Inventory, Weapons and refactoring

This commit is contained in:
anyreso 2024-05-07 14:21:10 +00:00
parent fa3e1f8d22
commit 39a9200e58
74 changed files with 1812 additions and 3895 deletions

View file

@ -10,7 +10,7 @@ friction = 0.5
bounce = 0.5
[sub_resource type="BoxShape3D" id="BoxShape3D_fkf1k"]
size = Vector3(0.5, 2, 0.1)
size = Vector3(0.5, 2.33994, 0.5)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_lpijf"]
properties/0/path = NodePath(".:position")
@ -35,12 +35,12 @@ axis_lock_angular_z = true
mass = 40.0
physics_material_override = SubResource("PhysicsMaterial_4ymrw")
center_of_mass_mode = 1
center_of_mass = Vector3(0, 0.5, 0)
center_of_mass = Vector3(0, 1, 0)
continuous_cd = true
script = ExtResource("1_y7d3d")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.175, 0)
shape = SubResource("BoxShape3D_fkf1k")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]