Add Unit Tests for HealthComponent

This commit is contained in:
Squinty 2024-04-21 17:50:32 +00:00
parent 010bb144cb
commit 562cdcd087
3 changed files with 64 additions and 11 deletions

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@ -21,19 +21,19 @@ class_name HealthComponent extends Area3D
health_changed.emit(value)
signal health_zeroed
signal health_changed(value : int)
signal health_changed(value : float)
func _ready() -> void:
heal_full()
@rpc("call_local")
func damage(amount : int) -> void:
func damage(amount : float) -> void:
health = clampf(health - amount, 0.0, max_health)
if health == 0.0:
health_zeroed.emit()
@rpc("call_local")
func _heal(amount : int) -> void:
func _heal(amount : float) -> void:
health = clampf(health + amount, 0.0, max_health)
func heal_full() -> void:

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@ -1,21 +1,21 @@
# This file is part of open-fpsz.
#
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends GutTest
func _test_projectile_class():
var projectile = Projectile.new()
assert(projectile != null, "Projectile class should be instantiated")
assert(projectile.speed == 78.4, "Projectile damage should be initialized to 78.4")
projectile.queue_free()
func test_projectile_class() -> void:
var projectile : Projectile = Projectile.new()
assert_true(projectile != null, "Projectile class should be instantiated")
assert_true(projectile.speed == 78.4, "Projectile damage should be initialized to 78.4")
projectile.free()

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@ -0,0 +1,53 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends GutTest
var _subject : HealthComponent
const TEST_MAX_HEALTH : float = 100.0
func before_each() -> void:
_subject = HealthComponent.new()
watch_signals(_subject)
_subject.max_health = TEST_MAX_HEALTH
set_multiplayer_authority(multiplayer.get_unique_id())
add_child(_subject)
func after_each() -> void:
_subject.free()
func test_that_it_has_max_health_when_ready() -> void:
assert_eq(_subject.health, _subject.max_health)
func test_that_it_takes_damage() -> void:
var damage_amount : float = 10
_subject.damage(damage_amount)
assert_eq(_subject.health, TEST_MAX_HEALTH - damage_amount)
func test_that_it_emits_health_changed_after_damage() -> void:
_subject.damage(1)
assert_signal_emitted(_subject, 'health_changed')
func test_that_it_emits_health_zeroed() -> void:
_subject.damage(TEST_MAX_HEALTH)
assert_signal_emitted(_subject, 'health_zeroed')
func test_that_it_heals_fully() -> void:
_subject.health = 10
_subject.heal_full()
assert_eq(_subject.health, TEST_MAX_HEALTH)
func test_that_it_emits_health_changed_after_heal_full() -> void:
_subject.heal_full()
assert_signal_emitted(_subject, 'health_changed')