Flag entitty implemented

This commit is contained in:
Squinty 2024-04-15 20:41:19 +00:00
parent bbb5025773
commit 22497dd926
18 changed files with 1496 additions and 1324 deletions

View file

@ -4,6 +4,6 @@
[node name="ExplosiveDamage" type="Area3D"]
collision_layer = 0
collision_mask = 5
collision_mask = 13
monitorable = false
script = ExtResource("1_2uehk")

View file

@ -0,0 +1,35 @@
class_name FlagCarryComponent extends Node
@export var throw_velocity : float = 10.0
@export var attachment : Node3D
@export var sensor : Area3D
var _carried_flag : Flag
func _ready():
sensor.body_entered.connect(_sensor_on_body_entered)
func _process(_delta):
if _is_carrying():
_carried_flag.global_position = attachment.global_position
_carried_flag.global_rotation = attachment.global_rotation
@rpc("call_local")
func _grab(flag : Flag):
if not _is_carrying():
flag.grab()
_carried_flag = flag
func throw():
if _is_carrying():
_carried_flag.drop()
_carried_flag.linear_velocity = attachment.global_basis.z * throw_velocity
_carried_flag.rotation_degrees.x = 0.0
_carried_flag = null
func _is_carrying() -> bool:
return _carried_flag != null
func _sensor_on_body_entered(collider):
if collider is Flag:
_grab.rpc(collider)

View file

@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://2t8ql8pkxv6c"]
[ext_resource type="Script" path="res://components/flag_carry_component.gd" id="1_b6ee8"]
[node name="FlagCarryComponent" type="Node"]
script = ExtResource("1_b6ee8")