mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-04-29 16:25:35 +00:00
🔧 Settings, Maps and Environments management
This commit is contained in:
parent
31e6c0910a
commit
5d896e1dd3
31 changed files with 1917 additions and 381 deletions
116
modes/multiplayer/multiplayer.gd
Normal file
116
modes/multiplayer/multiplayer.gd
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name Multiplayer extends Node
|
||||
|
||||
@export_category("Parameters")
|
||||
@export var PLAYER : PackedScene
|
||||
@export var FLAG : PackedScene
|
||||
@export var MAX_CLIENTS : int = 24
|
||||
@export var RESPAWN_TIME : float = 3.0
|
||||
|
||||
@onready var players : Node = $Players
|
||||
@onready var objectives : Node = $Objectives
|
||||
@onready var map : Node = $Map
|
||||
@onready var scoreboard : Scoreboard = $Scoreboard
|
||||
|
||||
signal connected_to_server
|
||||
signal connection_failed
|
||||
|
||||
func start_server(config : Dictionary) -> void:
|
||||
# Check if required parameters are missing
|
||||
var required_params : Array[String] = ["port", "map", "nickname"]
|
||||
for param in required_params:
|
||||
if not config.has(param):
|
||||
print("Missing param in server config:", param)
|
||||
return
|
||||
# server setup
|
||||
var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
|
||||
peer.create_server(config["port"], MAX_CLIENTS)
|
||||
multiplayer.peer_disconnected.connect(remove_player)
|
||||
multiplayer.multiplayer_peer = peer
|
||||
|
||||
_load_map.call_deferred(config["map"], config["nickname"])
|
||||
|
||||
func join_server(host : String, port : int, nickname : String) -> void:
|
||||
var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
|
||||
peer.create_client(host, port)
|
||||
multiplayer.connected_to_server.connect(_on_connected_to_server.bind(nickname))
|
||||
multiplayer.connection_failed.connect(_on_connection_failed)
|
||||
multiplayer.multiplayer_peer = peer
|
||||
|
||||
func _on_connected_to_server(nickname : String) -> void:
|
||||
connected_to_server.emit()
|
||||
scoreboard.request_scoreboard_from_authority.rpc()
|
||||
_join_match.rpc(nickname)
|
||||
|
||||
func _on_connection_failed() -> void:
|
||||
connection_failed.emit()
|
||||
|
||||
func _on_player_died(player : Player, _killer_id : int) -> void:
|
||||
await get_tree().create_timer(RESPAWN_TIME).timeout
|
||||
respawn_player(player)
|
||||
|
||||
func respawn_player(player : Player) -> void:
|
||||
var spawn_location : Vector3 = MapsManager.get_player_spawn().position
|
||||
player.respawn.rpc(spawn_location)
|
||||
|
||||
func add_player(peer_id : int, nickname : String) -> void:
|
||||
var player : Player = PLAYER.instantiate()
|
||||
player.name = str(peer_id)
|
||||
player.died.connect(_on_player_died)
|
||||
players.add_child(player)
|
||||
player.match_participant_component.player_id = peer_id
|
||||
player.match_participant_component.team_id = ($RabbitScoringComponent as RabbitScoringComponent)._team_chasers.team_id
|
||||
player.match_participant_component.nickname = nickname
|
||||
player.global_position = MapsManager.get_player_spawn().position
|
||||
$DeathmatchScoringComponent.subscribe_player(player)
|
||||
scoreboard.add_participant(player.match_participant_component)
|
||||
print("Peer `%s` connected" % player.name)
|
||||
|
||||
func remove_player(peer_id : int) -> void:
|
||||
var node_name : String = str(peer_id)
|
||||
if players.has_node(node_name):
|
||||
var player : Player = players.get_node(node_name)
|
||||
scoreboard.remove_participant(player.match_participant_component)
|
||||
player.died.disconnect(_on_player_died)
|
||||
$DeathmatchScoringComponent.unsubscribe_player(player)
|
||||
player.queue_free()
|
||||
print("Peer `%s` disconnected" % node_name)
|
||||
|
||||
func _load_map(scene : PackedScene, nickname : String) -> void:
|
||||
var map_scene : Node = scene.instantiate()
|
||||
MapsManager.current_map = map_scene
|
||||
map_scene.ready.connect(_add_flag)
|
||||
map.add_child(map_scene)
|
||||
if DisplayServer.get_name() != "headless":
|
||||
add_player(1, nickname)
|
||||
|
||||
func _add_flag() -> void:
|
||||
var flag : Flag = FLAG.instantiate()
|
||||
$RabbitScoringComponent.setup(flag)
|
||||
objectives.add_child(flag)
|
||||
var flagstand : Marker3D = MapsManager.current_map.get_node("FlagStand")
|
||||
if flagstand:
|
||||
flag.global_position = flagstand.global_position
|
||||
|
||||
@rpc("any_peer", "reliable")
|
||||
func _join_match(nickname : String) -> void:
|
||||
if is_multiplayer_authority():
|
||||
add_player(multiplayer.get_remote_sender_id(), nickname)
|
||||
|
||||
func _exit_tree() -> void:
|
||||
if is_multiplayer_authority():
|
||||
multiplayer.peer_disconnected.disconnect(remove_player)
|
||||
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
|
||||
44
modes/multiplayer/multiplayer.tscn
Normal file
44
modes/multiplayer/multiplayer.tscn
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://bvwxfgygm2xb8"]
|
||||
|
||||
[ext_resource type="Script" path="res://modes/multiplayer/multiplayer.gd" id="1_r1kd6"]
|
||||
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
|
||||
[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
|
||||
[ext_resource type="Script" path="res://maps/components/rabbit_scoring_component.gd" id="5_7woao"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8bosdd0o1lu7" path="res://interfaces/scoreboard/scoreboard.tscn" id="5_uj0pp"]
|
||||
[ext_resource type="Script" path="res://maps/components/deathmatch_scoring_component.gd" id="6_iov4u"]
|
||||
|
||||
[node name="Multiplayer" type="Node"]
|
||||
script = ExtResource("1_r1kd6")
|
||||
PLAYER = ExtResource("2_og1vb")
|
||||
FLAG = ExtResource("3_h0rie")
|
||||
|
||||
[node name="Map" type="Node" parent="."]
|
||||
|
||||
[node name="MapSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://maps/genesis/genesis.tscn", "res://maps/desert/desert.tscn")
|
||||
spawn_path = NodePath("../Map")
|
||||
spawn_limit = 1
|
||||
|
||||
[node name="Players" type="Node" parent="."]
|
||||
|
||||
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://entities/player/player.tscn")
|
||||
spawn_path = NodePath("../Players")
|
||||
|
||||
[node name="Objectives" type="Node" parent="."]
|
||||
|
||||
[node name="ObjectivesSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
|
||||
spawn_path = NodePath("../Objectives")
|
||||
|
||||
[node name="Scoreboard" parent="." instance=ExtResource("5_uj0pp")]
|
||||
visible = false
|
||||
|
||||
[node name="RabbitScoringComponent" type="Node" parent="." node_paths=PackedStringArray("_scoreboard")]
|
||||
script = ExtResource("5_7woao")
|
||||
_scoreboard = NodePath("../Scoreboard")
|
||||
|
||||
[node name="DeathmatchScoringComponent" type="Node" parent="." node_paths=PackedStringArray("_players", "_scoreboard")]
|
||||
script = ExtResource("6_iov4u")
|
||||
_players = NodePath("../Players")
|
||||
_scoreboard = NodePath("../Scoreboard")
|
||||
Loading…
Add table
Add a link
Reference in a new issue