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✨ add a map selector for multiplayer hosting
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21 changed files with 110 additions and 62 deletions
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@ -1,4 +1,4 @@
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class_name Map extends Node
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class_name Map extends Terrain3D
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@export var _flagstand : Node3D
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@export var _player_spawns_root : Node
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@ -13,4 +13,3 @@ func get_player_spawn() -> Node3D:
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var spawn_index : int = _rng.randi_range(0, spawn_count - 1)
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var spawn_selected : Node3D = _player_spawns_root.get_child(spawn_index)
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return spawn_selected
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