mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-07-14 07:56:32 +00:00
👽 interstellar delivery
This commit is contained in:
parent
547c97bfba
commit
97c8292858
257 changed files with 7309 additions and 4637 deletions
29
entities/weapons/automatic_weapon.gd
Normal file
29
entities/weapons/automatic_weapon.gd
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name AutomaticWeapon extends Weapon
|
||||
|
||||
var _auto_trigger := Timer.new()
|
||||
|
||||
func _init() -> void:
|
||||
super._init()
|
||||
_auto_trigger.timeout.connect(trigger)
|
||||
add_child(_auto_trigger)
|
||||
|
||||
func _on_primary(pressed: bool) -> void:
|
||||
if pressed:
|
||||
trigger()
|
||||
_auto_trigger.start(cooldown)
|
||||
else:
|
||||
_auto_trigger.stop()
|
||||
|
|
@ -12,33 +12,44 @@
|
|||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name ChainGun extends Node3D
|
||||
class_name ChainGun extends AutomaticWeapon
|
||||
|
||||
@export_range(0, 250) var ammo : int = 250
|
||||
@export var fire_rate : float = .1 # seconds
|
||||
@export var reload_time : float = 0. # seconds
|
||||
@export var _PROJECTILE : PackedScene
|
||||
## The factor of velocity from the owner of this [Weapon] inherited by this [Projectile].
|
||||
@export_range(0., 1., .01) var inheritance : float = 1.
|
||||
|
||||
@export_category("Animations")
|
||||
@export var anim_player : AnimationPlayer
|
||||
## The angular deviation from ideal line of fire in degrees
|
||||
@export var min_spread: float
|
||||
## The maximum angle the spread will increase to during heatup.
|
||||
@export var max_spread: float
|
||||
## The amount of time it takes for the chaingun to spin up or spin down.
|
||||
@export var spin_period: float
|
||||
## The amount of time it takes for the chaingun to overheat.
|
||||
@export var heat_period: float
|
||||
#@export var heat_time: float
|
||||
## The fraction of the [member heat_period] at which the gun can start firing again
|
||||
@export var cooldown_threshold: float
|
||||
## Multiplier for the speed when calculating cooldown/heatup
|
||||
@export var speed_cooldown_factor: float
|
||||
## The [Shader] responsible for rendering heat while firing.
|
||||
@export var heat_shader: Shader
|
||||
# heat flag
|
||||
var overheated: bool
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
func trigger() -> void:
|
||||
func _on_triggered() -> void:
|
||||
# play the fire animation
|
||||
anim_player.play("fire")
|
||||
# init projectile
|
||||
var projectile : Node3D = $ProjectileSpawner.new_projectile(
|
||||
ChainGunProjectile,
|
||||
owner.linear_velocity,
|
||||
owner.match_participant
|
||||
)
|
||||
# add to owner of player for now
|
||||
Global.type.add_child(projectile)
|
||||
var projectile : ChainGunProjectile = _PROJECTILE.instantiate()
|
||||
projectile.velocity = projectile.speed * $Nozzle.global_basis.z.normalized() + owner.linear_velocity * inheritance
|
||||
projectile.source = owner
|
||||
owner.add_child(projectile)
|
||||
projectile.global_transform = $Nozzle.global_transform
|
||||
projectile.shape_cast.add_exception(owner)
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
if self.visible:
|
||||
anim_player.play("equip")
|
||||
#anim_player.play("equip")
|
||||
#self.sounds.play("equip")
|
||||
pass
|
||||
|
|
|
|||
|
|
@ -1,19 +1,23 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://b0xql5hi0b52y"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://b0xql5hi0b52y"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cumv8wij5uufk" path="res://entities/weapons/chaingun/assets/chaingun.glb" id="1_d8tdv"]
|
||||
[ext_resource type="Script" path="res://entities/weapons/chaingun/chaingun.gd" id="2_qsqeh"]
|
||||
[ext_resource type="Script" path="res://entities/components/projectile_spawner.gd" id="3_knyrc"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0sfwgilfbpx5" path="res://entities/weapons/chaingun/projectile.tscn" id="4_p63ts"]
|
||||
|
||||
[node name="ChainGun" node_paths=PackedStringArray("anim_player") instance=ExtResource("1_d8tdv")]
|
||||
script = ExtResource("2_qsqeh")
|
||||
_PROJECTILE = ExtResource("4_p63ts")
|
||||
anim_player = NodePath("AnimationPlayer")
|
||||
|
||||
[node name="ProjectileSpawner" type="Marker3D" parent="." index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.124544, 0.476417)
|
||||
script = ExtResource("3_knyrc")
|
||||
PROJECTILE = ExtResource("4_p63ts")
|
||||
inheritance = 1.0
|
||||
min_spread = 1.0
|
||||
max_spread = 4.0
|
||||
spin_period = 0.5
|
||||
heat_period = 3.0
|
||||
cooldown_threshold = 1.7
|
||||
speed_cooldown_factor = 0.001
|
||||
ammo = 150
|
||||
max_ammo = 150
|
||||
ammo_usage = 1
|
||||
cooldown = 0.1
|
||||
|
||||
[node name="Skeleton3D" parent="Armature" index="0"]
|
||||
bones/1/rotation = Quaternion(3.09086e-08, 0.707107, 0.707107, 3.09086e-08)
|
||||
|
|
@ -32,14 +36,18 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
|||
[node name="Grip" parent="Armature/Skeleton3D" index="3"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946)
|
||||
|
||||
[node name="AnimationPlayer" parent="." index="2"]
|
||||
[node name="AnimationPlayer" parent="." index="1"]
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Barrels" type="BoneAttachment3D" parent="." index="3"]
|
||||
[node name="Barrels" type="BoneAttachment3D" parent="." index="2"]
|
||||
transform = Transform3D(-1, 0, 8.74227e-08, 8.74227e-08, 0, 1, 0, 1, 0, -2.32831e-10, 0.692504, 0.756307)
|
||||
bone_name = "barrels"
|
||||
bone_idx = 1
|
||||
use_external_skeleton = true
|
||||
external_skeleton = NodePath("../Armature/Skeleton3D")
|
||||
|
||||
[node name="Nozzle" type="Marker3D" parent="." index="3"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.98023e-08, 0.123522, 0.477262)
|
||||
|
||||
[connection signal="triggered" from="." to="." method="_on_triggered"]
|
||||
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
|
||||
|
|
|
|||
|
|
@ -12,44 +12,19 @@
|
|||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name ChainGunProjectile extends Node3D
|
||||
class_name ChainGunProjectile extends Projectile
|
||||
|
||||
@export var speed : float = 180. # m/s
|
||||
@export var lifespan : float = .5 # in seconds
|
||||
@export var build_up_time : float = .6 # seconds
