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✨ Projectile trail for the spacegun
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parent
4db5c28c88
commit
4319c4650a
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@ -1,7 +1,15 @@
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[gd_scene load_steps=5 format=3 uid="uid://dn1tcakam5egs"]
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[gd_scene load_steps=7 format=3 uid="uid://dn1tcakam5egs"]
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[ext_resource type="Script" path="res://weapons/space_gun/projectile.gd" id="1_4j1dp"]
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[ext_resource type="PackedScene" uid="uid://8atq41j7wd55" path="res://weapons/space_gun/projectile_explosion.tscn" id="2_llml6"]
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[ext_resource type="Script" path="res://weapons/space_gun/projectile_trail.gd" id="3_ygqbh"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4a265"]
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transparency = 1
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blend_mode = 1
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cull_mode = 2
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shading_mode = 0
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vertex_color_use_as_albedo = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o6j55"]
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albedo_color = Color(0, 0.498039, 0.854902, 1)
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@ -15,6 +23,15 @@ radius = 0.15
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script = ExtResource("1_4j1dp")
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EXPLOSION = ExtResource("2_llml6")
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[node name="Trail3D" type="MeshInstance3D" parent="."]
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material_override = SubResource("StandardMaterial3D_4a265")
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script = ExtResource("3_ygqbh")
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_from_width = 0.15
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_scale_acceleration = 0.5
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_lifespan = 0.25
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_start_color = Color(0, 0.498039, 0.854902, 1)
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_end_color = Color(1, 1, 1, 0)
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[node name="Mesh" type="CSGSphere3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.2, 0, 0, 0, 1, 0, 0, 0)
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radius = 0.15
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80
weapons/space_gun/projectile_trail.gd
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80
weapons/space_gun/projectile_trail.gd
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@ -0,0 +1,80 @@
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class_name Trail3D extends MeshInstance3D
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var _points = [] # 3D points of trail
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var _widths = [] # Calculated widths of trail
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var _lifespans = [] # Trail point lifespans
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@export var _trail_enabled : bool = true # Is trail shown?
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@export var _from_width : float = 0.5 # Starting width
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@export var _to_width : float = 0.0 # Ending width
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@export_range(0.5, 1.5) var _scale_acceleration : float = 1.0 # Scaling speed
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@export var _motion_delta : float = 0.1 # Smoothness of trail
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@export var _lifespan : float = 1.0 # Duration of trail
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@export var _start_color : Color = Color(1.0, 1.0, 1.0, 1.0) # Start color
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@export var _end_color : Color = Color(1.0, 1.0, 1.0, 1.0) # End color
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var _old_pos : Vector3 # Previous pos
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func _append_point():
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_points.append(get_global_transform().origin)
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_widths.append([
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get_global_transform().basis.x * _from_width,
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get_global_transform().basis.x * _from_width - get_global_transform().basis.x * _to_width
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])
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_lifespans.append(0.0)
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func _remove_point(i):
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_points.remove_at(i)
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_widths.remove_at(i)
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_lifespans.remove_at(i)
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func _ready():
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_old_pos = get_global_transform().origin
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mesh = ImmediateMesh.new()
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func _process(delta):
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if(_old_pos - get_global_transform().origin).length() > _motion_delta and _trail_enabled:
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_append_point() # Create new point
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_old_pos = get_global_transform().origin # Update previous position to current position coordinates
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# Update the lifespan
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var p = 0
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var max_points = _points.size()
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while p < max_points:
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_lifespans[p] += delta
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if _lifespans[p] > _lifespan:
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_remove_point(p)
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p -= 1
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if (p < 0): p = 0
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max_points = _points.size()
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p += 1
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mesh.clear_surfaces()
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# If less than 2 points, stop rendering trail
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if _points.size() < 2:
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return
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# Render new mesh for each point
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mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLE_STRIP)
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for i in range(_points.size()):
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var t = float(i) / (_points.size() - 1.0)
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var curr_color = _start_color.lerp(_end_color, 1 - t)
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mesh.surface_set_color(curr_color)
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var curr_width = _widths[i][0] - pow(1 - t, _scale_acceleration) * _widths[i][1]
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var t0 = i / _points.size()
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var t1 = t
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mesh.surface_set_uv(Vector2(t0, 0))
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mesh.surface_add_vertex(to_local(_points[i] + curr_width))
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mesh.surface_set_uv(Vector2(t1, 1))
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mesh.surface_add_vertex(to_local(_points[i] - curr_width))
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mesh.surface_end()
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