mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-01-20 03:54:47 +00:00
Merge branch 'feat/weapon' into 'develop'
✨ new placeholder gun See merge request open-fpsz/open-fpsz!56
This commit is contained in:
commit
5c4cc1a6ce
|
|
@ -2,9 +2,9 @@
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@ -379,7 +379,7 @@ tracks/52/interp = 1
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@ -755,7 +755,7 @@ tracks/52/interp = 1
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@ -1130,7 +1130,7 @@ tracks/52/interp = 1
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@ -1506,7 +1506,7 @@ tracks/52/interp = 1
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@ -1882,7 +1882,7 @@ tracks/52/interp = 1
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@ -2258,7 +2258,7 @@ tracks/52/interp = 1
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@ -2634,7 +2634,7 @@ tracks/52/interp = 1
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@ -3009,7 +3009,7 @@ tracks/52/interp = 1
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@ -3384,17 +3384,17 @@ tracks/52/interp = 1
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@ -3453,7 +3453,7 @@ input_2/auto_advance = false
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@ -3477,15 +3477,15 @@ node_connections = [&"Death", 0, &"Death 2", &"GroundSpeed", 0, &"Locomotion", &
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@ -3499,12 +3499,12 @@ bones/44/rotation = Quaternion(0.633142, 6.48257e-09, 0.04991, 0.772425)
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@ -3521,22 +3521,22 @@ bones/100/rotation = Quaternion(-6.44756e-14, -1.4372e-11, -3.12192e-10, 1)
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bone_name = "mixamorigRightHand"
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bone_idx = 14
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[node name="SpaceGun" parent="Node/Skeleton3D/HandAttachment" index="0" instance=ExtResource("3_1d68x")]
|
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@ -3551,14 +3551,14 @@ playback_default_blend_time = 0.2
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@ -1,11 +1,10 @@
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@ -28,50 +27,50 @@ length = 0.001
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||||
"values": [Vector3(0, 0.5, 0)]
|
||||
"values": [Vector3(0.15, -0.3, -0.2)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Smoothing/SpringArm3D:rotation")
|
||||
tracks/3/path = NodePath("Smoothing/SpringArm3D/Inventory/SpaceGun:rotation")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0)]
|
||||
"values": [Vector3(0, 3.14159, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_yqgrk"]
|
||||
|
|
@ -115,7 +114,7 @@ tracks/0/keys = {
|
|||
"times": PackedFloat32Array(0, 1.5),
|
||||
"transitions": PackedFloat32Array(-2, -2),
|
||||
"update": 0,
|
||||
"values": [Vector3(0.244668, -0.229311, -0.30332), Vector3(0.244668, -0.26057, -0.30332)]
|
||||
"values": [Vector3(0.15, -0.3, -0.2), Vector3(0.15, -0.3, -0.2)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
|
|
@ -127,7 +126,7 @@ tracks/1/keys = {
|
|||
"times": PackedFloat32Array(0, 1.5),
|
||||
"transitions": PackedFloat32Array(-2, -2),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 3.14159, 0), Vector3(0.114371, 3.14159, -1.73453e-08)]
|
||||
"values": [Vector3(0, 3.14159, 0), Vector3(0.0698132, 3.14159, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_p84l0"]
|
||||
|
|
@ -142,7 +141,7 @@ tracks/0/keys = {
|
|||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(0.5, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0.244668, -0.204488, -0.268482), Vector3(0.244668, -0.229311, -0.30332)]
|
||||
"values": [Vector3(0.15, -0.3, -0.2), Vector3(0.15, -0.3, -0.2)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
|
|
@ -249,7 +248,7 @@ sensor = NodePath("../Sensor")
|
|||
libraries = {
|
||||
"": SubResource("AnimationLibrary_hg307")
|
||||
}
|
||||
autoplay = "idle"
|
||||
autoplay = "shoot"
|
||||
playback_default_blend_time = 0.05
|
||||
|
||||
[node name="ServerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||
|
|
@ -271,14 +270,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
|||
spring_length = 0.0
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="Smoothing/SpringArm3D"]
|
||||
fov = 100.0
|
||||
fov = 90.0
|
||||
near = 0.1
|
||||
|
||||
[node name="Inventory" type="Node3D" parent="Smoothing/SpringArm3D"]
|
||||
|
||||
[node name="SpaceGun" parent="Smoothing/SpringArm3D/Inventory" instance=ExtResource("4_6jh57")]
|
||||
transform = Transform3D(-1, 0, 2.53518e-06, 0, 1, 0, -2.53518e-06, 0, -1, 0.244668, -0.229311, -0.30332)
|
||||
PROJECTILE = ExtResource("5_2xh36")
|
||||
transform = Transform3D(-1, 0, 2.53518e-06, 0, 1, 0, -2.53518e-06, 0, -1, 0.15, -0.3, -0.2)
|
||||
|
||||
[node name="SpineIKTarget" type="Node3D" parent="Smoothing/SpringArm3D"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
|
|
|
|||
BIN
entities/weapons/space_gun/assets/disclauncher.blend
Normal file
BIN
entities/weapons/space_gun/assets/disclauncher.blend
Normal file
Binary file not shown.
50
entities/weapons/space_gun/assets/disclauncher.blend.import
Normal file
50
entities/weapons/space_gun/assets/disclauncher.blend.import
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://q2v7c7011xva"
|
||||
path="res://.godot/imported/disclauncher.blend-a26958530956435b197b16a484362916.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/weapons/space_gun/assets/disclauncher.blend"
|
||||
dest_files=["res://.godot/imported/disclauncher.blend-a26958530956435b197b16a484362916.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/colors=false
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://hy0rbh3d1eig"
|
||||
path="res://.godot/imported/disclauncher.glb-e58edebbe444fad4554f8c76e8b18f06.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/weapons/space_gun/assets/disclauncher.glb"
|
||||
dest_files=["res://.godot/imported/disclauncher.glb-e58edebbe444fad4554f8c76e8b18f06.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
||||
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue