mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-01-19 19:44:46 +00:00
Merge branch 'feat/scoreboard' into 'develop'
Scoring and Scoreboard implemented See merge request open-fpsz/open-fpsz!59
This commit is contained in:
commit
599130be11
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@ -16,6 +16,7 @@ class_name ExplosiveDamageComponent extends Area3D
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@export var damage : int = 100
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@export var impulse_force : int = 1000
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var damage_dealer : Player
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func _physics_process(_delta : float) -> void:
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for body in get_overlapping_bodies():
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@ -26,6 +27,6 @@ func _physics_process(_delta : float) -> void:
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for area in get_overlapping_areas():
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if area is HealthComponent and is_multiplayer_authority():
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area.damage.rpc(damage)
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area.damage.rpc(damage, damage_dealer.player_id)
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set_physics_process(false)
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@ -20,17 +20,17 @@ class_name HealthComponent extends Area3D
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health = value
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health_changed.emit(value)
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signal health_zeroed
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signal health_zeroed(killer_id : int)
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signal health_changed(value : float)
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func _ready() -> void:
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heal_full()
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@rpc("call_local")
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func damage(amount : float) -> void:
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func damage(amount : float, damage_dealer_id : int) -> void:
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health = clampf(health - amount, 0.0, max_health)
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if health == 0.0:
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health_zeroed.emit()
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health_zeroed.emit(damage_dealer_id)
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@rpc("call_local")
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func _heal(amount : float) -> void:
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@ -55,7 +55,7 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
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@onready var flag_carry_attachment : Node3D = $Smoothing/SpringArm3D/FlagCarryAttachment
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@onready var _game_settings : Settings = get_node("/root/GlobalSettings")
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signal died(player : Player)
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signal died(player : Player, killer_id : int)
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signal energy_changed(energy : float)
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var g : float = ProjectSettings.get_setting("physics/3d/default_gravity") # in m/s²
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@ -230,7 +230,7 @@ func _update_third_person_animations() -> void:
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func _is_player_dead() -> bool:
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return player_state == PlayerState.PLAYER_DEAD
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func die() -> void:
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func die(killer_id : int) -> void:
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player_state = PlayerState.PLAYER_DEAD
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if _is_pawn():
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animation_player.stop()
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@ -238,7 +238,7 @@ func die() -> void:
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var tween : Tween = create_tween()
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tween.tween_interval(4)
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tween.tween_callback(func() -> void:
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died.emit(self)
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died.emit(self, killer_id)
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if _is_pawn():
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animation_player.stop()
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)
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@ -275,8 +275,9 @@ near = 0.1
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[node name="Inventory" type="Node3D" parent="Smoothing/SpringArm3D"]
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[node name="SpaceGun" parent="Smoothing/SpringArm3D/Inventory" instance=ExtResource("4_6jh57")]
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[node name="SpaceGun" parent="Smoothing/SpringArm3D/Inventory" node_paths=PackedStringArray("holder") instance=ExtResource("4_6jh57")]
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transform = Transform3D(-1, 0, 2.53518e-06, 0, 1, 0, -2.53518e-06, 0, -1, 0.15, -0.3, -0.2)
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holder = NodePath("../../../..")
