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https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-01-19 19:44:46 +00:00
✨ Add flag grabbing/carrying scoring logic
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parent
cfd840c2e5
commit
ae75c64236
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@ -47,7 +47,7 @@ func _enter_tree() -> void:
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toolbar = Toolbar.new()
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toolbar.hide()
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toolbar.connect("tool_changed", _on_tool_changed)
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toolbar_settings = ToolSettings.new()
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toolbar_settings.connect("setting_changed", _on_setting_changed)
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toolbar_settings.connect("picking", _on_picking)
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@ -89,7 +89,7 @@ func set_visible(p_visible: bool) -> void:
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visible = p_visible
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toolbar.set_visible(p_visible and plugin.terrain)
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terrain_tools.set_visible(p_visible)
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if p_visible and plugin.terrain:
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p_visible = plugin.editor.get_tool() != Terrain3DEditor.REGION
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toolbar_settings.set_visible(p_visible and plugin.terrain)
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@ -98,19 +98,19 @@ func set_visible(p_visible: bool) -> void:
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func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation) -> void:
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clear_picking()
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if not visible or not plugin.terrain:
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return
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if plugin.editor:
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plugin.editor.set_tool(p_tool)
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plugin.editor.set_operation(p_operation)
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if p_tool != Terrain3DEditor.REGION:
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# Select which settings to hide. Options:
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# size, opactiy, height, slope, color, roughness, (height|color|roughness) picker
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var to_hide: PackedStringArray = []
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if p_tool == Terrain3DEditor.HEIGHT:
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to_hide.push_back("color")
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to_hide.push_back("color picker")
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@ -158,7 +158,7 @@ func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor
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to_hide.push_back("color picker")
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to_hide.push_back("slope")
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to_hide.push_back("enable")
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elif p_tool in [ Terrain3DEditor.AUTOSHADER, Terrain3DEditor.HOLES, Terrain3DEditor.NAVIGATION ]:
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to_hide.push_back("height")
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to_hide.push_back("height picker")
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@ -173,16 +173,16 @@ func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor
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toolbar_settings.hide_settings(to_hide)
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toolbar_settings.set_visible(p_tool != Terrain3DEditor.REGION)
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toolbar_settings.set_visible(p_tool != Terrain3DEditor.REGION)
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operation_builder = null
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if p_operation == Terrain3DEditor.GRADIENT:
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operation_builder = GradientOperationBuilder.new()
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operation_builder.tool_settings = toolbar_settings
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_on_setting_changed()
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plugin.update_region_grid()
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func _on_setting_changed() -> void:
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@ -206,7 +206,7 @@ func _on_setting_changed() -> void:
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var brush_imgs: Array = toolbar_settings.get_setting("brush")
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brush_data["image"] = brush_imgs[0]
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brush_data["texture"] = brush_imgs[1]
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update_decal()
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plugin.editor.set_brush_data(brush_data)
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@ -226,7 +226,7 @@ func update_decal() -> void:
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else:
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# Wait for cursor to recenter after right-click before revealing
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# See https://github.com/godotengine/godot/issues/70098
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await get_tree().create_timer(.05).timeout
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await get_tree().create_timer(.05).timeout
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decal.visible = true
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decal.size = Vector3.ONE * brush_data["size"]
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@ -250,7 +250,7 @@ func update_decal() -> void:
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decal.modulate = COLOR_PICK_ROUGH
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decal.modulate.a = 1.0
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else:
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decal.texture_albedo = brush_data["texture"]
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decal.texture_albedo = brush_data["texture"]
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match plugin.editor.get_tool():
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Terrain3DEditor.HEIGHT:
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match plugin.editor.get_operation():
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@ -303,10 +303,10 @@ func update_decal() -> void:
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decal.albedo_mix = 1.0
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decal.cull_mask = 1 << ( plugin.terrain.get_mouse_layer() - 1 )
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decal_timer.start()
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for gradient_decal in gradient_decals:
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gradient_decal.visible = false
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if plugin.editor.get_operation() == Terrain3DEditor.GRADIENT:
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var index := 0
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for point in brush_data["gradient_points"]:
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@ -320,7 +320,7 @@ func update_decal() -> void:
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func _get_gradient_decal(index: int) -> Decal:
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if gradient_decals.size() > index:
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return gradient_decals[index]
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var gradient_decal := Decal.new()
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gradient_decal = Decal.new()
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gradient_decal.texture_albedo = picker_texture
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@ -329,7 +329,7 @@ func _get_gradient_decal(index: int) -> Decal:
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gradient_decal.size.y = 1000.
