👽 interstellar delivery

This commit is contained in:
anyreso 2024-10-16 21:43:01 +00:00
parent 547c97bfba
commit 97c8292858
257 changed files with 7309 additions and 4637 deletions

View file

@ -0,0 +1,35 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name DeathmatchScoringComponent extends Node
@export var ON_KILL_SCORE := Vector3i(1,0,0)
signal add_score(peer_id:int, score:Vector3i)
## This method returns a new bound deathmatch scoring component to be added in tree.
func _init(scoreboard:Scoreboard, players: Node) -> void:
add_score.connect(scoreboard.add_score)
players.child_entered_tree.connect(register)
players.child_exiting_tree.connect(unregister)
func register(player: Player) -> void:
player.killed.connect(_on_player_killed)
func unregister(player: Player) -> void:
player.killed.disconnect(_on_player_killed)
func _on_player_killed(victim: Player, killer:int) -> void:
if victim.peer_id != killer:
add_score.emit(killer, ON_KILL_SCORE)

View file

@ -0,0 +1,56 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## This defines a rabbit scoring component.
class_name RabbitScoringComponent extends Node
const ON_GRAB_SCORE := Vector3i(1,0,0)
const ON_HOLD_SCORE := Vector3i(1,0,0)
const HOLD_SCORING_TIMER:float = 10.0 # seconds
var timer:= Timer.new()
signal add_score(peer_id:int, score:Vector3i)
# @TODO: remove this variable by passing flag to signals `grabbed` and `dropped`
# this if fine for rabbit but will be required for CTF
var _flag: Flag
# This method initializes a new rabbit scoring component.
func _init(scoreboard:Scoreboard, flag:Flag) -> void:
timer.timeout.connect(_on_timer_timeout.bind(flag))
add_score.connect(scoreboard.add_score)
flag.grabbed.connect(_on_flag_grabbed)
flag.dropped.connect(_on_flag_dropped)
_flag = flag
func _ready() -> void:
add_child(timer)
func _on_flag_grabbed(carry: FlagCarryComponent) -> void:
assert(_flag)
# prevent chained grab scoring abuse
if _flag and (not _flag.last_carrier or _flag.last_carrier.owner.peer_id != carry.owner.peer_id):
# set new carrier for `_on_timer_timeout`
_flag.last_carrier = carry
add_score.emit(carry.owner.peer_id, ON_GRAB_SCORE)
timer.start(HOLD_SCORING_TIMER)
func _on_flag_dropped(_carry: FlagCarryComponent) -> void:
assert(_flag)
timer.stop()
func _on_timer_timeout(flag:Flag) -> void:
assert(_flag)
add_score.emit(flag.last_carrier.owner.peer_id, ON_HOLD_SCORE)

View file

@ -0,0 +1,21 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name PingLabel extends Label
@export var entry : ScorePanelEntry
func _on_sync(state: Dictionary) -> void:
if entry.peer_id in state: # update clients only
text = str(state[entry.peer_id])

