IFF Updates

This commit is contained in:
Karan Codes 2024-04-19 20:43:55 +00:00 committed by anyreso
parent d6d2bf7866
commit 71ff1e1622
14 changed files with 261 additions and 99 deletions

View file

@ -58,7 +58,6 @@ offset_right = 288.0
offset_bottom = 40.0
size_flags_horizontal = 0
mouse_filter = 2
theme = SubResource("Theme_irfqb")
theme_override_styles/fill = ExtResource("1_gh51l")
value = 60.0
show_percentage = false

View file

@ -12,30 +12,80 @@
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends Node2D
extends Control
@export var attach_point : Node3D
@export var player : Player
@export var attach_point : Marker3D
@export var healthbar_low_health_color : Color = Color(1 ,0 ,0, 0.78)
@export var healthbar_mid_health_color : Color = Color(1, 1, 0, 0.78)
@export var healthbar_high_health_color : Color = Color(0, 1, 0, 0.78)
@export var iff_in_range_radius_ratio : float = 0.05
@onready var _player_name_label : Label = $Offset/VBoxContainer/PlayerNameLabel
@onready var _health_bar : ProgressBar = $Offset/VBoxContainer/HealthBar
@onready var _v_box_container : VBoxContainer = $Offset/VBoxContainer
@onready var _iff_container : Control = $IFFContainer
@onready var _iff_in_range_container : Control = $IFFContainer/IFFInRangeContainer
@onready var _player_name_label : Control = $IFFContainer/IFFInRangeContainer/PlayerNameLabel
@onready var _health_bar : ProgressBar = $IFFContainer/IFFInRangeContainer/HealthBar
@onready var is_within_los : bool = false
@onready var healthbar_fill_stylebox : StyleBoxFlat = _health_bar.get_theme_stylebox("fill")
func _ready() -> void:
_player_name_label.text = player.name
func _process(_delta : float) -> void:
var camera : Camera3D = get_viewport().get_camera_3d()
if camera.is_position_behind(attach_point.global_position):
_v_box_container.hide()
# retrieve camera for current viewport
var camera : Camera3D = get_viewport().get_camera_3d()
# if the player is NOT infront of the camera or camera does NOT have LOS to player
if camera.is_position_behind(attach_point.global_position) or !is_within_los:
_iff_container.hide() # hide the IFF and exit function
return
else:
_v_box_container.show()
_iff_container.show() # display the IFF
_player_name_label.text = player.nickname
position = camera.unproject_position(attach_point.global_position)
func _physics_process(_delta : float) -> void:
# https://docs.godotengine.org/en/stable/tutorials/physics/ray-casting.html
var camera : Camera3D = get_viewport().get_camera_3d()
is_within_los = false # always initialise trace_success as false
var space_state : PhysicsDirectSpaceState3D = camera.get_world_3d().direct_space_state
# do a trace check from camera to towards the player
var query : PhysicsRayQueryParameters3D = PhysicsRayQueryParameters3D.create(camera.global_position, attach_point.global_position)
# exclude the camera owner nodes from intersecting with the trace check
query.exclude = [camera.owner]
# do trace check and store result
var result : Dictionary = space_state.intersect_ray(query)
# if a result was returned and the hit result is the player
if result and result["collider"] == player:
# the player is in camera LOS
is_within_los = true
var new_iff_position : Vector2 = camera.unproject_position(attach_point.global_position) # get the screen location of the players head
var viewport_size : Vector2 = get_viewport_rect().size
position.x = clampf(position.x, 0, viewport_size.x - _v_box_container.size.x)
position.y = clampf(position.y, _v_box_container.size.y, viewport_size.y)
# check if the unprojected point lies inside the viewport
if !Rect2(Vector2(0, 0), viewport_size).has_point(new_iff_position):
_iff_container.hide() # hide the IFF and exit function
return
# if player is NOT in range to have its healthbar and name drawn
if (new_iff_position - viewport_size / 2).length() > iff_in_range_radius_ratio * viewport_size.length():
_iff_in_range_container.hide() # hide the in range IFF
else:
_iff_in_range_container.show()
new_iff_position.y -= _iff_container.size.y # move the IFF up so the bottom of it is at the players head
new_iff_position.x -= _iff_container.size.x / 2 # move the IFF left so it's centered horizontally above players head
position = new_iff_position # set the position of the IFF
func _update_health_bar(health : float) -> void:
_health_bar.value = health
# modify health_box stylebox depending health value
if health < 75 and health > 40:
healthbar_fill_stylebox.bg_color = healthbar_mid_health_color
elif health <= 40:
healthbar_fill_stylebox.bg_color = healthbar_low_health_color
else:
healthbar_fill_stylebox.bg_color = healthbar_high_health_color
func _on_health_changed(new_health : float) -> void:
_update_health_bar(new_health)

View file

@ -1,26 +1,52 @@
[gd_scene load_steps=3 format=3 uid="uid://dsysi2rd3bu76"]
[ext_resource type="Script" path="res://interfaces/hud/iff.gd" id="1_75yi1"]
[ext_resource type="StyleBox" uid="uid://cl7dmo2bg4153" path="res://interfaces/hud/healthbar_fill_style.tres" id="2_x7k8o"]
[ext_resource type="StyleBox" uid="uid://cgv081wfih7la" path="res://interfaces/hud/iff_healthbar_fill_style.tres" id="2_frxvy"]
[node name="IFF" type="Node2D"]
[node name="IFF" type="Control"]
layout_mode = 3
anchors_preset = 0
script = ExtResource("1_75yi1")
[node name="Offset" type="Node2D" parent="."]
position = Vector2(0, -32)
[node name="VBoxContainer" type="VBoxContainer" parent="Offset"]
offset_right = 100.0
offset_bottom = 40.0
[node name="IFFContainer" type="MarginContainer" parent="."]
layout_mode = 0
offset_right = 63.0
offset_bottom = 42.0
mouse_filter = 2
[node name="PlayerNameLabel" type="Label" parent="Offset/VBoxContainer"]
[node name="IFFInRangeContainer" type="Control" parent="IFFContainer"]
layout_mode = 2
mouse_filter = 2
[node name="PlayerNameLabel" type="Label" parent="IFFContainer/IFFInRangeContainer"]
layout_mode = 2
offset_right = 63.0
offset_bottom = 17.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_font_sizes/font_size = 12
text = "Player"
horizontal_alignment = 1
metadata/_edit_use_anchors_ = true
[node name="HealthBar" type="ProgressBar" parent="Offset/VBoxContainer"]
[node name="HealthBar" type="ProgressBar" parent="IFFContainer/IFFInRangeContainer"]
layout_mode = 2
offset_top = 20.0
offset_right = 63.0
offset_bottom = 24.0
mouse_filter = 2
theme_override_styles/fill = ExtResource("2_x7k8o")
theme_override_styles/fill = ExtResource("2_frxvy")
value = 60.0
show_percentage = false
[node name="Chevron" type="Label" parent="IFFContainer"]
layout_direction = 2
layout_mode = 2
size_flags_vertical = 1
theme_override_colors/font_color = Color(1, 0, 0, 0.2)
theme_override_colors/font_outline_color = Color(0, 0, 0, 0.2)
theme_override_constants/outline_size = 3
theme_override_constants/line_spacing = -20
theme_override_font_sizes/font_size = 14
text = "▼"
horizontal_alignment = 1
vertical_alignment = 2

View file

@ -0,0 +1,9 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://cgv081wfih7la"]
[resource]
bg_color = Color(1, 0, 0, 0.25)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
anti_aliasing = false