|
||||
|
||||
var shooter : MatchParticipant
|
||||
var velocity : Vector3 = Vector3.ZERO
|
||||
|
||||
@onready var shape_cast : ShapeCast3D = $ShapeCast3D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
$Timer.wait_time = lifespan
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
queue_free()
|
||||
|
||||
func _physics_process(delta : float) -> void:
|
||||
func _physics_process(delta: float) -> void:
|
||||
var previous_global_position: Vector3 = global_position
|
||||
global_position += velocity * delta
|
||||
if shape_cast.is_colliding():
|
||||
for collision_id in shape_cast.get_collision_count():
|
||||
var collider : Object = shape_cast.get_collider(collision_id)
|
||||
# handle collision
|
||||
if shape_cast:
|
||||
var local_global_position: Vector3 = to_local(previous_global_position)
|
||||
shape_cast.target_position = Vector3(
|
||||
local_global_position.x, -local_global_position.z, local_global_position.y)
|
||||
shape_cast.target_position = shape_cast.target_position
|
||||
if shape_cast.is_colliding():
|
||||
var collider: Node = shape_cast.get_collider(0)
|
||||
if collider is Player:
|
||||
if is_multiplayer_authority():
|
||||
assert(shooter)
|
||||
collider.health_component.damage.rpc(25, shooter.player_id, shooter.team_id)
|
||||
queue_free()
|
||||
|
||||
## This method is a parameterized constructor for the [ChainGunProjectile] scene of the [ChainGun]
|
||||
static func new_projectile(
|
||||
origin : Marker3D,
|
||||
inherited_velocity : Vector3,
|
||||
_shooter : MatchParticipant,
|
||||
scene : PackedScene
|
||||
) -> ChainGunProjectile:
|
||||
var projectile : ChainGunProjectile = scene.instantiate()
|
||||
projectile.shooter = _shooter
|
||||
projectile.transform = origin.global_transform
|
||||
projectile.velocity = origin.global_basis.z.normalized() * projectile.speed + inherited_velocity
|
||||
return projectile
|
||||
collider.damage.emit(source, collider, damage)
|
||||
destroy(shape_cast.collision_result[0].point)
|
||||
|
|
|
|||
|
|
@ -9,17 +9,15 @@ height = 2.5
|
|||
|
||||
[node name="ChainGunProjectile" instance=ExtResource("1_p7mmn")]
|
||||
script = ExtResource("2_jjfwk")
|
||||
speed = 128.0
|
||||
lifespan = 3.0
|
||||
damage = 15
|
||||
|
||||
[node name="ShapeCast3D" type="ShapeCast3D" parent="." index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 4.29628)
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 1.25)
|
||||
shape = SubResource("CapsuleShape3D_dbodg")
|
||||
target_position = Vector3(0, -3, 0)
|
||||
target_position = Vector3(0, 0, 0)
|
||||
collision_mask = 2147483653
|
||||
|
||||
[node name="tracerinner" parent="." index="1"]
|
||||
transform = Transform3D(0.0505494, 0, 0, 0, 0.0505494, 0, 0, 0, 0.0505494, 0, 0, 2.49628)
|
||||
|
||||
[node name="Timer" type="Timer" parent="." index="2"]
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
||||
transform = Transform3D(0.0505494, 0, 0, 0, 0.0505494, 0, 0, 0, 0.0505494, 0, 0, 2.5)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,19 @@
|
|||
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://c80t026c2gpxx"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://d2aeepgs6xnsg" path="res://entities/weapons/grenade_launcher/assets/resources/explosion_shader.tres" id="1_dmawi"]
|
||||
[ext_resource type="Texture2D" uid="uid://dt6c44uknktrg" path="res://entities/weapons/grenade_launcher/assets/textures/explosion_texture_alb.png" id="2_4up7w"]
|
||||
|
||||
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_itmuc"]
|
||||
load_path = "res://.godot/imported/explosion_texture_flowmap.png-3137b307308713f172b3be796ef584b9.s3tc.ctex"
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_dmawi")
|
||||
shader_parameter/albedo = Color(0.941176, 0.941176, 0.941176, 1)
|
||||
shader_parameter/particles_anim_h_frames = 5
|
||||
shader_parameter/particles_anim_v_frames = 5
|
||||
shader_parameter/particles_anim_loop = false
|
||||
shader_parameter/smoothing = true
|
||||
shader_parameter/flow_strength = 0.015
|
||||
shader_parameter/texture_albedo = ExtResource("2_4up7w")
|
||||
shader_parameter/texture_flow = SubResource("CompressedTexture2D_itmuc")
|
||||
|
|
@ -0,0 +1,58 @@
|
|||
[gd_resource type="Shader" format=3 uid="uid://d2aeepgs6xnsg"]
|
||||
|
||||
[resource]
|
||||
code = "shader_type spatial;
|
||||
render_mode unshaded;
|
||||
|
||||
// @TODO: add support for `Keep scale` billboard option so that we can spawn
|
||||
// different scale using a curve in the particles process material
|
||||
|
||||
uniform vec4 albedo : source_color;
|
||||
uniform sampler2D texture_albedo : source_color,filter_linear_mipmap,repeat_disable;
|
||||
uniform sampler2D texture_flow : hint_normal,filter_linear_mipmap,repeat_disable;
|
||||
uniform int particles_anim_h_frames;
|
||||
uniform int particles_anim_v_frames;
|
||||
uniform bool particles_anim_loop;
|
||||
uniform bool smoothing = false;
|
||||
uniform float flow_strength = 0.015;
|
||||
|
||||
varying vec2 next_UV;
|
||||
varying float timer;
|
||||
|
||||
void vertex() {
|
||||
mat4 mat_world = mat4(normalize(INV_VIEW_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) ,normalize(INV_VIEW_MATRIX[2]), MODEL_MATRIX[3]);
|
||||
mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
|
||||
MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;
|
||||
MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);
|
||||
float h_frames = float(particles_anim_h_frames);
|
||||
float v_frames = float(particles_anim_v_frames);
|
||||
float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);
|
||||
float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));
|
||||
if (!particles_anim_loop) {
|
||||
particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);
|
||||
} else {
|
||||
particle_frame = mod(particle_frame, particle_total_frames);
|
||||
}
|
||||
UV /= vec2(h_frames, v_frames);
|
||||
next_UV = UV;
|
||||
UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);
|
||||
next_UV += vec2(mod(particle_frame + 1.0, h_frames) / h_frames, floor((particle_frame + 1.0 + 0.5) / h_frames) / v_frames);
|
||||
timer = fract(INSTANCE_CUSTOM.y * h_frames * v_frames);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec4 albedo_tex;
|
||||
if (smoothing) {
