diff --git a/src/entities/components/explosive_damage_component.gd b/src/entities/components/explosive_damage_component.gd index 90f43d1..dfa595e 100644 --- a/src/entities/components/explosive_damage_component.gd +++ b/src/entities/components/explosive_damage_component.gd @@ -36,5 +36,7 @@ func _physics_process(_delta : float) -> void: if area is HealthComponent and is_multiplayer_authority(): if damage_dealer: (area as HealthComponent).damage.rpc(damage, damage_dealer.player_id, damage_dealer.team_id) + else: + push_warning("explosion has no damage_dealer") set_physics_process(false)