🐛 use 8-bit integer for synced health, damage scaling and display updates

This commit is contained in:
anyreso 2024-05-14 10:20:45 -04:00
parent f1df203a76
commit 547c97bfba
10 changed files with 107 additions and 101 deletions

View file

@ -2,20 +2,22 @@
[ext_resource type="Script" path="res://interfaces/hud/iffs/iff.gd" id="1_g6kgb"]
[ext_resource type="Shader" uid="uid://n2dcb4l0qun2" path="res://interfaces/progress_bar/resources/visual_shader.res" id="2_8cjkh"]
[ext_resource type="Script" path="res://interfaces/progress_bar/progress_bar_3d.gd" id="3_vss6w"]
[ext_resource type="PackedScene" uid="uid://chy8tm6hvummq" path="res://interfaces/progress_bar/ProgressBar3D.tscn" id="2_h0pl8"]
[ext_resource type="Texture2D" uid="uid://cpb6vpa0c74rl" path="res://interfaces/waypoint/assets/waypoint.svg" id="4_lrbtk"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wrx5m"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4quui"]
render_priority = 0
shader = ExtResource("2_8cjkh")
[sub_resource type="QuadMesh" id="QuadMesh_b6wb8"]
material = SubResource("ShaderMaterial_wrx5m")
[sub_resource type="QuadMesh" id="QuadMesh_ks8vt"]
resource_local_to_scene = true
material = SubResource("ShaderMaterial_4quui")
size = Vector2(0.35, 0.025)
center_offset = Vector3(0, 0.09, 0)
[node name="IFF" type="Node3D"]
script = ExtResource("1_g6kgb")
value = 128.0
border = 0.4
billboard = 1
@ -27,16 +29,12 @@ fixed_size = true
text = "Username"
font_size = 24
[node name="HealthBar" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000610828, 0.0127701, -0.000638008)
instance_shader_parameters/background = Color(0, 0, 0, 0.5)
[node name="ProgressBar3D" parent="." instance=ExtResource("2_h0pl8")]
instance_shader_parameters/billboard = 1
instance_shader_parameters/border = 0.0
instance_shader_parameters/fill = Color(1, 1, 1, 1)
instance_shader_parameters/progress = 1.0
instance_shader_parameters/size = Vector2(0.35, 0.025)
mesh = SubResource("QuadMesh_b6wb8")
script = ExtResource("3_vss6w")
mesh = SubResource("QuadMesh_ks8vt")
border = 0.0
billboard = 1
fill = Color(1, 1, 1, 1)

View file

@ -25,10 +25,22 @@ signal border_changed(new_border : float)
# If `true`, the waypoint fades as the camera get closer.
#@export var fade : bool = true
## The current value for the pgroess bar.
@export_range(0., 1.) var value : float = 1.:
## The minimum [member value].
@export var min_value : float = 0.:
set(new_value):
value = new_value
min_value = new_value
value = value
## The maximum [member value].
@export var max_value : float = 255.:
set(new_value):
max_value = new_value
value = value
## Current value.
@export var value : float = 255.:
set(new_value):
value = clampf(new_value, min_value, max_value)
health_changed.emit(value)
## The border for the progress bar.
@ -63,32 +75,7 @@ signal border_changed(new_border : float)
@onready var label : Label3D = $Username
@onready var chevron : Sprite3D = $Chevron
@onready var hbar : ProgressBar3D = $HealthBar
func _on_billboard_changed(new_billboard : int) -> void:
label.billboard = new_billboard as BaseMaterial3D.BillboardMode
hbar.billboard = new_billboard
chevron.billboard = new_billboard as BaseMaterial3D.BillboardMode
func _on_border_changed(new_border : float) -> void:
hbar.border = new_border
func _on_username_changed(new_username : String) -> void:
# The label's text can only be set once the node is ready.
if is_inside_tree():
label.text = new_username
func _on_background_changed(color : Color) -> void:
label.outline_modulate = color
hbar.background = color
func _on_fill_changed(color : Color) -> void:
label.modulate = color
hbar.fill = color
chevron.modulate = color
func _on_health_changed(new_value : float) -> void:
hbar.value = new_value
@onready var health_bar : ProgressBar3D = $ProgressBar3D
func _enter_tree() -> void:
if not username_changed.is_connected(_on_username_changed):
@ -103,3 +90,28 @@ func _enter_tree() -> void:
border_changed.connect(_on_border_changed)
if not billboard_changed.is_connected(_on_billboard_changed):
billboard_changed.connect(_on_billboard_changed)
func _on_billboard_changed(new_billboard : int) -> void:
label.billboard = new_billboard as BaseMaterial3D.BillboardMode
health_bar.billboard = new_billboard
chevron.billboard = new_billboard as BaseMaterial3D.BillboardMode
func _on_border_changed(new_border : float) -> void:
health_bar.border = new_border
func _on_username_changed(new_username : String) -> void:
# The label's text can only be set once the node is ready.
if is_inside_tree():
label.text = new_username
func _on_background_changed(color : Color) -> void:
label.outline_modulate = color
health_bar.background = color
func _on_fill_changed(color : Color) -> void:
label.modulate = color
health_bar.fill = color
chevron.modulate = color
func _on_health_changed(new_value : float) -> void:
health_bar.value = new_value