|
||||
vec2 flow_tex = texture(texture_flow, UV).rg;
|
||||
flow_tex -= 0.5;
|
||||
flow_tex *= 2.0;
|
||||
vec2 flow_uv = UV + flow_tex * timer * -flow_strength;
|
||||
vec2 reverse_flow_uv = next_UV + flow_tex * (1.0 - timer) * flow_strength;
|
||||
albedo_tex = mix(texture(texture_albedo, flow_uv), texture(texture_albedo, reverse_flow_uv), timer);
|
||||
} else {
|
||||
albedo_tex = texture(texture_albedo, UV);
|
||||
}
|
||||
albedo_tex *= COLOR;
|
||||
ALBEDO = albedo.rgb * albedo_tex.rgb;
|
||||
ALPHA *= albedo.a * albedo_tex.a;
|
||||
}"
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
[gd_resource type="CompressedTexture2D" format=3 uid="uid://b0003clv8jv3n"]
|
||||
|
||||
[resource]
|
||||
load_path = "res://.godot/imported/explosion_texture_alb.png-1ff7964ed65c51040c0956ec9ef6a893.s3tc.ctex"
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
[gd_resource type="CompressedTexture2D" format=3 uid="uid://ddlahr6k2hg5g"]
|
||||
|
||||
[resource]
|
||||
load_path = "res://.godot/imported/explosion_texture_flowmap.png-3137b307308713f172b3be796ef584b9.s3tc.ctex"
|
||||
|
|
@ -10,4 +10,3 @@ shading_mode = 0
|
|||
vertex_color_use_as_albedo = true
|
||||
albedo_color = Color(0.860369, 0.860369, 0.860369, 1)
|
||||
albedo_texture = SubResource("CompressedTexture2D_uiuwk")
|
||||
billboard_keep_scale = true
|
||||
|
|
|
|||
|
|
@ -1,27 +0,0 @@
|
|||
[gd_resource type="ParticleProcessMaterial" load_steps=5 format=3 uid="uid://c78xg30ynapmt"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_q75yo"]
|
||||
offsets = PackedFloat32Array(0.00806452, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gt2l8"]
|
||||
gradient = SubResource("Gradient_q75yo")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_jt11q"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.980263, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_nb67t"]
|
||||
curve = SubResource("Curve_jt11q")
|
||||
|
||||
[resource]
|
||||
lifetime_randomness = 1.0
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 0.3
|
||||
spread = 180.0
|
||||
gravity = Vector3(0, -2, 0)
|
||||
scale_min = 0.75
|
||||
scale_max = 1.5
|
||||
scale_curve = SubResource("CurveTexture_nb67t")
|
||||
color = Color(5, 2, 1, 1)
|
||||
color_ramp = SubResource("GradientTexture1D_gt2l8")
|
||||
|
|
@ -9,23 +9,28 @@ max_value = 5.0
|
|||
_data = [Vector2(0, 5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="Curve" id="Curve_1s1qr"]
|
||||
[sub_resource type="Curve" id="Curve_26exw"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_eoauk"]
|
||||
curve_x = SubResource("Curve_ei0ls")
|
||||
curve_y = SubResource("Curve_q68ud")
|
||||
curve_z = SubResource("Curve_1s1qr")
|
||||
curve_z = SubResource("Curve_26exw")
|
||||
|
||||
[resource]
|
||||
particle_flag_align_y = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 0.2
|
||||
spread = 180.0
|
||||
initial_velocity_min = 20.0
|
||||
direction = Vector3(0, 1, 0)
|
||||
spread = 90.0
|
||||
initial_velocity_min = 15.0
|
||||
initial_velocity_max = 25.0
|
||||
gravity = Vector3(0, -19.6, 0)
|
||||
radial_velocity_min = 10.0
|
||||
radial_velocity_max = 10.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_min = 0.2
|
||||
scale_curve = SubResource("CurveXYZTexture_eoauk")
|
||||
color = Color(5, 2, 1, 1)
|
||||
turbulence_influence_min = 0.01
|
||||
turbulence_influence_max = 0.01
|
||||
|
|
|
|||
|
|
@ -0,0 +1,4 @@
|
|||
[gd_resource type="SphereShape3D" format=3 uid="uid://b8d4jwso2dcdu"]
|
||||
|
||||
[resource]
|
||||
radius = 0.062
|
||||
|
|
@ -4,15 +4,16 @@ importer="texture"
|
|||
type="CompressedTexture2D"
|
||||
uid="uid://chchhrpwmho2c"
|
||||
path.s3tc="res://.godot/imported/Flare00.png-75515c1e8df86aba86a9e55bb8ca7901.s3tc.ctex"
|
||||
path.etc2="res://.godot/imported/Flare00.png-75515c1e8df86aba86a9e55bb8ca7901.etc2.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/weapons/grenade_launcher/assets/textures/Flare00.png"
|
||||
dest_files=["res://.godot/imported/Flare00.png-75515c1e8df86aba86a9e55bb8ca7901.s3tc.ctex"]
|
||||
dest_files=["res://.godot/imported/Flare00.png-75515c1e8df86aba86a9e55bb8ca7901.s3tc.ctex", "res://.godot/imported/Flare00.png-75515c1e8df86aba86a9e55bb8ca7901.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
|
|
|
|||
Binary file not shown.
|
After Width: | Height: | Size: 1.8 MiB |
|
|
@ -0,0 +1,36 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dt6c44uknktrg"
|
||||
path.s3tc="res://.godot/imported/explosion_texture_alb.png-1ff7964ed65c51040c0956ec9ef6a893.s3tc.ctex"
|
||||
path.etc2="res://.godot/imported/explosion_texture_alb.png-1ff7964ed65c51040c0956ec9ef6a893.etc2.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/weapons/grenade_launcher/assets/textures/explosion_texture_alb.png"
|
||||
dest_files=["res://.godot/imported/explosion_texture_alb.png-1ff7964ed65c51040c0956ec9ef6a893.s3tc.ctex", "res://.godot/imported/explosion_texture_alb.png-1ff7964ed65c51040c0956ec9ef6a893.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=true
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 114 KiB |
|
|
@ -0,0 +1,36 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b6pjaen40x34u"
|
||||
path.s3tc="res://.godot/imported/explosion_texture_flowmap.png-3137b307308713f172b3be796ef584b9.s3tc.ctex"
|
||||
path.etc2="res://.godot/imported/explosion_texture_flowmap.png-3137b307308713f172b3be796ef584b9.etc2.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/weapons/grenade_launcher/assets/textures/explosion_texture_flowmap.png"
|
||||
dest_files=["res://.godot/imported/explosion_texture_flowmap.png-3137b307308713f172b3be796ef584b9.s3tc.ctex", "res://.godot/imported/explosion_texture_flowmap.png-3137b307308713f172b3be796ef584b9.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=1
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
|
|
@ -1,13 +1,29 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name GrenadeLauncherProjectileExplosion extends Node3D
|
||||
|
||||
## The component responsible for explosion damages
|
||||
@export var explosive_damage : ExplosiveDamageComponent
|
||||
@export var explosive_damage : ExplosiveDamage
|
||||
|
||||
## The component responsible for owner identification
|
||||
var shooter : MatchParticipant:
|
||||
set(value):
