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Refactor Multiplayer code
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14 changed files with 127 additions and 59 deletions
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entities/components/explosive_damage_component.gd
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32
entities/components/explosive_damage_component.gd
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# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name ExplosiveDamageComponent extends Area3D
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@export var damage : int = 100
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@export var impulse_force : int = 1000
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var damage_dealer : Player
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func _physics_process(_delta : float) -> void:
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for body in get_overlapping_bodies():
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if body is RigidBody3D:
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var center_of_mass_global_position : Vector3 = body.center_of_mass + body.global_position
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var direction : Vector3 = ( center_of_mass_global_position - global_position).normalized()
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body.apply_central_impulse(direction * impulse_force)
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for area in get_overlapping_areas():
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if area is HealthComponent and is_multiplayer_authority():
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(area as HealthComponent).damage.rpc(damage, damage_dealer.player_id, damage_dealer.team_id)
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set_physics_process(false)
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