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https://gitlab.com/open-fpsz/open-fpsz.git
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✨ enforce static typing
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parent
675974150f
commit
20eb9824cd
36 changed files with 271 additions and 374 deletions
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@ -6,23 +6,23 @@
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script/source = "extends CanvasLayer
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class_name HUD
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@onready var _health_bar = $HealthBar
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@onready var _energy_bar = $EnergyBar
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@onready var _health_bar : ProgressBar = $HealthBar
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@onready var _energy_bar : ProgressBar = $EnergyBar
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func _ready():
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_update_health_bar(100)
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_update_energy_bar(100)
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func _ready() -> void:
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_update_health_bar(100.)
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_update_energy_bar(100.)
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func _update_energy_bar(energy) -> void:
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func _update_energy_bar(energy : float) -> void:
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_energy_bar.value = energy
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func _on_energy_changed(new_energy) -> void:
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func _on_energy_changed(new_energy : float) -> void:
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_update_energy_bar(new_energy)
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func _update_health_bar(health) -> void:
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func _update_health_bar(health : float) -> void:
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_health_bar.value = health
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func _on_health_changed(new_health) -> void:
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func _on_health_changed(new_health : float) -> void:
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_update_health_bar(new_health)
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"
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@ -34,14 +34,14 @@ bg_color = Color(0, 0.454902, 0.992157, 1)
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[sub_resource type="GDScript" id="GDScript_w8l21"]
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script/source = "extends Label
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@onready var player = get_parent().owner
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@onready var player : Player = get_parent().owner
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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func _process(_delta : float) -> void:
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text = \"\"
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text += \"fps: %s\\n\" % str(Engine.get_frames_per_second())
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text += \"position: %d, %d, %d\\n\" % [player.position.x, player.position.y, player.position.z]
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@ -17,11 +17,11 @@ extends Node2D
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@export var attach_point : Node3D
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@export var player : Player
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@onready var _player_name_label = $Offset/VBoxContainer/PlayerNameLabel
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@onready var _health_bar = $Offset/VBoxContainer/HealthBar
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@onready var _v_box_container = $Offset/VBoxContainer
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@onready var _player_name_label : Label = $Offset/VBoxContainer/PlayerNameLabel
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@onready var _health_bar : ProgressBar = $Offset/VBoxContainer/HealthBar
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@onready var _v_box_container : VBoxContainer = $Offset/VBoxContainer
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func _process(_delta):
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func _process(_delta : float) -> void:
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var camera : Camera3D = get_viewport().get_camera_3d()
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if camera.is_position_behind(attach_point.global_position):
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_v_box_container.hide()
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@ -34,8 +34,8 @@ func _process(_delta):
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position.x = clampf(position.x, 0, viewport_size.x - _v_box_container.size.x)
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position.y = clampf(position.y, _v_box_container.size.y, viewport_size.y)
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func _update_health_bar(health) -> void:
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func _update_health_bar(health : float) -> void:
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_health_bar.value = health
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func _on_health_changed(new_health) -> void:
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func _on_health_changed(new_health : float) -> void:
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_update_health_bar(new_health)
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@ -9,22 +9,22 @@ script/source = "class_name BootMenu extends CanvasLayer
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signal start_demo
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func _ready():
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func _ready() -> void:
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$Settings.menu_pressed.connect(_on_menu_pressed)
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func _on_demo_pressed():
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func _on_demo_pressed() -> void:
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start_demo.emit()
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func _on_multiplayer_pressed():
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func _on_multiplayer_pressed() -> void:
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_show_menu($Multiplayer)
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func _on_settings_pressed():
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func _on_settings_pressed() -> void:
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_show_menu($Settings)
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func _on_quit_pressed():
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func _on_quit_pressed() -> void:
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get_tree().quit()
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func _on_menu_pressed():
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func _on_menu_pressed() -> void:
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_show_menu($Main)
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func _show_menu(menu : PanelContainer) -> void:
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@ -49,20 +49,20 @@ var _join_address : RegEx = RegEx.new()
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var _registered_ports : RegEx = RegEx.new()
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var _config_file : ConfigFile = ConfigFile.new()
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signal start_server(port)
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signal join_server(host, port)
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signal start_server(port : int)
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signal join_server(host : String, port : int)