|
||||
shooter = value
|
||||
explosive_damage.damage_dealer = value
|
||||
## The source of explosion.
|
||||
var source: Node:
|
||||
set = set_source
|
||||
|
||||
func set_source(new_source: Node) -> void:
|
||||
source = new_source
|
||||
explosive_damage.source = new_source
|
||||
|
||||
## This is increment by 1 when a particle emitter is finished
|
||||
var _finished_count : int = 0
|
||||
|
|
@ -25,14 +41,3 @@ func _on_finished() -> void:
|
|||
if _finished_count == $Particles.get_child_count():
|
||||
queue_free()
|
||||
|
||||
## This method is a static factory constructor for the
|
||||
## [GrenadeLauncherProjectileExplosion] scene of the [GrenadeLauncherProjectile].
|
||||
static func new_explosion(
|
||||
origin : Vector3,
|
||||
_shooter : MatchParticipant,
|
||||
scene : PackedScene
|
||||
) -> GrenadeLauncherProjectileExplosion:
|
||||
var explosion : GrenadeLauncherProjectileExplosion = scene.instantiate()
|
||||
explosion.position = origin
|
||||
explosion.shooter = _shooter
|
||||
return explosion
|
||||
|
|
|
|||
|
|
@ -1,11 +1,37 @@
|
|||
[gd_scene load_steps=9 format=3 uid="uid://bb43ae1f5j8lw"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bb43ae1f5j8lw"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/weapons/grenade_launcher/explosion.gd" id="1_xb4jo"]
|
||||
[ext_resource type="PackedScene" uid="uid://qb5sf7awdeui" path="res://entities/components/explosive_damage/explosive_damage.tscn" id="2_rq8du"]
|
||||
[ext_resource type="Script" path="res://entities/projectiles/damages/explosive_damage.gd" id="2_r5wb7"]
|
||||
[ext_resource type="Material" uid="uid://v7s5w3uw4hmb" path="res://entities/weapons/grenade_launcher/assets/resources/particle_process_material_sparks.tres" id="3_4u6ue"]
|
||||
[ext_resource type="Material" uid="uid://c80t026c2gpxx" path="res://entities/weapons/grenade_launcher/assets/resources/explosion_material.tres" id="3_tsixm"]
|
||||
[ext_resource type="Material" uid="uid://bbqjhgs44rnss" path="res://entities/weapons/grenade_launcher/assets/resources/material_flare.tres" id="4_634rq"]
|
||||
[ext_resource type="Material" uid="uid://cykwajkj5aaqx" path="res://entities/weapons/grenade_launcher/assets/resources/particle_process_material_flash.tres" id="5_mntrp"]
|
||||
[ext_resource type="Material" uid="uid://c78xg30ynapmt" path="res://entities/weapons/grenade_launcher/assets/resources/particle_process_material_fire.tres" id="6_s25g3"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_m5722"]
|
||||
_data = [Vector2(0.247387, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_1htx7"]
|
||||
radius = 10.6
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dlm7y"]
|
||||
emission_shape_offset = Vector3(0, 0.25, 0)
|
||||
angle_min = -20.0
|
||||
angle_max = 20.0
|
||||
direction = Vector3(0, 1, 0)
|
||||
initial_velocity_min = 2.0
|
||||
initial_velocity_max = 2.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
damping_min = 1.0
|
||||
damping_max = 1.0
|
||||
color = Color(1.5, 1.5, 1.5, 1)
|
||||
hue_variation_max = 0.05
|
||||
anim_speed_min = 1.0
|
||||
anim_speed_max = 1.0
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_35tvq"]
|
||||
material = ExtResource("3_tsixm")
|
||||
size = Vector2(5, 5)
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_wt5ts"]
|
||||
material = ExtResource("4_634rq")
|
||||
|
|
@ -17,18 +43,39 @@ material = ExtResource("4_634rq")
|
|||
script = ExtResource("1_xb4jo")
|
||||
explosive_damage = NodePath("ExplosiveDamage")
|
||||
|
||||
[node name="ExplosiveDamage" parent="." instance=ExtResource("2_rq8du")]
|
||||
[node name="ExplosiveDamage" type="Area3D" parent="."]
|
||||
collision_mask = 13
|
||||
script = ExtResource("2_r5wb7")
|
||||
damage = 128
|
||||
blast_force = 2000
|
||||
falloff = SubResource("Curve_m5722")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="ExplosiveDamage"]
|
||||
shape = SubResource("SphereShape3D_1htx7")
|
||||
|
||||
[node name="Particles" type="Node3D" parent="."]
|
||||
|
||||
[node name="Explosion" type="GPUParticles3D" parent="Particles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 2.0
|
||||
one_shot = true
|
||||
speed_scale = 3.0
|
||||
fixed_fps = 60
|
||||
draw_order = 3
|
||||
process_material = SubResource("ParticleProcessMaterial_dlm7y")
|
||||
draw_pass_1 = SubResource("QuadMesh_35tvq")
|
||||
|
||||
[node name="Sparks" type="GPUParticles3D" parent="Particles"]
|
||||
process_priority = 1
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00311279, 0.0152655, -0.000196457)
|
||||
emitting = false
|
||||
amount = 20
|
||||
amount = 12
|
||||
lifetime = 0.3
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 60
|
||||
randomness = 0.3
|
||||
process_material = ExtResource("3_4u6ue")
|
||||
draw_pass_1 = SubResource("QuadMesh_wt5ts")
|
||||
|
||||
|
|
@ -41,16 +88,3 @@ explosiveness = 1.0
|
|||
fixed_fps = 60
|
||||
process_material = ExtResource("5_mntrp")
|
||||
draw_pass_1 = SubResource("QuadMesh_mv2qw")
|
||||
|
||||
[node name="Fire" type="GPUParticles3D" parent="Particles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00311279, 0.0152655, -0.000196457)
|
||||
emitting = false
|
||||
amount = 13
|
||||
lifetime = 0.55
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 60
|
||||
process_material = ExtResource("6_s25g3")
|
||||
draw_pass_1 = SubResource("QuadMesh_wt5ts")
|
||||
|
||||
[editable path="ExplosiveDamage"]
|
||||
|
|
|
|||
|
|
@ -1,29 +1,39 @@
|
|||
class_name GrenadeLauncher extends Node3D
|
||||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name GrenadeLauncher extends Weapon
|
||||
|
||||
@export_range(0, 24) var ammo : int = 24
|
||||
@export var fire_rate : float = 1. # seconds
|
||||
@export var reload_time : float = 1. # seconds
|
||||
|
||||
@export_category("Animations")
|
||||
@export var _PROJECTILE : PackedScene
|
||||
## The factor of velocity from the owner of this [Weapon] inherited by this [Projectile].
|
||||
@export_range(0., 1., .01) var inheritance : float = 1.
