diff --git a/entities/player/player.gd b/entities/player/player.gd index 355f308..1bbb83b 100644 --- a/entities/player/player.gd +++ b/entities/player/player.gd @@ -48,7 +48,6 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD } @onready var spring_arm_height : float = $Smoothing/SpringArm3D.position.y @onready var _original_weapon_transform : Transform3D = weapon.transform @onready var tp_player : Vanguard = $Smoothing/ThirdPerson/PlayerMesh -@onready var _game_settings : Settings = get_node("/root/GlobalSettings") @onready var jetpack_particles : Array = $Smoothing/ThirdPerson/PlayerMesh/JetpackFX.get_children() @onready var match_participant_component : MatchParticipantComponent = $MatchParticipantComponent diff --git a/interfaces/menus/boot/boot.tscn b/interfaces/menus/boot/boot.tscn index 2705332..0ab7186 100644 --- a/interfaces/menus/boot/boot.tscn +++ b/interfaces/menus/boot/boot.tscn @@ -17,13 +17,13 @@ func _on_multiplayer_pressed() -> void: %SettingsPanelContainer.hide() %MainPanelContainer.hide() %MultiplayerPanelContainer.show() - + func _on_settings_pressed() -> void: %MultiplayerPanelContainer.hide() %MultiplayerPanelContainer.tab_container.current_tab = 0 %SettingsPanelContainer.show() %MainPanelContainer.hide() - + func _on_quit_pressed() -> void: get_tree().quit() diff --git a/main.tscn b/main.tscn index 8690f7c..60e2123 100644 --- a/main.tscn +++ b/main.tscn @@ -36,10 +36,10 @@ func _ready() -> void: $BootMenu.start_demo.connect(_start_demo) $BootMenu/MultiplayerPanelContainer.start_server.connect(_start_server) $BootMenu/MultiplayerPanelContainer.join_server.connect(_join_server) - # do not set initial window mode for debug build + # do not set initial window mode for debug build if not OS.is_debug_build(): DisplayServer.window_set_mode(Settings.get_value(\"video\", \"window_mode\")) - + func _unhandled_input(event : InputEvent) -> void: if event.is_action_pressed(\"exit\"): # reset game mode @@ -73,14 +73,14 @@ func _start_server(port : int, nickname : String) -> void: mode.start_server({ \"port\": port, \"nickname\": nickname, - \"map\": maps[clamp($BootMenu/Multiplayer.map_selector.selected, 0, len(maps))] + \"map\": maps[clamp($BootMenu/MultiplayerPanelContainer.map_selector.selected, 0, len(maps))] }) $BootMenu.hide() func _join_server(host : String, port : int, nickname : String) -> void: mode = MULTIPLAYER.instantiate() - mode.connected_to_server.connect($BootMenu/Multiplayer._on_connected_to_server) - mode.connection_failed.connect($BootMenu/Multiplayer._on_connection_failed) + mode.connected_to_server.connect($BootMenu/MultiplayerPanelContainer._on_connected_to_server) + mode.connection_failed.connect($BootMenu/MultiplayerPanelContainer._on_connection_failed) mode.join_server(host, port, nickname) "