enforce static typing

This commit is contained in:
anyreso 2024-04-19 06:19:21 +00:00 committed by Squinty
parent 675974150f
commit 20eb9824cd
36 changed files with 271 additions and 374 deletions

View file

@ -6,23 +6,23 @@
script/source = "extends CanvasLayer
class_name HUD
@onready var _health_bar = $HealthBar
@onready var _energy_bar = $EnergyBar
@onready var _health_bar : ProgressBar = $HealthBar
@onready var _energy_bar : ProgressBar = $EnergyBar
func _ready():
_update_health_bar(100)
_update_energy_bar(100)
func _ready() -> void:
_update_health_bar(100.)
_update_energy_bar(100.)
func _update_energy_bar(energy) -> void:
func _update_energy_bar(energy : float) -> void:
_energy_bar.value = energy
func _on_energy_changed(new_energy) -> void:
func _on_energy_changed(new_energy : float) -> void:
_update_energy_bar(new_energy)
func _update_health_bar(health) -> void:
func _update_health_bar(health : float) -> void:
_health_bar.value = health
func _on_health_changed(new_health) -> void:
func _on_health_changed(new_health : float) -> void:
_update_health_bar(new_health)
"
@ -34,14 +34,14 @@ bg_color = Color(0, 0.454902, 0.992157, 1)
[sub_resource type="GDScript" id="GDScript_w8l21"]
script/source = "extends Label
@onready var player = get_parent().owner
@onready var player : Player = get_parent().owner
# Called when the node enters the scene tree for the first time.
func _ready():
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
func _process(_delta : float) -> void:
text = \"\"
text += \"fps: %s\\n\" % str(Engine.get_frames_per_second())
text += \"position: %d, %d, %d\\n\" % [player.position.x, player.position.y, player.position.z]

View file

@ -17,11 +17,11 @@ extends Node2D
@export var attach_point : Node3D
@export var player : Player
@onready var _player_name_label = $Offset/VBoxContainer/PlayerNameLabel
@onready var _health_bar = $Offset/VBoxContainer/HealthBar
@onready var _v_box_container = $Offset/VBoxContainer
@onready var _player_name_label : Label = $Offset/VBoxContainer/PlayerNameLabel
@onready var _health_bar : ProgressBar = $Offset/VBoxContainer/HealthBar
@onready var _v_box_container : VBoxContainer = $Offset/VBoxContainer
func _process(_delta):
func _process(_delta : float) -> void:
var camera : Camera3D = get_viewport().get_camera_3d()
if camera.is_position_behind(attach_point.global_position):
_v_box_container.hide()
@ -34,8 +34,8 @@ func _process(_delta):
position.x = clampf(position.x, 0, viewport_size.x - _v_box_container.size.x)
position.y = clampf(position.y, _v_box_container.size.y, viewport_size.y)
func _update_health_bar(health) -> void:
func _update_health_bar(health : float) -> void:
_health_bar.value = health
func _on_health_changed(new_health) -> void:
func _on_health_changed(new_health : float) -> void:
_update_health_bar(new_health)