|
||||
@export var anim_player : AnimationPlayer
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
func trigger() -> void:
|
||||
func _on_triggered() -> void:
|
||||
# play the fire animation
|
||||
anim_player.play("fire")
|
||||
# init projectile
|
||||
var projectile : Node3D = $ProjectileSpawner.new_projectile(
|
||||
GrenadeLauncherProjectile,
|
||||
owner.linear_velocity,
|
||||
owner.match_participant
|
||||
)
|
||||
# add to owner of player for now
|
||||
Global.type.add_child(projectile)
|
||||
var projectile : GrenadeLauncherProjectile = _PROJECTILE.instantiate()
|
||||
var direction: Vector3 = $Nozzle.global_basis.z.normalized()
|
||||
projectile.velocity = direction * projectile.speed + owner.linear_velocity * inheritance
|
||||
projectile.source = owner
|
||||
owner.add_child(projectile)
|
||||
projectile.global_position = $Nozzle.global_position
|
||||
projectile.global_basis = $Nozzle.global_basis
|
||||
projectile.shape_cast.add_exception(owner)
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
if self.visible:
|
||||
anim_player.play("equip")
|
||||
#anim_player.play("equip")
|
||||
#self.sounds.play("equip")
|
||||
pass
|
||||
|
|
|
|||
|
|
@ -1,19 +1,17 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://cstl7yxc75572"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cstl7yxc75572"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bbp260t2qivxk" path="res://entities/weapons/grenade_launcher/assets/models/grenade_launcher.glb" id="1_keuur"]
|
||||
[ext_resource type="Script" path="res://entities/weapons/grenade_launcher/grenade_launcher.gd" id="2_38xn3"]
|
||||
[ext_resource type="PackedScene" uid="uid://dak767xehqa6x" path="res://entities/weapons/grenade_launcher/projectile.tscn" id="3_rg5nk"]
|
||||
[ext_resource type="Script" path="res://entities/components/projectile_spawner.gd" id="4_5h5sw"]
|
||||
|
||||
[node name="GrenadeLauncher" node_paths=PackedStringArray("anim_player") instance=ExtResource("1_keuur")]
|
||||
script = ExtResource("2_38xn3")
|
||||
_PROJECTILE = ExtResource("3_rg5nk")
|
||||
inheritance = 0.8
|
||||
anim_player = NodePath("AnimationPlayer")
|
||||
|
||||
[node name="ProjectileSpawner" type="Node3D" parent="." index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.266945)
|
||||
script = ExtResource("4_5h5sw")
|
||||
PROJECTILE = ExtResource("3_rg5nk")
|
||||
inheritance = 0.75
|
||||
ammo = 12
|
||||
max_ammo = 12
|
||||
ammo_usage = 1
|
||||
|
||||
[node name="barrel" parent="Armature/Skeleton3D" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
|
||||
|
|
@ -24,4 +22,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.082471, -0.0653242)
|
|||
[node name="main" parent="Armature/Skeleton3D" index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0)
|
||||
|
||||
[node name="Nozzle" type="Marker3D" parent="." index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.259886)
|
||||
|
||||
[connection signal="triggered" from="." to="." method="_on_triggered"]
|
||||
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
|
||||
|
|
|
|||
|
|
@ -12,46 +12,48 @@
|
|||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name GrenadeLauncherProjectile extends RigidBody3D
|
||||
class_name GrenadeLauncherProjectile extends ArcProjectile
|
||||
|
||||
@export_category("Parameters")
|
||||
@export var EXPLOSION : PackedScene
|
||||
@export var collider : CollisionShape3D
|
||||
@export var speed : float = 44. # m/s
|
||||
@export var lifespan : float = 1.6 # in seconds
|
||||
## The time before
|
||||
@export var fuse_time : float = 1.
|
||||
@export_range(0., 1.) var bounce_velocity_modifier: float = .24
|
||||
|
||||
var shooter : MatchParticipant
|
||||
var pending_explosion : bool = false
|
||||
var fuse_timer := Timer.new()
|
||||
|
||||
## Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
$Timer.wait_time = lifespan
|
||||
$Timer.start()
|
||||
fuse_timer.wait_time = fuse_time
|
||||
fuse_timer.one_shot = true
|
||||
fuse_timer.autostart = true
|
||||
add_child(fuse_timer)
|
||||
# remove exceptions after a short time so that it can collide again with owner
|
||||
get_tree().create_timer(.3).timeout.connect(func() -> void:
|
||||
shape_cast.clear_exceptions())
|
||||
|
||||
## This method enable collision signals to be emitted when the lifespan timer
|
||||
## is finished.
|
||||
func _on_timer_timeout() -> void:
|
||||
max_contacts_reported = 1
|
||||
set_contact_monitor(true)
|
||||
func _physics_process(delta : float) -> void:
|
||||
if not shape_cast: set_physics_process(false)
|
||||
velocity += _gravity * delta
|
||||
shape_cast.target_position = to_local(global_position + velocity * delta)
|
||||
shape_cast.force_shapecast_update()
|
||||
if shape_cast.is_colliding():
|
||||
var collider: Node = shape_cast.get_collider(0)
|
||||
var hit_point: Vector3 = shape_cast.get_collision_point(0)
|
||||
# explode on player hit or when fuse timer is exhausted
|
||||
if collider is Player or fuse_timer.is_stopped():
|
||||
destroy(hit_point)
|
||||
return
|
||||
# bounce projectile
|
||||
var hit_normal : Vector3 = shape_cast.get_collision_normal(0)
|
||||
velocity = calc_bounce_velocity(velocity, hit_normal.normalized())
|
||||
global_position = hit_point + hit_normal.normalized() * shape_cast.shape.radius
|
||||
global_position += velocity * delta
|
||||
else:
|
||||
# move projectile
|
||||
global_position += velocity * delta
|
||||
|
||||
## This method is responsible for spawning the projectile explosion and freeing
|
||||
## it when a collision is detected once the lifespan timer is finished.
|
||||
func _on_body_entered(_body : Node) -> void:
|
||||
var explosion : GrenadeLauncherProjectileExplosion = \
|
||||
GrenadeLauncherProjectileExplosion.new_explosion(position, shooter, EXPLOSION)
|
||||
add_sibling(explosion)
|
||||
queue_free()
|
||||
## This method computes projectile bounce velocity.
|
||||
func calc_bounce_velocity(_velocity: Vector3, hit_normal: Vector3) -> Vector3:
|
||||
return mirror_vector_by_normal(_velocity, hit_normal.normalized()) * bounce_velocity_modifier
