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Merge branch 'feat/explosion-transitions' into 'develop'
✨ Improved explosion transitions See merge request open-fpsz/open-fpsz!8
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commit
9806fcb997
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@ -1,12 +1,20 @@
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[gd_scene load_steps=6 format=3 uid="uid://8atq41j7wd55"]
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[gd_scene load_steps=8 format=3 uid="uid://8atq41j7wd55"]
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[ext_resource type="Script" path="res://weapons/space_gun/projectile_explosion.gd" id="1_fp5td"]
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[ext_resource type="PackedScene" uid="uid://ds1hekx1dq1bg" path="res://components/area_damage_component.tscn" id="2_reyvo"]
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[sub_resource type="Curve" id="Curve_rg204"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_08dbu"]
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curve = SubResource("Curve_rg204")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3mf41"]
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spread = 180.0
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initial_velocity_min = 12.0
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initial_velocity_max = 12.0
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scale_curve = SubResource("CurveTexture_08dbu")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wpu51"]
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albedo_color = Color(0.819608, 0, 0, 1)
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