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✨ Basic implementation of IFF indicators showing player names and health bars
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parent
424c01bc02
commit
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7 changed files with 114 additions and 43 deletions
26
interfaces/hud/iff.gd
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26
interfaces/hud/iff.gd
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extends Node2D
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@onready var _player = $"../.."
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@onready var _player_name_label = $Offset/VBoxContainer/PlayerNameLabel
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@onready var _iff_attachment = $"../../IFFAttachment"
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@onready var _health_bar = $Offset/VBoxContainer/HealthBar
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@onready var _v_box_container = $Offset/VBoxContainer
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func _process(_delta):
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var camera : Camera3D = get_viewport().get_camera_3d()
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if camera.is_position_behind(_iff_attachment.global_position):
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_v_box_container.hide()
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else:
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_v_box_container.show()
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_player_name_label.text = _player.name
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position = camera.unproject_position(_iff_attachment.global_position)
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var viewport_size : Vector2 = get_viewport_rect().size
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position.x = clampf(position.x, 0, viewport_size.x - _v_box_container.size.x)
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position.y = clampf(position.y, _v_box_container.size.y, viewport_size.y)
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func _update_health_bar(health) -> void:
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_health_bar.value = health
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func _on_health_changed(new_health) -> void:
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_update_health_bar(new_health)
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