Refactor Multiplayer code

This commit is contained in:
Squinty 2024-04-26 22:24:34 +00:00
parent a1314dfea4
commit 4d577d751d
14 changed files with 127 additions and 59 deletions

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://ds1hekx1dq1bg"]
[ext_resource type="Script" path="res://components/explosive_damage_component.gd" id="1_2uehk"]
[ext_resource type="Script" path="res://entities/components/explosive_damage_component.gd" id="1_2uehk"]
[node name="ExplosiveDamage" type="Area3D"]
collision_layer = 0

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@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://2t8ql8pkxv6c"]
[ext_resource type="Script" path="res://components/flag_carry_component.gd" id="1_b6ee8"]
[ext_resource type="Script" path="res://entities/components/flag_carry_component.gd" id="1_b6ee8"]
[node name="FlagCarryComponent" type="Node3D"]
script = ExtResource("1_b6ee8")

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@ -28,13 +28,13 @@ func _ready() -> void:
heal_full()
@rpc("call_local", "reliable")
func damage(amount : float, damage_dealer_id : int, damage_dealer_team_id : int) -> void:
if damage_dealer_team_id == _player.team_id:
func damage(amount : float, damage_dealer_player_id : int, damage_dealer_team_id : int) -> void:
if (damage_dealer_team_id == _player.team_id) and (damage_dealer_player_id != _player.player_id):
return
health = clampf(health - amount, 0.0, max_health)
if health == 0.0:
health_zeroed.emit(damage_dealer_id)
health_zeroed.emit(damage_dealer_player_id)
@rpc("call_local", "reliable")
func _heal(amount : float) -> void:

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@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bof3mg7wgxrmn"]
[ext_resource type="Script" path="res://components/health_component.gd" id="1_00xis"]
[ext_resource type="Script" path="res://entities/components/health_component.gd" id="1_00xis"]
[node name="HealthComponent" type="Area3D"]
collision_layer = 4

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@ -5,10 +5,10 @@
[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_vjqny"]
[ext_resource type="PackedScene" uid="uid://bcv81ku26xo" path="res://interfaces/hud/hud.tscn" id="3_ccety"]
[ext_resource type="PackedScene" uid="uid://c8co0qa2omjmh" path="res://entities/weapons/space_gun/space_gun.tscn" id="4_6jh57"]
[ext_resource type="PackedScene" uid="uid://bof3mg7wgxrmn" path="res://components/health_component.tscn" id="5_t6i6e"]
[ext_resource type="PackedScene" uid="uid://bof3mg7wgxrmn" path="res://entities/components/health_component.tscn" id="4_jxn63"]
[ext_resource type="Script" path="res://entities/player/player_input.gd" id="6_ymcrr"]
[ext_resource type="PackedScene" uid="uid://dsysi2rd3bu76" path="res://interfaces/hud/iffs/iff.tscn" id="7_8hc80"]
[ext_resource type="PackedScene" uid="uid://2t8ql8pkxv6c" path="res://components/flag_carry_component.tscn" id="7_e7s1a"]
[ext_resource type="PackedScene" uid="uid://2t8ql8pkxv6c" path="res://entities/components/flag_carry_component.tscn" id="8_ej011"]
[ext_resource type="PackedScene" uid="uid://d3l7fvbdg6m5g" path="res://entities/flag/assets/flag.glb" id="9_fce2y"]
[ext_resource type="Script" path="res://addons/smoothing/smoothing.gd" id="11_k330l"]
[ext_resource type="Texture2D" uid="uid://ct1v5iadtpadm" path="res://entities/player/assets/jetpackfx/smoke_01.png" id="12_ypuho"]
@ -240,7 +240,7 @@ shape = ExtResource("2_vjqny")
[node name="HUD" parent="." instance=ExtResource("3_ccety")]
[node name="HealthComponent" parent="." node_paths=PackedStringArray("_player") instance=ExtResource("5_t6i6e")]
[node name="HealthComponent" parent="." node_paths=PackedStringArray("_player") instance=ExtResource("4_jxn63")]
_player = NodePath("..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HealthComponent"]
@ -285,7 +285,7 @@ holder = NodePath("../../../..")
[node name="SpineIKTarget" type="Node3D" parent="Smoothing/SpringArm3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
[node name="FlagCarryComponent" parent="Smoothing/SpringArm3D" node_paths=PackedStringArray("sensor", "carrier") instance=ExtResource("7_e7s1a")]
[node name="FlagCarryComponent" parent="Smoothing/SpringArm3D" node_paths=PackedStringArray("sensor", "carrier") instance=ExtResource("8_ej011")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.150603)
visible = false
sensor = NodePath("../../../Sensor")

