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👽️ save state
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11 changed files with 43 additions and 53 deletions
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@ -7,6 +7,7 @@ signal nickname_changed(new_nickname : String)
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set(value):
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player_id = value
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player_id_changed.emit(player_id)
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@export var team_id : int = 1
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@export var nickname : String = "<Newblood>":
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set(value):
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@ -153,7 +153,7 @@ func _process(_delta : float) -> void:
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if not _is_pawn():
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tp_player.global_transform.basis = Basis.from_euler(Vector3(0.0, input.camera_rotation.x + PI, 0.0))
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elif not %Inventory/SpaceGun/Mesh/AnimationPlayer.is_playing():
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%Inventory/SpaceGun/Mesh/AnimationPlayer.play("idle")
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%Inventory/SpaceGun/Mesh/AnimationPlayer.play("idle")
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%SpringArm3D.global_transform.basis = Basis.from_euler(Vector3(input.camera_rotation.y, input.camera_rotation.x, 0.0))
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func _physics_process(delta : float) -> void:
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