From 9b303775d698db4351646552400deaecfcee2695 Mon Sep 17 00:00:00 2001 From: Spats Date: Sat, 11 Jan 2025 04:03:31 +0000 Subject: [PATCH] :bug: Fixed PlayerWalkSensor having no collision mask --- entities/player/player.tscn | 23 +---------------------- 1 file changed, 1 insertion(+), 22 deletions(-) diff --git a/entities/player/player.tscn b/entities/player/player.tscn index 7c807d5..c080695 100644 --- a/entities/player/player.tscn +++ b/entities/player/player.tscn @@ -399,27 +399,15 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.6068e-14, -1.19209e-07, 9.5 [node name="sides" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/SpaceGun/Mesh/Armature/Skeleton3D/sides" index="0"] layers = 2 -[node name="BarrelsInner" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="0"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946) - [node name="BarrelsInner" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/BarrelsInner" index="0"] layers = 2 -[node name="BarrelsOuter" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="1"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946) - [node name="BarrelsOuter" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/BarrelsOuter" index="0"] layers = 2 -[node name="Base" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="2"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946) - [node name="Base" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/Base" index="0"] layers = 2 -[node name="Grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D" index="3"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.692504, 1.30946) - [node name="Grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/ChainGun/Armature/Skeleton3D/Grip" index="0"] layers = 2 @@ -432,21 +420,12 @@ bones/1/rotation = Quaternion(0, 0.707107, 0.707107, 0) bones/2/rotation = Quaternion(0, 0.707107, 0.707107, 0) bones/3/rotation = Quaternion(0, 0.707107, 0.707107, 0) -[node name="barrel" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="0"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0) - [node name="barrel" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/barrel" index="0"] layers = 2 -[node name="grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="1"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.082471, -0.0653242) - [node name="grip" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/grip" index="0"] layers = 2 -[node name="main" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D" index="2"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19209e-07, 0) - [node name="main" parent="ThirdPerson/Mesh/Node/Skeleton3D/HandAttachment/GrenadeLauncher/Armature/Skeleton3D/main" index="0"] layers = 2 @@ -502,7 +481,7 @@ replication_config = SubResource("SceneReplicationConfig_5j4ew") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.085, 0) shape = SubResource("SphereShape3D_hwe6e") target_position = Vector3(0, 0, 0) -collision_mask = 2147483648 +collision_mask = 2147483649 [connection signal="child_entered_tree" from="Pivot/Inventory" to="Pivot/Inventory" method="_on_child_entered_tree"]