Merge branch 'feat/explosion-transitions' into 'develop'

 Improved explosion transitions

See merge request open-fpsz/open-fpsz!8
This commit is contained in:
anyreso 2024-04-09 16:52:36 +00:00
commit 3a60f48af5

View file

@ -1,12 +1,20 @@
[gd_scene load_steps=6 format=3 uid="uid://8atq41j7wd55"]
[gd_scene load_steps=8 format=3 uid="uid://8atq41j7wd55"]
[ext_resource type="Script" path="res://weapons/space_gun/projectile_explosion.gd" id="1_fp5td"]
[ext_resource type="PackedScene" uid="uid://ds1hekx1dq1bg" path="res://components/area_damage_component.tscn" id="2_reyvo"]
[sub_resource type="Curve" id="Curve_rg204"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_08dbu"]
curve = SubResource("Curve_rg204")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3mf41"]
spread = 180.0
initial_velocity_min = 12.0
initial_velocity_max = 12.0
scale_curve = SubResource("CurveTexture_08dbu")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wpu51"]
albedo_color = Color(0.819608, 0, 0, 1)