View file

@ -0,0 +1,80 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## This defines a score panel to hold [ScorePanelEntry] instances.
class_name ScorePanel extends Panel
# The ScorePanelEntry packed scene to instantiate
@export var _SCORE_PANEL_ENTRY:PackedScene
## This is the panel title.
@export var title:Label
## This is the container for [ScorePanelEntry] child nodes.
@export var entries:VBoxContainer
# This is the iterator index cursor.
var _iter_cursor:int = 0
# This method is an iterator initializer.
func _iter_init(_arg:Variant) -> bool:
_iter_cursor = 0 # reset
return _iter_cursor < entries.get_child_count()
# This method checks if the iterator has a next value.
func _iter_next(_arg:Variant) -> bool:
_iter_cursor += 1
return _iter_cursor < entries.get_child_count()
# This method gets the next iterator value.
func _iter_get(_arg:Variant) -> ScorePanelEntry:
return entries.get_child(_iter_cursor)
func _to_string() -> String:
return "<ScorePanel#%s>" % get_instance_id()
## This method adds an entry to the panel.
func add_entry(peer_id:int, username:String, score:Vector3i = Vector3i.ZERO) -> ScorePanelEntry:
var entry:ScorePanelEntry = _SCORE_PANEL_ENTRY.instantiate()
entry.name = str(peer_id)
entry.peer_id = peer_id
entries.add_child(entry)
entry.ping.text = "" # @TODO: get player ping
entry._username = username
entry._score = score
return entry
## This method removes a [ScorePanelEntry] from the [ScorePanel].
func remove_entry(entry:ScorePanelEntry) -> void:
entries.remove_child(entry)
entry.free()
## This method returns a [ScorePanelEntry] from the [ScorePanel].
func get_entry(index:int) -> ScorePanelEntry:
return entries.get_child(index)
## This method removes a [ScorePanelEntry] from the [ScorePanel] by [param name]
## and returns a boolean to indicate removal state.
func remove_entry_by_name(entry_name:String) -> bool:
var path := NodePath(entry_name)
if entries.has_node(path):
var entry:ScorePanelEntry = entries.get_node(path)
remove_entry(entry)
return true
else:
return false
func remove_entry_by_peer_id(peer_id:int) -> bool:
return remove_entry_by_name(str(peer_id))
func size() -> int:
return entries.get_child_count()

View file

@ -0,0 +1,66 @@
[gd_scene load_steps=4 format=3 uid="uid://p1q2lu7mtte1"]
[ext_resource type="Script" path="res://interfaces/scoreboard/score_panel.gd" id="1_diy54"]
[ext_resource type="PackedScene" uid="uid://bu186wanwk1kh" path="res://interfaces/scoreboard/score_panel_entry.tscn" id="2_54ms2"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bhp7i"]
properties/0/path = NodePath("MarginContainer/VBoxContainer/Title:text")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath("MarginContainer/VBoxContainer/Title:visible")
properties/1/spawn = true
properties/1/replication_mode = 2
[node name="ScorePanel" type="Panel" node_paths=PackedStringArray("title", "entries")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
mouse_filter = 2
script = ExtResource("1_diy54")
_SCORE_PANEL_ENTRY = ExtResource("2_54ms2")
title = NodePath("MarginContainer/VBoxContainer/Title")
entries = NodePath("MarginContainer/VBoxContainer/Entries")
[node name="ScorePanelSync" type="MultiplayerSynchronizer" parent="."]
replication_interval = 1.0
delta_interval = 1.0
replication_config = SubResource("SceneReplicationConfig_bhp7i")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Title" type="Label" parent="MarginContainer/VBoxContainer"]
visible = false
layout_mode = 2
theme_type_variation = &"HeaderSmall"
text = "PANEL TITLE"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Headers" parent="MarginContainer/VBoxContainer" instance=ExtResource("2_54ms2")]
layout_mode = 2
[node name="Entries" type="VBoxContainer" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="EntrySpawner" type="MultiplayerSpawner" parent="MarginContainer/VBoxContainer"]
_spawnable_scenes = PackedStringArray("res://interfaces/scoreboard/score_panel_entry.tscn")
spawn_path = NodePath("../Entries")

View file

@ -0,0 +1,61 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name ScorePanelEntry extends HBoxContainer
@export var scoring: bool = true
@export var _ping : int:
set = set_ping
@export var _username : String:
set = set_username
@export var _score : Vector3i = Vector3i.ZERO:
set = set_score
@export var ping : PingLabel
@export var username : Label
@export var offense : Label
@export var defense : Label
@export var style : Label
@export var score : Label
var peer_id : int
func get_total() -> int:
return _score.x + _score.y + _score.z
func _to_string() -> String:
return "<ScorePanelEntry(%s)#%s>" % [name, get_instance_id()]
# setters
func set_username(new_username : String) -> void:
_username = new_username
username.text = new_username
func set_ping(new_ping : int) -> void:
_ping = new_ping
ping.text = str(_ping)
func set_score(new_score : Vector3i) -> void:
if scoring:
_score = new_score
offense.text = str(_score.x)
defense.text = str(_score.y)
style.text = str(_score.z)
score.text = str(get_total())
# This is called when the Scoreboard.scoring_state_changed signal is emmitted
func _on_scoring_state_changed(new_scoring: bool) -> void:
scoring = new_scoring