View file

@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://entities/target_dummy/target_dummy.gd" id="1_iup5v"]
[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_i5k5j"]
[ext_resource type="PackedScene" uid="uid://chuein4frnvwt" path="res://entities/target_dummy/assets/player_mesh.glb" id="4_fuync"]
[ext_resource type="PackedScene" uid="uid://bof3mg7wgxrmn" path="res://components/health_component.tscn" id="4_l1exy"]
[ext_resource type="PackedScene" uid="uid://bof3mg7wgxrmn" path="res://entities/components/health_component.tscn" id="4_l1exy"]
[node name="DummyTarget" type="RigidBody3D"]
collision_layer = 2147483649

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=9 format=3 uid="uid://8atq41j7wd55"]
[ext_resource type="Script" path="res://entities/weapons/space_gun/projectile_explosion.gd" id="1_fp5td"]
[ext_resource type="PackedScene" uid="uid://ds1hekx1dq1bg" path="res://components/explosive_damage_component.tscn" id="2_d4sf4"]
[ext_resource type="PackedScene" uid="uid://ds1hekx1dq1bg" path="res://entities/components/explosive_damage_component.tscn" id="2_d4sf4"]
[sub_resource type="Curve" id="Curve_rg204"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]

View file

@ -0,0 +1,36 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name DeathmatchScoringComponent extends Node
@export var ON_KILL_SCORE : int = 10
# this is the node that contains all players, typically the one populated via MultiplayerSpawner
@export var _players : Node
@export var _scoreboard : Scoreboard
# only subscribe once per player, per match
func subscribe_player(player : Player) -> void:
player.died.connect(_on_player_died)
func unsubscribe_player(player : Player) -> void:
player.died.disconnect(_on_player_died)
func _on_player_died(player : Player, killer_id : int) -> void:
if player.player_id != killer_id:
var node_name : String = str(killer_id)
if _players.has_node(node_name):
var killer : Player = _players.get_node(node_name)
_scoreboard.increment_kill_count(killer)
_scoreboard.add_score_to_player(killer, 10)

View file

@ -0,0 +1,53 @@
# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name RabbitScoringComponent extends Node
@export var ON_GRAB_SCORE : int = 10
@export var ON_HOLD_SCORE : int = 10
@export var HOLD_SCORING_TIMER : float = 10.0 # seconds
@export var _scoreboard : Scoreboard
var _flag_carrier_scoring_timer : Timer = Timer.new()
var _team_chasers : Team
var _team_rabbit : Team
func _ready() -> void:
_flag_carrier_scoring_timer.wait_time = HOLD_SCORING_TIMER
add_child(_flag_carrier_scoring_timer)
_team_chasers = Team.new(0)
_team_rabbit = Team.new(1)
# setup only once per match, per flag (tested only with one flag so far)
func setup(flag : Flag) -> void:
_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout.bind(flag))
flag.grabbed.connect(_on_flag_grabbed)
flag.regrabbed.connect(_on_flag_regrabbed)
flag.dropped.connect(_on_flag_dropped)
func _on_flag_grabbed(grabber : Player) -> void:
grabber.team_id = _team_rabbit.team_id
_scoreboard.add_score_to_player(grabber, ON_GRAB_SCORE)
_flag_carrier_scoring_timer.start()
func _on_flag_regrabbed(grabber : Player) -> void:
grabber.team_id = _team_rabbit.team_id
func _on_flag_dropped(dropper : Player) -> void:
dropper.team_id = _team_chasers.team_id
_flag_carrier_scoring_timer.stop()
func _on_flag_carrier_scoring_timer_timeout(flag : Flag) -> void:
_scoreboard.add_score_to_player(flag.last_carrier, ON_HOLD_SCORE)