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[node name="SpineIKTarget" type="Node3D" parent="Smoothing/SpringArm3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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@ -26,7 +26,7 @@ func _ready() -> void:
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start_pos = global_position
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$TargetMesh/AnimationPlayer.play("gunTwoHanded")
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func spawn() -> void:
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func spawn(_killer_id : int) -> void:
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hide()
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collision_shape_3d.disabled = true
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await get_tree().create_timer(respawn_time).timeout
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@ -23,6 +23,7 @@ class_name Projectile extends Node3D
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@onready var game : Node3D = get_tree().get_current_scene()
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var velocity : Vector3 = Vector3.ZERO
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var shooter : Player
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func _ready() -> void:
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var lifespan_timer : Timer = Timer.new()
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@ -38,6 +39,7 @@ func self_destruct() -> void:
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func explode(spawn_location : Vector3) -> void:
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var spawned_explosion : Node = EXPLOSION.instantiate()
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spawned_explosion.position = spawn_location
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spawned_explosion.shooter = shooter
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game.add_child(spawned_explosion)
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queue_free()
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@ -14,10 +14,13 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node3D
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var shooter : Player
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@onready var fire : GPUParticles3D = $Fire
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@onready var explosive_damage : ExplosiveDamageComponent = $ExplosiveDamageComponent
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var explosion_effect_pending : bool = false
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func _ready() -> void:
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explosive_damage.damage_dealer = shooter
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fire.emitting = true
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fire.finished.connect(func() -> void: queue_free())
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@ -16,6 +16,7 @@ extends Node3D
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class_name SpaceGun
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@export var PROJECTILE : PackedScene
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@export var holder : Player
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@onready var nozzle : Node3D = $Nozzle
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@onready var inventory : Node3D = get_parent()
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@ -37,6 +38,7 @@ func fire_primary() -> void:
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var projectile : Node = PROJECTILE.instantiate()
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projectile.transform = nozzle.global_transform
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projectile.velocity = nozzle.global_basis.z.normalized() * projectile.speed
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projectile.shooter = holder
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var inheritance_factor : float = clamp(inheritance, 0., 1.)
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projectile.velocity += (inventory.owner.linear_velocity * inheritance_factor)
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inventory.owner.add_sibling(projectile)
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@ -1,6 +1,6 @@
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[gd_resource type="Environment" load_steps=4 format=3 uid="uid://d2ahijqqspw5f"]
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|
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[ext_resource type="Texture2D" uid="uid://odwhjbebqfcn" path="res://environments/skyboxes/kloppenheim_06_puresky_2k.exr" id="1_k44rf"]
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[ext_resource type="Texture2D" uid="uid://btdbu0qbe1646" path="res://environments/skyboxes/kloppenheim_06_puresky_2k.exr" id="1_k44rf"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_7tawh"]
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panorama = ExtResource("1_k44rf")
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@ -1,8 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
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[gd_scene load_steps=6 format=3 uid="uid://bvwxfgygm2xb8"]
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[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"]
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||||
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
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||||
[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
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[ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"]
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||||
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[sub_resource type="GDScript" id="GDScript_1qrbp"]
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script/source = "class_name Multiplayer extends Node
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@ -16,6 +17,8 @@ script/source = "class_name Multiplayer extends Node
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@onready var players : Node = $Players
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@onready var objectives : Node = $Objectives
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@onready var map : Node = $Map
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@onready var scoreboard : Scoreboard = $Scoreboard
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@onready var scoreboard_ui : Node = $ScoreboardUI
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var _map_manager : Map
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@ -41,12 +44,20 @@ func join_server(host : String, port : int, nickname : String) -> void:
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func _on_connected_to_server(nickname : String) -> void:
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connected_to_server.emit()
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scoreboard.request_scoreboard_from_authority.rpc()
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_join_match.rpc(nickname)
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func _on_connection_failed() -> void:
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connection_failed.emit()
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func respawn_player(player : Player) -> void:
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func respawn_player(player : Player, killer_id : int) -> void:
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if player.player_id != killer_id:
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var node_name : String = str(killer_id)
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if players.has_node(node_name):
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var killer : Player = players.get_node(node_name)
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scoreboard.increment_kill_count(killer)
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scoreboard.add_score_to_player(killer, 10)
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scoreboard.broadcast_player_score_update(killer)
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var spawn_location : Vector3 = _map_manager.get_player_spawn().position
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player.respawn(spawn_location)
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@ -58,13 +69,15 @@ func add_player(peer_id : int, nickname : String) -> void:
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player.global_position = _map_manager.get_player_spawn().position
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players.add_child(player)
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player.died.connect(respawn_player)
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scoreboard.add_entry(player)
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print(\"Peer `%s` connected\" % player.name)
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func remove_player(peer_id : int) -> void:
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var node_name : String = str(peer_id)
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if players.has_node(node_name):
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var player : Player = players.get_node(node_name)
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player.die()
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scoreboard.remove_entry(player)
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player.die(-1)
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player.queue_free()
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print(\"Peer `%s` disconnected\" % node_name)
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@ -81,6 +94,19 @@ func _add_flag() -> void:
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flag.global_position = _map_manager.get_flagstand().global_position
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objectives.add_child(flag)
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed(\"scoreboard\"):
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var entries : Array = scoreboard.get_entries()
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for entry : Scoreboard.ScoreboardEntry in entries:
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var entry_label : Label = Label.new()
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entry_label.text = \"%s | kills: %s | score: %s\" % [entry.nickname, entry.kills, entry.score]
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%Scores.add_child(entry_label)
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scoreboard_ui.show()
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elif event.is_action_released(\"scoreboard\"):
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scoreboard_ui.hide()
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for score_label in %Scores.get_children():
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score_label.queue_free()
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@rpc(\"any_peer\")
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func _join_match(nickname : String) -> void:
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if is_multiplayer_authority():
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@ -115,3 +141,36 @@ spawn_path = NodePath("../Players")
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[node name="ObjectivesSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
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spawn_path = NodePath("../Objectives")
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[node name="Scoreboard" type="Node" parent="."]