View file

@ -0,0 +1,92 @@
[gd_scene load_steps=4 format=3 uid="uid://bu186wanwk1kh"]
[ext_resource type="Script" path="res://interfaces/scoreboard/score_panel_entry.gd" id="1_ohfvg"]
[ext_resource type="Script" path="res://interfaces/scoreboard/ping_label.gd" id="2_rlg8k"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hpwcf"]
properties/0/path = NodePath("Ping:text")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath("Username:text")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath("Offense:text")
properties/2/spawn = true
properties/2/replication_mode = 2
properties/3/path = NodePath("Defense:text")
properties/3/spawn = true
properties/3/replication_mode = 2
properties/4/path = NodePath("Style:text")
properties/4/spawn = true
properties/4/replication_mode = 2
properties/5/path = NodePath("Score:text")
properties/5/spawn = true
properties/5/replication_mode = 2
[node name="Entry" type="HBoxContainer" node_paths=PackedStringArray("ping", "username", "offense", "defense", "style", "score")]
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 17.0
grow_horizontal = 2
script = ExtResource("1_ohfvg")
ping = NodePath("Ping")
username = NodePath("Username")
offense = NodePath("Offense")
defense = NodePath("Defense")
style = NodePath("Style")
score = NodePath("Score")
[node name="EntrySync" type="MultiplayerSynchronizer" parent="."]
replication_interval = 0.5
delta_interval = 0.5
replication_config = SubResource("SceneReplicationConfig_hpwcf")
[node name="Ping" type="Label" parent="." node_paths=PackedStringArray("entry")]
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
theme_override_font_sizes/font_size = 12
text = "PING"
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("2_rlg8k")
entry = NodePath("..")
[node name="Username" type="Label" parent="."]
custom_minimum_size = Vector2(128, 0)
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 12
text = "USERNAME"
vertical_alignment = 1
[node name="Offense" type="Label" parent="."]
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
theme_override_font_sizes/font_size = 12
text = "O"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Defense" type="Label" parent="."]
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
theme_override_font_sizes/font_size = 12
text = "D"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Style" type="Label" parent="."]
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
theme_override_font_sizes/font_size = 12
text = "S"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Score" type="Label" parent="."]
custom_minimum_size = Vector2(96, 0)
layout_mode = 2
theme_override_font_sizes/font_size = 12
text = "SCORE"
horizontal_alignment = 1
vertical_alignment = 1