View file

@ -26,24 +26,10 @@ class_name Multiplayer extends Node
@onready var scoreboard : Scoreboard = $Scoreboard
var _map_manager : Map
var _flag : Flag
var _flag_carrier_scoring_timer : Timer = Timer.new()
var team_chasers : Team
var team_rabbit : Team
signal connected_to_server
signal connection_failed
func _ready() -> void:
_flag_carrier_scoring_timer.wait_time = 10.0
_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout)
add_child(_flag_carrier_scoring_timer)
team_chasers = Team.new()
team_chasers.team_id = 0
team_rabbit = Team.new()
team_rabbit.team_id = 1
func start_server(config : Dictionary) -> void:
# Check if required parameters are missing
var required_params : Array[String] = ["port", "map", "nickname"]
@ -74,13 +60,7 @@ func _on_connected_to_server(nickname : String) -> void:
func _on_connection_failed() -> void:
connection_failed.emit()
func _on_player_died(player : Player, killer_id : int) -> void:
if player.player_id != killer_id:
var node_name : String = str(killer_id)
if players.has_node(node_name):
var killer : Player = players.get_node(node_name)
scoreboard.increment_kill_count(killer)
scoreboard.add_score_to_player(killer, 10)
func _on_player_died(player : Player, _killer_id : int) -> void:
await get_tree().create_timer(RESPAWN_TIME).timeout
respawn_player(player)
@ -92,11 +72,12 @@ func add_player(peer_id : int, nickname : String) -> void:
var player : Player = PLAYER.instantiate()
player.name = str(peer_id)
player.player_id = peer_id
player.team_id = team_chasers.team_id
player.team_id = ($RabbitScoringComponent as RabbitScoringComponent)._team_chasers.team_id
player.nickname = nickname
player.global_position = _map_manager.get_player_spawn().position
players.add_child(player)
player.global_position = _map_manager.get_player_spawn().position
player.died.connect(_on_player_died)
$DeathmatchScoringComponent.subscribe_player(player)
scoreboard.add_player(player)
print("Peer `%s` connected" % player.name)
@ -106,45 +87,29 @@ func remove_player(peer_id : int) -> void:
var player : Player = players.get_node(node_name)
scoreboard.remove_player(player)
player.died.disconnect(_on_player_died)
$DeathmatchScoringComponent.unsubscribe_player(player)
player.queue_free()
print("Peer `%s` disconnected" % node_name)
func _load_map(scene : PackedScene, nickname : String) -> void:
var map_scene : Node = scene.instantiate()
_map_manager = map_scene
map_scene.ready.connect(_add_flag)
_map_manager = map_scene
map.add_child(map_scene)
if DisplayServer.get_name() != "headless":
add_player(1, nickname)
map.add_child(map_scene)
func _add_flag() -> void:
_flag = FLAG.instantiate()
_flag.grabbed.connect(_on_flag_grabbed)
_flag.regrabbed.connect(_on_flag_regrabbed)
_flag.dropped.connect(_on_flag_dropped)
_flag.global_position = _map_manager.get_flagstand().global_position
objectives.add_child(_flag)
var flag : Flag = FLAG.instantiate()
$RabbitScoringComponent.setup(flag)
objectives.add_child(flag)
flag.global_position = _map_manager.get_flagstand().global_position
@rpc("any_peer", "reliable")
func _join_match(nickname : String) -> void:
if is_multiplayer_authority():
add_player(multiplayer.get_remote_sender_id(), nickname)
func _on_flag_grabbed(grabber : Player) -> void:
grabber.team_id = team_rabbit.team_id
scoreboard.add_score_to_player(grabber, 10)
_flag_carrier_scoring_timer.start()
func _on_flag_regrabbed(grabber : Player) -> void:
grabber.team_id = team_rabbit.team_id
func _on_flag_dropped(dropper : Player) -> void:
dropper.team_id = team_chasers.team_id
_flag_carrier_scoring_timer.stop()
func _on_flag_carrier_scoring_timer_timeout() -> void:
scoreboard.add_score_to_player(_flag.last_carrier, 10)
func _exit_tree() -> void:
if is_multiplayer_authority():
multiplayer.peer_disconnected.disconnect(remove_player)

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@ -1,9 +1,11 @@
[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
[gd_scene load_steps=7 format=3 uid="uid://bvwxfgygm2xb8"]
[ext_resource type="Script" path="res://modes/multiplayer.gd" id="1_r1kd6"]
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
[ext_resource type="Script" path="res://maps/components/rabbit_scoring_component.gd" id="5_7woao"]
[ext_resource type="PackedScene" uid="uid://b8bosdd0o1lu7" path="res://interfaces/scoreboard/scoreboard.tscn" id="5_uj0pp"]
[ext_resource type="Script" path="res://maps/components/deathmatch_scoring_component.gd" id="6_iov4u"]
[node name="Multiplayer" type="Node"]
script = ExtResource("1_r1kd6")
@ -31,3 +33,12 @@ spawn_path = NodePath("../Objectives")
[node name="Scoreboard" parent="." instance=ExtResource("5_uj0pp")]
visible = false
[node name="RabbitScoringComponent" type="Node" parent="." node_paths=PackedStringArray("_scoreboard")]
script = ExtResource("5_7woao")
_scoreboard = NodePath("../Scoreboard")
[node name="DeathmatchScoringComponent" type="Node" parent="." node_paths=PackedStringArray("_players", "_scoreboard")]
script = ExtResource("6_iov4u")
_players = NodePath("../Players")
_scoreboard = NodePath("../Scoreboard")

View file

@ -1,3 +1,6 @@
class_name Team extends Object
var team_id : int
func _init(id : int) -> void:
team_id = id