Merge branch 'fix/window-mouse-capture' into 'develop'

 Toggle mouse mode

See merge request open-fpsz/open-fpsz!27
This commit is contained in:
anyreso 2024-04-13 14:50:16 +00:00
commit 12f189c21a
2 changed files with 13 additions and 0 deletions

View file

@ -49,6 +49,14 @@ func _unhandled_input(event):
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
# switch mouse mode
if OS.is_debug_build() and Input.is_action_just_pressed(\"toggle_mouse_capture\"):
if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
"
[node name="Game" type="Node3D"]

View file

@ -75,6 +75,11 @@ fire_primary={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
toggle_mouse_capture={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]