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script = ExtResource("4_n0mhp")
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[node name="ScoreboardUI" type="Control" parent="."]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
|
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anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
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grow_vertical = 2
|
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|
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[node name="PanelContainer" type="PanelContainer" parent="ScoreboardUI"]
|
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layout_mode = 1
|
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anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
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grow_vertical = 2
|
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|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="ScoreboardUI/PanelContainer"]
|
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layout_mode = 2
|
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size_flags_horizontal = 4
|
||||
size_flags_vertical = 0
|
||||
|
||||
[node name="Label" type="Label" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
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layout_mode = 2
|
||||
text = "Scoreboard"
|
||||
|
||||
[node name="Scores" type="VBoxContainer" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
|
|
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77
modes/scoreboard.gd
Normal file
77
modes/scoreboard.gd
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
class_name Scoreboard extends Node
|
||||
|
||||
@export var _entries : Dictionary = {}
|
||||
|
||||
class ScoreboardEntry:
|
||||
var nickname : String
|
||||
var kills : int
|
||||
var score : int
|
||||
|
||||
func add_entry(player : Player) -> void:
|
||||
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
|
||||
new_entry.nickname = player.nickname
|
||||
new_entry.kills = 0
|
||||
new_entry.score = 0
|
||||
_entries[player.player_id] = new_entry
|
||||
_send_scoreboard_entry.rpc(player.player_id, new_entry.nickname, new_entry.kills, new_entry.score)
|
||||
|
||||
func remove_entry(player : Player) -> void:
|
||||
_entries.erase(player.player_id)
|
||||
_broadcast_player_removed(player)
|
||||
|
||||
func add_score_to_player(player : Player, amount : int) -> void:
|
||||
_entries[player.player_id].score += amount
|
||||
|
||||
func increment_kill_count(player : Player) -> void:
|
||||
_entries[player.player_id].kills += 1
|
||||
|
||||
func get_entries() -> Array:
|
||||
return _entries.values()
|
||||
|
||||
@rpc("any_peer", "call_remote", "reliable")
|
||||
func request_scoreboard_from_authority() -> void:
|
||||
if is_multiplayer_authority():
|
||||
var recipient_id : int = multiplayer.get_remote_sender_id()
|
||||
_clear_scoreboard.rpc_id(recipient_id)
|
||||
for entry_key : int in _entries:
|
||||
var entry : ScoreboardEntry = _entries[entry_key]
|
||||
_send_scoreboard_entry.rpc_id(recipient_id, entry_key, entry.nickname, entry.kills, entry.score)
|
||||
|
||||
@rpc("authority", "reliable")
|
||||
func _clear_scoreboard() -> void:
|
||||
_entries.clear()
|
||||
|
||||
@rpc("authority", "reliable")
|
||||
func _send_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
|
||||
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
|
||||
new_entry.nickname = nickname
|
||||
new_entry.kills = kills
|
||||
new_entry.score = score
|
||||
_entries[player_id] = new_entry
|
||||
|
||||
@rpc("authority", "reliable")
|
||||
func _remove_scoreboard_entry(player_id : int) -> void:
|
||||
_entries.erase(player_id)
|
||||
|
||||
func broadcast_player_score_update(player : Player) -> void:
|
||||
var player_id : int = player.player_id
|
||||
var player_score_entry : ScoreboardEntry = _entries[player_id]
|
||||
_send_scoreboard_entry.rpc(player_id, player_score_entry.nickname, player_score_entry.kills, player_score_entry.score)
|
||||
|
||||
func _broadcast_player_removed(player : Player) -> void:
|
||||
var player_id : int = player.player_id
|
||||
_remove_scoreboard_entry.rpc(player_id)
|
||||
|
|
@ -115,6 +115,11 @@ toggle_mouse_capture={
|
|||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
scoreboard={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
|
|
|
|||
|
|
@ -21,7 +21,6 @@ func before_each() -> void:
|
|||
_subject = HealthComponent.new()
|
||||
watch_signals(_subject)
|
||||
_subject.max_health = TEST_MAX_HEALTH
|
||||
set_multiplayer_authority(multiplayer.get_unique_id())
|
||||
add_child(_subject)
|
||||
|
||||
func after_each() -> void:
|
||||
|
|
@ -32,16 +31,16 @@ func test_that_it_has_max_health_when_ready() -> void:
|
|||
|
||||
func test_that_it_takes_damage() -> void:
|
||||
var damage_amount : float = 10
|
||||
_subject.damage(damage_amount)
|
||||
_subject.damage(damage_amount, -1)
|
||||
assert_eq(_subject.health, TEST_MAX_HEALTH - damage_amount)
|
||||
|
||||
func test_that_it_emits_health_changed_after_damage() -> void:
|
||||
_subject.damage(1)
|
||||
_subject.damage(1, -1)
|
||||
assert_signal_emitted(_subject, 'health_changed')
|
||||
|
||||
func test_that_it_emits_health_zeroed() -> void:
|
||||
_subject.damage(TEST_MAX_HEALTH)
|
||||
assert_signal_emitted(_subject, 'health_zeroed')
|
||||
_subject.damage(TEST_MAX_HEALTH, -1)
|
||||
assert_signal_emitted_with_parameters(_subject, 'health_zeroed', [-1])
|
||||
|
||||
func test_that_it_heals_fully() -> void:
|
||||
_subject.health = 10
|
||||
|
|
|
|||
57
tests/test_scoreboard.gd
Normal file
57
tests/test_scoreboard.gd
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
# This file is part of open-fpsz.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
extends GutTest
|
||||
|
||||
var PLAYER : PackedScene = preload("res://entities/player/player.tscn")
|
||||
|
||||
var _subject : Scoreboard
|
||||
|
||||
func before_each() -> void:
|
||||
_subject = Scoreboard.new()
|
||||
add_child(_subject)
|
||||
|
||||
func after_each() -> void:
|
||||
_subject.free()
|
||||
|
||||
func test_that_new_scoreboard_is_empty() -> void:
|
||||
assert_eq(_subject.get_entries(), [])
|
||||
|
||||
func test_that_added_entry_is_added_correctly() -> void:
|
||||
var player : Player = PLAYER.instantiate()
|
||||
player.nickname = "test_nickname"
|
||||
_subject.add_entry(player)
|
||||
var entries : Array = _subject.get_entries()
|
||||
assert_eq(1, entries.size())
|
||||
var tested_entry : Scoreboard.ScoreboardEntry = entries[0]
|
||||
assert_eq("test_nickname", tested_entry.nickname)
|
||||
assert_eq(0, tested_entry.kills)
|
||||
assert_eq(0, tested_entry.score)
|
||||
player.free()
|
||||
|
||||
func test_that_scores_are_added_correctly() -> void:
|
||||
var player : Player = PLAYER.instantiate()
|
||||
_subject.add_entry(player)
|
||||
_subject.add_score_to_player(player, 10)
|
||||
var tested_entry : Scoreboard.ScoreboardEntry = _subject.get_entries()[0]
|
||||
assert_eq(10, tested_entry.score)
|
||||
player.free()
|
||||
|
||||
func test_that_kill_counts_are_incremented_correctly() -> void:
|
||||
var player : Player = PLAYER.instantiate()
|
||||
_subject.add_entry(player)
|
||||
_subject.increment_kill_count(player)
|
||||
var tested_entry : Scoreboard.ScoreboardEntry = _subject.get_entries()[0]
|
||||
assert_eq(1, tested_entry.kills)
|
||||
player.free()
|
||||
Loading…
Reference in a new issue