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✨ Inventory, Weapons and refactoring
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fa3e1f8d22
commit
39a9200e58
74 changed files with 1812 additions and 3895 deletions
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@ -10,7 +10,7 @@ friction = 0.5
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bounce = 0.5
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[sub_resource type="BoxShape3D" id="BoxShape3D_fkf1k"]
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size = Vector3(0.5, 2, 0.1)
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size = Vector3(0.5, 2.33994, 0.5)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_lpijf"]
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properties/0/path = NodePath(".:position")
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@ -35,12 +35,12 @@ axis_lock_angular_z = true
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mass = 40.0
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physics_material_override = SubResource("PhysicsMaterial_4ymrw")
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center_of_mass_mode = 1
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center_of_mass = Vector3(0, 0.5, 0)
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center_of_mass = Vector3(0, 1, 0)
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continuous_cd = true
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script = ExtResource("1_y7d3d")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.175, 0)
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shape = SubResource("BoxShape3D_fkf1k")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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