👽️ save state

This commit is contained in:
anyreso 2024-04-27 18:02:16 -04:00
parent 5b20ac2f2a
commit 32a1b73cee
11 changed files with 43 additions and 53 deletions

View file

@ -7,6 +7,7 @@ signal nickname_changed(new_nickname : String)
set(value):
player_id = value
player_id_changed.emit(player_id)
@export var team_id : int = 1
@export var nickname : String = "<Newblood>":
set(value):

View file

@ -153,7 +153,7 @@ func _process(_delta : float) -> void:
if not _is_pawn():
tp_player.global_transform.basis = Basis.from_euler(Vector3(0.0, input.camera_rotation.x + PI, 0.0))
elif not %Inventory/SpaceGun/Mesh/AnimationPlayer.is_playing():
%Inventory/SpaceGun/Mesh/AnimationPlayer.play("idle")
%Inventory/SpaceGun/Mesh/AnimationPlayer.play("idle")
%SpringArm3D.global_transform.basis = Basis.from_euler(Vector3(input.camera_rotation.y, input.camera_rotation.x, 0.0))
func _physics_process(delta : float) -> void: