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Merge branch 'develop' into feat/settings
This commit is contained in:
commit
76c970d5b7
29 changed files with 301 additions and 164 deletions
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@ -25,24 +25,9 @@ class_name Multiplayer extends Node
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@onready var map : Node = $Map
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@onready var scoreboard : Scoreboard = $Scoreboard
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var _flag : Flag
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var _flag_carrier_scoring_timer : Timer = Timer.new()
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var team_chasers : Team
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var team_rabbit : Team
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signal connected_to_server
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signal connection_failed
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func _ready() -> void:
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_flag_carrier_scoring_timer.wait_time = 10.0
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_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout)
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add_child(_flag_carrier_scoring_timer)
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team_chasers = Team.new()
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team_chasers.team_id = 0
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team_rabbit = Team.new()
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team_rabbit.team_id = 1
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func start_server(config : Dictionary) -> void:
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# Check if required parameters are missing
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var required_params : Array[String] = ["port", "map", "nickname"]
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@ -53,8 +38,8 @@ func start_server(config : Dictionary) -> void:
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# server setup
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var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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peer.create_server(config["port"], MAX_CLIENTS)
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multiplayer.multiplayer_peer = peer
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multiplayer.peer_disconnected.connect(remove_player)
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multiplayer.multiplayer_peer = peer
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_load_map.call_deferred(config["map"], config["nickname"])
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@ -73,13 +58,7 @@ func _on_connected_to_server(nickname : String) -> void:
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func _on_connection_failed() -> void:
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connection_failed.emit()
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func _on_player_died(player : Player, killer_id : int) -> void:
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if player.player_id != killer_id:
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var node_name : String = str(killer_id)
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if players.has_node(node_name):
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var killer : Player = players.get_node(node_name)
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scoreboard.increment_kill_count(killer)
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scoreboard.add_score_to_player(killer, 10)
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func _on_player_died(player : Player, _killer_id : int) -> void:
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await get_tree().create_timer(RESPAWN_TIME).timeout
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respawn_player(player)
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@ -88,23 +67,29 @@ func respawn_player(player : Player) -> void:
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player.respawn.rpc(spawn_location)
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func add_player(peer_id : int, nickname : String) -> void:
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var match_participant_component : MatchParticipantComponent = MatchParticipantComponent.new()
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var player : Player = PLAYER.instantiate()
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players.add_child(player)
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player.name = str(peer_id)
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player.player_id = peer_id
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player.team_id = team_chasers.team_id
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player.nickname = nickname
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player.global_position = MapsManager.get_player_spawn().position
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player.global_position = MapsManager.get_player_spawn().position
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player.died.connect(_on_player_died)
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scoreboard.add_player(player)
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player.match_participant_component.player_id = peer_id
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player.match_participant_component.team_id = ($RabbitScoringComponent as RabbitScoringComponent)._team_chasers.team_id
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player.match_participant_component.nickname = nickname
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$DeathmatchScoringComponent.subscribe_player(player)
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scoreboard.add_participant(player.match_participant_component)
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print("Peer `%s` connected" % player.name)
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func remove_player(peer_id : int) -> void:
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var node_name : String = str(peer_id)
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if players.has_node(node_name):
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var player : Player = players.get_node(node_name)
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scoreboard.remove_player(player)
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scoreboard.remove_participant(player.match_participant_component)
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player.died.disconnect(_on_player_died)
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$DeathmatchScoringComponent.unsubscribe_player(player)
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player.queue_free()
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print("Peer `%s` disconnected" % node_name)
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@ -117,29 +102,16 @@ func _load_map(scene : PackedScene, nickname : String) -> void:
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add_player(1, nickname)
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func _add_flag() -> void:
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_flag = FLAG.instantiate()
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_flag.grabbed.connect(_on_flag_grabbed)
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_flag.dropped.connect(_on_flag_dropped)
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_flag.global_position = MapsManager.flagstand.global_position
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objectives.add_child(_flag)
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var flag : Flag = FLAG.instantiate()
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$RabbitScoringComponent.setup(flag)
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objectives.add_child(flag)
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flag.global_position = MapsManager.flagstand.global_position
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@rpc("any_peer", "reliable")
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func _join_match(nickname : String) -> void:
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if is_multiplayer_authority():
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add_player(multiplayer.get_remote_sender_id(), nickname)
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func _on_flag_grabbed(grabber : Player) -> void:
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grabber.team_id = team_rabbit.team_id
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scoreboard.add_score_to_player(grabber, 10)
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_flag_carrier_scoring_timer.start()
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func _on_flag_dropped(dropper : Player) -> void:
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dropper.team_id = team_chasers.team_id
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_flag_carrier_scoring_timer.stop()
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func _on_flag_carrier_scoring_timer_timeout() -> void:
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scoreboard.add_score_to_player(_flag.last_carrier, 10)
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func _exit_tree() -> void:
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if is_multiplayer_authority():
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multiplayer.peer_disconnected.disconnect(remove_player)
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@ -1,9 +1,11 @@
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[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
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[gd_scene load_steps=7 format=3 uid="uid://bvwxfgygm2xb8"]
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[ext_resource type="Script" path="res://modes/multiplayer/multiplayer.gd" id="1_r1kd6"]
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[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
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[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
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[ext_resource type="Script" path="res://maps/components/rabbit_scoring_component.gd" id="5_7woao"]
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[ext_resource type="PackedScene" uid="uid://b8bosdd0o1lu7" path="res://interfaces/scoreboard/scoreboard.tscn" id="5_uj0pp"]
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[ext_resource type="Script" path="res://maps/components/deathmatch_scoring_component.gd" id="6_iov4u"]
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[node name="Multiplayer" type="Node"]
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script = ExtResource("1_r1kd6")
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@ -31,3 +33,12 @@ spawn_path = NodePath("../Objectives")
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[node name="Scoreboard" parent="." instance=ExtResource("5_uj0pp")]
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visible = false
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[node name="RabbitScoringComponent" type="Node" parent="." node_paths=PackedStringArray("_scoreboard")]
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script = ExtResource("5_7woao")
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_scoreboard = NodePath("../Scoreboard")
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[node name="DeathmatchScoringComponent" type="Node" parent="." node_paths=PackedStringArray("_players", "_scoreboard")]
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script = ExtResource("6_iov4u")
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_players = NodePath("../Players")
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_scoreboard = NodePath("../Scoreboard")
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