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Fix explosion impulses to apply against the rigidbody's center of mass
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2 changed files with 4 additions and 1 deletions
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@ -20,7 +20,8 @@ class_name ExplosiveDamageComponent extends Area3D
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func _physics_process(_delta : float) -> void:
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for body in get_overlapping_bodies():
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if body is RigidBody3D:
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var direction : Vector3 = (body.global_position - global_position).normalized()
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var center_of_mass_global_position : Vector3 = body.center_of_mass + body.global_position
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var direction : Vector3 = ( center_of_mass_global_position - global_position).normalized()
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body.apply_central_impulse(direction * impulse_force)
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for area in get_overlapping_areas():
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