View file

@ -12,73 +12,118 @@
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## This defines a scoreboard to track players, scores and teams.
## It is a container for [ScorePanel] instances.
class_name Scoreboard extends Control
@export var _entries : Dictionary = {}
signal scoring_state_changed(new_scoring: bool)
class ScoreboardEntry:
var username : String
var kills : int
var score : int
var username_label : Label = Label.new()
var kills_label : Label = Label.new()
var score_label : Label = Label.new()
# The score panel scene to spawn.
@export var _SCORE_PANEL: PackedScene
## This is the container for [ScorePanel] child nodes.
@export var panels: GridContainer
## This controls whether [Entry] scores can be updated or not.
@export var scoring: bool:
set = set_scoring
func set_scoring(new_scoring: bool) -> void:
scoring = new_scoring
scoring_state_changed.emit(scoring)
func _unhandled_input(event : InputEvent) -> void:
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("scoreboard"):
show()
elif event.is_action_released("scoreboard"):
hide()
func _ready() -> void:
panels.child_entered_tree.connect(_on_score_panel_added)
panels.child_exiting_tree.connect(_on_score_panel_removed)
func add_participant(participant : MatchParticipant) -> void:
_add_scoreboard_entry.rpc(participant.player_id, participant.username)
func _on_score_panel_added(panel: ScorePanel) -> void:
if not panel.entries.child_entered_tree.is_connected(_on_entry_added):
panel.entries.child_entered_tree.connect(_on_entry_added)
func remove_participant(participant : MatchParticipant) -> void:
_remove_scoreboard_entry.rpc(participant.player_id)
func _on_score_panel_removed(panel: ScorePanel) -> void:
if panel.entries.child_entered_tree.is_connected(_on_entry_added):
panel.entries.child_entered_tree.disconnect(_on_entry_added)
func _on_entry_added(entry: ScorePanelEntry) -> void:
if not scoring_state_changed.is_connected(entry._on_scoring_state_changed):
scoring_state_changed.connect(entry._on_scoring_state_changed)
func _on_entry_removed(entry: ScorePanelEntry) -> void:
if scoring_state_changed.is_connected(entry._on_scoring_state_changed):
scoring_state_changed.disconnect(entry._on_scoring_state_changed)
func increment_kill_count(participant : MatchParticipant) -> void:
_entries[participant.player_id].kills += 1
func _on_ping_sync(state: Dictionary) -> void:
for panel: ScorePanel in panels.get_children():
for entry in panel:
entry.ping._on_sync(state)
func add_score_to_player(participant : MatchParticipant, amount : int) -> void:
var player_id : int = participant.player_id
var entry : ScoreboardEntry = _entries[player_id]
_update_scoreboard_entry.rpc(player_id, entry.username, entry.kills, entry.score + amount)
func _to_string() -> String:
return "<Scoreboard#%s>" % get_instance_id()
@rpc("any_peer", "call_remote", "reliable")
func request_scoreboard_from_authority() -> void:
if is_multiplayer_authority():
var recipient_id : int = multiplayer.get_remote_sender_id()
for entry_player_id : int in _entries:
var entry : ScoreboardEntry = _entries[entry_player_id]
_add_scoreboard_entry.rpc_id(recipient_id, entry_player_id, entry.username, entry.kills, entry.score)
## This method adds a [ScorePanel] to the [Scoreboard] and returns a reference to the added [ScorePanel].
func add_panel(panel_name : String = "") -> ScorePanel:
var score_panel: ScorePanel = _SCORE_PANEL.instantiate()
var score_panel_name := str(panel_name)
if score_panel_name.is_valid_identifier():
score_panel.name = score_panel_name
panels.add_child(score_panel)
panels.columns = 2 if panels.get_child_count() > 2 else panels.get_child_count()
return score_panel
@rpc("authority", "call_local", "reliable")
func _add_scoreboard_entry(player_id : int, username : String, kills : int = 0, score : int = 0) -> void:
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
_entries[player_id] = new_entry
%Scores.add_child(new_entry.username_label)
%Scores.add_child(new_entry.kills_label)
%Scores.add_child(new_entry.score_label)
_update_scoreboard_entry(player_id, username, kills, score)
## This method removes a [ScorePanel] from the [Scoreboard].
func remove_panel(panel: ScorePanel) -> void:
panels.remove_child(panel)
panel.free()
@rpc("authority", "call_local", "reliable")
func _update_scoreboard_entry(player_id : int, username : String, kills : int, score : int) -> void:
var entry : ScoreboardEntry = _entries[player_id]
entry.username = username
entry.kills = kills
entry.score = score
_update_scoreboard_entry_ui(player_id)
## This method returns a [ScorePanel] from the [Scoreboard].
func get_panel(index: int) -> ScorePanel:
return panels.get_child(index)
@rpc("authority", "call_local", "reliable")
func _remove_scoreboard_entry(player_id : int) -> void:
var entry : ScoreboardEntry = _entries[player_id]
entry.username_label.queue_free()
entry.kills_label.queue_free()
entry.score_label.queue_free()
_entries.erase(player_id)
## This method removes an entry by its node name in the tree.
func remove_entry_by_name(entry_name: String) -> bool:
for panel : ScorePanel in panels.get_children():
if panel.remove_entry_by_name(entry_name):
return true
return false
func _update_scoreboard_entry_ui(player_id : int) -> void:
var entry : ScoreboardEntry = _entries[player_id]
entry.username_label.text = entry.username
entry.kills_label.text = str(entry.kills)
entry.score_label.text = str(entry.score)
func get_entry(peer_id: int) -> ScorePanelEntry:
for panel : ScorePanel in panels.get_children():
for entry in panel:
if entry.peer_id == peer_id:
return entry
return null
## This method returns the score of the given [param peer_id].
func get_score(peer_id: int) -> Vector3i:
var entry : ScorePanelEntry = get_entry(peer_id)
return entry._score if entry else Vector3i.ZERO
## This method sets the score of the given [param peer_id].
func set_score(peer_id:int, score:Vector3i) -> bool:
var entry : ScorePanelEntry = get_entry(peer_id)
if entry:
entry._score = score
return true
return false
## This method adds to the score of the given [param peer_id].
func add_score(peer_id:int, score:Vector3i) -> bool:
var entry : ScorePanelEntry = get_entry(peer_id)
if entry:
entry._score += score
return true
return false
## This method resets the scores of all [Entry] nodes.
func reset_scores() -> void:
for panel : ScorePanel in panels.get_children():
for entry in panel:
entry._score = Vector3.ZERO
## This method returns the number of [ScorePanel] children.
func size() -> int:
return panels.get_child_count()

View file

@ -1,8 +1,16 @@
[gd_scene load_steps=2 format=3 uid="uid://b8bosdd0o1lu7"]
[gd_scene load_steps=5 format=3 uid="uid://b8bosdd0o1lu7"]
[ext_resource type="Script" path="res://interfaces/scoreboard/scoreboard.gd" id="1_k2wav"]
[ext_resource type="Theme" uid="uid://bec7g0fax3c8o" path="res://interfaces/global_theme.tres" id="1_p81gx"]
[ext_resource type="PackedScene" uid="uid://p1q2lu7mtte1" path="res://interfaces/scoreboard/score_panel.tscn" id="2_oa7t6"]
[node name="Scoreboard" type="Control"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_jx1ww"]
properties/0/path = NodePath(".:columns")
properties/0/spawn = true
properties/0/replication_mode = 2
[node name="Scoreboard" type="Control" node_paths=PackedStringArray("panels")]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -10,9 +18,12 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme = ExtResource("1_p81gx")
script = ExtResource("1_k2wav")
_SCORE_PANEL = ExtResource("2_oa7t6")
panels = NodePath("MarginContainer/VBoxContainer/ScorePanels")
[node name="Panel" type="Panel" parent="."]
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@ -20,45 +31,51 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
mouse_filter = 2
[node name="Header" type="Panel" parent="MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/Header"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -76.5
offset_top = -19.5
offset_right = 76.5
offset_bottom = 19.5
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 64
theme_override_constants/margin_top = 64
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
layout_mode = 2
mouse_filter = 2
[node name="Label" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
theme_type_variation = &"HeaderLarge"
text = "Scoreboard"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Scores" type="GridContainer" parent="Panel/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
[node name="ScorePanels" type="GridContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
mouse_filter = 2
theme_override_constants/h_separation = 32
theme_override_constants/v_separation = 16
columns = 3
[node name="PlayerLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "Player"
[node name="PanelSpawner" type="MultiplayerSpawner" parent="MarginContainer/VBoxContainer"]
_spawnable_scenes = PackedStringArray("res://interfaces/scoreboard/score_panel.tscn")
spawn_path = NodePath("../ScorePanels")
spawn_limit = 4
[node name="KillsLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "Kills"
[node name="ScoreLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "Score"
[node name="ScoreboardSync" type="MultiplayerSynchronizer" parent="MarginContainer/VBoxContainer"]
root_path = NodePath("../ScorePanels")
replication_interval = 1.0
delta_interval = 1.0
replication_config = SubResource("SceneReplicationConfig_jx1ww")