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🐛 Fixed PlayerWalkSensor having no collision mask
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8af7321bea
commit
9b303775d6
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@ -399,27 +399,15 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.6068e-14, -1.19209e-07, 9.5
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[node name="sides" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D/sides" index="0"]
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layers = 2
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[node name="BarrelsInner" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
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[node name="BarrelsInner" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/BarrelsInner" index="0"]
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layers = 2
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[node name="BarrelsOuter" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
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[node name="BarrelsOuter" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/BarrelsOuter" index="0"]
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layers = 2
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[node name="Base" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
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[node name="Base" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/Base" index="0"]
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layers = 2
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[node name="Grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="3"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
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[node name="Grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/Grip" index="0"]
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layers = 2
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@ -432,21 +420,12 @@ bones/1/rotation = Quaternion(0, 0.707107, 0.707107, 0)
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bones/2/rotation = Quaternion(0, 0.707107, 0.707107, 0)
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bones/3/rotation = Quaternion(0, 0.707107, 0.707107, 0)
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[node name="barrel" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
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[node name="barrel" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/barrel" index="0"]
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layers = 2
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[node name="grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.082471, -0.0653242)
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[node name="grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/grip" index="0"]
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layers = 2
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[node name="main" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
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[node name="main" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/main" index="0"]
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layers = 2
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@ -502,7 +481,7 @@ replication_config = SubResource("SceneReplicationConfig_5j4ew")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.085, 0)
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shape = SubResource("SphereShape3D_hwe6e")
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target_position = Vector3(0, 0, 0)
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collision_mask = 2147483648
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collision_mask = 2147483649
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[connection signal="child_entered_tree" from="Pivot/Inventory" to="Pivot/Inventory" method="_on_child_entered_tree"]
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