Reduce radius of WalkableSurfaceSensor

This commit is contained in:
Squinty 2024-04-29 00:33:25 +02:00
parent d70f77f85a
commit aaf4759f3b

View file

@ -21,8 +21,8 @@ resource_local_to_scene = true
bounce = 1.0
absorbent = true
[sub_resource type="SphereShape3D" id="SphereShape3D_yvu24"]
radius = 0.25
[sub_resource type="SphereShape3D" id="SphereShape3D_hwe6e"]
radius = 0.2
[sub_resource type="Animation" id="Animation_yqgrk"]
resource_name = "death"
@ -210,7 +210,7 @@ shape = ExtResource("2_vjqny")
[node name="WalkableSurfaceSensor" type="ShapeCast3D" parent="."]
transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0, -0.85, 0)
shape = SubResource("SphereShape3D_yvu24")
shape = SubResource("SphereShape3D_hwe6e")
target_position = Vector3(0, 0, 0)
collision_mask = 2147483648