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✨ add a map selector for multiplayer hosting
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21 changed files with 110 additions and 62 deletions
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@ -15,7 +15,6 @@
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class_name Multiplayer extends Node
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@export_category("Parameters")
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@export var MAP : PackedScene
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@export var PLAYER : PackedScene
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@export var FLAG : PackedScene
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@export var MAX_CLIENTS : int = 24
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@ -38,15 +37,20 @@ func _ready() -> void:
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_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout)
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add_child(_flag_carrier_scoring_timer)
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func start_server(port : int, nickname : String) -> void:
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func start_server(config : Dictionary) -> void:
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# Check if required parameters are missing
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var required_params : Array[String] = ["port", "map", "nickname"]
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for param in required_params:
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if not config.has(param):
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print("Missing param in server config:", param)
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return
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# server setup
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var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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peer.create_server(port, MAX_CLIENTS)
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peer.create_server(config["port"], MAX_CLIENTS)
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multiplayer.multiplayer_peer = peer
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_load_map.call_deferred(MAP, nickname)
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multiplayer.peer_disconnected.connect(remove_player)
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_load_map.call_deferred(config["map"], config["nickname"])
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func join_server(host : String, port : int, nickname : String) -> void:
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var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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