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@onready var modal : Control = $Modal
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@onready var menu : CanvasLayer = get_parent()
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func _ready():
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func _ready() -> void:
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# see https://datatracker.ietf.org/doc/html/rfc1700
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_registered_ports.compile(r'^(?:102[4-9]|10[3-9]\\d|1[1-9]\\d{2}|[2-9]\\d{3}|[1-5]\\d{4}|6[0-4]\\d{3}|65[0-4]\\d{2}|655[0-2]\\d|6553[0-5])$')
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_join_address.compile(r'^(?<host>[a-zA-Z0-9.-]+)(:(?<port>:102[4-9]|10[3-9]\\d|1[1-9]\\d{2}|[2-9]\\d{3}|[1-5]\\d{4}|6[0-4]\\d{3}|65[0-4]\\d{2}|655[0-2]\\d|6553[0-5]))?$')
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_load_config()
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hide() # start hidden
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func _load_config():
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func _load_config() -> void:
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var error : Error = _config_file.load(CONFIG_FILE_PATH)
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if error != OK:
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return
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@ -70,22 +70,22 @@ func _load_config():
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var profile_name : String = _config_file.get_value(\"profile\", \"name\", \"Newblood\")
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%ProfileName.text = profile_name
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func _on_save_pressed():
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func _on_save_pressed() -> void:
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_config_file.set_value(\"profile\", \"name\", %ProfileName.text)
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_config_file.save(CONFIG_FILE_PATH)
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func _on_menu_pressed():
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func _on_menu_pressed() -> void:
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hide()
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owner.get_node(\"Main\").show()
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func _on_quit_pressed():
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func _on_quit_pressed() -> void:
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get_tree().quit()
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func _on_host_pressed():
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var port = DEFAULT_PORT
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func _on_host_pressed() -> void:
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var port : int = DEFAULT_PORT
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# check for registered ports number matches
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if %ServerPort.text:
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var result = _registered_ports.search(%ServerPort.text)
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var result : RegExMatch = _registered_ports.search(%ServerPort.text)
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if result: # port is valid
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port = int(result.get_string())
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else: # port is not valid
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@ -94,23 +94,23 @@ func _on_host_pressed():
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start_server.emit(port, %ProfileName.text)
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func _on_join_pressed():
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var addr = [DEFAULT_HOST, DEFAULT_PORT]
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func _on_join_pressed() -> void:
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var addr : Array = [DEFAULT_HOST, DEFAULT_PORT]
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# validate join address input
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var result = _join_address.search(%JoinAddress.text)
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var result : RegExMatch = _join_address.search(%JoinAddress.text)
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if result: # address is valid
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addr[0] = result.get_string(\"host\")
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var rport = result.get_string(\"port\")
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var rport : String = result.get_string(\"port\")
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if rport: addr[1] = int(rport)
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$Modal.show()
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join_server.emit(addr[0], addr[1], %ProfileName.text)
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func _on_connected_to_server():
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func _on_connected_to_server() -> void:
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$Modal.hide()
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menu.hide()
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func _on_connection_failed():
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func _on_connection_failed() -> void:
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$Modal.hide()
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"
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@ -5,30 +5,29 @@ bg_color = Color(0.5, 0.5, 0.5, 0.25)
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[sub_resource type="GDScript" id="GDScript_gbnwv"]
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resource_name = "Settings"
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script/source = "class_name Settings extends PanelContainer
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script/source = "extends PanelContainer
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const WINDOW_MODE_OPTIONS = [DisplayServer.WINDOW_MODE_WINDOWED, DisplayServer.WINDOW_MODE_FULLSCREEN]
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@onready var _game_settings : GameSettings = get_node(\"/root/GlobalSettings\")
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@onready var _game_settings : Settings = get_node(\"/root/GlobalSettings\")
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signal menu_pressed
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func _ready():
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func _ready() -> void:
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%FOVSpinBox.value = _game_settings.fov
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%SensitivitySpinBox.value = _game_settings.mouse_sensitivity
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var window_mode : int = 1 if _game_settings.fullscreen else 0
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%InvertedYCheckbox.button_pressed = _game_settings.inverted_y_axis
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%WindowModeOptionButton.select(window_mode)
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func _on_save_pressed():
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func _on_save_pressed() -> void:
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_game_settings.fov = %FOVSpinBox.value
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_game_settings.mouse_sensitivity = %SensitivitySpinBox.value
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_game_settings.inverted_y_axis = %InvertedYCheckbox.button_pressed
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_game_settings.fullscreen = %WindowModeOptionButton.selected == 1
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_game_settings.save_to_file()
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func _on_menu_pressed():
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func _on_menu_pressed() -> void:
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menu_pressed.emit()
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"
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