View file

@ -9,22 +9,22 @@ script/source = "class_name BootMenu extends CanvasLayer
signal start_demo
func _ready():
func _ready() -> void:
$Settings.menu_pressed.connect(_on_menu_pressed)
func _on_demo_pressed():
func _on_demo_pressed() -> void:
start_demo.emit()
func _on_multiplayer_pressed():
func _on_multiplayer_pressed() -> void:
_show_menu($Multiplayer)
func _on_settings_pressed():
func _on_settings_pressed() -> void:
_show_menu($Settings)
func _on_quit_pressed():
func _on_quit_pressed() -> void:
get_tree().quit()
func _on_menu_pressed():
func _on_menu_pressed() -> void:
_show_menu($Main)
func _show_menu(menu : PanelContainer) -> void:
@ -49,20 +49,20 @@ var _join_address : RegEx = RegEx.new()
var _registered_ports : RegEx = RegEx.new()
var _config_file : ConfigFile = ConfigFile.new()
signal start_server(port)
signal join_server(host, port)
signal start_server(port : int)
signal join_server(host : String, port : int)
@onready var modal : Control = $Modal
@onready var menu : CanvasLayer = get_parent()
func _ready():
func _ready() -> void:
# see https://datatracker.ietf.org/doc/html/rfc1700
_registered_ports.compile(r'^(?:102[4-9]|10[3-9]\\d|1[1-9]\\d{2}|[2-9]\\d{3}|[1-5]\\d{4}|6[0-4]\\d{3}|65[0-4]\\d{2}|655[0-2]\\d|6553[0-5])$')
_join_address.compile(r'^(?<host>[a-zA-Z0-9.-]+)(:(?<port>:102[4-9]|10[3-9]\\d|1[1-9]\\d{2}|[2-9]\\d{3}|[1-5]\\d{4}|6[0-4]\\d{3}|65[0-4]\\d{2}|655[0-2]\\d|6553[0-5]))?$')
_load_config()
hide() # start hidden
func _load_config():
func _load_config() -> void:
var error : Error = _config_file.load(CONFIG_FILE_PATH)
if error != OK:
return
@ -70,22 +70,22 @@ func _load_config():
var profile_name : String = _config_file.get_value(\"profile\", \"name\", \"Newblood\")
%ProfileName.text = profile_name
func _on_save_pressed():
func _on_save_pressed() -> void:
_config_file.set_value(\"profile\", \"name\", %ProfileName.text)
_config_file.save(CONFIG_FILE_PATH)
func _on_menu_pressed():
func _on_menu_pressed() -> void:
hide()
owner.get_node(\"Main\").show()
func _on_quit_pressed():
func _on_quit_pressed() -> void:
get_tree().quit()
func _on_host_pressed():
var port = DEFAULT_PORT
func _on_host_pressed() -> void:
var port : int = DEFAULT_PORT
# check for registered ports number matches
if %ServerPort.text:
var result = _registered_ports.search(%ServerPort.text)
var result : RegExMatch = _registered_ports.search(%ServerPort.text)
if result: # port is valid
port = int(result.get_string())
else: # port is not valid
@ -94,23 +94,23 @@ func _on_host_pressed():
start_server.emit(port, %ProfileName.text)
func _on_join_pressed():
var addr = [DEFAULT_HOST, DEFAULT_PORT]
func _on_join_pressed() -> void:
var addr : Array = [DEFAULT_HOST, DEFAULT_PORT]
# validate join address input
var result = _join_address.search(%JoinAddress.text)
var result : RegExMatch = _join_address.search(%JoinAddress.text)
if result: # address is valid
addr[0] = result.get_string(\"host\")
var rport = result.get_string(\"port\")
var rport : String = result.get_string(\"port\")
if rport: addr[1] = int(rport)
$Modal.show()
join_server.emit(addr[0], addr[1], %ProfileName.text)
func _on_connected_to_server():
func _on_connected_to_server() -> void:
$Modal.hide()
menu.hide()
func _on_connection_failed():
func _on_connection_failed() -> void:
$Modal.hide()
"

View file

@ -5,30 +5,29 @@ bg_color = Color(0.5, 0.5, 0.5, 0.25)
[sub_resource type="GDScript" id="GDScript_gbnwv"]
resource_name = "Settings"
script/source = "class_name Settings extends PanelContainer
script/source = "extends PanelContainer
const WINDOW_MODE_OPTIONS = [DisplayServer.WINDOW_MODE_WINDOWED, DisplayServer.WINDOW_MODE_FULLSCREEN]
@onready var _game_settings : GameSettings = get_node(\"/root/GlobalSettings\")
@onready var _game_settings : Settings = get_node(\"/root/GlobalSettings\")
signal menu_pressed
func _ready():
func _ready() -> void:
%FOVSpinBox.value = _game_settings.fov
%SensitivitySpinBox.value = _game_settings.mouse_sensitivity
var window_mode : int = 1 if _game_settings.fullscreen else 0
%InvertedYCheckbox.button_pressed = _game_settings.inverted_y_axis
%WindowModeOptionButton.select(window_mode)
func _on_save_pressed():
func _on_save_pressed() -> void:
_game_settings.fov = %FOVSpinBox.value
_game_settings.mouse_sensitivity = %SensitivitySpinBox.value
_game_settings.inverted_y_axis = %InvertedYCheckbox.button_pressed
_game_settings.fullscreen = %WindowModeOptionButton.selected == 1
_game_settings.save_to_file()
func _on_menu_pressed():
func _on_menu_pressed() -> void:
menu_pressed.emit()
"