From 7e4c6120be3921c5650206b9c11d90843d9e82d0 Mon Sep 17 00:00:00 2001 From: anyreso Date: Tue, 30 Apr 2024 14:31:03 -0400 Subject: [PATCH] =?UTF-8?q?=F0=9F=90=9B=20fix=20warnings?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/entities/components/inventory.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/entities/components/inventory.gd b/src/entities/components/inventory.gd index 0101c43..62d182d 100644 --- a/src/entities/components/inventory.gd +++ b/src/entities/components/inventory.gd @@ -31,7 +31,7 @@ func _ready() -> void: if not owner.inventory: owner.inventory = self -func _unhandled_input(event): +func _unhandled_input(event : InputEvent) -> void: if event is InputEventMouseButton: # @NOTE: there could be a control setting for direction if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed: @@ -40,7 +40,7 @@ func _unhandled_input(event): roll(-1) ## This method overrides [method Node.add_child] method to make sure not to exceed the inventory capacity -func _add_child(node: Node, force_readable_name: bool = false, internal: InternalMode = 0) -> void: +func _add_child(node: Node, force_readable_name: bool = false, internal: InternalMode = InternalMode.INTERNAL_MODE_DISABLED) -> void: if get_child_count() <= capacity: super.add_child(node, force_readable_name, internal)