Basic implementation of IFF indicators showing player names and health bars

This commit is contained in:
Squinternator 2024-04-11 22:13:21 +00:00
parent 7771d9db54
commit 6f5a2f402c
7 changed files with 114 additions and 43 deletions

View file

@ -0,0 +1,4 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://cl7dmo2bg4153"]
[resource]
bg_color = Color(1, 0.356863, 0.145098, 1)

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@ -1,5 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://bcv81ku26xo"]
[ext_resource type="StyleBox" uid="uid://cl7dmo2bg4153" path="res://interfaces/hud/healthbar_fill_style.tres" id="1_gh51l"]
[sub_resource type="GDScript" id="GDScript_2vxif"]
script/source = "extends CanvasLayer
class_name HUD
@ -8,27 +10,24 @@ class_name HUD
@onready var _energy_bar = $EnergyBar
func _ready():
_update_health_label(100)
_update_energy_label(100)
_update_health_bar(100)
_update_energy_bar(100)
func _update_energy_label(energy) -> void:
func _update_energy_bar(energy) -> void:
_energy_bar.value = energy
func _on_energy_changed(new_energy) -> void:
_update_energy_label(new_energy)
_update_energy_bar(new_energy)
func _update_health_label(health) -> void:
func _update_health_bar(health) -> void:
_health_bar.value = health
func _on_health_changed(new_health) -> void:
_update_health_label(new_health)
_update_health_bar(new_health)
"
[sub_resource type="Theme" id="Theme_irfqb"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8ju42"]
bg_color = Color(1, 0.356863, 0.145098, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_f23s3"]
bg_color = Color(0, 0.454902, 0.992157, 1)
@ -60,7 +59,7 @@ offset_bottom = 40.0
size_flags_horizontal = 0
mouse_filter = 2
theme = SubResource("Theme_irfqb")
theme_override_styles/fill = SubResource("StyleBoxFlat_8ju42")
theme_override_styles/fill = ExtResource("1_gh51l")
value = 60.0
show_percentage = false

26
interfaces/hud/iff.gd Normal file
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@ -0,0 +1,26 @@
extends Node2D
@onready var _player = $"../.."
@onready var _player_name_label = $Offset/VBoxContainer/PlayerNameLabel
@onready var _iff_attachment = $"../../IFFAttachment"
@onready var _health_bar = $Offset/VBoxContainer/HealthBar
@onready var _v_box_container = $Offset/VBoxContainer
func _process(_delta):
var camera : Camera3D = get_viewport().get_camera_3d()
if camera.is_position_behind(_iff_attachment.global_position):
_v_box_container.hide()
else:
_v_box_container.show()
_player_name_label.text = _player.name
position = camera.unproject_position(_iff_attachment.global_position)
var viewport_size : Vector2 = get_viewport_rect().size
position.x = clampf(position.x, 0, viewport_size.x - _v_box_container.size.x)
position.y = clampf(position.y, _v_box_container.size.y, viewport_size.y)
func _update_health_bar(health) -> void:
_health_bar.value = health
func _on_health_changed(new_health) -> void:
_update_health_bar(new_health)

26
interfaces/hud/iff.tscn Normal file
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@ -0,0 +1,26 @@
[gd_scene load_steps=3 format=3 uid="uid://dsysi2rd3bu76"]
[ext_resource type="Script" path="res://interfaces/hud/iff.gd" id="1_75yi1"]
[ext_resource type="StyleBox" uid="uid://cl7dmo2bg4153" path="res://interfaces/hud/healthbar_fill_style.tres" id="2_x7k8o"]
[node name="IFF" type="Node2D"]
script = ExtResource("1_75yi1")
[node name="Offset" type="Node2D" parent="."]
position = Vector2(0, -32)
[node name="VBoxContainer" type="VBoxContainer" parent="Offset"]
offset_right = 100.0
offset_bottom = 40.0
mouse_filter = 2
[node name="PlayerNameLabel" type="Label" parent="Offset/VBoxContainer"]
layout_mode = 2
metadata/_edit_use_anchors_ = true
[node name="HealthBar" type="ProgressBar" parent="Offset/VBoxContainer"]
layout_mode = 2
mouse_filter = 2
theme_override_styles/fill = ExtResource("2_x7k8o")
value = 60.0
show_percentage = false