🐛 Fix player nicknames and IFFs

This commit is contained in:
Squinty 2024-04-24 12:27:51 +00:00
parent 7a4eabc1ca
commit 9e923ecdd5
3 changed files with 3 additions and 3 deletions

View file

@ -62,7 +62,7 @@ var g : float = ProjectSettings.get_setting("physics/3d/default_gravity") # in m
var gravity : Vector3 = g * ProjectSettings.get_setting("physics/3d/default_gravity_vector")
var _jumping : bool = false
@rpc("call_local")
@rpc("call_local", "reliable")
func set_nickname(value : String) -> void:
nickname = value

View file

@ -29,7 +29,7 @@ extends Control
@onready var healthbar_fill_stylebox : StyleBoxFlat = _health_bar.get_theme_stylebox("fill")
func _ready() -> void:
_player_name_label.text = player.name
_player_name_label.text = player.nickname
func _process(_delta : float) -> void:
# retrieve camera for current viewport

View file

@ -127,7 +127,7 @@ func _unhandled_input(event : InputEvent) -> void:
for score_label in %Scores.get_children():
score_label.queue_free()
@rpc("any_peer")
@rpc("any_peer", "reliable")
func _join_match(nickname : String) -> void:
if is_multiplayer_authority():
add_player(multiplayer.get_remote_sender_id(), nickname)