|
||||
|
||||
## This method is a static factory constructor for the [GrenadeLauncherProjectile]
|
||||
## scene of the [GrenadeLauncher].
|
||||
static func new_projectile(
|
||||
origin : Node3D,
|
||||
inherited_velocity : Vector3,
|
||||
_shooter : MatchParticipant,
|
||||
scene : PackedScene
|
||||
) -> GrenadeLauncherProjectile:
|
||||
var projectile : GrenadeLauncherProjectile = scene.instantiate()
|
||||
projectile.shooter = _shooter
|
||||
projectile.transform = origin.global_transform
|
||||
projectile.linear_velocity = origin.global_basis.z.normalized() * projectile.speed + inherited_velocity
|
||||
return projectile
|
||||
## This method computes reflected vector using the formula: R = V - 2 * (V dot N) * N
|
||||
func mirror_vector_by_normal(_velocity: Vector3, hit_normal_unit_vector: Vector3) -> Vector3:
|
||||
return _velocity - 2 * _velocity.dot(hit_normal_unit_vector) * hit_normal_unit_vector
|
||||
|
|
|
|||
|
|
@ -1,46 +1,30 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://dak767xehqa6x"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dak767xehqa6x"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/weapons/grenade_launcher/projectile.gd" id="1_i8v2u"]
|
||||
[ext_resource type="PackedScene" uid="uid://bb43ae1f5j8lw" path="res://entities/weapons/grenade_launcher/explosion.tscn" id="2_cxty7"]
|
||||
[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="3_wyge0"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_r263x"]
|
||||
rough = true
|
||||
bounce = 0.5
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_kipwv"]
|
||||
radius = 0.062
|
||||
[ext_resource type="Shape3D" uid="uid://b8d4jwso2dcdu" path="res://entities/weapons/grenade_launcher/assets/resources/projectile_shape.tres" id="3_fxdq6"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_miu4v"]
|
||||
albedo_color = Color(0.2, 0.2, 0.2, 1)
|
||||
|
||||
[node name="GrenadeLauncherProjectile" type="RigidBody3D" node_paths=PackedStringArray("collider")]
|
||||
collision_layer = 2147483648
|
||||
collision_mask = 2147483648
|
||||
mass = 5.0
|
||||
physics_material_override = SubResource("PhysicsMaterial_r263x")
|
||||
continuous_cd = true
|
||||
[node name="GrenadeLauncherProjectile" type="Node3D"]
|
||||
script = ExtResource("1_i8v2u")
|
||||
EXPLOSION = ExtResource("2_cxty7")
|
||||
collider = NodePath("CollisionShape3D")
|
||||
speed = 54.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("SphereShape3D_kipwv")
|
||||
[node name="ShapeCast3D" type="ShapeCast3D" parent="."]
|
||||
shape = ExtResource("3_fxdq6")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
collision_mask = 2147483649
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[node name="Smoothing" type="Node3D" parent="."]
|
||||
[node name="Head" type="CSGSphere3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000792712, 0, -0.000432983)
|
||||
script = ExtResource("3_wyge0")
|
||||
flags = 3
|
||||
|
||||
[node name="Mesh" type="CSGSphere3D" parent="Smoothing"]
|
||||
radius = 0.062
|
||||
radial_segments = 24
|
||||
rings = 12
|
||||
material = SubResource("StandardMaterial3D_miu4v")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="body_shape_entered" from="." to="." method="_on_body_shape_entered"]
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
||||
[node name="Body" type="CSGCylinder3D" parent="."]
|
||||
transform = Transform3D(0.125, 0, -2.64698e-23, 2.64698e-23, -2.71011e-09, 0.125, 0, -0.062, -5.46392e-09, 0, 0, -0.062)
|
||||
sides = 12
|
||||
material = SubResource("StandardMaterial3D_miu4v")
|
||||
|
|
|
|||
33
entities/weapons/space_gun/explosion.gd
Normal file
33
entities/weapons/space_gun/explosion.gd
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name SpaceGunProjectileExplosion extends Node3D
|
||||
|
||||
@export var explosive_damage : ExplosiveDamage
|
||||
|
||||
var source: Node:
|
||||
set = set_source
|
||||
|
||||
func set_source(new_source: Node) -> void:
|
||||
source = new_source
|
||||
explosive_damage.source = new_source
|
||||
|
||||
@onready var particles : GPUParticles3D = $Fire
|
||||
|
||||
func _ready() -> void:
|
||||
top_level = true
|
||||
particles.emitting = true
|
||||
particles.finished.connect(func() -> void: queue_free())
|
||||
if source:
|
||||
explosive_damage.source = source
|
||||
68
entities/weapons/space_gun/explosion.tscn
Normal file
68
entities/weapons/space_gun/explosion.tscn
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
[gd_scene load_steps=12 format=3 uid="uid://00uv1dfxlv47"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/explosion.gd" id="1_3xpsk"]
|
||||
[ext_resource type="Script" path="res://entities/projectiles/damages/explosive_damage.gd" id="2_beh8d"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_l54ao"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_08dbu"]
|
||||
curve = SubResource("Curve_l54ao")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_21akj"]
|
||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_b4xy8"]
|
||||
curve = SubResource("Curve_21akj")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_i271t"]
|
||||
direction = Vector3(0, 1, 0)
|
||||
spread = 180.0
|
||||
initial_velocity_min = 24.0
|
||||
initial_velocity_max = 24.0
|
||||
scale_curve = SubResource("CurveTexture_08dbu")
|
||||
turbulence_enabled = true
|
||||
turbulence_influence_over_life = SubResource("CurveTexture_b4xy8")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wpu51"]
|
||||
albedo_color = Color(0.819608, 0, 0, 1)
|
||||
emission_enabled = true
|
||||
emission = Color(1, 0.254902, 0.109804, 1)
|
||||
emission_energy_multiplier = 4.0
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_k7x87"]
|
||||
material = SubResource("StandardMaterial3D_wpu51")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_ck840"]
|
||||
_data = [Vector2(0.254355, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_s611t"]
|
||||
radius = 7.2
|
||||
|
||||
[node name="SpaceGunProjectileExplosion" type="Node3D" node_paths=PackedStringArray("explosive_damage")]
|
||||
top_level = true
|
||||
script = ExtResource("1_3xpsk")
|
||||
explosive_damage = NodePath("ExplosiveDamage")
|
||||
|
||||
[node name="Fire" type="GPUParticles3D" parent="."]
|
||||
emitting = false
|
||||
amount = 24
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 60
|
||||
process_material = SubResource("ParticleProcessMaterial_i271t")
|
||||
draw_pass_1 = SubResource("SphereMesh_k7x87")
|
||||
|
||||
[node name="ExplosiveDamage" type="Area3D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 13
|
||||
script = ExtResource("2_beh8d")
|
||||
damage = 102
|
||||
falloff = SubResource("Curve_ck840")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="ExplosiveDamage"]
|
||||
shape = SubResource("SphereShape3D_s611t")
|
||||
|
|
@ -12,63 +12,5 @@
|
|||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name SpaceGunProjectile extends Node3D
|
||||
|
||||
@export_category("Parameters")
|
||||
@export var EXPLOSION : PackedScene
|
||||
@export var speed : float = 78.4 # m/s
|
||||
@export var lifespan : float = 5.0 # in seconds
|
||||
@export var _time_to_trail_enable : float = 0.05 # in seconds
|
||||
|
||||
@onready var shape_cast : ShapeCast3D = $ShapeCast3D
|
||||
@onready var game : Node3D = get_tree().get_current_scene()
|
||||
@onready var projectile_trail : Trail3D = $Smoothing/ProjectileTrail
|
||||
|
||||
var velocity : Vector3 = Vector3.ZERO
|
||||
var shooter : MatchParticipant
|
||||
|
||||
func _ready() -> void:
|
||||
var lifespan_timer : Timer = Timer.new()
|
||||
lifespan_timer.wait_time = lifespan
|
||||
lifespan_timer.one_shot = true
|
||||
lifespan_timer.autostart = true
|
||||
lifespan_timer.timeout.connect(self_destruct)
|
||||
add_child(lifespan_timer)
|
||||
projectile_trail._trail_enabled = false
|
||||
var trail_enable_timer : Timer = Timer.new()
|
||||
trail_enable_timer.wait_time = _time_to_trail_enable
|
||||
trail_enable_timer.one_shot = true
|
||||
trail_enable_timer.autostart = true
|
||||
trail_enable_timer.timeout.connect(_enable_trail)
|
||||
add_child(trail_enable_timer)
|
||||
|
||||
func self_destruct() -> void:
|
||||
explode(position)
|
||||
|
||||
func explode(spawn_position : Vector3) -> void:
|
||||
game.add_child(SpaceGunProjectileExplosion.new_explosion(spawn_position, shooter, EXPLOSION))
|
||||
queue_free()
|
||||
|
||||
func _physics_process(delta : float) -> void:
|
||||
var previous_position : Vector3 = global_position
|
||||
global_position += velocity * delta
|
||||
shape_cast.target_position = to_local(previous_position)
|
||||
if shape_cast.is_colliding():
|
||||
var contact_point : Vector3 = shape_cast.collision_result[0].point
|
||||
explode(contact_point)
|
||||
|
||||
## This method is a parameterized constructor for the [SpaceGunProjectile] scene of the [SpaceGun]
|
||||
static func new_projectile(
|
||||
origin : Marker3D,
|
||||
inherited_velocity : Vector3,
|
||||
_shooter : MatchParticipant,
|
||||
scene : PackedScene
|
||||
) -> SpaceGunProjectile:
|
||||
var projectile : SpaceGunProjectile = scene.instantiate()
|
||||
projectile.shooter = _shooter
|
||||
projectile.transform = origin.global_transform
|
||||
projectile.velocity = origin.global_basis.z.normalized() * projectile.speed + inherited_velocity
|
||||
return projectile
|
||||
|
||||
func _enable_trail() -> void:
|
||||
projectile_trail._trail_enabled = true
|
||||
## This class defines the projectile of a [SpaceGun].
|
||||
class_name SpaceGunProjectile extends ExplosiveProjectile
|
||||
|
|
|
|||
|
|
@ -1,53 +1,47 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://dn1tcakam5egs"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://61mogxsei3rq"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile.gd" id="1_4j1dp"]
|
||||
[ext_resource type="PackedScene" path="res://entities/weapons/space_gun/projectile_explosion.tscn" id="2_llml6"]
|
||||
[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="3_dmi64"]
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile_trail.gd" id="3_ygqbh"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_umtte"]
|
||||
radius = 0.15
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile.gd" id="2_n6e2j"]
|
||||
[ext_resource type="PackedScene" uid="uid://00uv1dfxlv47" path="res://entities/weapons/space_gun/explosion.tscn" id="2_s8tpq"]
|
||||
[ext_resource type="Shape3D" uid="uid://dkhoeg2bwfbga" path="res://entities/weapons/space_gun/projectile_shape.tres" id="3_j3hyk"]
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile_trail.gd" id="4_ojig2"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o6j55"]
|
||||
albedo_color = Color(0, 0.498039, 0.854902, 1)
|
||||
emission_enabled = true
|
||||
emission = Color(0.482353, 0.65098, 1, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4a265"]
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wqkw2"]
|
||||
transparency = 1
|
||||
blend_mode = 1
|
||||
cull_mode = 2
|
||||
shading_mode = 0
|
||||
vertex_color_use_as_albedo = true
|
||||
|
||||
[node name="Projectile" type="Node3D"]
|
||||
script = ExtResource("1_4j1dp")
|
||||
EXPLOSION = ExtResource("2_llml6")
|
||||
[node name="SpaceGunProjectile" type="Node3D"]
|
||||
top_level = true
|
||||
script = ExtResource("2_n6e2j")
|
||||
EXPLOSION = ExtResource("2_s8tpq")
|
||||
speed = 78.4
|
||||
lifespan = 6.0
|
||||
|
||||
[node name="ShapeCast3D" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.2, 0, 0, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("SphereShape3D_umtte")
|
||||
shape = ExtResource("3_j3hyk")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
margin = 0.1
|
||||
max_results = 1
|
||||
collision_mask = 2147483649
|
||||
collide_with_areas = true
|
||||
debug_shape_custom_color = Color(1, 0, 0, 1)
|
||||
|
||||
[node name="Smoothing" type="Node3D" parent="."]
|
||||
script = ExtResource("3_dmi64")
|
||||
target = NodePath("..")
|
||||
|
||||
[node name="Mesh" type="CSGSphere3D" parent="Smoothing"]
|
||||
[node name="Mesh" type="CSGSphere3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.2, 0, 0, 0, 1, 0, 0, 0)
|
||||
radius = 0.15
|
||||
radial_segments = 24
|
||||
rings = 8
|
||||
material = SubResource("StandardMaterial3D_o6j55")
|
||||
|
||||
[node name="ProjectileTrail" type="MeshInstance3D" parent="Smoothing"]
|
||||
material_override = SubResource("StandardMaterial3D_4a265")
|
||||
skeleton = NodePath("../..")
|
||||
script = ExtResource("3_ygqbh")
|
||||
[node name="ProjectileTrail" type="MeshInstance3D" parent="."]
