add a map selector for multiplayer hosting

This commit is contained in:
anyreso 2024-04-25 21:08:55 +00:00
parent 3671d29d13
commit ac6d50857d
21 changed files with 110 additions and 62 deletions

View file

@ -1,4 +1,4 @@
class_name Map extends Node
class_name Map extends Terrain3D
@export var _flagstand : Node3D
@export var _player_spawns_root : Node
@ -13,4 +13,3 @@ func get_player_spawn() -> Node3D:
var spawn_index : int = _rng.randi_range(0, spawn_count - 1)
var spawn_selected : Node3D = _player_spawns_root.get_child(spawn_index)
return spawn_selected