext_resource type="PackedScene" uid="uid://chuein4frnvwt" path="res://entities/target_dummy/assets/player_mesh.glb" id="4_fuync"]
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[ext_resource type="PackedScene" uid="uid://bof3mg7wgxrmn" path="res://entities/components/health_component.tscn" id="4_l1exy"]
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[node name="DummyTarget" type="RigidBody3D"]
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collision_layer = 2147483649
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@ -19,7 +18,5 @@ script = ExtResource("1_iup5v")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = ExtResource("2_i5k5j")
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[node name="HealthComponent" parent="." instance=ExtResource("4_l1exy")]
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[node name="TargetMesh" parent="." instance=ExtResource("4_fuync")]
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transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0)
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@ -25,9 +25,10 @@ class_name Projectile extends Node3D
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@onready var projectile_trail : Trail3D = $Smoothing/ProjectileTrail
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|
||||
var velocity : Vector3 = Vector3.ZERO
|
||||
var shooter : Player
|
||||
var shooter : MatchParticipantComponent
|
||||
|
||||
func _ready() -> void:
|
||||
assert(shooter)
|
||||
var lifespan_timer : Timer = Timer.new()
|
||||
lifespan_timer.wait_time = lifespan
|
||||
lifespan_timer.one_shot = true
|
||||
|
|
|
|||
|
|
@ -14,13 +14,14 @@
|
|||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
extends Node3D
|
||||
|
||||
var shooter : Player
|
||||
var shooter : MatchParticipantComponent
|
||||
|
||||
@onready var fire : GPUParticles3D = $Fire
|
||||
@onready var explosive_damage : ExplosiveDamageComponent = $ExplosiveDamageComponent
|
||||
var explosion_effect_pending : bool = false
|
||||
|
||||
func _ready() -> void:
|
||||
assert(shooter)
|
||||
explosive_damage.damage_dealer = shooter
|
||||
fire.emitting = true
|
||||
fire.finished.connect(func() -> void: queue_free())
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
[gd_scene load_steps=9 format=3 uid="uid://8atq41j7wd55"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile_explosion.gd" id="1_fp5td"]
|
||||
[ext_resource type="PackedScene" uid="uid://ds1hekx1dq1bg" path="res://entities/components/explosive_damage_component.tscn" id="2_d4sf4"]
|
||||
[ext_resource type="Script" path="res://entities/components/explosive_damage_component.gd" id="2_28ymv"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_rg204"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
|
|
@ -25,7 +25,8 @@ emission_energy_multiplier = 4.0
|
|||
[sub_resource type="SphereMesh" id="SphereMesh_k3pnh"]
|
||||
material = SubResource("StandardMaterial3D_wpu51")
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_mlo2k"]
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_nj68w"]
|
||||
margin = 0.05
|
||||
radius = 5.0
|
||||
|
||||
[node name="ProjectileExplosion" type="Node3D"]
|
||||
|
|
@ -41,8 +42,8 @@ fixed_fps = 60
|
|||
process_material = SubResource("ParticleProcessMaterial_3mf41")
|
||||
draw_pass_1 = SubResource("SphereMesh_k3pnh")
|
||||
|
||||
[node name="ExplosiveDamageComponent" parent="." instance=ExtResource("2_d4sf4")]
|
||||
damage = 35
|
||||
[node name="ExplosiveDamageComponent" type="Area3D" parent="."]
|
||||
script = ExtResource("2_28ymv")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="ExplosiveDamageComponent"]
|
||||
shape = SubResource("SphereShape3D_mlo2k")
|
||||
shape = SubResource("SphereShape3D_nj68w")
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ extends Node3D
|
|||
class_name SpaceGun
|
||||
|
||||
@export var PROJECTILE : PackedScene
|
||||
@export var holder : Player
|
||||
@export var holder : MatchParticipantComponent
|
||||
|
||||
@onready var nozzle : Node3D = $Nozzle
|
||||
@onready var inventory : Node3D = get_parent()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue