Weapon reload mechanics and reticle first-pass

This commit is contained in:
Squinternator 2024-04-10 16:03:09 +00:00
parent b3f8c203e5
commit 8fc00e4bdf
2 changed files with 52 additions and 22 deletions

View file

@ -86,3 +86,40 @@ offset_right = 21.0
offset_bottom = -10.0
grow_vertical = 0
script = SubResource("GDScript_w8l21")
[node name="Reticle" type="Control" parent="."]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="LineBottom" type="Line2D" parent="Reticle"]
position = Vector2(13, 4)
points = PackedVector2Array(7, 19, 7, 31)
width = 2.0
[node name="LineLeft" type="Line2D" parent="Reticle"]
position = Vector2(36, 13)
rotation = 1.5708
points = PackedVector2Array(7, 19, 7, 31)
width = 2.0
[node name="LineTop" type="Line2D" parent="Reticle"]
position = Vector2(13, -14)
points = PackedVector2Array(7, 19, 7, 31)
width = 2.0
[node name="LineRight" type="Line2D" parent="Reticle"]
position = Vector2(54, 13)
rotation = 1.5708
points = PackedVector2Array(7, 19, 7, 31)
width = 2.0