|
||||
material_override = SubResource("StandardMaterial3D_wqkw2")
|
||||
script = ExtResource("4_ojig2")
|
||||
_start_width = 0.15
|
||||
_lifespan = 0.25
|
||||
_start_color = Color(0, 0.498039, 0.854902, 1)
|
||||
|
|
|
|||
|
|
@ -1,38 +0,0 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name SpaceGunProjectileExplosion extends Node3D
|
||||
|
||||
@export var explosive_damage : ExplosiveDamageComponent
|
||||
|
||||
@onready var fire : GPUParticles3D = $Fire
|
||||
|
||||
var explosion_effect_pending : bool = false
|
||||
|
||||
var shooter : MatchParticipant:
|
||||
set(value):
|
||||
shooter = value
|
||||
assert(explosive_damage)
|
||||
explosive_damage.damage_dealer = value
|
||||
|
||||
func _ready() -> void:
|
||||
fire.emitting = true
|
||||
fire.finished.connect(func() -> void: queue_free())
|
||||
|
||||
## This method is a parameterized constructor for the [SpaceGunProjectileExplosion] scene of the [SpaceGunProjectile]
|
||||
static func new_explosion(spawn_position : Vector3, _shooter : MatchParticipant, scene : PackedScene) -> SpaceGunProjectileExplosion:
|
||||
var explosion : SpaceGunProjectileExplosion = scene.instantiate()
|
||||
explosion.shooter = _shooter
|
||||
explosion.position = spawn_position
|
||||
return explosion
|
||||
|
|
@ -1,44 +0,0 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://8atq41j7wd55"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile_explosion.gd" id="1_fp5td"]
|
||||
[ext_resource type="PackedScene" uid="uid://qb5sf7awdeui" path="res://entities/components/explosive_damage/explosive_damage.tscn" id="2_js0ht"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_rg204"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_08dbu"]
|
||||
curve = SubResource("Curve_rg204")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3mf41"]
|
||||
spread = 180.0
|
||||
initial_velocity_min = 12.0
|
||||
initial_velocity_max = 12.0
|
||||
scale_curve = SubResource("CurveTexture_08dbu")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wpu51"]
|
||||
albedo_color = Color(0.819608, 0, 0, 1)
|
||||
emission_enabled = true
|
||||
emission = Color(1, 0.254902, 0.109804, 1)
|
||||
emission_energy_multiplier = 4.0
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_k3pnh"]
|
||||
material = SubResource("StandardMaterial3D_wpu51")
|
||||
|
||||
[node name="ProjectileExplosion" type="Node3D" node_paths=PackedStringArray("explosive_damage")]
|
||||
script = ExtResource("1_fp5td")
|
||||
explosive_damage = NodePath("ExplosiveDamage")
|
||||
|
||||
[node name="Fire" type="GPUParticles3D" parent="."]
|
||||
emitting = false
|
||||
amount = 24
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 60
|
||||
process_material = SubResource("ParticleProcessMaterial_3mf41")
|
||||
draw_pass_1 = SubResource("SphereMesh_k3pnh")
|
||||
|
||||
[node name="ExplosiveDamage" parent="." instance=ExtResource("2_js0ht")]
|
||||
|
||||
[editable path="ExplosiveDamage"]
|
||||
4
entities/weapons/space_gun/projectile_shape.tres
Normal file
4
entities/weapons/space_gun/projectile_shape.tres
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
[gd_resource type="SphereShape3D" format=3 uid="uid://dkhoeg2bwfbga"]
|
||||
|
||||
[resource]
|
||||
radius = 0.15
|
||||
|
|
@ -12,40 +12,26 @@
|
|||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name SpaceGun extends Node3D
|
||||
## This class defines a SpaceGun.
|
||||
class_name SpaceGun extends Weapon
|
||||
|
||||
@export var fire_rate : float = 1. # seconds
|
||||
@export var reload_time : float = 1. # seconds
|
||||
@export var _PROJECTILE : PackedScene
|
||||
## The factor of velocity from the owner of this [Weapon] inherited by this [Projectile].
|
||||
@export_range(0., 1., .01) var inheritance : float = 1.
|
||||
@export var anim_player : AnimationPlayer
|
||||
|
||||
enum WeaponState { WEAPON_READY, WEAPON_RELOADING }
|
||||
var state : WeaponState = WeaponState.WEAPON_READY
|
||||
|
||||
func can_fire() -> bool:
|
||||
return state == WeaponState.WEAPON_READY
|
||||
|
||||
func trigger() -> void:
|
||||
# check permission
|
||||
if not can_fire():
|
||||
return
|
||||
func _on_triggered() -> void:
|
||||
# play the fire animation
|
||||
anim_player.play("fire")
|
||||
var projectile : Node3D = $ProjectileSpawner.new_projectile(
|
||||
SpaceGunProjectile,
|
||||
owner.linear_velocity,
|
||||
owner.match_participant
|
||||
)
|
||||
# add to owner of player for now
|
||||
Global.type.add_child(projectile)
|
||||
# ensure projectile does not collide with owner
|
||||
var collider : ShapeCast3D = projectile.shape_cast
|
||||
collider.add_exception(owner)
|
||||
# update states
|
||||
state = WeaponState.WEAPON_RELOADING
|
||||
await get_tree().create_timer(reload_time).timeout
|
||||
state = WeaponState.WEAPON_READY
|
||||
var projectile : SpaceGunProjectile = _PROJECTILE.instantiate()
|
||||
projectile.velocity = projectile.speed * $Nozzle.global_basis.z.normalized() + owner.linear_velocity * inheritance
|
||||
projectile.source = owner
|
||||
owner.add_child(projectile)
|
||||
projectile.global_transform = $Nozzle.global_transform
|
||||
projectile.shape_cast.add_exception(owner)
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
if self.visible:
|
||||
anim_player.play("equip")
|
||||
#self.sounds.play("equip")
|
||||
#anim_player.play("equip")
|
||||
#sounds.play("equip")
|
||||
pass
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
64
entities/weapons/weapon.gd
Normal file
64
entities/weapons/weapon.gd
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
## This class defines a [Weapon].
|
||||
class_name Weapon extends Node3D
|
||||
|
||||
## Emitted after [member Weapon.trigger] is called.
|
||||
signal triggered
|
||||
|
||||
## Emitted when [member ammo] is changed (useful for [HUD] display).
|
||||
signal ammo_changed(new_ammo: int)
|
||||
|
||||
# enum WeaponState { EQUIPPED, UNEQUIPPED }
|
||||
|
||||
## The ammunition count.
|
||||
@export_range(0, 9223372036854775295) var ammo: int:
|
||||
set = set_ammo
|
||||
|
||||
@rpc("authority", "call_local", "reliable")
|
||||
func set_ammo(new_ammo: int) -> void:
|
||||
ammo = new_ammo
|
||||
ammo_changed.emit(new_ammo)
|
||||
|
||||
## The maxmimum ammunition count.
|
||||
@export_range(0, 9223372036854775295) var max_ammo: int
|
||||
## The number of ammo used when [member triggered] is emitted.
|
||||
@export_range(0, 9223372036854775295) var ammo_usage: int
|
||||
## The cooldown until this [Weapon] can be triggered again.
|
||||
@export var cooldown: float = 1.
|
||||
|
||||
## The internal timer to handle trigger cooldown
|
||||
var _cooldown_timer: Timer
|
||||
|
||||
func _init() -> void:
|
||||
_cooldown_timer = Timer.new()
|
||||
_cooldown_timer.one_shot = true
|
||||
_cooldown_timer.wait_time = cooldown
|
||||
add_child(_cooldown_timer)
|
||||
|
||||
## This methods triggers the [Weapon].
|
||||
func trigger() -> void:
|
||||
if not _cooldown_timer.is_stopped() or ammo < ammo_usage:
|
||||
return
|
||||
# deduct ammo_usage from ammo count
|
||||
ammo -= ammo_usage
|
||||
# start cooldown timer
|
||||
_cooldown_timer.start(cooldown)
|
||||
# emit triggered signal
|
||||
triggered.emit()
|
||||
|
||||
# primary action handler
|
||||
func _on_primary(pressed: bool) -> void:
|
||||
if pressed: trigger()
|
||||
Loading…
Add table
Add a link
Reference in a new issue