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Fix/midair flag regrabs
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@ -42,6 +42,8 @@ func _release(inherited_velocity : Vector3, throw_speed : float):
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_carried_flag.drop()
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_carried_flag.rotation_degrees.x = 0.0
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_carried_flag.linear_velocity = inherited_velocity + (attachment.global_basis.z * throw_speed)
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# Throw the flag from some distance in front of the player to avoid regrabbing mid-air
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_carried_flag.global_position = _carried_flag.global_position + (attachment.global_basis.z * 1.5)
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_carried_flag = null
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func _is_carrying() -> bool:
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