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gradient_decal.cull_mask = decal.cull_mask
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add_child(gradient_decal)
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gradient_decals.push_back(gradient_decal)
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return gradient_decal
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@ -351,10 +351,10 @@ func clear_picking() -> void:
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func is_picking() -> bool:
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if picking != Terrain3DEditor.TOOL_MAX:
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return true
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if operation_builder and operation_builder.is_picking():
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return true
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return false
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@ -373,7 +373,7 @@ func pick(p_global_position: Vector3) -> void:
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return
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picking_callback.call(picking, color, p_global_position)
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picking = Terrain3DEditor.TOOL_MAX
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elif operation_builder and operation_builder.is_picking():
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operation_builder.pick(p_global_position, plugin.terrain)
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@ -21,6 +21,7 @@ class_name FlagCarryComponent extends Node
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@export var max_throw_speed : float = 10.0
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@export var attachment : Node3D
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@export var sensor : Area3D
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@export var carrier : Player
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var _carried_flag : Flag
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@ -34,7 +35,7 @@ func _process(_delta : float) -> void:
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func _grab(flag : Flag) -> void:
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if not _is_carrying():
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flag.grab()
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flag.grab(carrier)
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_carried_flag = flag
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func _release(inherited_velocity : Vector3, throw_speed : float) -> void:
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@ -4,14 +4,26 @@ enum FlagState { FLAG_STATE_ON_STAND, FLAG_STATE_DROPPED, FLAG_STATE_TAKEN }
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@export var flag_state : FlagState = FlagState.FLAG_STATE_ON_STAND
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signal grabbed(grabber : Player)
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signal regrabbed
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signal dropped
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var last_carrier : Player = null
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func can_be_grabbed() -> bool:
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return flag_state != FlagState.FLAG_STATE_TAKEN
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func grab() -> void:
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func grab(grabber : Player) -> void:
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if flag_state != FlagState.FLAG_STATE_TAKEN:
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flag_state = FlagState.FLAG_STATE_TAKEN
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if (last_carrier == null) or (grabber != last_carrier):
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grabbed.emit(grabber)
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last_carrier = grabber
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else:
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regrabbed.emit()
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func drop() -> void:
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if flag_state == FlagState.FLAG_STATE_TAKEN:
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flag_state = FlagState.FLAG_STATE_DROPPED
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dropped.emit()
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@ -1,7 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://c88l3h0ph00c7"]
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[ext_resource type="Script" path="res://entities/flag/flag.gd" id="1_y7d3d"]
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[ext_resource type="PackedScene" path="res://entities/flag/assets/flag.glb" id="2_i78em"]
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[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="2_i78em"]
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[ext_resource type="PackedScene" uid="uid://bcgkc5fhhyauv" path="res://entities/flag/waypoint.tscn" id="3_tu6jg"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_4ymrw"]
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@ -130,9 +130,10 @@ shape = ExtResource("2_vjqny")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"]
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shape = ExtResource("2_vjqny")
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[node name="FlagCarryComponent" parent="." node_paths=PackedStringArray("attachment", "sensor") instance=ExtResource("7_e7s1a")]
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[node name="FlagCarryComponent" parent="." node_paths=PackedStringArray("attachment", "sensor", "carrier") instance=ExtResource("7_e7s1a")]
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attachment = NodePath("../Smoothing/SpringArm3D/FlagCarryAttachment")
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sensor = NodePath("../Sensor")
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carrier = NodePath("..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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@ -54,7 +54,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.42967, 0)
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height = 5.0
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[node name="FlagStand" type="Marker3D" parent="Terrain3D/FlagPillar/CSGCylinder3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.42315, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.53822, 0)
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[node name="Sunlight" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866024, -0.433016, 0.25, 0, 0.499998, 0.866027, -0.500003, 0.75, -0.43301, 0, 100, 0)
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@ -28,10 +28,17 @@ class_name Multiplayer extends Node
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@onready var scoreboard_ui : Node = $ScoreboardUI
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var _map_manager : Map
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var _flag : Flag
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var _flag_carrier_scoring_timer : Timer = Timer.new()
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signal connected_to_server
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signal connection_failed
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func _ready() -> void:
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_flag_carrier_scoring_timer.wait_time = 10.0
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_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout)
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add_child(_flag_carrier_scoring_timer)
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func start_server(port : int, nickname : String) -> void:
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var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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peer.create_server(port, MAX_CLIENTS)
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@ -101,9 +108,11 @@ func _load_map(scene : PackedScene, nickname : String) -> void:
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map.add_child(map_scene)
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func _add_flag() -> void:
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var flag : Flag = FLAG.instantiate()
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flag.global_position = _map_manager.get_flagstand().global_position
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objectives.add_child(flag)
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_flag = FLAG.instantiate()
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_flag.grabbed.connect(_on_flag_grabbed)
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_flag.dropped.connect(_on_flag_dropped)
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_flag.global_position = _map_manager.get_flagstand().global_position
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objectives.add_child(_flag)
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("scoreboard"):
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@ -123,6 +132,18 @@ func _join_match(nickname : String) -> void:
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if is_multiplayer_authority():
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add_player(multiplayer.get_remote_sender_id(), nickname)
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func _on_flag_grabbed(grabber : Player) -> void:
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scoreboard.add_score_to_player(grabber, 10)
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scoreboard.broadcast_player_score_update(grabber)
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_flag_carrier_scoring_timer.start()
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func _on_flag_dropped() -> void:
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_flag_carrier_scoring_timer.stop()
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func _on_flag_carrier_scoring_timer_timeout() -> void:
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scoreboard.add_score_to_player(_flag.last_carrier, 10)
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scoreboard.broadcast_player_score_update(_flag.last_carrier)
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func _exit_tree() -> void:
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if is_multiplayer_authority():
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multiplayer.peer_disconnected.disconnect(remove_player)
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@ -1,13 +1,13 @@
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[gd_scene load_steps=6 format=3 uid="uid://bvwxfgygm2xb8"]
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[ext_resource type="Script" path="res://modes/multiplayer.gd" id="1_4t1ad"]
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[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"]
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[ext_resource type="Script" path="res://modes/multiplayer.gd" id="1_r1kd6"]
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[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
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[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
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[ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"]
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[node name="Multiplayer" type="Node"]
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script = ExtResource("1_4t1ad")
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script = ExtResource("1_r1kd6")
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MAP = ExtResource("1_nulvv")
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PLAYER = ExtResource("2_og1vb")
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FLAG = ExtResource("3_h0rie")
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