Use escape key to get back to main menu

This commit is contained in:
Squinty 2024-04-17 19:21:31 +00:00
parent 3e28091661
commit 94fbf5c604
2 changed files with 20 additions and 13 deletions

View file

@ -30,7 +30,6 @@ func _ready():
var has_authority = is_multiplayer_authority()
set_process(has_authority)
set_process_unhandled_input(has_authority)
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _unhandled_input(event: InputEvent) -> void:
var mouse_mode = Input.get_mouse_mode()

View file

@ -19,30 +19,38 @@ func _ready():
$BootMenu/Multiplayer.join_server.connect(_join_server)
func _start_demo():
if mode: mode.queue_free()
mode = SINGLEPLAYER.instantiate()
add_child(mode)
_set_game_mode(SINGLEPLAYER.instantiate())
$BootMenu.hide()
func _start_server(port, nickname):
if mode: mode.queue_free()
mode = MULTIPLAYER.instantiate()
add_child(mode)
_set_game_mode(MULTIPLAYER.instantiate())
mode.start_server(port, nickname)
$BootMenu.hide()
func _join_server(host, port, nickname):
if mode: mode.queue_free()
mode = MULTIPLAYER.instantiate()
add_child(mode)
_set_game_mode(MULTIPLAYER.instantiate())
mode.connected_to_server.connect($BootMenu/Multiplayer._on_connected_to_server)
mode.connection_failed.connect($BootMenu/Multiplayer._on_connection_failed)
mode.join_server(host, port, nickname)
func _unhandled_input(event):
# exit the program
func _input(event):
if event.is_action_pressed(\"exit\"):
get_tree().quit()
_set_game_mode(null)
multiplayer.multiplayer_peer.close()
$BootMenu.show()
func _set_game_mode(new_mode : Node):
if mode != null:
remove_child(mode)
mode.queue_free()
mode = new_mode
if mode == null:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
add_child(mode)
func _unhandled_input(event):
# switch window mode
if event.is_action_pressed(\"window_mode\"):
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN: