Merge branch 'feat/scoreboard' into 'develop'

Scoring and Scoreboard implemented

See merge request open-fpsz/open-fpsz!59
This commit is contained in:
Squinty 2024-04-22 20:05:06 +00:00
commit 599130be11
14 changed files with 228 additions and 22 deletions

View file

@ -16,6 +16,7 @@ class_name ExplosiveDamageComponent extends Area3D
@export var damage : int = 100
@export var impulse_force : int = 1000
var damage_dealer : Player
func _physics_process(_delta : float) -> void:
for body in get_overlapping_bodies():
@ -26,6 +27,6 @@ func _physics_process(_delta : float) -> void:
for area in get_overlapping_areas():
if area is HealthComponent and is_multiplayer_authority():
area.damage.rpc(damage)
area.damage.rpc(damage, damage_dealer.player_id)
set_physics_process(false)

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@ -20,17 +20,17 @@ class_name HealthComponent extends Area3D
health = value
health_changed.emit(value)
signal health_zeroed
signal health_zeroed(killer_id : int)
signal health_changed(value : float)
func _ready() -> void:
heal_full()
@rpc("call_local")
func damage(amount : float) -> void:
func damage(amount : float, damage_dealer_id : int) -> void:
health = clampf(health - amount, 0.0, max_health)
if health == 0.0:
health_zeroed.emit()
health_zeroed.emit(damage_dealer_id)
@rpc("call_local")
func _heal(amount : float) -> void:

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@ -55,7 +55,7 @@ enum PlayerState { PLAYER_ALIVE, PLAYER_DEAD }
@onready var flag_carry_attachment : Node3D = $Smoothing/SpringArm3D/FlagCarryAttachment
@onready var _game_settings : Settings = get_node("/root/GlobalSettings")
signal died(player : Player)
signal died(player : Player, killer_id : int)
signal energy_changed(energy : float)
var g : float = ProjectSettings.get_setting("physics/3d/default_gravity") # in m/s²
@ -230,7 +230,7 @@ func _update_third_person_animations() -> void:
func _is_player_dead() -> bool:
return player_state == PlayerState.PLAYER_DEAD
func die() -> void:
func die(killer_id : int) -> void:
player_state = PlayerState.PLAYER_DEAD
if _is_pawn():
animation_player.stop()
@ -238,7 +238,7 @@ func die() -> void:
var tween : Tween = create_tween()
tween.tween_interval(4)
tween.tween_callback(func() -> void:
died.emit(self)
died.emit(self, killer_id)
if _is_pawn():
animation_player.stop()
)

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@ -275,8 +275,9 @@ near = 0.1
[node name="Inventory" type="Node3D" parent="Smoothing/SpringArm3D"]
[node name="SpaceGun" parent="Smoothing/SpringArm3D/Inventory" instance=ExtResource("4_6jh57")]
[node name="SpaceGun" parent="Smoothing/SpringArm3D/Inventory" node_paths=PackedStringArray("holder") instance=ExtResource("4_6jh57")]
transform = Transform3D(-1, 0, 2.53518e-06, 0, 1, 0, -2.53518e-06, 0, -1, 0.15, -0.3, -0.2)
holder = NodePath("../../../..")
[node name="SpineIKTarget" type="Node3D" parent="Smoothing/SpringArm3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)

View file

@ -26,7 +26,7 @@ func _ready() -> void:
start_pos = global_position
$TargetMesh/AnimationPlayer.play("gunTwoHanded")
func spawn() -> void:
func spawn(_killer_id : int) -> void:
hide()
collision_shape_3d.disabled = true
await get_tree().create_timer(respawn_time).timeout

View file

@ -1,15 +1,15 @@
# This file is part of open-fpsz.
#
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Projectile extends Node3D
@ -23,6 +23,7 @@ class_name Projectile extends Node3D
@onready var game : Node3D = get_tree().get_current_scene()
var velocity : Vector3 = Vector3.ZERO
var shooter : Player
func _ready() -> void:
var lifespan_timer : Timer = Timer.new()
@ -38,6 +39,7 @@ func self_destruct() -> void:
func explode(spawn_location : Vector3) -> void:
var spawned_explosion : Node = EXPLOSION.instantiate()
spawned_explosion.position = spawn_location
spawned_explosion.shooter = shooter
game.add_child(spawned_explosion)
queue_free()

View file

@ -14,10 +14,13 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends Node3D
var shooter : Player
@onready var fire : GPUParticles3D = $Fire
@onready var explosive_damage : ExplosiveDamageComponent = $ExplosiveDamageComponent
var explosion_effect_pending : bool = false
func _ready() -> void:
explosive_damage.damage_dealer = shooter
fire.emitting = true
fire.finished.connect(func() -> void: queue_free())

View file

@ -16,6 +16,7 @@ extends Node3D
class_name SpaceGun
@export var PROJECTILE : PackedScene
@export var holder : Player
@onready var nozzle : Node3D = $Nozzle
@onready var inventory : Node3D = get_parent()
@ -37,6 +38,7 @@ func fire_primary() -> void:
var projectile : Node = PROJECTILE.instantiate()
projectile.transform = nozzle.global_transform
projectile.velocity = nozzle.global_basis.z.normalized() * projectile.speed
projectile.shooter = holder
var inheritance_factor : float = clamp(inheritance, 0., 1.)
projectile.velocity += (inventory.owner.linear_velocity * inheritance_factor)
inventory.owner.add_sibling(projectile)

View file

@ -1,6 +1,6 @@
[gd_resource type="Environment" load_steps=4 format=3 uid="uid://d2ahijqqspw5f"]
[ext_resource type="Texture2D" uid="uid://odwhjbebqfcn" path="res://environments/skyboxes/kloppenheim_06_puresky_2k.exr" id="1_k44rf"]
[ext_resource type="Texture2D" uid="uid://btdbu0qbe1646" path="res://environments/skyboxes/kloppenheim_06_puresky_2k.exr" id="1_k44rf"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_7tawh"]
panorama = ExtResource("1_k44rf")

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
[gd_scene load_steps=6 format=3 uid="uid://bvwxfgygm2xb8"]
[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"]
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
[ext_resource type="Script" path="res://modes/scoreboard.gd" id="4_n0mhp"]
[sub_resource type="GDScript" id="GDScript_1qrbp"]
script/source = "class_name Multiplayer extends Node
@ -16,6 +17,8 @@ script/source = "class_name Multiplayer extends Node
@onready var players : Node = $Players
@onready var objectives : Node = $Objectives
@onready var map : Node = $Map
@onready var scoreboard : Scoreboard = $Scoreboard
@onready var scoreboard_ui : Node = $ScoreboardUI
var _map_manager : Map
@ -33,7 +36,7 @@ func start_server(port : int, nickname : String) -> void:
multiplayer.peer_disconnected.connect(remove_player)
func join_server(host : String, port : int, nickname : String) -> void:
var peer : ENetMultiplayerPeer= ENetMultiplayerPeer.new()
var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
peer.create_client(host, port)
multiplayer.connected_to_server.connect(_on_connected_to_server.bind(nickname))
multiplayer.connection_failed.connect(_on_connection_failed)
@ -41,12 +44,20 @@ func join_server(host : String, port : int, nickname : String) -> void:
func _on_connected_to_server(nickname : String) -> void:
connected_to_server.emit()
scoreboard.request_scoreboard_from_authority.rpc()
_join_match.rpc(nickname)
func _on_connection_failed() -> void:
connection_failed.emit()
func respawn_player(player : Player) -> void:
func respawn_player(player : Player, killer_id : int) -> void:
if player.player_id != killer_id:
var node_name : String = str(killer_id)
if players.has_node(node_name):
var killer : Player = players.get_node(node_name)
scoreboard.increment_kill_count(killer)
scoreboard.add_score_to_player(killer, 10)
scoreboard.broadcast_player_score_update(killer)
var spawn_location : Vector3 = _map_manager.get_player_spawn().position
player.respawn(spawn_location)
@ -58,13 +69,15 @@ func add_player(peer_id : int, nickname : String) -> void:
player.global_position = _map_manager.get_player_spawn().position
players.add_child(player)
player.died.connect(respawn_player)
scoreboard.add_entry(player)
print(\"Peer `%s` connected\" % player.name)
func remove_player(peer_id : int) -> void:
var node_name : String = str(peer_id)
if players.has_node(node_name):
var player : Player = players.get_node(node_name)
player.die()
scoreboard.remove_entry(player)
player.die(-1)
player.queue_free()
print(\"Peer `%s` disconnected\" % node_name)
@ -81,6 +94,19 @@ func _add_flag() -> void:
flag.global_position = _map_manager.get_flagstand().global_position
objectives.add_child(flag)
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed(\"scoreboard\"):
var entries : Array = scoreboard.get_entries()
for entry : Scoreboard.ScoreboardEntry in entries:
var entry_label : Label = Label.new()
entry_label.text = \"%s | kills: %s | score: %s\" % [entry.nickname, entry.kills, entry.score]
%Scores.add_child(entry_label)
scoreboard_ui.show()
elif event.is_action_released(\"scoreboard\"):
scoreboard_ui.hide()
for score_label in %Scores.get_children():
score_label.queue_free()
@rpc(\"any_peer\")
func _join_match(nickname : String) -> void:
if is_multiplayer_authority():
@ -115,3 +141,36 @@ spawn_path = NodePath("../Players")
[node name="ObjectivesSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
spawn_path = NodePath("../Objectives")
[node name="Scoreboard" type="Node" parent="."]
script = ExtResource("4_n0mhp")
[node name="ScoreboardUI" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="ScoreboardUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="ScoreboardUI/PanelContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
[node name="Label" type="Label" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Scoreboard"
[node name="Scores" type="VBoxContainer" parent="ScoreboardUI/PanelContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2

77
modes/scoreboard.gd Normal file
View file

@ -0,0 +1,77 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Scoreboard extends Node
@export var _entries : Dictionary = {}
class ScoreboardEntry:
var nickname : String
var kills : int
var score : int
func add_entry(player : Player) -> void:
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
new_entry.nickname = player.nickname
new_entry.kills = 0
new_entry.score = 0
_entries[player.player_id] = new_entry
_send_scoreboard_entry.rpc(player.player_id, new_entry.nickname, new_entry.kills, new_entry.score)
func remove_entry(player : Player) -> void:
_entries.erase(player.player_id)
_broadcast_player_removed(player)
func add_score_to_player(player : Player, amount : int) -> void:
_entries[player.player_id].score += amount
func increment_kill_count(player : Player) -> void:
_entries[player.player_id].kills += 1
func get_entries() -> Array:
return _entries.values()
@rpc("any_peer", "call_remote", "reliable")
func request_scoreboard_from_authority() -> void:
if is_multiplayer_authority():
var recipient_id : int = multiplayer.get_remote_sender_id()
_clear_scoreboard.rpc_id(recipient_id)
for entry_key : int in _entries:
var entry : ScoreboardEntry = _entries[entry_key]
_send_scoreboard_entry.rpc_id(recipient_id, entry_key, entry.nickname, entry.kills, entry.score)
@rpc("authority", "reliable")
func _clear_scoreboard() -> void:
_entries.clear()
@rpc("authority", "reliable")
func _send_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
var new_entry : ScoreboardEntry = ScoreboardEntry.new()
new_entry.nickname = nickname
new_entry.kills = kills
new_entry.score = score
_entries[player_id] = new_entry
@rpc("authority", "reliable")
func _remove_scoreboard_entry(player_id : int) -> void:
_entries.erase(player_id)
func broadcast_player_score_update(player : Player) -> void:
var player_id : int = player.player_id
var player_score_entry : ScoreboardEntry = _entries[player_id]
_send_scoreboard_entry.rpc(player_id, player_score_entry.nickname, player_score_entry.kills, player_score_entry.score)
func _broadcast_player_removed(player : Player) -> void:
var player_id : int = player.player_id
_remove_scoreboard_entry.rpc(player_id)

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@ -115,6 +115,11 @@ toggle_mouse_capture={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
scoreboard={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]

View file

@ -21,7 +21,6 @@ func before_each() -> void:
_subject = HealthComponent.new()
watch_signals(_subject)
_subject.max_health = TEST_MAX_HEALTH
set_multiplayer_authority(multiplayer.get_unique_id())
add_child(_subject)
func after_each() -> void:
@ -32,16 +31,16 @@ func test_that_it_has_max_health_when_ready() -> void:
func test_that_it_takes_damage() -> void:
var damage_amount : float = 10
_subject.damage(damage_amount)
_subject.damage(damage_amount, -1)
assert_eq(_subject.health, TEST_MAX_HEALTH - damage_amount)
func test_that_it_emits_health_changed_after_damage() -> void:
_subject.damage(1)
_subject.damage(1, -1)
assert_signal_emitted(_subject, 'health_changed')
func test_that_it_emits_health_zeroed() -> void:
_subject.damage(TEST_MAX_HEALTH)
assert_signal_emitted(_subject, 'health_zeroed')
_subject.damage(TEST_MAX_HEALTH, -1)
assert_signal_emitted_with_parameters(_subject, 'health_zeroed', [-1])
func test_that_it_heals_fully() -> void:
_subject.health = 10

57
tests/test_scoreboard.gd Normal file
View file

@ -0,0 +1,57 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends GutTest
var PLAYER : PackedScene = preload("res://entities/player/player.tscn")
var _subject : Scoreboard
func before_each() -> void:
_subject = Scoreboard.new()
add_child(_subject)
func after_each() -> void:
_subject.free()
func test_that_new_scoreboard_is_empty() -> void:
assert_eq(_subject.get_entries(), [])
func test_that_added_entry_is_added_correctly() -> void:
var player : Player = PLAYER.instantiate()
player.nickname = "test_nickname"
_subject.add_entry(player)
var entries : Array = _subject.get_entries()
assert_eq(1, entries.size())
var tested_entry : Scoreboard.ScoreboardEntry = entries[0]
assert_eq("test_nickname", tested_entry.nickname)
assert_eq(0, tested_entry.kills)
assert_eq(0, tested_entry.score)
player.free()
func test_that_scores_are_added_correctly() -> void:
var player : Player = PLAYER.instantiate()
_subject.add_entry(player)
_subject.add_score_to_player(player, 10)
var tested_entry : Scoreboard.ScoreboardEntry = _subject.get_entries()[0]
assert_eq(10, tested_entry.score)
player.free()
func test_that_kill_counts_are_incremented_correctly() -> void:
var player : Player = PLAYER.instantiate()
_subject.add_entry(player)
_subject.increment_kill_count(player)
var tested_entry : Scoreboard.ScoreboardEntry = _subject.get_entries()[0]
assert_eq(1, tested_entry.kills)
player.free()